raze-gles/polymer/eduke32/source/sw/src/console.c

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//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
// CONSOLE.C
// Handles all argument storing and user console variable modifications.
// Copyright (c) 1996 by Jim Norwood
#include "build.h"
#include "mytypes.h"
#include "keys.h"
#include "names2.h"
#include "panel.h"
#include "game.h"
#include "tags.h"
#include "player.h"
#include "lists.h"
#include "warp.h"
#include "quake.h"
#include "common_game.h"
#include "function.h"
#include "control.h"
#include "trigger.h"
#include "savedef.h"
#include "menus.h"
#include "net.h"
#include "pal.h"
#include "weapon.h"
#include "text.h"
#include "jsector.h"
// DEFINES ///////////////////////////////////////////////////////////////////////////////////
#define MAX_USER_ARGS 100
#define MAX_CONSOLE_COMMANDS 100
#define MAX_HISTORY 20
BOOL SpriteInfo = FALSE;
extern BOOL QuitFlag;
// FUNCTION PROTOTYPES ///////////////////////////////////////////////////////////////////////
void CON_ProcessOptions(void);
void CON_ClearConsole(void);
BYTE CON_CommandCmp(const char *str1, const char *str2, int len);
void CheatInput(void);
// Modify actor routines
void CON_ModXrepeat(void);
void CON_ModYrepeat(void);
void CON_ModTranslucent(void);
void CON_GetHelp(void);
void CON_Sound(void);
void CON_Reverb(void);
void CON_Heap(void);
void CON_Cache(void);
void CON_SoundTest(void);
void CON_SpriteInfo(void);
void CON_KillSprite(void);
void CON_SpriteDetail(void);
void CON_UserDetail(void);
void CON_Quit(void);
void CON_LoadSetup(void);
void CON_DamageData(void);
void CON_WinPachinko(void);
void CON_Tweak(void);
void CON_Bunny(void);
void CON_CheckHeap(void);
void CON_DumpHeap(void);
void CON_ShowMirror(void);
void CON_MultiNameChange(void);
void CON_DumpSoundList(void);
// STRUCTURES ////////////////////////////////////////////////////////////////////////////////
typedef struct
{
const char *command; // Text string representing the command that calls this function
void (*function)(void); // Function assigned to the command, take no parameters
} CON_COMMAND, *CON_COMMANDp;
// Contains any commands that don't get added by particular setup functions
CON_COMMAND pre_commands[] =
{
#if DEBUG
{"bobbing", CON_ProcessOptions},
{"swnext", CheatInput},
{"swprev", CheatInput},
{"swsecret", CheatInput},
{"swstart", CheatInput},
{"swres", CheatInput},
{"swloc", CheatInput},
{"swroom", CheatInput},
{"swmap", CheatInput},
{"swvox", CheatInput},
{"swsave", CheatInput},
#endif
#if DEBUG
{"george", CheatInput},
{"blackburn", CheatInput},
{"reverb", CON_Reverb},
{"mem", CON_Heap},
{"cache", CON_Cache},
{"xrepeat", CON_ModXrepeat},
{"yrepeat", CON_ModYrepeat},
{"translucent", CON_ModTranslucent},
{"spriteinfo", CON_SpriteInfo},
{"kill", CON_KillSprite},
{"showsprite", CON_SpriteDetail},
{"showuser", CON_UserDetail},
{"damage", CON_DamageData},
{"tweak", CON_Tweak},
{"checkheap", CON_CheckHeap},
{"dumpheap", CON_DumpHeap},
{"showmirror", CON_ShowMirror},
{"clear", CON_ClearConsole},
{"dumpsounds", CON_DumpSoundList},
{"help", CON_GetHelp},
//{"quit", CON_Quit},
#endif
{"swchan", CheatInput},
{"swgimme", CheatInput},
{"swtrek##", CheatInput},
{"swgreed", CheatInput},
{"swghost", CheatInput},
{"swstart", CheatInput},
{"swres", CheatInput},
{"swloc", CheatInput},
{"swmap", CheatInput},
{"swsave", CheatInput},
{"sound", CON_SoundTest},
{"winpachinko", CON_WinPachinko},
{"config", CON_LoadSetup},
{"swtrix", CON_Bunny},
{"swname", CON_MultiNameChange},
{NULL, NULL}
};
// GLOBALS ///////////////////////////////////////////////////////////////////////////////////
CON_COMMAND commandlist[MAX_CONSOLE_COMMANDS]; // Console command array
CON_COMMANDp commandptr; // Pointer to a command
SHORT numcommands=0; // Total number of commands in the command list
char command_history[MAX_HISTORY][256]; // History of what has been typed in lately
SHORT curr_history=0; // Line currently being pointed to in the history array
SHORT numhistory=0;
// Array which stores all the user arguments passed into the game.
static char user_args[MAX_USER_ARGS][256];
static BYTE con_argnum=0; // Total number of arguments that were passed into the game
char con_message[80]; // Holds the current console message to send to adduserquote
// FUNCTIONS /////////////////////////////////////////////////////////////////////////////////
//
// Frank's neato input string checker, useful for my stuff too.
