mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
* a.m32: new state 'correctslopes' which will check all ceilings and floors for a stat&2 and heinum mismatch and correct accordingly (the result isn't visible, but such an inconsistency can prevent planes from TROR-joining)
* helper feature: when shade preview is enabled, the ceilings and floors of highlighted sectors are shown in pal 6. This makes it possible to highlight the TROR-joining candidate sectors in 3D mode using e.g. 'sethighlightsector searchsector 1' while aiming at the respective ceilings and floors, and get visual feedback. * when failing TROR-joining early ('no consistent joining combinations found'), print to the console why it failed. * more Makefile.deps updating git-svn-id: https://svn.eduke32.com/eduke32@1952 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
4124618874
commit
0713c44219
6 changed files with 112 additions and 11 deletions
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@ -4,10 +4,13 @@ duke3d_h=\
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$(EINC)/build.h \
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$(EINC)/baselayer.h \
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$(EINC)/polymer.h \
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$(EINC)/polymost.h \
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$(EINC)/cache1d.h \
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$(SRC)/jmact/file_lib.h \
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$(SRC)/jmact/keyboard.h \
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$(SRC)/jmact/control.h \
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$(SRC)/jmact/mathutil.h \
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$(SRC)/macros.h \
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$(INC)/gamedefs.h \
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$(INC)/function.h \
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$(INC)/config.h \
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@ -52,9 +55,43 @@ $(OBJ)/osdcmds.$o: $(SRC)/osdcmds.c $(INC)/osdcmds.h $(EINC)/osd.h $(duke3d_h)
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$(OBJ)/animvpx.$o: $(SRC)/animvpx.c $(SRC)/animvpx.h $(duke3d_h) $(EINC)/glbuild.h
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# editor objects
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m32_script_hs=$(EINC)/m32script.h $(SRC)/m32def.h
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$(OBJ)/astub.$o: $(SRC)/astub.c \
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$(EINC)/compat.h \
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$(EINC)/build.h \
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$(EINC)/editor.h \
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$(EINC)/pragmas.h \
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$(EINC)/baselayer.h \
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$(EINC)/osd.h \
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$(EINC)/cache1d.h \
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$(EINC)/crc32.h \
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$(EINC)/scriptfile.h \
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$(EINC)/quicklz.h \
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$(SRC)/macros.h \
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$(SRC)/osdfuncs.h \
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$(SRC)/names.h \
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$(SRC)/mapster32.h \
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$(SRC)/keys.h \
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$(m32_script_hs)
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$(OBJ)/sounds_mapster32.$o: $(SRC)/sounds_mapster32.c \
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$(SRC)/sounds_mapster32.h \
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$(EINC)/compat.h \
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$(EINC)/baselayer.h \
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$(EINC)/cache1d.h \
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$(EINC)/build.h \
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$(EINC)/editor.h \
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$(EINC)/osd.h \
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$(SRC)/macros.h \
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$(JAUDIOLIBDIR)/include/fx_man.h \
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$(SRC)/jmact/mathutil.h
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$(OBJ)/astub.$o: $(SRC)/astub.c $(SRC)/mapster32.h $(EINC)/build.h $(EINC)/pragmas.h $(EINC)/compat.h $(EINC)/editor.h
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$(OBJ)/m32def.$o: $(SRC)/m32def.c $(m32_script_hs) $(EINC)/cache1d.h $(SRC)/sounds_mapster32.h $(SRC)/keys.h
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$(OBJ)/m32exec.$o: $(SRC)/m32exec.c $(m32_script_hs) $(SRC)/sounds_mapster32.h $(EINC)/osd.h $(SRC)/keys.h $(JAUDIOLIBDIR)/include/fx_man.h
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$(OBJ)/m32structures.$o: $(SRC)/m32structures.c $(m32_script_hs) $(EINC)/compat.h $(EINC)/prlights.h
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$(OBJ)/m32vars.$o: $(SRC)/m32vars.c $(SRC)/m32structures.c $(m32_script_hs) $(EINC)/osd.h $(SRC)/keys.h $(EINC)/polymer.h
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# misc objects
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$(OBJ)/game_icon.$o: $(RSRC)/game_icon.c
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$(OBJ)/build_icon.$o: $(RSRC)/build_icon.c
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@ -71,7 +108,7 @@ $(OBJ)/file_lib.$o: $(SRC)/jmact/file_lib.c $(SRC)/jmact/file_lib.h
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$(OBJ)/control.$o: $(SRC)/jmact/control.c $(SRC)/jmact/control.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/mouse.h $(EINC)/baselayer.h
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$(OBJ)/keyboard.$o: $(SRC)/jmact/keyboard.c $(SRC)/jmact/keyboard.h $(EINC)/compat.h $(EINC)/baselayer.h
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$(OBJ)/mouse.$o: $(SRC)/jmact/mouse.c $(SRC)/jmact/mouse.h $(EINC)/baselayer.h
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$(OBJ)/mathutil.$o: $(SRC)/jmact/mathutil.c
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$(OBJ)/mathutil.$o: $(SRC)/jmact/mathutil.c $(EINC)/compat.h $(EINC)/pragmas.h
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$(OBJ)/scriplib.$o: $(SRC)/jmact/scriplib.c $(SRC)/jmact/scriplib.h $(SRC)/jmact/_scrplib.h $(EINC)/compat.h
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# jAudioLib objects
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@ -83,7 +120,7 @@ $(OBJ)/mv_mix-c.$o: $(SRC)/jaudiolib/mv_mix-c.c
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$(OBJ)/mvreverb-c.$o: $(SRC)/jaudiolib/mvreverb-c.c
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$(OBJ)/pitch.$o: $(SRC)/jaudiolib/pitch.c $(SRC)/jaudiolib/pitch.h
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$(OBJ)/multivoc.$o: $(SRC)/jaudiolib/multivoc.c $(SRC)/jaudiolib/linklist.h $(SRC)/jaudiolib/pitch.h $(SRC)/jaudiolib/multivoc.h $(SRC)/jaudiolib/_multivc.h
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$(OBJ)/fx_man.$o: $(SRC)/jaudiolib/fx_man.c $(SRC)/jaudiolib/multivoc.h $(SRC)/jaudiolib/ll_man.h $(SRC)/jaudiolib/fx_man.h
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$(OBJ)/fx_man.$o: $(SRC)/jaudiolib/fx_man.c $(SRC)/jaudiolib/multivoc.h $(SRC)/jaudiolib/ll_man.h $(JAUDIOLIBDIR)/include/fx_man.h
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$(OBJ)/dsoundout.$o: $(SRC)/jaudiolib/dsoundout.c $(SRC)/jaudiolib/dsoundout.h
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$(OBJ)/openal.$o: $(SRC)/jaudiolib/openal.c $(SRC)/jaudiolib/openal.h
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$(OBJ)/dsl.$o: $(SRC)/jaudiolib/dsl.c $(SRC)/jaudiolib/dsl.h $(EINC)/compat.h
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@ -4699,6 +4699,9 @@ end_point_dragging:
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if (joinstat==0)
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{
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message("No consistent joining combination found");
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OSD_Printf("comp0: c=%d,f=%d; comp1: c=%d,f=%d (1:extended, 2:z mismatch, 4:sloped)\n",
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compstat[0][YAX_CEILING], compstat[0][YAX_FLOOR],
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compstat[1][YAX_CEILING], compstat[1][YAX_FLOOR]);
