raze-gles/source/blood/src/startosx.game.mm

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2019-09-19 22:42:45 +00:00
#define Rect CocoaRect
#import <Cocoa/Cocoa.h>
#undef Rect
#include "blood.h"
#include "common.h"
#include "common_game.h"
#include "build.h"
#include "compat.h"
#include "baselayer.h"
#ifndef MAC_OS_X_VERSION_10_5
# define NSImageScaleNone NSScaleNone
#endif
#ifndef MAC_OS_X_VERSION_10_12
# define NSEventModifierFlagOption NSAlternateKeyMask
# define NSEventModifierFlagCommand NSCommandKeyMask
# define NSEventMaskAny NSAnyEventMask
# define NSWindowStyleMaskTitled NSTitledWindowMask
# define NSWindowStyleMaskClosable NSClosableWindowMask
# define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask
# define NSWindowStyleMaskResizable NSResizableWindowMask
# define NSAlertStyleInformational NSInformationalAlertStyle
# define NSControlSizeSmall NSSmallControlSize
#endif
@interface GameEntry : NSObject
{
NSString *namestring;
NSString *inifilestring;
INICHAIN const *fg;
}
- (id)initWithINICHAIN:(INICHAIN const *)inichain;
- (void)dealloc;
- (NSString *)name;
- (NSString *)inifile;
- (INICHAIN const *)entryptr;
@end
@implementation GameEntry
- (id)initWithINICHAIN:(INICHAIN const *)inichain
{
self = [super init];
if (self)
{
fg = inichain;
char const *const name = nullptr == fg->pDescription ? fg->zName : fg->pDescription->pzName;
namestring = [NSString stringWithCString:name encoding:NSUTF8StringEncoding];
[namestring retain];
inifilestring = [NSString stringWithCString:fg->zName encoding:NSUTF8StringEncoding];
[inifilestring retain];
}
return self;
}
- (void)dealloc
{
[namestring release];
[inifilestring release];
[super dealloc];
}
- (NSString *)name
{
return namestring;
}
- (NSString *)inifile
{
return inifilestring;
}
- (INICHAIN const *)entryptr
{
return fg;
}
@end
@interface GameListSource : NSObject <NSComboBoxDataSource>
{
NSMutableArray *list;
}
- (id)init;
- (void)dealloc;
- (GameEntry *)entryAtIndex:(int)index;
- (int)findIndexForINI:(NSString*)inifile;
- (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex;
- (int)numberOfRowsInTableView:(NSTableView *)aTableView;
@end
@implementation GameListSource
- (id)init
{
self = [super init];
if (self)
{
list = [[NSMutableArray alloc] init];
for (auto fg = pINIChain; nullptr != fg; fg = fg->pNext)
{
[list addObject:[[GameEntry alloc] initWithINICHAIN:fg]];
}
}
return self;
}
- (void)dealloc
{
[list release];
[super dealloc];
}
- (GameEntry *)entryAtIndex:(int)index
{
return [list objectAtIndex:index];
}
- (int)findIndexForINI:(NSString*)inifile
{
for (NSUInteger i = 0, count = [list count]; i < count; ++i)
{
if ([[[list objectAtIndex:i] inifile] isEqual:inifile])
{
return i;
}
}
return -1;
}
- (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex
{
UNREFERENCED_PARAMETER(aTableView);
NSParameterAssert((NSUInteger)rowIndex < [list count]);
switch ([[aTableColumn identifier] intValue])
{
case 0: // name column
return [[list objectAtIndex:rowIndex] name];
case 1: // ini file column
return [[list objectAtIndex:rowIndex] inifile];
default:
return nil;
}
}
- (int)numberOfRowsInTableView:(NSTableView *)aTableView
{
UNREFERENCED_PARAMETER(aTableView);
return [list count];
}
@end
static NSRect NSRectChangeXY(NSRect const rect, CGFloat const x, CGFloat const y)
{
return NSMakeRect(x, y, rect.size.width, rect.size.height);
}
static NSRect NSSizeAddXY(NSSize const size, CGFloat const x, CGFloat const y)
{
return NSMakeRect(x, y, size.width, size.height);
}
#if 0
static CGFloat NSRightEdge(NSRect rect)
{
return rect.origin.x + rect.size.width;
}
#endif