//
BYTE CON_CommandCmp(const char *str1, const char *str2, int len)
{
const char *cp1 = str1;
const char *cp2 = str2;
do
{
if (*cp1 != *cp2)
{
if (*cp1 != '#' && *cp2 != '#')
return FALSE;
else if ((*cp1 == '#' && !isdigit(*cp2)) || (*cp2 == '#' && !isdigit(*cp1)))
return FALSE;
}
cp1++;
cp2++;
}
while (--len);
return TRUE;
}
BOOL IsCommand(char *str)
{
int i;
char first[512];
sscanf(str,"%s",first);
for (i = 0; i < numcommands; i++)
{
// Don't even try if they aren't the same length
if (strlen(first) != strlen(commandlist[i].command))
continue;
// See if it's in there
if (CON_CommandCmp(first, commandlist[i].command, strlen(first)))
{
return TRUE;
}
}
return FALSE;
}
//
// Sends a message to the user quote array
//
void CON_Message(const char *message, ...)
{
va_list argptr;
va_start(argptr,message);
vsprintf(&con_message[0],message,argptr);
va_end(argptr);
// Send message to user quote array for immediate display
adduserquote(&con_message[0]);
}
//
// Sends a message to the console quote array
//
void CON_ConMessage(const char *message, ...)
{
va_list argptr;
va_start(argptr,message);
vsprintf(&con_message[0],message,argptr);
va_end(argptr);
// Send message to user quote array for immediate display
addconquote(&con_message[0]);
}
//
// Stores user arguments passed in on the command line for later inspection
//
void CON_StoreArg(const char *userarg)
{
if (con_argnum < MAX_USER_ARGS)
{
strcpy(&user_args[con_argnum][0],userarg);
Bstrlwr(&user_args[con_argnum][0]);
con_argnum++;
}
}
//
// Checkes the user command array to see if user did in fact pass in a particular argument
//
BOOL CON_CheckParm(const char *userarg)
{
SHORT i;
for (i=0; i<con_argnum; i++)
{
if (!strcmp(&user_args[i][0],userarg))
return TRUE; // Yep, it's in there
}
return FALSE; // Not a parameter that was passed in
}
//
// Scrolls up and down through previous user commands like DosKey
// Copies the history text string into the MessageInputCommand
//
void CON_CommandHistory(signed char dir)
{
if (curr_history + dir < numhistory)
curr_history += dir;
if (curr_history < 0) curr_history = 0;
if (curr_history > MAX_HISTORY) curr_history = MAX_HISTORY;
strcpy(MessageInputString, command_history[curr_history]);
}
void CON_AddHistory(const char *commandstr)
{
int i;
for (i=MAX_HISTORY-1; i>=0; i--)
{
strcpy(command_history[i],command_history[i-1]);
}
strcpy(command_history[0],commandstr);
if ((++numhistory) > MAX_HISTORY) numhistory = MAX_HISTORY;
}
//
// Adds a command name to the command list and assigns the appropriate function pointer
//
BOOL CON_AddCommand(const char *command, void (*function)(void))
{
if (command != NULL && function != NULL && numcommands < MAX_CONSOLE_COMMANDS)
{
// strcpy(commandlist[numcommands].command, command);
commandlist[numcommands].command = command;
commandlist[numcommands].function = function;
// Increment counter to set up for next command insertion
numcommands++;
ASSERT(numcommands <= MAX_CONSOLE_COMMANDS);
return TRUE;
}
return FALSE;
}
//
// Process commands
// Returns TRUE upon success
//
void CON_ProcessUserCommand(void)
{
SHORT i=0;
char temp_message[256],command_str[256];
strcpy(temp_message,MessageInputString);
sscanf(Bstrlwr(temp_message),"%s", command_str); // Get the base command type
for (i = 0; i < numcommands; i++)
{
// Don't even try if they aren't the same length
if (strlen(command_str) != strlen(commandlist[i].command)) continue;
// See if it's in there
if (CON_CommandCmp(command_str, commandlist[i].command, strlen(command_str)))
{
if (commandlist[i].function)
{
(*commandlist[i].function)();
CON_AddHistory(MessageInputString); // Keep history only of valid input
return;
}
}
}
if (ConPanel)
