//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- // CONSOLE.C // Handles all argument storing and user console variable modifications. // Copyright (c) 1996 by Jim Norwood #include "build.h" #include "mytypes.h" #include "keys.h" #include "names2.h" #include "panel.h" #include "game.h" #include "tags.h" #include "player.h" #include "lists.h" #include "warp.h" #include "quake.h" #include "common_game.h" #include "function.h" #include "control.h" #include "trigger.h" #include "savedef.h" #include "menus.h" #include "net.h" #include "pal.h" #include "weapon.h" #include "text.h" #include "jsector.h" // DEFINES /////////////////////////////////////////////////////////////////////////////////// #define MAX_USER_ARGS 100 #define MAX_CONSOLE_COMMANDS 100 #define MAX_HISTORY 20 BOOL SpriteInfo = FALSE; extern BOOL QuitFlag; // FUNCTION PROTOTYPES /////////////////////////////////////////////////////////////////////// void CON_ProcessOptions(void); void CON_ClearConsole(void); BYTE CON_CommandCmp(const char *str1, const char *str2, int len); void CheatInput(void); // Modify actor routines void CON_ModXrepeat(void); void CON_ModYrepeat(void); void CON_ModTranslucent(void); void CON_GetHelp(void); void CON_Sound(void); void CON_Reverb(void); void CON_Heap(void); void CON_Cache(void); void CON_SoundTest(void); void CON_SpriteInfo(void); void CON_KillSprite(void); void CON_SpriteDetail(void); void CON_UserDetail(void); void CON_Quit(void); void CON_LoadSetup(void); void CON_DamageData(void); void CON_WinPachinko(void); void CON_Tweak(void); void CON_Bunny(void); void CON_CheckHeap(void); void CON_DumpHeap(void); void CON_ShowMirror(void); void CON_MultiNameChange(void); void CON_DumpSoundList(void); // STRUCTURES //////////////////////////////////////////////////////////////////////////////// typedef struct { const char *command; // Text string representing the command that calls this function void (*function)(void); // Function assigned to the command, take no parameters } CON_COMMAND, *CON_COMMANDp; // Contains any commands that don't get added by particular setup functions CON_COMMAND pre_commands[] = { #if DEBUG {"bobbing", CON_ProcessOptions}, {"swnext", CheatInput}, {"swprev", CheatInput}, {"swsecret", CheatInput}, {"swstart", CheatInput}, {"swres", CheatInput}, {"swloc", CheatInput}, {"swroom", CheatInput}, {"swmap", CheatInput}, {"swvox", CheatInput}, {"swsave", CheatInput}, #endif #if DEBUG {"george", CheatInput}, {"blackburn", CheatInput}, {"reverb", CON_Reverb}, {"mem", CON_Heap}, {"cache", CON_Cache}, {"xrepeat", CON_ModXrepeat}, {"yrepeat", CON_ModYrepeat}, {"translucent", CON_ModTranslucent}, {"spriteinfo", CON_SpriteInfo}, {"kill", CON_KillSprite}, {"showsprite", CON_SpriteDetail}, {"showuser", CON_UserDetail}, {"damage", CON_DamageData}, {"tweak", CON_Tweak}, {"checkheap", CON_CheckHeap}, {"dumpheap", CON_DumpHeap}, {"showmirror", CON_ShowMirror}, {"clear", CON_ClearConsole}, {"dumpsounds", CON_DumpSoundList}, {"help", CON_GetHelp}, //{"quit", CON_Quit}, #endif {"swchan", CheatInput}, {"swgimme", CheatInput}, {"swtrek##", CheatInput}, {"swgreed", CheatInput}, {"swghost", CheatInput}, {"swstart", CheatInput}, {"swres", CheatInput}, {"swloc", CheatInput}, {"swmap", CheatInput}, {"swsave", CheatInput}, {"sound", CON_SoundTest}, {"winpachinko", CON_WinPachinko}, {"config", CON_LoadSetup}, {"swtrix", CON_Bunny}, {"swname", CON_MultiNameChange}, {NULL, NULL} }; // GLOBALS /////////////////////////////////////////////////////////////////////////////////// CON_COMMAND commandlist[MAX_CONSOLE_COMMANDS]; // Console command array