- clear the screen before drawing a scene. Thanks to ability to layer scenes with scripting it is not possible to render solid geometry fully opaque.

This commit is contained in:
Christoph Oelckers 2020-01-26 11:54:50 +01:00
parent cb652ad147
commit 00da92377a

View file

@ -890,6 +890,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
if (pub > 0 || videoGetRenderMode() >= REND_POLYMOST) // JBF 20040101: redraw background always if (pub > 0 || videoGetRenderMode() >= REND_POLYMOST) // JBF 20040101: redraw background always
{ {
videoClearScreen(0);
#ifndef EDUKE32_TOUCH_DEVICES #ifndef EDUKE32_TOUCH_DEVICES
if (ud.screen_size >= 8) if (ud.screen_size >= 8)
#endif #endif