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osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state
git-svn-id: https://svn.eduke32.com/eduke32@7784 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -149,6 +149,8 @@ void GAME_clearbackground(int numcols, int numrows)
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polymostSet2dView();
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glColor4f(0.f, 0.f, 0.f, 0.67f);
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glEnable(GL_BLEND);
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glDisable(GL_ALPHA_TEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glRecti(0, 0, xdim, i8n8+OSDCHAR_HEIGHT);
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glColor4f(0.f, 0.f, 0.f, 1.f);
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glRecti(0, i8n8+4, xdim, i8n8+OSDCHAR_HEIGHT);
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