CON_COMMANDp commandptr; // Pointer to a command SHORT numcommands=0; // Total number of commands in the command list char command_history[MAX_HISTORY][256]; // History of what has been typed in lately SHORT curr_history=0; // Line currently being pointed to in the history array SHORT numhistory=0; // Array which stores all the user arguments passed into the game. static char user_args[MAX_USER_ARGS][256]; static BYTE con_argnum=0; // Total number of arguments that were passed into the game char con_message[80]; // Holds the current console message to send to adduserquote // FUNCTIONS ///////////////////////////////////////////////////////////////////////////////// // // Frank's neato input string checker, useful for my stuff too. // BYTE CON_CommandCmp(const char *str1, const char *str2, int len) { const char *cp1 = str1; const char *cp2 = str2; do { if (*cp1 != *cp2) { if (*cp1 != '#' && *cp2 != '#') return FALSE; else if ((*cp1 == '#' && !isdigit(*cp2)) || (*cp2 == '#' && !isdigit(*cp1))) return FALSE; } cp1++; cp2++; } while (--len); return TRUE; } BOOL IsCommand(char *str) { int i; char first[512]; sscanf(str,"%s",first); for (i = 0; i < numcommands; i++) { // Don't even try if they aren't the same length if (strlen(first) != strlen(commandlist[i].command)) continue; // See if it's in there if (CON_CommandCmp(first, commandlist[i].command, strlen(first))) { return TRUE; } } return FALSE; } // // Sends a message to the user quote array // void CON_Message(const char *message, ...) { va_list argptr; va_start(argptr,message); vsprintf(&con_message[0],message,argptr); va_end(argptr); // Send message to user quote array for immediate display adduserquote(&con_message[0]); } // // Sends a message to the console quote array // void CON_ConMessage(const char *message, ...) { va_list argptr; va_start(argptr,message); vsprintf(&con_message[0],message,argptr); va_end(argptr); // Send message to user quote array for immediate display addconquote(&con_message[0]); } // // Stores user arguments passed in on the command line for later inspection // void CON_StoreArg(const char *userarg) { if (con_argnum < MAX_USER_ARGS) { strcpy(&user_args[con_argnum][0],userarg); Bstrlwr(&user_args[con_argnum][0]); con_argnum++; } } // // Checkes the user command array to see if user did in fact pass in a particular argument // BOOL CON_CheckParm(const char *userarg) { SHORT i; for (i=0; i MAX_HISTORY) curr_history = MAX_HISTORY; strcpy(MessageInputString, command_history[curr_history]); } void CON_AddHistory(const char *commandstr) { int i; for (i=MAX_HISTORY-1; i>=0; i--) { strcpy(command_history[i],command_history[i-1]); } strcpy(command_history[0],commandstr); if ((++numhistory) > MAX_HISTORY) numhistory = MAX_HISTORY; } // // Adds a command name to the command list and assigns the appropriate function pointer // BOOL CON_AddCommand(const char *command, void (*function)(void)) { if (command != NULL && function != NULL && numcommands < MAX_CONSOLE_COMMANDS) { // strcpy(commandlist[numcommands].command, command); commandlist[numcommands].command = command; commandlist[numcommands].function = function; // Increment counter to set up for next command insertion numcommands++; ASSERT(numcommands <= MAX_CONSOLE_COMMANDS); return TRUE; } return FALSE; } // // Process commands // Returns TRUE upon success // void CON_ProcessUserCommand(void) { SHORT i=0; char temp_message[256],command_str[256]; strcpy(temp_message,MessageInputString); sscanf(Bstrlwr(temp_message),"%s", command_str); // Get the base command type for (i = 0; i < numcommands; i++) { // Don't even try