static CGFloat NSTopEdge(NSRect rect)
{
return rect.origin.y + rect.size.height;
}
static void setFontToSmall(id control)
{
[control setFont:[NSFont fontWithDescriptor:[[control font] fontDescriptor] size:[NSFont smallSystemFontSize]]];
}
static void setControlToSmall(id control)
{
#ifdef MAC_OS_X_VERSION_10_12
[control setControlSize:NSControlSizeSmall];
#else
[control setControlSize:NSControlSizeSmall];
#endif
}
static NSTextField * makeLabel(NSString * labelText)
{
NSTextField *textField = [[NSTextField alloc] init];
setFontToSmall(textField);
setControlToSmall([textField cell]);
[textField setStringValue:labelText];
[textField setBezeled:NO];
[textField setDrawsBackground:NO];
[textField setEditable:NO];
[textField setSelectable:NO];
[textField sizeToFit];
return textField;
}
static NSButton * makeCheckbox(NSString * labelText)
{
NSButton *checkbox = [[NSButton alloc] init];
setFontToSmall(checkbox);
setControlToSmall([checkbox cell]);
[checkbox setTitle:labelText];
[checkbox setButtonType:NSSwitchButton];
[checkbox sizeToFit];
return checkbox;
}
static NSPopUpButton * makeComboBox(void)
{
NSPopUpButton *comboBox = [[NSPopUpButton alloc] init];
[comboBox setPullsDown:NO];
setFontToSmall(comboBox);
setControlToSmall([comboBox cell]);
[comboBox setBezelStyle:NSRoundedBezelStyle];
[comboBox setPreferredEdge:NSMaxYEdge];
[[comboBox cell] setArrowPosition:NSPopUpArrowAtCenter];
[comboBox sizeToFit];
return comboBox;
}
static id nsapp;
/* setAppleMenu disappeared from the headers in 10.4 */
@interface NSApplication(NSAppleMenu)
- (void)setAppleMenu:(NSMenu *)menu;
@end
static NSString * GetApplicationName(void)
{
NSString *appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"];
if (!appName)
appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
static void CreateApplicationMenus(void)
{
NSString *appName;
NSString *title;
NSMenu *rootMenu;
NSMenu *serviceMenu;
NSMenuItem *menuItem;
NSMenu *mainMenu = [[NSMenu alloc] init];
/* Create the application menu */
appName = GetApplicationName();
rootMenu = [[NSMenu alloc] init];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:rootMenu];
[mainMenu addItem:menuItem];
[menuItem release];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[rootMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[rootMenu addItem:[NSMenuItem separatorItem]];
serviceMenu = [[NSMenu alloc] init];
menuItem = (NSMenuItem *)[rootMenu addItemWithTitle:@"Services" action:nil keyEquivalent:@""];
[menuItem setSubmenu:serviceMenu];
[nsapp setServicesMenu:serviceMenu];
[serviceMenu release];
[rootMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[rootMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[rootMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSEventModifierFlagOption|NSEventModifierFlagCommand)];
[rootMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[rootMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[rootMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Create the main menu bar */
[nsapp setMainMenu:mainMenu];
[mainMenu release]; /* we're done with it, let NSApp own it. */
/* Tell the application object that this is now the application menu */
[nsapp setAppleMenu:rootMenu];
[rootMenu release];
}
static int retval = -1;
static struct
{
INICHAIN const * ini;
char *gamedir;
ud_setup_t shared;
int polymer;
}
settings;
@interface StartupWindow : NSWindow <NSWindowDelegate>
{
NSMutableArray *modeslist3d;
GameListSource *gamelistsrc;
NSButton *alwaysShowButton;
NSButton *fullscreenButton;
NSTextView *messagesView;
NSTabView *tabView;
NSTabViewItem *tabViewItemSetup;
