raze-gles/source/common/compositesaveame.h

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#pragma once
#include "files.h"
#include "zstring.h"
#include "tarray.h"
class CompositeSavegameWriter
{
TDeletingArray<BufferWriter*> subfiles;
TArray<FString> subfilenames;
TArray<bool> isCompressed;
FCompressedBuffer CompressElement(BufferWriter *element, bool compress);
public:
FileWriter &NewEleemnt(const char *filename, bool compress = true);
bool WriteToFile(const char *filename);
};