CON_ConMessage("Syntax Error or Command not enabled!");
}
//
// Initialize the console command list with the pre_command startup array
//
void CON_InitConsole(void)
{
CON_COMMANDp i;
for (i = &pre_commands[0]; i->command != NULL; i++)
{
if (!CON_AddCommand(i->command, i->function))
{
printf("CON_InitConsole: Failed to add command contained in pre_commands list.\n");
TerminateGame();
exit(0);
}
}
//printf("CON_InitConsole: Command list initialized.\n");
}
//
// Process as a command, anything that could be set in the options menu as well
//
void CON_ProcessOptions(void)
{
}
// Clear the console screen
void CON_ClearConsole(void)
{
short i;
for (i=0; i<MAXCONQUOTES; i++)
strcpy(con_quote[i],"\0");
}
/////////////////////////////////////////////////////////////////////////////////////////////
// The user console programming function library ////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
BOOL CheckValidSprite(short SpriteNum)
{
if (SpriteNum < 0 || SpriteNum > 6144)
{
CON_ConMessage("ERROR: Sprite %d is out of range.",SpriteNum);
return FALSE;
}
return TRUE;
}
// Get help on a console command
void CON_GetHelp(void)
{
char base[80], command[80];
short i;
if (sscanf(MessageInputString,"%s %s",base,command) < 2)
{
CON_ConMessage("Usage: help [keyword]");
return;
}
Bstrlwr(command); // Make sure operator is all lower case
if (!strcmp(command, "xrepeat"))
{
CON_ConMessage("Usage: xrepeat [repeat value 0-255],");
CON_ConMessage(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]");
return;
}
else if (!strcmp(command, "yrepeat"))
{
CON_ConMessage("Usage: yrepeat [repeat value 0-255],");
CON_ConMessage(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]");
return;
}
else if (!strcmp(command, "translucent"))
{
CON_ConMessage("Usage: translucent [OFF/ON 0-1],");
CON_ConMessage(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]");
return;
}
else
{
CON_ConMessage("No help was located on that subject.");
}
}
// Modify sprites xrepeat value
void CON_ModXrepeat(void)
{
char base[80];
SHORT op1=64,op2=-1,op3=-1;
short i;
if (sscanf(MessageInputString,"%s %hd %hd %hd",base,&op1,&op2,&op3) < 4)
{
strcpy(MessageInputString,"help xrepeat");
CON_GetHelp();
return;
}
if (op3 == -1)
{
for (i=0; i<MAXSPRITES; i++)
{
SPRITEp sp = &sprite[i];
USERp u = User[i];
if (op2 == -1)
sp->xrepeat = op1;
else
{
if (u->ID == op2)
sp->xrepeat = op1;
}
}
if (op2 == -1)
CON_ConMessage("Xrepeat set to %d for all u->ID's for all sprites.",op1);
else
CON_ConMessage("Xrepeat set to %d for u->ID = %d for all sprites.",op1,op2);
}
else
{
// Do it only for one sprite
SPRITEp sp = &sprite[op3];
USERp u = User[op3];
if (!CheckValidSprite(op3)) return;
sp->xrepeat = op1;
CON_ConMessage("Xrepeat set to %d for sprite %d.",op1,op3);
}
}
// Modify sprites yrepeat value
void CON_ModYrepeat(void)
{
char base[80];
SHORT op1=64,op2=-1,op3=-1;
short i;
if (sscanf(MessageInputString,"%s %hd %hd %hd",base,&op1,&op2,&op3) < 4)
{
strcpy(MessageInputString,"help yrepeat");
CON_GetHelp();
return;
}
if (op3 == -1)
{
for (i=0; i<MAXSPRITES; i++)
{
SPRITEp sp = &sprite[i];
USERp u = User[i];
if (op2 == -1)
sp->yrepeat = op1;
else
{
if (u->ID == op2)
sp->yrepeat = op1;
}
}
if (op2 == -1)
CON_ConMessage("Yrepeat set to %d for all u->ID's for all sprites.",op1);
else
CON_ConMessage("Yrepeat set to %d for u->ID = %d for all sprites.",op1,op2);
}
else
{
// Do it only for one sprite
SPRITEp sp = &sprite[op3];
USERp u = User[op3];
if (!CheckValidSprite(op3)) return;
sp->yrepeat = op1;
CON_ConMessage("Yrepeat set to %d for sprite %d.",op1,op3);
}
}
void CON_ModTranslucent(void)
{
char base[80];
SHORT op1=0;
SPRITEp sp;
USERp u;
// Format: translucent [SpriteNum]