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//for (i=0; i<2; i++) for (j=0; j<2; j++) message("%d", compstat[i][j]);
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goto end_join_sectors;
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}
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@ -1185,6 +1185,51 @@ defstate chselshade
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}
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ends
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defstate correctslopes
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for i allsectors
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{
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set j sector[i].ceilingstat, and j 2
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ife j 2
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{
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ife sector[i].ceilingheinum 0
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{
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sub sector[i].ceilingstat 2
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qsprintf TQUOTE "sec %d ceilingstat cleared bit 2" i
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quote TQUOTE
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}
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}
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else
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{
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ifn sector[i].ceilingheinum 0
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{
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set sector[i].ceilingheinum 0
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qsprintf TQUOTE "sec %d ceilingheinum set to 0" i
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quote TQUOTE
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}
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}
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set j sector[i].floorstat, and j 2
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ife j 2
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{
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ife sector[i].floorheinum 0
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{
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sub sector[i].floorstat 2
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qsprintf TQUOTE "sec %d floorstat cleared bit 2" i
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quote TQUOTE
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}
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}
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else
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{
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ifn sector[i].floorheinum 0
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{
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set sector[i].floorheinum 0
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qsprintf TQUOTE "sec %d floorheinum set to 0" i
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quote TQUOTE
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}
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}
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}
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ends
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////////// USER AREA //////////
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// key settings
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@ -25,11 +25,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "editor.h"
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#include "pragmas.h"
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#include "baselayer.h"
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#include "names.h"
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#include "osd.h"
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#include "osdfuncs.h"
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#include "cache1d.h"
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#include "osdfuncs.h"
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#include "names.h"
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#include "mapster32.h"
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#include "keys.h"
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@ -9194,6 +9195,7 @@ static int32_t osdcmd_do(const osdfuncparm_t *parm)
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if (vm.updatehighlightsector)
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{
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update_highlightsector();
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if (qsetmode != 200)
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ovh_whiteoutgrab(1);
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vm.updatehighlightsector = 0;
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}
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@ -10498,6 +10500,15 @@ void ExtPreCheckKeys(void) // just before drawrooms
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{
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if (shadepreview)
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{
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for (i=0; i<highlightsectorcnt; i++)
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{
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ii = highlightsector[i];
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sectorpals[ii][0] = sector[ii].floorpal;
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sectorpals[ii][1] = sector[ii].ceilingpal;
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sector[ii].floorpal = sector[ii].ceilingpal = 6;
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}
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// int32_t i = 0;
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for (i=0; i<MAXSPRITES; i++)
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{
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if (qsetmode == 200 && shadepreview)
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{
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int32_t i = 0;
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int32_t i = 0, ii;
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int32_t w, isec, start_wall, end_wall;
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for (i=0; i<highlightsectorcnt; i++)
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{
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ii = highlightsector[i];
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sector[ii].floorpal = sectorpals[ii][0];
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sector[ii].ceilingpal = sectorpals[ii][1];
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}
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for (i=0; i<MAXSPRITES; i++)
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{
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if (sprite[i].statnum==MAXSTATUS || sprite[i].picnum != SECTOREFFECTOR)
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if (vm.updatehighlightsector)
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{
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update_highlightsector();
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if (qsetmode != 200)
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ovh_whiteoutgrab(1);
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vm.updatehighlightsector = 0;
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}
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@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// Stripped sounds.c for use in Mapster32, breaks all ties to game & music
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//#include <conio.h>
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#include <stdio.h>
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#include <string.h>
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#include "baselayer.h"
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#include "fx_man.h"
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//#include "music.h"
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//#include "duke3d.h"
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#include "osd.h"
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#include "cache1d.h"
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