From 00da92377aba296e038eb5615578cd63a8fdab54 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 26 Jan 2020 11:54:50 +0100 Subject: [PATCH] - clear the screen before drawing a scene. Thanks to ability to layer scenes with scripting it is not possible to render solid geometry fully opaque. --- source/rr/src/game.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/rr/src/game.cpp b/source/rr/src/game.cpp index 332f750ac..697e05fa7 100644 --- a/source/rr/src/game.cpp +++ b/source/rr/src/game.cpp @@ -890,6 +890,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio) if (pub > 0 || videoGetRenderMode() >= REND_POLYMOST) // JBF 20040101: redraw background always { + videoClearScreen(0); #ifndef EDUKE32_TOUCH_DEVICES if (ud.screen_size >= 8) #endif