if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
{
strcpy(MessageInputString,"help translucent");
CON_GetHelp();
return;
}
if (!CheckValidSprite(op1)) return;
sp = &sprite[op1];
u = User[op1];
if (TEST(sp->cstat,CSTAT_SPRITE_TRANSLUCENT))
{
RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT);
CON_ConMessage("Translucence RESET for sprite %d.",op1);
}
else
{
SET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT);
CON_ConMessage("Translucence SET for sprite %d.",op1);
}
}
void CON_SoundTest(void)
{
int handle;
int zero=0;
char base[80];
SHORT op1=0;
// Format: sound [number]
if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
{
strcpy(MessageInputString,"help sound");
CON_GetHelp();
return;
}
if (op1 < 0 || op1 >= DIGI_MAX)
{
CON_ConMessage("Sound number out of range.");
return;
}
handle = PlaySound(op1,&zero,&zero,&zero,v3df_none);
}
void CON_Reverb(void)
{
char base[80];
SHORT op1=0;
PLAYERp pp = Player + screenpeek;
// Format: reverb [number]
if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
{
strcpy(MessageInputString,"help reverb");
CON_GetHelp();
return;
}
CON_ConMessage("Reverb is now set to %d.",op1);
COVER_SetReverb(op1);
pp->Reverb = op1;
}
void CON_Heap(void)
{
/*
int totalmemory=0;
extern int TotalMemory, ActualHeap;
int i;
void *testheap;
totalmemory = Z_AvailHeap();
CON_ConMessage("Total heap at game startup = %d", TotalMemory);
CON_ConMessage("ActualHeap reserved for non-cache use = %d", ActualHeap);
CON_ConMessage("Total unallocated blocks in bytes minus reserved heap = %d", totalmemory);
CON_ConMessage("NOTE: Allocation exceeding ActualHeap will result in out of memory");
// Find remaining heap space unused
i = ActualHeap;
while(i>0)
{
testheap = AllocMem(i);
if(!testheap)
i-=1024L; // Decrease in 1k increments
else
{
CON_ConMessage("Heap test result (+ or - 1k):");
CON_ConMessage("=============================");
CON_ConMessage("Unallocated heap space remaining = %d",i);
CON_ConMessage("Unallocated heap space used = %d",ActualHeap - i);
FreeMem(testheap);
i=0; // Beam us out of here Scotty!
}
}
if(ActualHeap < 50000L)
{
CON_ConMessage("ALERT: Memory is critically low!");
}
*/
}
int TileRangeMem(int start)
{
int i;
int total=0;
switch (start)
{
case 4096: // Evil Ninja
for (i=4096; i<=4239; i++)
total += tilesizx[i]*tilesizy[i];
break;
case 800: // Hornet
for (i=800; i<=811; i++)
total += tilesizx[i]*tilesizy[i];
break;
case 817:
for (i=817; i<=819; i++) // Bouncing Betty
total += tilesizx[i]*tilesizy[i];
break;
case 820: // Skull
for (i=820; i<=854; i++)
total += tilesizx[i]*tilesizy[i];
break;
case 960:
for (i=960; i<=1016; i++) // Serpent God
total += tilesizx[i]*tilesizy[i];
for (i=1300; i<=1314; i++)
total += tilesizx[i]*tilesizy[i];
break;
case 1024:
for (i=1024; i<=1175; i++) // LoWang
total += tilesizx[i]*tilesizy[i];
break;
case 1320:
for (i=1320; i<=1396; i++) // Skeletor Priest
total += tilesizx[i]*tilesizy[i];
break;
case 1400:
for (i=1400; i<=1440; i++) // Coolie
total += tilesizx[i]*tilesizy[i];
for (i=4260; i<=4266; i++)
total += tilesizx[i]*tilesizy[i];
break;
case 1441:
for (i=1441; i<=1450; i++) // Coolie Ghost
total += tilesizx[i]*tilesizy[i];
for (i=4267; i<=4312; i++)
total += tilesizx[i]*tilesizy[i];
break;
case 1469:
for (i=1469; i<=1497; i++) // Guardian
total += tilesizx[i]*tilesizy[i];
for (i=1504; i<=1518; i++)
total += tilesizx[i]*tilesizy[i];
break;
case 1580:
for (i=1580; i<=1644; i++) // Little Ripper
total += tilesizx[i]*tilesizy[i];
break;
case 4320:
for (i=4320; i<=4427; i++) // Big Ripper
total += tilesizx[i]*tilesizy[i];
break;
case 2540:
for (i=2540; i<=2546; i++) // Trashcan
total += tilesizx[i]*tilesizy[i];
break;
case 4430:
for (i=4430; i<=4479; i++) // Fish