NSTabViewItem *tabViewItemMessageLog;
NSPopUpButton *videoMode3DPUButton;
NSScrollView *gameList;
NSButton *cancelButton;
NSButton *startButton;
}
- (StartupWindow *)init;
- (void)dealloc;
- (void)populateVideoModes:(BOOL)firstTime;
- (void)fullscreenClicked:(id)sender;
- (void)cancel:(id)sender;
- (void)start:(id)sender;
- (void)setupRunMode;
- (void)setupMessagesMode;
- (void)putsMessage:(NSString *)str;
@end
@implementation StartupWindow : NSWindow
- (StartupWindow *)init
{
NSUInteger const style = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable;
NSRect const windowFrame = NSMakeRect(0, 0, 480, 280);
self = [super initWithContentRect:windowFrame styleMask:style backing:NSBackingStoreBuffered defer:NO];
if (self)
{
// window properties
[self setDelegate:self];
[self setReleasedWhenClosed:NO];
#if defined MAC_OS_X_VERSION_10_3 && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3
[self setContentMinSize:[[self contentView] frame].size];
#else
[self setMinSize:[NSWindow frameRectForContentRect:[[self contentView] frame] styleMask:[self styleMask]].size];
#endif
// image on the left
NSRect const imageFrame = NSMakeRect(0, 0, 100, 280);
NSImageView * imageView = [[NSImageView alloc] initWithFrame:imageFrame];
[imageView setImageScaling:NSImageScaleNone];
[imageView setImage:[NSImage imageNamed:@"game"]];
[[self contentView] addSubview:imageView];
[imageView setAutoresizingMask:NSViewMaxXMargin | NSViewHeightSizable];
// buttons
CGFloat const buttonWidth = 80;
CGFloat const buttonHeight = 32;
NSRect const startButtonFrame = NSMakeRect(windowFrame.size.width - buttonWidth, 0, buttonWidth, buttonHeight);
startButton = [[NSButton alloc] initWithFrame:startButtonFrame];
[[self contentView] addSubview:startButton];
[startButton setTitle:@"Start"];
[startButton setTarget:self];
[startButton setAction:@selector(start:)];
[startButton setBezelStyle:NSRoundedBezelStyle];
[startButton setKeyEquivalent:@"\r"];
[startButton setAutoresizingMask:NSViewMinXMargin | NSViewMaxYMargin];
NSRect const cancelButtonFrame = NSMakeRect(startButtonFrame.origin.x - buttonWidth, 0, buttonWidth, buttonHeight);
cancelButton = [[NSButton alloc] initWithFrame:cancelButtonFrame];
[[self contentView] addSubview:cancelButton];
[cancelButton setTitle:@"Cancel"];
[cancelButton setTarget:self];
[cancelButton setAction:@selector(cancel:)];
[cancelButton setBezelStyle:NSRoundedBezelStyle];
[cancelButton setAutoresizingMask:NSViewMinXMargin | NSViewMaxYMargin];
// tab frame
NSRect const tabViewFrame = NSMakeRect(imageFrame.size.width, buttonHeight, windowFrame.size.width - imageFrame.size.width, windowFrame.size.height - buttonHeight - 5);
tabView = [[NSTabView alloc] initWithFrame:tabViewFrame];
[[self contentView] addSubview:tabView];
setFontToSmall(tabView);
setControlToSmall(tabView);
[tabView setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
// setup tab
tabViewItemSetup = [[NSTabViewItem alloc] init];
[tabView addTabViewItem:tabViewItemSetup];
[tabViewItemSetup setLabel:@"Setup"];
NSRect const tabViewItemSetupFrame = [[tabViewItemSetup view] frame];
// always show checkbox
alwaysShowButton = makeCheckbox(@"Always show this window at startup");
[[tabViewItemSetup view] addSubview:alwaysShowButton];
NSSize const alwaysShowButtonSize = [alwaysShowButton frame].size;
NSRect const alwaysShowButtonFrame = NSSizeAddXY(alwaysShowButtonSize, tabViewItemSetupFrame.size.width - alwaysShowButtonSize.width, 0);
[alwaysShowButton setFrame:alwaysShowButtonFrame];
[alwaysShowButton setAutoresizingMask:NSViewMinXMargin | NSViewMaxYMargin];
