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Lunatic: some minor doc tweaks. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4729 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 2 deletions
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@ -71,7 +71,7 @@ that may indicate problems in user Lua or CON code. Currently, strict mode
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checks for
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checks for
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* Accesses to <<sprite,sprites>> not in the game world
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* Accesses to <<sprite,sprites>> not in the game world
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* Indexing the tables returned by <<require,`require("DEFS")`>> and the like
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* Indexing the tables returned by <<require,`require("CON.DEFS")`>> and the like
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with nonexistent keys. This may indicate a missing file from a bundle
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with nonexistent keys. This may indicate a missing file from a bundle
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belonging together.
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belonging together.
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@ -198,7 +198,8 @@ values. Values pre-defined by the system are not included.
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* `CON.AI`: returns a table mapping labels of ++ai++s defined from CON
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* `CON.AI`: returns a table mapping labels of ++ai++s defined from CON
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to immutable <<con_ai,`con.ai`>> objects.
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to immutable <<con_ai,`con.ai`>> objects.
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* `end_gamevars`: used to mark the end of a gamevar block, described below.
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* `end_gamevars`: used to mark the end of a gamevar block, described
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<<game_variables,below>>.
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==== The `module()` function
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==== The `module()` function
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@ -250,6 +251,7 @@ do return {
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end
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end
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----------
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----------
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[[game_variables]]
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===== Game variables
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===== Game variables
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Lunatic has a special mechanism to mark variables that represent persistent
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Lunatic has a special mechanism to mark variables that represent persistent
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