total += tilesizx[i]*tilesizy[i];
break;
case 4490:
for (i=4490; i<=4544; i++) // Sumo
total += tilesizx[i]*tilesizy[i];
break;
case 5023:
for (i=5023; i<=5026; i++) // Toilet Girl
total += tilesizx[i]*tilesizy[i];
break;
case 5032:
for (i=5032; i<=5035; i++) // Wash Girl
total += tilesizx[i]*tilesizy[i];
break;
case 2000:
for (i=2000; i<=2002; i++) // Chop Stick Panel
total += tilesizx[i]*tilesizy[i];
break;
case 2004:
for (i=2004; i<=2009; i++) // Uzi Panel
total += tilesizx[i]*tilesizy[i];
for (i=2040; i<=2043; i++) // Uzi Overlays
total += tilesizx[i]*tilesizy[i];
break;
case 2010:
for (i=2010; i<=2019; i++) // Rail Panel
total += tilesizx[i]*tilesizy[i];
break;
case 2130:
for (i=2130; i<=2137; i++) // Shuriken Panel
total += tilesizx[i]*tilesizy[i];
break;
case 2050:
for (i=2050; i<=2053; i++) // Heart Panel
total += tilesizx[i]*tilesizy[i];
break;
case 2054:
for (i=2054; i<=2057; i++) // HotHead Panel
total += tilesizx[i]*tilesizy[i];
break;
case 2070:
for (i=2070; i<=2077; i++) // Rocket Launcher Panel
total += tilesizx[i]*tilesizy[i];
break;
case 2080:
for (i=2080; i<=2083; i++) // Sword Panel
total += tilesizx[i]*tilesizy[i];
break;
case 4090:
for (i=4090; i<=4093; i++) // Bloody Sword Panel
total += tilesizx[i]*tilesizy[i];
break;
case 2121:
for (i=2121; i<=2126; i++) // 40MM Panel
total += tilesizx[i]*tilesizy[i];
break;
case 2211:
for (i=2211; i<=2216; i++) // Shotgun Panel
total += tilesizx[i]*tilesizy[i];
for (i=2225; i<=2227; i++) // Shotgun Quad-Mode Panel
total += tilesizx[i]*tilesizy[i];
break;
case 2220:
for (i=2220; i<=2224; i++) // Sticky Bomb Panel
total += tilesizx[i]*tilesizy[i];
break;
}
return total;
}
void CON_Cache(void)
{
char incache[8192]; // 8192 so it can index maxwalls as well
int i,j,tottiles,totsprites,totactors;
memset(incache,0,8192);
// Calculate all level tiles, non-actor stuff
for (i=0; i<numsectors; i++)
{
incache[sector[i].ceilingpicnum] = 1;
incache[sector[i].floorpicnum] = 1;
}
for (i=0; i<numwalls; i++)
{
incache[wall[i].picnum] = 1;
if (wall[i].overpicnum >= 0)
incache[wall[i].overpicnum] = 1;
}
tottiles = 0;
for (i=0; i<8192; i++)
if (incache[i] > 0)
tottiles += tilesizx[i]*tilesizy[i];
//////////////////////////////////////////////
memset(incache,0,8192);
// Sprites on the stat list get counted as cached, others don't
for (i=0; i<MAXSPRITES; i++)
if (sprite[i].statnum < MAXSTATUS)
incache[sprite[i].picnum] = 1;
totsprites = 0;
totactors = 0;
for (i=0; i<MAXSPRITES; i++)
{
if (incache[i] > 0)
{
switch (i)
{
case 4096:
totactors+=TileRangeMem(4096);
incache[4096]=0;
break;
case 800:
totactors+=TileRangeMem(800);
incache[800]=0;
break;
case 817:
totactors+=TileRangeMem(817);
incache[817]=0;
break;
case 820:
totactors+=TileRangeMem(820);
incache[820]=0;
break;
case 960:
totactors+=TileRangeMem(960);
incache[960]=0;
break;
//case 1024: // Lo Wang is calculated later
// totactors+=TileRangeMem(1024);
// incache[1024]=0;
//break;
case 1320:
totactors+=TileRangeMem(1320);
incache[1320]=0;
break;
case 1400:
totactors+=TileRangeMem(1400);
incache[1400]=0;
break;
case 1441:
totactors+=TileRangeMem(1441);
incache[1441]=0;
break;
case 1469:
totactors+=TileRangeMem(1469);
incache[1469]=0;
break;
case 1580:
totactors+=TileRangeMem(1580);
incache[1580]=0;
break;
case 4320:
totactors+=TileRangeMem(4320);
incache[4320]=0;
break;
case 2540:
totactors+=TileRangeMem(2540);
incache[2540]=0;
break;
case 4430:
totactors+=TileRangeMem(4430);
incache[4430]=0;
break;
case 4490:
totactors+=TileRangeMem(4490);
incache[4490]=0;
break;
case 5023:
totactors+=TileRangeMem(5023);
incache[5023]=0;
break;
case 5032:
totactors+=TileRangeMem(5032);
incache[5032]=0;
break;
case 2000:
