Rename P_ActivateSwitch()'s 3rd argument from 'switchtype' to 'switchissprite'.

git-svn-id: https://svn.eduke32.com/eduke32@2440 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-03-10 21:22:03 +00:00
parent 4659b691e6
commit 139b2086c1
2 changed files with 13 additions and 14 deletions

View file

@ -1141,7 +1141,7 @@ void G_OperateForceFields(int32_t s, int32_t low)
}
}
int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchissprite)
{
int32_t switchpal, switchpicnum;
int32_t i, x, lotag,hitag,picnum,correctdips = 1, numdips = 0;
@ -1149,7 +1149,7 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
if (w < 0) return 0;
if (switchtype == 1) // A wall sprite
if (switchissprite == 1) // A wall sprite
{
if (actor[w].lasttransport == totalclock) return 0;
actor[w].lasttransport = totalclock;
@ -1175,7 +1175,7 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
picnum = wall[w].picnum;
switchpal = wall[w].pal;
}
// initprintf("P_ActivateSwitch called picnum=%i switchtype=%i\n",picnum,switchtype);
// initprintf("P_ActivateSwitch called picnum=%i switchissprite=%i\n",picnum,switchissprite);
switchpicnum = picnum;
if ((picnum==DIPSWITCH+1)
|| (picnum==TECHSWITCH+1)
@ -1239,7 +1239,7 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
if (g_player[snum].ps->access_incs == 1)
{
if (switchtype == 0)
if (switchissprite == 0)
g_player[snum].ps->access_wallnum = w;
else
g_player[snum].ps->access_spritenum = w;
@ -1303,7 +1303,7 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
case DIPSWITCH__STATIC:
case TECHSWITCH__STATIC:
case ALIENSWITCH__STATIC:
if (switchtype == 1 && w == i) PN++;
if (switchissprite == 1 && w == i) PN++;
else if (SHT == 0) correctdips++;
numdips++;
break;
@ -1333,7 +1333,7 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
case TECHSWITCH__STATIC:
case DIPSWITCH__STATIC:
case ALIENSWITCH__STATIC:
if (switchtype == 1 && w == i) PN--;
if (switchissprite == 1 && w == i) PN--;
else if (SHT == 1) correctdips++;
numdips++;
break;
@ -1377,7 +1377,7 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
case DIPSWITCH__STATIC:
case TECHSWITCH__STATIC:
case ALIENSWITCH__STATIC:
if (switchtype == 0 && i == w) wall[x].picnum++;
if (switchissprite == 0 && i == w) wall[x].picnum++;
else if (wall[x].hitag == 0) correctdips++;
numdips++;
break;
@ -1407,7 +1407,7 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
case TECHSWITCH__STATIC:
case DIPSWITCH__STATIC:
case ALIENSWITCH__STATIC:
if (switchtype == 0 && i == w) wall[x].picnum--;
if (switchissprite == 0 && i == w) wall[x].picnum--;
else if (wall[x].hitag == 1) correctdips++;
numdips++;
break;
@ -1497,13 +1497,13 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
{
if (picnum == ALIENSWITCH || picnum == ALIENSWITCH+1)
{
if (switchtype == 1)
if (switchissprite == 1)
S_PlaySound3D(ALIEN_SWITCH1, w, &davector);
else S_PlaySound3D(ALIEN_SWITCH1,g_player[snum].ps->i,&davector);
}
else
{
if (switchtype == 1)
if (switchissprite == 1)
S_PlaySound3D(SWITCH_ON, w, &davector);
else S_PlaySound3D(SWITCH_ON,g_player[snum].ps->i,&davector);
}
@ -1587,13 +1587,13 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
if (hitag == 0 && CheckDoorTile(picnum) == 0)
{
if (switchtype == 1)
if (switchissprite == 1)
S_PlaySound3D(SWITCH_ON,w,&davector);
else S_PlaySound3D(SWITCH_ON,g_player[snum].ps->i,&davector);
}
else if (hitag != 0)
{
if (switchtype == 1 && (g_sounds[hitag].m&4) == 0)
if (switchissprite == 1 && (g_sounds[hitag].m&4) == 0)
S_PlaySound3D(hitag,w,&davector);
else A_PlaySound(hitag,g_player[snum].ps->i);
}
@ -1601,7 +1601,6 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
return 1;
}
return 0;
}
void G_ActivateBySector(int32_t sect,int32_t j)

View file

@ -115,7 +115,7 @@ int32_t GetAnimationGoal(const int32_t *animptr);
int32_t isanearoperator(int32_t lotag);
int32_t isanunderoperator(int32_t lotag);
int32_t ldist(spritetype *s1,spritetype *s2);
int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype);
int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchissprite);
void P_CheckSectors(int32_t snum);
int32_t Sect_DamageCeiling(int32_t sn);
int32_t SetAnimation(int32_t animsect,int32_t *animptr,int32_t thegoal,int32_t thevel);