if they aren't the same length if (strlen(command_str) != strlen(commandlist[i].command)) continue; // See if it's in there if (CON_CommandCmp(command_str, commandlist[i].command, strlen(command_str))) { if (commandlist[i].function) { (*commandlist[i].function)(); CON_AddHistory(MessageInputString); // Keep history only of valid input return; } } } if (ConPanel) CON_ConMessage("Syntax Error or Command not enabled!"); } // // Initialize the console command list with the pre_command startup array // void CON_InitConsole(void) { CON_COMMANDp i; for (i = &pre_commands[0]; i->command != NULL; i++) { if (!CON_AddCommand(i->command, i->function)) { printf("CON_InitConsole: Failed to add command contained in pre_commands list.\n"); TerminateGame(); exit(0); } } //printf("CON_InitConsole: Command list initialized.\n"); } // // Process as a command, anything that could be set in the options menu as well // void CON_ProcessOptions(void) { } // Clear the console screen void CON_ClearConsole(void) { short i; for (i=0; i 6144) { CON_ConMessage("ERROR: Sprite %d is out of range.",SpriteNum); return FALSE; } return TRUE; } // Get help on a console command void CON_GetHelp(void) { char base[80], command[80]; short i; if (sscanf(MessageInputString,"%s %s",base,command) < 2) { CON_ConMessage("Usage: help [keyword]"); return; } Bstrlwr(command); // Make sure operator is all lower case if (!strcmp(command, "xrepeat")) { CON_ConMessage("Usage: xrepeat [repeat value 0-255],"); CON_ConMessage(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]"); return; } else if (!strcmp(command, "yrepeat")) { CON_ConMessage("Usage: yrepeat [repeat value 0-255],"); CON_ConMessage(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]"); return; } else if (!strcmp(command, "translucent")) { CON_ConMessage("Usage: translucent [OFF/ON 0-1],"); CON_ConMessage(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]"); return; } else { CON_ConMessage("No help was located on that subject."); } } // Modify sprites xrepeat value void CON_ModXrepeat(void) { char base[80]; SHORT op1=64,op2=-1,op3=-1; short i; if (sscanf(MessageInputString,"%s %hd %hd %hd",base,&op1,&op2,&op3) < 4) { strcpy(MessageInputString,"help xrepeat"); CON_GetHelp(); return; } if (op3 == -1) { for (i=0; ixrepeat = op1; else { if (u->ID == op2) sp->xrepeat = op1; } } if (op2 == -1) CON_ConMessage("Xrepeat set to %d for all u->ID's for all sprites.",op1); else CON_ConMessage("Xrepeat set to %d for u->ID = %d for all sprites.",op1,op2); } else { // Do it only for one sprite SPRITEp sp = &sprite[op3]; USERp u = User[op3]; if (!CheckValidSprite(op3)) return; sp->xrepeat = op1; CON_ConMessage("Xrepeat set to %d for sprite %d.",op1,op3); } } // Modify sprites yrepeat value void CON_ModYrepeat(void) { char base[80]; SHORT op1=64,op2=-1,op3=-1; short i; if (sscanf(MessageInputString,"%s %hd %hd %hd",base,&op1,&op2,&op3) < 4) { strcpy(MessageInputString,"help yrepeat"); CON_GetHelp(); return; } if (op3 == -1) { for (i=0; iyrepeat = op1; else { if (u->ID == op2) sp->yrepeat = op1; } } if (op2 == -1) CON_ConMessage("Yrepeat set to %d for all u->ID's for all sprites.",op1); else CON_ConMessage("Yrepeat set to %d for u->ID = %d for all sprites.",op1,op2); } else { // Do it only for one sprite SPRITEp sp = &sprite[op3]; USERp u = User[op3]; if (!CheckValidSprite(op3)) return; sp->yrepeat = op1; CON_ConMessage("Yrepeat set to %d for sprite %d.",op1,op3); } } void CON_ModTranslucent(void) { char base[80]; SHORT op1=0; SPRITEp sp; USERp u; // Format: translucent [SpriteNum] if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2) { strcpy(MessageInputString,"help