totactors+=TileRangeMem(2000);
incache[2000]=0;
break;
case 2004:
totactors+=TileRangeMem(2004);
incache[2004]=0;
break;
case 2010:
totactors+=TileRangeMem(2010);
incache[2010]=0;
break;
case 2130:
totactors+=TileRangeMem(2130);
incache[2130]=0;
break;
case 2050:
totactors+=TileRangeMem(2050);
incache[2050]=0;
break;
case 2054:
totactors+=TileRangeMem(2054);
incache[2054]=0;
break;
case 2070:
totactors+=TileRangeMem(2070);
incache[2070]=0;
break;
case 2080:
totactors+=TileRangeMem(2080);
incache[2080]=0;
break;
case 4090:
totactors+=TileRangeMem(4090);
incache[4090]=0;
break;
case 2121:
totactors+=TileRangeMem(2121);
incache[2121]=0;
break;
case 2211:
totactors+=TileRangeMem(2211);
incache[2211]=0;
break;
case 2220:
totactors+=TileRangeMem(2220);
incache[2220]=0;
break;
default: totsprites += tilesizx[i]*tilesizy[i];
}
}
}
CON_ConMessage("/////////////////////////////////////////////");
CON_ConMessage("Current Memory Consumption:");
CON_ConMessage("Total Tiles = %d",tottiles);
CON_ConMessage("Total Sprites = %d",totsprites);
CON_ConMessage("Total Actors = %d",totactors);
CON_ConMessage("Total Memory = %d",(tottiles+totsprites+totactors));
CON_ConMessage("Total with LoWang = %d",(tottiles+totsprites+totactors+TileRangeMem(1024)));
CON_ConMessage("/////////////////////////////////////////////");
}
void CON_SpriteInfo(void)
{
SpriteInfo++;
if (SpriteInfo > 2) SpriteInfo = 0;
if (SpriteInfo == 0)
CON_ConMessage("Sprite information is OFF.");
else if (SpriteInfo == 1)
CON_ConMessage("Sprite information is ON (Brief Mode).");
else
CON_ConMessage("Sprite information is ON (Verbose Mode).");
}
void CON_KillSprite(void)
{
char base[80];
SHORT op1=0;
SPRITEp sp;
short i;
USERp u;
// Format: kill [SpriteNum]
if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
{
strcpy(MessageInputString,"help kill");
CON_GetHelp();
return;
}
if (op1 == -1)
{
for (i=0; i<MAXSPRITES; i++)
{
u = User[i];
if (!u->PlayerP)
SetSuicide(i);
}
CON_ConMessage("Killed all sprites except Players.");
}
else
{
if (!CheckValidSprite(op1)) return;
SetSuicide(op1);
CON_ConMessage("Killed sprite %d.",op1);
}
}
void CON_SpriteDetail(void)
{
char base[80];
SHORT op1=0;
SPRITEp sp;
short i;
// Format: showsprite [SpriteNum]
if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
{
strcpy(MessageInputString,"help showsprite");
CON_GetHelp();
return;
}
if (!CheckValidSprite(op1)) return;
sp = &sprite[op1];
CON_ConMessage("x = %d, y = %d, z = %d",sp->x,sp->y,sp->z);
CON_ConMessage("cstat = %d, picnum = %d",sp->cstat,sp->picnum);
CON_ConMessage("shade = %d, pal = %d, clipdist = %d",sp->shade,sp->pal,sp->clipdist);
CON_ConMessage("xrepeat = %d, yrepeat = %d",sp->xrepeat, sp->yrepeat);
CON_ConMessage("xoffset = %d, yoffset = %d",sp->xoffset, sp->yoffset);
CON_ConMessage("sectnum = %d, statnum = %d",sp->sectnum, sp->statnum);
CON_ConMessage("ang = %d, owner = %d",sp->ang,sp->owner);
CON_ConMessage("xvel = %d, yvel = %d, zvel = %d",sp->xvel,sp->yvel,sp->zvel);
CON_ConMessage("lotag = %d, hitag = %d, extra = %d",sp->lotag,sp->hitag,sp->extra);
}
void CON_UserDetail(void)
{
char base[80];
SHORT op1=0;
SPRITEp sp;
short i;
USERp u;
// Format: showuser [SpriteNum]
if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
{
strcpy(MessageInputString,"help showsprite");
CON_GetHelp();
return;
}
if (!CheckValidSprite(op1)) return;
sp = &sprite[op1];
u = User[op1];
if (!u) return;
CON_ConMessage("State = %p, Rot = %p",u->State,u->Rot);
CON_ConMessage("StateStart = %p, StateEnd = %p",u->StateStart,u->StateEnd);
CON_ConMessage("ActorActionFunc = %p",u->ActorActionFunc);
CON_ConMessage("ActorActionSet = %p",u->ActorActionSet);
CON_ConMessage("Personality = %p",u->Personality);
