2020-04-12 06:21:50 +00:00
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#pragma once
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2020-04-23 19:18:40 +00:00
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#include "zstring.h"
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2020-05-26 21:12:04 +00:00
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#include "intrect.h"
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2020-04-12 06:21:50 +00:00
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2020-09-28 20:36:43 +00:00
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struct event_t;
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2020-04-12 06:21:50 +00:00
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struct SystemCallbacks
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{
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bool (*WantGuiCapture)();
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bool (*WantLeftButton)();
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bool (*NetGame)();
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bool (*WantNativeMouse)();
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bool (*CaptureModeInGame)();
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2020-04-23 19:18:40 +00:00
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void (*CrashInfo)(char* buffer, size_t bufflen, const char* lfstr);
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2020-04-23 20:58:02 +00:00
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void (*PlayStartupSound)(const char* name);
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2020-05-26 21:12:04 +00:00
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bool (*IsSpecialUI)();
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bool (*DisableTextureFilter)();
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void (*OnScreenSizeChanged)();
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IntRect(*GetSceneRect)();
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FString(*GetLocationDescription)();
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2020-06-14 16:57:55 +00:00
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void (*MenuDim)();
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2020-08-29 20:07:47 +00:00
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FString(*GetPlayerName)(int i);
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2020-09-28 20:36:43 +00:00
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bool (*DispatchEvent)(event_t* ev);
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2020-04-12 06:21:50 +00:00
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};
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2020-10-03 15:04:45 +00:00
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extern SystemCallbacks sysCallbacks;
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2020-04-23 19:18:40 +00:00
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struct WadStuff
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{
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FString Path;
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FString Name;
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};
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extern FString endoomName;
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extern bool batchrun;
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2020-09-27 08:03:53 +00:00
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extern float menuBlurAmount;
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