translucent"); CON_GetHelp(); return; } if (!CheckValidSprite(op1)) return; sp = &sprite[op1]; u = User[op1]; if (TEST(sp->cstat,CSTAT_SPRITE_TRANSLUCENT)) { RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); CON_ConMessage("Translucence RESET for sprite %d.",op1); } else { SET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); CON_ConMessage("Translucence SET for sprite %d.",op1); } } void CON_SoundTest(void) { int handle; int zero=0; char base[80]; SHORT op1=0; // Format: sound [number] if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2) { strcpy(MessageInputString,"help sound"); CON_GetHelp(); return; } if (op1 < 0 || op1 >= DIGI_MAX) { CON_ConMessage("Sound number out of range."); return; } handle = PlaySound(op1,&zero,&zero,&zero,v3df_none); } void CON_Reverb(void) { char base[80]; SHORT op1=0; PLAYERp pp = Player + screenpeek; // Format: reverb [number] if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2) { strcpy(MessageInputString,"help reverb"); CON_GetHelp(); return; } CON_ConMessage("Reverb is now set to %d.",op1); COVER_SetReverb(op1); pp->Reverb = op1; } void CON_Heap(void) { /* int totalmemory=0; extern int TotalMemory, ActualHeap; int i; void *testheap; totalmemory = Z_AvailHeap(); CON_ConMessage("Total heap at game startup = %d", TotalMemory); CON_ConMessage("ActualHeap reserved for non-cache use = %d", ActualHeap); CON_ConMessage("Total unallocated blocks in bytes minus reserved heap = %d", totalmemory); CON_ConMessage("NOTE: Allocation exceeding ActualHeap will result in out of memory"); // Find remaining heap space unused i = ActualHeap; while(i>0) { testheap = AllocMem(i); if(!testheap) i-=1024L; // Decrease in 1k increments else { CON_ConMessage("Heap test result (+ or - 1k):"); CON_ConMessage("============================="); CON_ConMessage("Unallocated heap space remaining = %d",i); CON_ConMessage("Unallocated heap space used = %d",ActualHeap - i); FreeMem(testheap); i=0; // Beam us out of here Scotty! } } if(ActualHeap < 50000L) { CON_ConMessage("ALERT: Memory is critically low!"); } */ } int TileRangeMem(int start) { int i; int total=0; switch (start) { case 4096: // Evil Ninja for (i=4096; i<=4239; i++) total += tilesizx[i]*tilesizy[i]; break; case 800: // Hornet for (i=800; i<=811; i++) total += tilesizx[i]*tilesizy[i]; break; case 817: for (i=817; i<=819; i++) // Bouncing Betty total += tilesizx[i]*tilesizy[i]; break; case 820: // Skull for (i=820; i<=854; i++) total += tilesizx[i]*tilesizy[i]; break; case 960: for (i=960; i<=1016; i++) // Serpent God total += tilesizx[i]*tilesizy[i]; for (i=1300; i<=1314; i++) total += tilesizx[i]*tilesizy[i]; break; case 1024: for (i=1024; i<=1175; i++) // LoWang total += tilesizx[i]*tilesizy[i]; break; case 1320: for (i=1320; i<=1396; i++) // Skeletor Priest total += tilesizx[i]*tilesizy[i]; break; case 1400: for (i=1400; i<=1440; i++) // Coolie total += tilesizx[i]*tilesizy[i]; for (i=4260; i<=4266; i++) total += tilesizx[i]*tilesizy[i]; break; case 1441: for (i=1441; i<=1450; i++) // Coolie Ghost total += tilesizx[i]*tilesizy[i]; for (i=4267; i<=4312; i++) total += tilesizx[i]*tilesizy[i]; break; case 1469: for (i=1469; i<=1497; i++) // Guardian total += tilesizx[i]*tilesizy[i]; for (i=1504; i<=1518; i++) total += tilesizx[i]*tilesizy[i]; break; case 1580: for (i=1580; i<=1644; i++) // Little Ripper total += tilesizx[i]*tilesizy[i]; break; case 4320: for (i=4320; i<=4427; i++) // Big Ripper total += tilesizx[i]*tilesizy[i]; break; case 2540: for (i=2540; i<=2546; i++) // Trashcan total += tilesizx[i]*tilesizy[i]; break; case 