CON_ConMessage("Attrib = %p",u->Attrib);
CON_ConMessage("Flags = %d, Flags2 = %d, Tics = %d",u->Flags,u->Flags2,u->Tics);
CON_ConMessage("RotNum = %d, ID = %d",u->RotNum,u->ID);
CON_ConMessage("Health = %d, MaxHealth = %d",u->Health,u->MaxHealth);
CON_ConMessage("LastDamage = %d, PainThreshold = %d",u->LastDamage,u->PainThreshold);
CON_ConMessage("jump_speed = %d, jump_grav = %d",u->jump_speed,u->jump_grav);
CON_ConMessage("xchange = %d, ychange = %d, zchange = %d",u->xchange,u->ychange,u->zchange);
CON_ConMessage("ret = %d, WaitTics = %d, spal = %d",u->ret,u->WaitTics,u->spal);
}
void CON_Quit(void)
{
if (CommPlayers >= 2)
MultiPlayQuitFlag = TRUE;
else
QuitFlag = TRUE;
}
void CON_MultiNameChange(void)
{
char base[16],command[16];
// Format: swname [name]
if (sscanf(MessageInputString,"%6s %12s",base,command) < 2)
return;
SendMulitNameChange(command);
}
void CON_LoadSetup(void)
{
/*
char base[80],command[80];
extern char setupfilename[64];
// Format: showuser [SpriteNum]
if (sscanf(MessageInputString,"%s %s",base,command) < 2)
{
strcpy(MessageInputString,"help config");
CON_GetHelp();
return;
}
if (!SafeFileExists(command))
{
CON_ConMessage("CON_LoadSetup: %s does not exist.",command);
return;
} else
{
strcpy(setupfilename,command);
}
initkeys();
CONFIG_ReadSetup();
CONTROL_Startup( ControllerType, &GetTime, 120 );
SetupGameButtons();
if (CONTROL_JoystickEnabled)
{
CONTROL_CenterJoystick(CenterCenter, UpperLeft, LowerRight, CenterThrottle,
CenterRudder);
}
CON_ConMessage("Loaded new config file.");
*/
CON_ConMessage("JonoF: Maybe later");
}
char *damagename[] =
{
"WPN_STAR","WPN_UZI",
"WPN_SHOTGUN","WPN_MICRO",
"WPN_GRENADE","WPN_MINE",
"WPN_RAIL","WPN_HEART",
"WPN_HOTHEAD","WPN_NAPALM"
"WPN_RING","WPN_ROCKET",
"WPN_SWORD","WPN_FIST",
"DMG_NAPALM","DMG_MIRV_METEOR",
"DMG_SERP_METEOR","DMG_ELECTRO_SHARD",
"DMG_SECTOR_EXP","DMG_BOLT_EXP",
"DMG_TANK_SHELL_EXP","DMG_FIREBALL_EXP",
"DMG_NAPALM_EXP","DMG_SKULL_EXP",
"DMG_BASIC_EXP","DMG_GRENADE_EXP",
"DMG_MINE_EXP","DMG_MINE_SHRAP",
"DMG_MICRO_EXP","DMG_NUCLEAR_EXP",
"DMG_RADIATION_CLOUD","DMG_FLASHBOMB",
"DMG_FIREBALL_FLAMES","DMG_RIPPER_SLASH",
"DMG_SKEL_SLASH","DMG_COOLG_BASH",
"DMG_COOLG_FIRE","DMG_GORO_CHOP",
"DMG_GORO_FIREBALL","DMG_SERP_SLASH",
"DMG_LAVA_BOULDER","DMG_LAVA_SHARD",
"DMG_HORNET_STING","DMG_EEL_ELECTRO",
"DMG_SPEAR_TRAP","DMG_VOMIT",
"DMG_BLADE"
};
void CON_DamageData(void)
{
char base[80],field[80];
SHORT op1=0;
unsigned int op2, i;
SPRITEp sp;
USERp u;
// Format: damage [field] [item] [value]
if (sscanf(MessageInputString,"%s %s %hd %u",base,field,&op1,&op2) < 3)
{
strcpy(MessageInputString,"help damage");
CON_GetHelp();
return;
}
if (op1 < -1 || op1 > 46)
{
CON_ConMessage("Damage Data index is out of range.");
return;
}
if (!strcmp(field,"damage_lo"))
{
DamageData[op1].damage_lo = op2;
CON_ConMessage("DamageData[%s].damage_lo = %d",damagename[op1],op2);
}
else if (!strcmp(field,"damage_hi"))
{
DamageData[op1].damage_hi = op2;
CON_ConMessage("DamageData[%s].damage_hi = %d",damagename[op1],op2);
}
else if (!strcmp(field,"radius"))
{
DamageData[op1].radius = op2;
CON_ConMessage("DamageData[%s].radius = %d",damagename[op1],op2);
}
else if (!strcmp(field,"max_ammo"))
{
DamageData[op1].max_ammo = op2;
CON_ConMessage("DamageData[%s].max_ammo = %d",damagename[op1],op2);
}
else if (!strcmp(field,"min_ammo"))
{
DamageData[op1].min_ammo = op2;
CON_ConMessage("DamageData[%s].min_ammo = %d",damagename[op1],op2);
}
if (!strcmp(field,"show"))
{
if (op1 == -1)
{
for (i=op2; i<=op2+10; i+=2)
{
if (i<47)
CON_ConMessage("[%d] = %s [%d] = %s",i,damagename[i],i+1,damagename[i+1]);
}
}
else
{
CON_ConMessage(" ");
CON_ConMessage("Item = %s:",damagename[op1]);