// video mode selectors and labels
NSTextField * labelVideoMode = makeLabel(@"Video mode:");
[[tabViewItemSetup view] addSubview:labelVideoMode];
NSSize const labelVideoModeSize = [labelVideoMode frame].size;
[labelVideoMode setAutoresizingMask:NSViewMaxXMargin | NSViewMinYMargin];
fullscreenButton = makeCheckbox(@"Fullscreen");
[[tabViewItemSetup view] addSubview:fullscreenButton];
NSSize const fullscreenButtonSize = [fullscreenButton frame].size;
[fullscreenButton setAction:@selector(fullscreenClicked:)];
[fullscreenButton setAutoresizingMask:NSViewMinXMargin | NSViewMinYMargin];
videoMode3DPUButton = makeComboBox();
[[tabViewItemSetup view] addSubview:videoMode3DPUButton];
NSSize const videoMode3DPUButtonSize = [videoMode3DPUButton frame].size;
CGFloat const videoMode3DButtonX = labelVideoModeSize.width; // NSRightEdge(labelVideoModeFrame);
NSRect const videoMode3DPUButtonFrame = NSMakeRect(videoMode3DButtonX, tabViewItemSetupFrame.size.height - videoMode3DPUButtonSize.height, tabViewItemSetupFrame.size.width - videoMode3DButtonX - fullscreenButtonSize.width, videoMode3DPUButtonSize.height);
[videoMode3DPUButton setFrame:videoMode3DPUButtonFrame];
[videoMode3DPUButton setAutoresizingMask:NSViewWidthSizable | NSViewMinYMargin];
NSRect const labelVideoModeFrame = NSSizeAddXY(labelVideoModeSize, 0, videoMode3DPUButtonFrame.origin.y + rintf((videoMode3DPUButtonSize.height - labelVideoModeSize.height) * 0.5f) + 1);
[labelVideoMode setFrame:labelVideoModeFrame];
NSRect const fullscreenButtonFrame = NSSizeAddXY(fullscreenButtonSize, tabViewItemSetupFrame.size.width - fullscreenButtonSize.width, videoMode3DPUButtonFrame.origin.y + rintf((videoMode3DPUButtonSize.height - fullscreenButtonSize.height) * 0.5f) + 1);
[fullscreenButton setFrame:fullscreenButtonFrame];
// game selector and label
NSTextField * labelGame = makeLabel(@"Game:");
[[tabViewItemSetup view] addSubview:labelGame];
NSSize const labelGameSize = [labelGame frame].size;
NSRect const labelGameFrame = NSSizeAddXY(labelGameSize, 0, videoMode3DPUButtonFrame.origin.y - labelGameSize.height);
[labelGame setFrame:labelGameFrame];
[labelGame setAutoresizingMask:NSViewMaxXMargin | NSViewMinYMargin];
CGFloat const gameListVerticalPadding = 3;
CGFloat const gameListY = NSTopEdge(alwaysShowButtonFrame) + gameListVerticalPadding;
NSRect const gameListFrame = NSMakeRect(0, gameListY, tabViewItemSetupFrame.size.width, labelGameFrame.origin.y - gameListY - gameListVerticalPadding);
gameList = [[NSScrollView alloc] initWithFrame:gameListFrame];
[[tabViewItemSetup view] addSubview:gameList];
[gameList setBorderType:NSBezelBorder];
[gameList setHasVerticalScroller:YES];
[gameList setHasHorizontalScroller:NO];
setControlToSmall([[gameList verticalScroller] cell]);
NSSize const gameListContentSize = [gameList contentSize];
[gameList setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
NSTableView * gameListTable = [[NSTableView alloc] initWithFrame:NSMakeRect(0, 0, gameListContentSize.width, gameListContentSize.height)];
[gameList setDocumentView:gameListTable];
NSTableColumn * nameColumn = [[NSTableColumn alloc] initWithIdentifier:@"0"];
[gameListTable addTableColumn:nameColumn];
NSTableColumn * fileColumn = [[NSTableColumn alloc] initWithIdentifier:@"1"];
[gameListTable addTableColumn:fileColumn];
[nameColumn setEditable:NO];
[[nameColumn headerCell] setStringValue:@"Name"];
[nameColumn setWidth:gameListContentSize.width * (2.f/3.f)];
[fileColumn setEditable:NO];
[[fileColumn headerCell] setStringValue:@"File"];
[gameListTable sizeLastColumnToFit];
[gameListTable setAutoresizingMask:NSViewWidthSizable];