4430: for (i=4430; i<=4479; i++) // Fish total += tilesizx[i]*tilesizy[i]; break; case 4490: for (i=4490; i<=4544; i++) // Sumo total += tilesizx[i]*tilesizy[i]; break; case 5023: for (i=5023; i<=5026; i++) // Toilet Girl total += tilesizx[i]*tilesizy[i]; break; case 5032: for (i=5032; i<=5035; i++) // Wash Girl total += tilesizx[i]*tilesizy[i]; break; case 2000: for (i=2000; i<=2002; i++) // Chop Stick Panel total += tilesizx[i]*tilesizy[i]; break; case 2004: for (i=2004; i<=2009; i++) // Uzi Panel total += tilesizx[i]*tilesizy[i]; for (i=2040; i<=2043; i++) // Uzi Overlays total += tilesizx[i]*tilesizy[i]; break; case 2010: for (i=2010; i<=2019; i++) // Rail Panel total += tilesizx[i]*tilesizy[i]; break; case 2130: for (i=2130; i<=2137; i++) // Shuriken Panel total += tilesizx[i]*tilesizy[i]; break; case 2050: for (i=2050; i<=2053; i++) // Heart Panel total += tilesizx[i]*tilesizy[i]; break; case 2054: for (i=2054; i<=2057; i++) // HotHead Panel total += tilesizx[i]*tilesizy[i]; break; case 2070: for (i=2070; i<=2077; i++) // Rocket Launcher Panel total += tilesizx[i]*tilesizy[i]; break; case 2080: for (i=2080; i<=2083; i++) // Sword Panel total += tilesizx[i]*tilesizy[i]; break; case 4090: for (i=4090; i<=4093; i++) // Bloody Sword Panel total += tilesizx[i]*tilesizy[i]; break; case 2121: for (i=2121; i<=2126; i++) // 40MM Panel total += tilesizx[i]*tilesizy[i]; break; case 2211: for (i=2211; i<=2216; i++) // Shotgun Panel total += tilesizx[i]*tilesizy[i]; for (i=2225; i<=2227; i++) // Shotgun Quad-Mode Panel total += tilesizx[i]*tilesizy[i]; break; case 2220: for (i=2220; i<=2224; i++) // Sticky Bomb Panel total += tilesizx[i]*tilesizy[i]; break; } return total; } void CON_Cache(void) { char incache[8192]; // 8192 so it can index maxwalls as well int i,j,tottiles,totsprites,totactors; memset(incache,0,8192); // Calculate all level tiles, non-actor stuff for (i=0; i= 0) incache[wall[i].overpicnum] = 1; } tottiles = 0; for (i=0; i<8192; i++) if (incache[i] > 0) tottiles += tilesizx[i]*tilesizy[i]; ////////////////////////////////////////////// memset(incache,0,8192); // Sprites on the stat list get counted as cached, others don't for (i=0; i 0) { switch (i) { case 4096: totactors+=TileRangeMem(4096); incache[4096]=0; break; case 800: totactors+=TileRangeMem(800); incache[800]=0; break; case 817: totactors+=TileRangeMem(817); incache[817]=0; break; case 820: totactors+=TileRangeMem(820); incache[820]=0; break; case 960: totactors+=TileRangeMem(960); incache[960]=0; break; //case 1024: // Lo Wang is calculated later // totactors+=TileRangeMem(1024); // incache[1024]=0; //break; case 1320: totactors+=TileRangeMem(1320); incache[1320]=0; break; case 1400: totactors+=TileRangeMem(1400); incache[1400]=0; break; case 1441: totactors+=TileRangeMem(1441); incache[1441]=0; break; case 1469: totactors+=TileRangeMem(1469); incache[1469]=0; break; case 1580: totactors+=TileRangeMem(1580); incache[1580]=0; break; case 4320: totactors+=TileRangeMem(4320); incache[4320]=0; break; case 2540: totactors+=TileRangeMem(2540); incache[2540]=0; break; case 4430: totactors+=TileRangeMem(4430); incache[4430]=0; break; case 4490: totactors+=TileRangeMem(4490); incache[4490]=0; break; case 5023: totactors+=TileRangeMem(5023); incache[5023]=0; break; case 5032: totactors+=TileRangeMem(5032); incache[5032]=0; break; case 2000: totactors+=TileRangeMem(2000); incache[2000]=0; break; case 2004: totactors+=TileRangeMem(2004); incache[2004]=0; break; case 2010: totactors+=TileRangeMem(2010); incache[2010]=0; break; case 2130: