mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-15 20:20:54 +00:00
- fixed transition to the next level from Ramses cutscenes.
This commit is contained in:
parent
16cee1148b
commit
0f96d6a003
2 changed files with 2 additions and 0 deletions
|
@ -242,6 +242,7 @@ void DoSpiritHead()
|
||||||
{
|
{
|
||||||
if (!CDplaying())
|
if (!CDplaying())
|
||||||
{
|
{
|
||||||
|
LevelFinished();
|
||||||
EndLevel = 1;
|
EndLevel = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -461,6 +461,7 @@ void DrawView(double smoothRatio, bool sceneonly)
|
||||||
if ((bSubTitles && !subtitleOverlay.AdvanceCinemaText(I_GetTimeNS() * (120. / 1'000'000'000))) || inputState.CheckAllInput())
|
if ((bSubTitles && !subtitleOverlay.AdvanceCinemaText(I_GetTimeNS() * (120. / 1'000'000'000))) || inputState.CheckAllInput())
|
||||||
{
|
{
|
||||||
inputState.ClearAllInput();
|
inputState.ClearAllInput();
|
||||||
|
LevelFinished();
|
||||||
EndLevel = 1;
|
EndLevel = 1;
|
||||||
|
|
||||||
if (CDplaying()) {
|
if (CDplaying()) {
|
||||||
|
|
Loading…
Reference in a new issue