// message log tab
tabViewItemMessageLog = [[NSTabViewItem alloc] init];
[tabView addTabViewItem:tabViewItemMessageLog];
[tabViewItemMessageLog setLabel:@"Message Log"];
NSRect const tabViewItemMessageLogFrame = [[tabViewItemMessageLog view] frame];
// message log
NSScrollView * messagesScrollView = [[NSScrollView alloc] initWithFrame:NSRectChangeXY(tabViewItemMessageLogFrame, 0, 0)];
[[tabViewItemMessageLog view] addSubview:messagesScrollView];
[messagesScrollView setBorderType:NSBezelBorder];
[messagesScrollView setHasVerticalScroller:YES];
[messagesScrollView setHasHorizontalScroller:NO];
setControlToSmall([[messagesScrollView verticalScroller] cell]);
NSSize const messagesScrollViewContentSize = [messagesScrollView contentSize];
[messagesScrollView setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
messagesView = [[NSTextView alloc] initWithFrame:NSMakeRect(0, 0, messagesScrollViewContentSize.width, messagesScrollViewContentSize.height)];
[messagesScrollView setDocumentView:messagesView];
[messagesView setEditable:NO];
[messagesView setRichText:NO];
setFontToSmall(messagesView);
[messagesView setMinSize:NSMakeSize(0.0, messagesScrollViewContentSize.height)];
[messagesView setMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
[messagesView setVerticallyResizable:YES];
[messagesView setHorizontallyResizable:NO];
[messagesView setAutoresizingMask:NSViewWidthSizable];
[[messagesView textContainer] setContainerSize:NSMakeSize(messagesScrollViewContentSize.width, FLT_MAX)];
[[messagesView textContainer] setWidthTracksTextView:YES];
}
return self;
}
- (BOOL)canBecomeKeyWindow
{
return YES;
}
- (BOOL)canBecomeMainWindow
{
return YES;
}
- (BOOL) windowShouldClose:(id)sender
{
UNREFERENCED_PARAMETER(sender);
retval = 0;
return YES;
}
- (void)dealloc
{
[gamelistsrc release];
[modeslist3d release];
[super dealloc];
}
- (void)populateVideoModes:(BOOL)firstTime
{
int i, mode3d, fullscreen = ([fullscreenButton state] == NSOnState);
int idx3d = -1;
int xdim = 0, ydim = 0, bpp = 0;
if (firstTime) {
xdim = settings.shared.xdim;
ydim = settings.shared.ydim;
bpp = settings.shared.bpp;
} else {
mode3d = [[modeslist3d objectAtIndex:[videoMode3DPUButton indexOfSelectedItem]] intValue];
if (mode3d >= 0) {
xdim = validmode[mode3d].xdim;
ydim = validmode[mode3d].ydim;
bpp = validmode[mode3d].bpp;
}
}
mode3d = videoCheckMode(&xdim, &ydim, bpp, fullscreen, 1);
if (mode3d < 0) {
int i, cd[] = { 32, 24, 16, 15, 8, 0 };
for (i=0; cd[i]; ) { if (cd[i] >= bpp) i++; else break; }
for ( ; cd[i]; i++) {
mode3d = videoCheckMode(&xdim, &ydim, cd[i], fullscreen, 1);
if (mode3d < 0) continue;
break;
}
}
[modeslist3d release];
[videoMode3DPUButton removeAllItems];
modeslist3d = [[NSMutableArray alloc] init];
for (i = 0; i < validmodecnt; i++) {
if (fullscreen == validmode[i].fs) {
if (i == mode3d) idx3d = [modeslist3d count];
[modeslist3d addObject:[NSNumber numberWithInt:i]];
[videoMode3DPUButton addItemWithTitle:[NSString stringWithFormat:@"%d %C %d %d-bpp",
validmode[i].xdim, 0xd7, validmode[i].ydim, validmode[i].bpp]];
}
}
if (idx3d >= 0) [videoMode3DPUButton selectItemAtIndex:idx3d];
}
- (void)fullscreenClicked:(id)sender
{
UNREFERENCED_PARAMETER(sender);
[self populateVideoModes:NO];
}
- (void)cancel:(id)sender
{
UNREFERENCED_PARAMETER(sender);
retval = 0;
}
- (void)start:(id)sender
{
UNREFERENCED_PARAMETER(sender);
int mode = [[modeslist3d objectAtIndex:[videoMode3DPUButton indexOfSelectedItem]] intValue];
if (mode >= 0) {
settings.shared.xdim = validmode[mode].xdim;
settings.shared.ydim = validmode[mode].ydim;
