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- clear the screen before drawing a scene. Thanks to ability to layer scenes with scripting it is not possible to render solid geometry fully opaque.
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@ -890,6 +890,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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if (pub > 0 || videoGetRenderMode() >= REND_POLYMOST) // JBF 20040101: redraw background always
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if (pub > 0 || videoGetRenderMode() >= REND_POLYMOST) // JBF 20040101: redraw background always
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{
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{
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videoClearScreen(0);
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#ifndef EDUKE32_TOUCH_DEVICES
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#ifndef EDUKE32_TOUCH_DEVICES
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if (ud.screen_size >= 8)
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if (ud.screen_size >= 8)
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#endif
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#endif
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