totactors+=TileRangeMem(2130); incache[2130]=0; break; case 2050: totactors+=TileRangeMem(2050); incache[2050]=0; break; case 2054: totactors+=TileRangeMem(2054); incache[2054]=0; break; case 2070: totactors+=TileRangeMem(2070); incache[2070]=0; break; case 2080: totactors+=TileRangeMem(2080); incache[2080]=0; break; case 4090: totactors+=TileRangeMem(4090); incache[4090]=0; break; case 2121: totactors+=TileRangeMem(2121); incache[2121]=0; break; case 2211: totactors+=TileRangeMem(2211); incache[2211]=0; break; case 2220: totactors+=TileRangeMem(2220); incache[2220]=0; break; default: totsprites += tilesizx[i]*tilesizy[i]; } } } CON_ConMessage("/////////////////////////////////////////////"); CON_ConMessage("Current Memory Consumption:"); CON_ConMessage("Total Tiles = %d",tottiles); CON_ConMessage("Total Sprites = %d",totsprites); CON_ConMessage("Total Actors = %d",totactors); CON_ConMessage("Total Memory = %d",(tottiles+totsprites+totactors)); CON_ConMessage("Total with LoWang = %d",(tottiles+totsprites+totactors+TileRangeMem(1024))); CON_ConMessage("/////////////////////////////////////////////"); } void CON_SpriteInfo(void) { SpriteInfo++; if (SpriteInfo > 2) SpriteInfo = 0; if (SpriteInfo == 0) CON_ConMessage("Sprite information is OFF."); else if (SpriteInfo == 1) CON_ConMessage("Sprite information is ON (Brief Mode)."); else CON_ConMessage("Sprite information is ON (Verbose Mode)."); } void CON_KillSprite(void) { char base[80]; SHORT op1=0; SPRITEp sp; short i; USERp u; // Format: kill [SpriteNum] if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2) { strcpy(MessageInputString,"help kill"); CON_GetHelp(); return; } if (op1 == -1) { for (i=0; iPlayerP) SetSuicide(i); } CON_ConMessage("Killed all sprites except Players."); } else { if (!CheckValidSprite(op1)) return; SetSuicide(op1); CON_ConMessage("Killed sprite %d.",op1); } } void CON_SpriteDetail(void) { char base[80]; SHORT op1=0; SPRITEp sp; short i; // Format: showsprite [SpriteNum] if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2) { strcpy(MessageInputString,"help showsprite"); CON_GetHelp(); return; } if (!CheckValidSprite(op1)) return; sp = &sprite[op1]; CON_ConMessage("x = %d, y = %d, z = %d",sp->x,sp->y,sp->z); CON_ConMessage("cstat = %d, picnum = %d",sp->cstat,sp->picnum); CON_ConMessage("shade = %d, pal = %d, clipdist = %d",sp->shade,sp->pal,sp->clipdist); CON_ConMessage("xrepeat = %d, yrepeat = %d",sp->xrepeat, sp->yrepeat); CON_ConMessage("xoffset = %d, yoffset = %d",sp->xoffset, sp->yoffset); CON_ConMessage("sectnum = %d, statnum = %d",sp->sectnum, sp->statnum); CON_ConMessage("ang = %d, owner = %d",sp->ang,sp->owner); CON_ConMessage("xvel = %d, yvel = %d, zvel = %d",sp->xvel,sp->yvel,sp->zvel); CON_ConMessage("lotag = %d, hitag = %d, extra = %d",sp->lotag,sp->hitag,sp->extra); } void CON_UserDetail(void) { char base[80]; SHORT op1=0; SPRITEp sp; short i; USERp u; // Format: showuser [SpriteNum] if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2) { strcpy(MessageInputString,"help showsprite"); CON_GetHelp(); return; } if (!CheckValidSprite(op1)) return; sp = &sprite[op1]; u = User[op1]; if (!u) return; CON_ConMessage("State = %p, Rot = %p",u->State,u->Rot); CON_ConMessage("StateStart = %p, StateEnd = %p",u->StateStart,u->StateEnd); CON_ConMessage("ActorActionFunc = %p",u->ActorActionFunc); CON_ConMessage("ActorActionSet = %p",u->ActorActionSet); CON_ConMessage("Personality = %p",u->Personality); CON_ConMessage("Attrib = %p",u->Attrib); CON_ConMessage("Flags = %d, Flags2 = %d, Tics = %d",u->Flags,u->Flags2,u->Tics); CON_ConMessage("RotNum = %d, ID = %d",u->RotNum,u->ID); CON_ConMessage("Health = %d, MaxHealth = %d",u->Health,u->MaxHealth); CON_ConMessage("LastDamage = %d, PainThreshold = %d",u->LastDamage,u->PainThreshold); CON_ConMessage("jump_speed = %d, jump_grav = %d",u->jump_speed,u->jump_grav); CON_ConMessage("xchange = %d, ychange = %d, zchange = %d",u->xchange,u->ychange,u->zchange); CON_ConMessage("ret = %d, WaitTics = %d, spal = %d",u->ret,u->WaitTics,u->spal); } void CON_Quit(void) { if (CommPlayers >= 2) MultiPlayQuitFlag = TRUE; else QuitFlag = TRUE; } void CON_MultiNameChange(void) { char base[16],command[16]; // Format: swname [name] if (sscanf(MessageInputString,"%6s %12s",base,command) < 2) return; SendMulitNameChange(command); } void CON_LoadSetup(void) { /* char base[80],command[80]; extern char setupfilename[64]; // Format: showuser [SpriteNum] if (sscanf(MessageInputString,"%s %s",base,command) < 2) { strcpy(MessageInputString,"help config"); CON_GetHelp(); return; } if (!SafeFileExists(command)) { CON_ConMessage("CON_LoadSetup: %s does not exist.",command); return; } else { strcpy(setupfilename,command); } initkeys(); CONFIG_ReadSetup(); CONTROL_Startup( ControllerType, &GetTime, 120 ); SetupGameButtons(); if (CONTROL_JoystickEnabled) { CONTROL_CenterJoystick(CenterCenter, UpperLeft, LowerRight, CenterThrottle, CenterRudder); } CON_ConMessage("Loaded new config file."); */ CON_ConMessage("JonoF: Maybe later"); } char *damagename[] = { "WPN_STAR","WPN_UZI", "WPN_SHOTGUN","WPN_MICRO", "WPN_GRENADE","WPN_MINE", "WPN_RAIL","WPN_HEART", "WPN_HOTHEAD","WPN_NAPALM" "WPN_RING","WPN_ROCKET", "WPN_SWORD","WPN_FIST", "DMG_NAPALM","DMG_MIRV_METEOR", "DMG_SERP_METEOR","DMG_ELECTRO_SHARD", "DMG_SECTOR_EXP","DMG_BOLT_EXP", "DMG_TANK_SHELL_EXP","DMG_FIREBALL_EXP", "DMG_NAPALM_EXP","DMG_SKULL_EXP", "DMG_BASIC_EXP","DMG_GRENADE_EXP", "DMG_MINE_EXP","DMG_MINE_SHRAP", "DMG_MICRO_EXP","DMG_NUCLEAR_EXP", "DMG_RADIATION_CLOUD","DMG_FLASHBOMB", "DMG_FIREBALL_FLAMES","DMG_RIPPER_SLASH", "DMG_SKEL_SLASH","DMG_COOLG_BASH", "DMG_COOLG_FIRE","DMG_GORO_CHOP", "DMG_GORO_FIREBALL","DMG_SERP_SLASH", "DMG_LAVA_BOULDER","DMG_LAVA_SHARD", "DMG_HORNET_STING","DMG_EEL_ELECTRO", "DMG_SPEAR_TRAP","DMG_VOMIT", "DMG_BLADE" }; void CON_DamageData(void) { char base[80],field[80]; SHORT op1=0; unsigned int op2, i; SPRITEp sp; USERp u; // Format: damage [field] [item] [value] if (sscanf(MessageInputString,"%s %s %hd %u",base,field,&op1,&op2) < 3) { strcpy(MessageInputString,"help damage"); CON_GetHelp(); return; } if (op1 < -1 || op1 > 46) { CON_ConMessage("Damage Data index is out of range."); return; } if (!strcmp(field,"damage_lo")) { DamageData[op1].damage_lo = op2; CON_ConMessage("DamageData[%s].damage_lo = %d",damagename[op1],op2); } else if (!strcmp(field,"damage_hi")) { DamageData[op1].damage_hi = op2; CON_ConMessage("DamageData[%s].damage_hi = %d",damagename[op1],op2); } else if (!strcmp(field,"radius")) { DamageData[op1].radius = op2; CON_ConMessage("DamageData[%s].radius = %d",damagename[op1],op2); } else if (!strcmp(field,"max_ammo")) { DamageData[op1].max_ammo = op2; CON_ConMessage("DamageData[%s].max_ammo = %d",damagename[op1],op2); } else if (!strcmp(field,"min_ammo")) { DamageData[op1].min_ammo = op2; CON_ConMessage("DamageData[%s].min_ammo = %d",damagename[op1],op2); } if (!strcmp(field,"show")) { if (op1 == -1) { for (i=op2; i<=op2+10; i+=2) { if (i<47) CON_ConMessage("[%d] = %s [%d] = %s",i,damagename[i],i+1,damagename[i+1]); } } else { CON_ConMessage(" "); CON_ConMessage("Item = %s:",damagename[op1]); CON_ConMessage("damage_lo = %d, damag_hi = %d",DamageData[op1].damage_lo,DamageData[op1].damage_hi); CON_ConMessage("radius = %u",DamageData[op1].radius); CON_ConMessage("min_ammo = %d, max_ammo = %d",DamageData[op1].min_ammo,DamageData[op1].max_ammo); CON_ConMessage(" "); } } } void CON_WinPachinko(void) { extern BOOL Pachinko_Win_Cheat; PLAYERp pp = Player + myconnectindex; extern void CheckSndData(char *file, int line); if (CommEnabled) return; Pachinko_Win_Cheat = !Pachinko_Win_Cheat; //CheckSndData( __FILE__, __LINE__ ); if (Pachinko_Win_Cheat) PutStringInfo(pp,"Pachinko Win Cheat Enabled"); else PutStringInfo(pp,"Pachinko Win Cheat Disabled"); } void CON_Tweak(void) { char base[80], command[80]; int op1=0; // Format: tweak [weapon] [number] if (sscanf(MessageInputString,"%s %s %d",base,command,&op1) < 3) { strcpy(MessageInputString,"help tweak"); CON_GetHelp(); return; } Bstrlwr(command); // Make sure operator is all lower case if (!strcmp(command,"adjust")) { extern short ADJUST; ADJUST = op1; CON_ConMessage("Zvelocity ADJUST set to %d.",op1); } else if (!strcmp(command,"adjustv")) { extern int ADJUSTV; ADJUSTV = op1; CON_ConMessage("Zvelocity ADJUSTV set to %d.",op1); } } void CON_Bunny(void) { PLAYERp pp = Player + myconnectindex; if (CommEnabled) return; pp->BunnyMode = !pp->BunnyMode; if (pp->BunnyMode) PutStringInfo(pp,"Bunny rockets enabled!"); else PutStringInfo(pp,"Bunny rockets disabled!"); } void CON_CheckHeap(void) { /* switch( _heapchk() ) { case _HEAPOK: CON_ConMessage( "OK - heap is good\n" ); break; case _HEAPEMPTY: CON_ConMessage( "OK - heap is empty\n" ); break; case _HEAPBADBEGIN: CON_ConMessage( "ERROR - heap is damaged\n" ); break; case _HEAPBADNODE: CON_ConMessage( "ERROR - bad node in heap\n" ); break; } */ CON_ConMessage("JonoF: Not now"); } /* void heap_dump( void ) { struct _heapinfo h_info; int heap_status; h_info._pentry = NULL; for(;;) { heap_status = _heapwalk( &h_info ); if( heap_status != _HEAPOK ) break; printf( " %s block at %Fp of size %4.4X\n", (h_info._useflag == _USEDENTRY ? "USED" : "FREE"), h_info._pentry, h_info._size ); } switch( heap_status ) { case _HEAPEND: printf( "OK - end of heap\n" ); break; case _HEAPEMPTY: printf( "OK - heap is empty\n" ); break; case _HEAPBADBEGIN: printf( "ERROR - heap is damaged\n" ); break; case _HEAPBADPTR: printf( "ERROR - bad pointer to heap\n" ); break; case _HEAPBADNODE: printf( "ERROR - bad node in heap\n" ); } } */ void CON_DumpHeap(void) { //heap_dump(); // Dump it. CON_ConMessage("JonoF: Not now"); } void CON_ShowMirror(void) { char base[80]; SHORT op1=0; // Format: showmirror [SpriteNum] if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2) { strcpy(MessageInputString,"help showmirror"); CON_GetHelp(); return; } if (op1 < 0 || op1 > 9) { CON_ConMessage("Mirror number is out of range!"); return; } CON_ConMessage("camera is the ST1 sprite used as the view spot"); CON_ConMessage("camspite is the SpriteNum of the drawtotile tile in editart"); CON_ConMessage("camspic is the tile number of the drawtotile in editart"); CON_ConMessage("iscamera is whether or not this mirror is a camera type"); CON_ConMessage(" "); CON_ConMessage("mirror[%d].mirrorwall = %d",op1,mirror[op1].mirrorwall); CON_ConMessage("mirror[%d].mirrorsector = %d",op1,mirror[op1].mirrorsector); CON_ConMessage("mirror[%d].camera = %d",op1,mirror[op1].camera); CON_ConMessage("mirror[%d].camsprite = %d",op1,mirror[op1].camsprite); CON_ConMessage("mirror[%d].campic = %d",op1,mirror[op1].campic); CON_ConMessage("mirror[%d].iscamera = %d",op1,mirror[op1].ismagic); } void CON_DumpSoundList(void) { extern void DumpSounds(void); DumpSounds(); CON_Message("Sounds dumped to dbg.foo"); }