mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
This theoretically helps with cases in which the player is squished by geometry
git-svn-id: https://svn.eduke32.com/eduke32@8100 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
35274783a9
commit
0cba9d2036
1 changed files with 16 additions and 7 deletions
|
@ -4933,6 +4933,7 @@ void P_ProcessInput(int playerNum)
|
||||||
const uint8_t *const weaponFrame = &pPlayer->kickback_pic;
|
const uint8_t *const weaponFrame = &pPlayer->kickback_pic;
|
||||||
int floorZOffset = 40;
|
int floorZOffset = 40;
|
||||||
int const playerShrunk = (pSprite->yrepeat < 32);
|
int const playerShrunk = (pSprite->yrepeat < 32);
|
||||||
|
vec3_t const backupPos = pPlayer->opos;
|
||||||
|
|
||||||
if (pPlayer->on_crane >= 0)
|
if (pPlayer->on_crane >= 0)
|
||||||
goto HORIZONLY;
|
goto HORIZONLY;
|
||||||
|
@ -5471,12 +5472,13 @@ HORIZONLY:;
|
||||||
|
|
||||||
pPlayer->on_warping_sector = 0;
|
pPlayer->on_warping_sector = 0;
|
||||||
|
|
||||||
|
bool mashedPotato = 0;
|
||||||
|
|
||||||
if (pPlayer->cursectnum >= 0 && ud.noclip == 0)
|
if (pPlayer->cursectnum >= 0 && ud.noclip == 0)
|
||||||
{
|
{
|
||||||
int const pushResult = pushmove(&pPlayer->pos, &pPlayer->cursectnum, pPlayer->clipdist - 1, (4L << 8), (4L << 8), CLIPMASK0);
|
RECHECK:
|
||||||
int const furthestAngle = A_GetFurthestAngle(pPlayer->i, 32);
|
int const pushResult = pushmove(&pPlayer->pos, &pPlayer->cursectnum, pPlayer->clipdist - 1, (4L<<8), (4L<<8), CLIPMASK0, !mashedPotato);
|
||||||
int const angleDelta = G_GetAngleDelta(fix16_to_int(pPlayer->q16ang), furthestAngle);
|
bool const squishPlayer = pushResult < 0;
|
||||||
bool const squishPlayer = pushResult < 0 && !angleDelta;
|
|
||||||
|
|
||||||
if (squishPlayer || klabs(actor[pPlayer->i].floorz-actor[pPlayer->i].ceilingz) < (48<<8))
|
if (squishPlayer || klabs(actor[pPlayer->i].floorz-actor[pPlayer->i].ceilingz) < (48<<8))
|
||||||
{
|
{
|
||||||
|
@ -5485,11 +5487,18 @@ HORIZONLY:;
|
||||||
G_ActivateBySector(pSprite->sectnum, pPlayer->i);
|
G_ActivateBySector(pSprite->sectnum, pPlayer->i);
|
||||||
|
|
||||||
if (squishPlayer)
|
if (squishPlayer)
|
||||||
|
{
|
||||||
|
if (mashedPotato)
|
||||||
{
|
{
|
||||||
OSD_Printf(OSD_ERROR "%s: player killed by pushmove()!\n", EDUKE32_FUNCTION);
|
OSD_Printf(OSD_ERROR "%s: player killed by pushmove()!\n", EDUKE32_FUNCTION);
|
||||||
P_QuickKill(pPlayer);
|
P_QuickKill(pPlayer);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mashedPotato = true;
|
||||||
|
pPlayer->pos = pPlayer->opos = backupPos;
|
||||||
|
goto RECHECK;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (klabs(floorZ - ceilZ) < ZOFFSET5 && isanunderoperator(sector[pPlayer->cursectnum].lotag))
|
else if (klabs(floorZ - ceilZ) < ZOFFSET5 && isanunderoperator(sector[pPlayer->cursectnum].lotag))
|
||||||
G_ActivateBySector(pPlayer->cursectnum, pPlayer->i);
|
G_ActivateBySector(pPlayer->cursectnum, pPlayer->i);
|
||||||
|
|
Loading…
Reference in a new issue