raze-gles/wadsrc/static/engine/shaders/glsl/glsurface.fp

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#version 330
//s_texture points to an indexed color texture
uniform sampler2D s_texture;
//s_palette is the palette texture
uniform sampler2D s_palette;
in vec2 v_texCoord;
out vec4 FragColor;
const float c_paletteScale = 255.0/256.0;
const float c_paletteOffset = 0.5/256.0;
void main()
{
vec4 color = texture2D(s_texture, v_texCoord.xy);
color.r = c_paletteOffset + c_paletteScale*color.r;
color.rgb = texture2D(s_palette, color.rg).rgb;
FragColor = color;
}