From 142b5e2d2fc1d78f2f6999bdbaea400bd9889663 Mon Sep 17 00:00:00 2001 From: helixhorned Date: Thu, 6 Nov 2014 23:58:33 +0000 Subject: [PATCH] Lunatic: some minor doc tweaks. DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4729 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/lunatic/doc/lunatic.txt | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/polymer/eduke32/source/lunatic/doc/lunatic.txt b/polymer/eduke32/source/lunatic/doc/lunatic.txt index 284704bc9..cf6bedb6a 100644 --- a/polymer/eduke32/source/lunatic/doc/lunatic.txt +++ b/polymer/eduke32/source/lunatic/doc/lunatic.txt @@ -71,7 +71,7 @@ that may indicate problems in user Lua or CON code. Currently, strict mode checks for * Accesses to <> not in the game world -* Indexing the tables returned by <> and the like +* Indexing the tables returned by <> and the like with nonexistent keys. This may indicate a missing file from a bundle belonging together. @@ -198,7 +198,8 @@ values. Values pre-defined by the system are not included. * `CON.AI`: returns a table mapping labels of ++ai++s defined from CON to immutable <> objects. -* `end_gamevars`: used to mark the end of a gamevar block, described below. +* `end_gamevars`: used to mark the end of a gamevar block, described + <>. ==== The `module()` function @@ -250,6 +251,7 @@ do return { end ---------- +[[game_variables]] ===== Game variables Lunatic has a special mechanism to mark variables that represent persistent