CON_ConMessage("damage_lo = %d, damag_hi = %d",DamageData[op1].damage_lo,DamageData[op1].damage_hi);
CON_ConMessage("radius = %u",DamageData[op1].radius);
CON_ConMessage("min_ammo = %d, max_ammo = %d",DamageData[op1].min_ammo,DamageData[op1].max_ammo);
CON_ConMessage(" ");
}
}
}
void CON_WinPachinko(void)
{
extern BOOL Pachinko_Win_Cheat;
PLAYERp pp = Player + myconnectindex;
extern void CheckSndData(char *file, int line);
if (CommEnabled)
return;
Pachinko_Win_Cheat = !Pachinko_Win_Cheat;
//CheckSndData( __FILE__, __LINE__ );
if (Pachinko_Win_Cheat)
PutStringInfo(pp,"Pachinko Win Cheat Enabled");
else
PutStringInfo(pp,"Pachinko Win Cheat Disabled");
}
void CON_Tweak(void)
{
char base[80], command[80];
int op1=0;
// Format: tweak [weapon] [number]
if (sscanf(MessageInputString,"%s %s %d",base,command,&op1) < 3)
{
strcpy(MessageInputString,"help tweak");
CON_GetHelp();
return;
}
Bstrlwr(command); // Make sure operator is all lower case
if (!strcmp(command,"adjust"))
{
extern short ADJUST;
ADJUST = op1;
CON_ConMessage("Zvelocity ADJUST set to %d.",op1);
}
else if (!strcmp(command,"adjustv"))
{
extern int ADJUSTV;
ADJUSTV = op1;
CON_ConMessage("Zvelocity ADJUSTV set to %d.",op1);
}
}
void CON_Bunny(void)
{
PLAYERp pp = Player + myconnectindex;
if (CommEnabled)
return;
pp->BunnyMode = !pp->BunnyMode;
if (pp->BunnyMode)
PutStringInfo(pp,"Bunny rockets enabled!");
else
PutStringInfo(pp,"Bunny rockets disabled!");
}
void CON_CheckHeap(void)
{
/*
switch( _heapchk() )
{
case _HEAPOK:
CON_ConMessage( "OK - heap is good\n" );
break;
case _HEAPEMPTY:
CON_ConMessage( "OK - heap is empty\n" );
break;
case _HEAPBADBEGIN:
CON_ConMessage( "ERROR - heap is damaged\n" );
break;
case _HEAPBADNODE:
CON_ConMessage( "ERROR - bad node in heap\n" );
break;
}
*/
CON_ConMessage("JonoF: Not now");
}
/*
void heap_dump( void )
{
struct _heapinfo h_info;
int heap_status;
h_info._pentry = NULL;
for(;;) {
heap_status = _heapwalk( &h_info );
if( heap_status != _HEAPOK ) break;
printf( " %s block at %Fp of size %4.4X\n",
(h_info._useflag == _USEDENTRY ? "USED" : "FREE"),
h_info._pentry, h_info._size );
}
switch( heap_status ) {
case _HEAPEND:
printf( "OK - end of heap\n" );
break;
case _HEAPEMPTY:
printf( "OK - heap is empty\n" );
break;
case _HEAPBADBEGIN:
printf( "ERROR - heap is damaged\n" );
break;
case _HEAPBADPTR:
printf( "ERROR - bad pointer to heap\n" );
break;
case _HEAPBADNODE:
printf( "ERROR - bad node in heap\n" );
}
}
*/
void CON_DumpHeap(void)
{
//heap_dump(); // Dump it.
CON_ConMessage("JonoF: Not now");
}
void CON_ShowMirror(void)
{
char base[80];
SHORT op1=0;
// Format: showmirror [SpriteNum]
if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
{
strcpy(MessageInputString,"help showmirror");
CON_GetHelp();
return;
}
if (op1 < 0 || op1 > 9)
{
CON_ConMessage("Mirror number is out of range!");
return;
}
CON_ConMessage("camera is the ST1 sprite used as the view spot");
CON_ConMessage("camspite is the SpriteNum of the drawtotile tile in editart");
CON_ConMessage("camspic is the tile number of the drawtotile in editart");
CON_ConMessage("iscamera is whether or not this mirror is a camera type");
CON_ConMessage(" ");
CON_ConMessage("mirror[%d].mirrorwall = %d",op1,mirror[op1].mirrorwall);
CON_ConMessage("mirror[%d].mirrorsector = %d",op1,mirror[op1].mirrorsector);
CON_ConMessage("mirror[%d].camera = %d",op1,mirror[op1].camera);
CON_ConMessage("mirror[%d].camsprite = %d",op1,mirror[op1].camsprite);
CON_ConMessage("mirror[%d].campic = %d",op1,mirror[op1].campic);
CON_ConMessage("mirror[%d].iscamera = %d",op1,mirror[op1].ismagic);
}
void CON_DumpSoundList(void)
{
extern void DumpSounds(void);
DumpSounds();
CON_Message("Sounds dumped to dbg.foo");
}