settings.shared.bpp = validmode[mode].bpp;
settings.shared.fullscreen = validmode[mode].fs;
}
int row = [[gameList documentView] selectedRow];
if (row >= 0)
{
settings.ini = [[gamelistsrc entryAtIndex:row] entryptr];
}
settings.shared.forcesetup = [alwaysShowButton state] == NSOnState;
retval = 1;
}
- (void)setupRunMode
{
videoGetModes();
[fullscreenButton setState: (settings.shared.fullscreen ? NSOnState : NSOffState)];
[alwaysShowButton setState: (settings.shared.forcesetup ? NSOnState : NSOffState)];
[self populateVideoModes:YES];
// enable all the controls on the Configuration page
NSEnumerator *enumerator = [[[tabViewItemSetup view] subviews] objectEnumerator];
NSControl *control;
while ((control = [enumerator nextObject]))
{
if ([control respondsToSelector:@selector(setEnabled:)])
[control setEnabled:true];
}
gamelistsrc = [[GameListSource alloc] init];
[[gameList documentView] setDataSource:gamelistsrc];
[[gameList documentView] deselectAll:nil];
if (settings.ini)
{
int row = [gamelistsrc findIndexForINI:[NSString stringWithUTF8String:settings.ini->zName]];
if (row >= 0)
{
[[gameList documentView] scrollRowToVisible:row];
#if defined MAC_OS_X_VERSION_10_3 && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3
[[gameList documentView] selectRowIndexes:[NSIndexSet indexSetWithIndex:row] byExtendingSelection:NO];
#else
[[gameList documentView] selectRow:row byExtendingSelection:NO];
#endif
}
}
[cancelButton setEnabled:true];
[startButton setEnabled:true];
[tabView selectTabViewItem:tabViewItemSetup];
[NSCursor unhide]; // Why should I need to do this?
}
- (void)setupMessagesMode
{
[tabView selectTabViewItem:tabViewItemMessageLog];
// disable all the controls on the Configuration page except "always show", so the
// user can enable it if they want to while waiting for something else to happen
NSEnumerator *enumerator = [[[tabViewItemSetup view] subviews] objectEnumerator];
NSControl *control;
while ((control = [enumerator nextObject]))
{
if (control != alwaysShowButton && [control respondsToSelector:@selector(setEnabled:)])
[control setEnabled:false];
}
[cancelButton setEnabled:false];
[startButton setEnabled:false];
}
- (void)putsMessage:(NSString *)str
{
NSRange end;
NSTextStorage *text = [messagesView textStorage];
BOOL shouldAutoScroll;
shouldAutoScroll = ((int)NSMaxY([messagesView bounds]) == (int)NSMaxY([messagesView visibleRect]));
end.location = [text length];
end.length = 0;
[text beginEditing];
[messagesView replaceCharactersInRange:end withString:str];
[text endEditing];
if (shouldAutoScroll) {
end.location = [text length];
end.length = 0;
[messagesView scrollRangeToVisible:end];
}
}
@end
static StartupWindow *startwin = nil;
int startwin_open(void)
{
// fix for "ld: absolute address to symbol _NSApp in a different linkage unit not supported"
// (OS X 10.6) when building for PPC
nsapp = [NSApplication sharedApplication];
if (startwin != nil) return 1;
startwin = [[StartupWindow alloc] init];
if (startwin == nil) return -1;
[startwin setupMessagesMode];
[nsapp finishLaunching];
[startwin center];
[startwin makeKeyAndOrderFront:nil];
CreateApplicationMenus();
return 0;
}
int startwin_close(void)
{
if (startwin == nil) return 1;
[startwin close];
[startwin release];
startwin = nil;
return 0;
}
int startwin_puts(const char *s)
{
NSString *ns;
if (!s) return -1;
if (startwin == nil) return 1;
ns = [NSString stringWithUTF8String:s];
[startwin putsMessage:ns];
[ns release];
return 0;
}
int startwin_settitle(const char *s)
{
NSString *ns;
if (!s) return -1;
if (startwin == nil) return 1;
ns = [NSString stringWithUTF8String:s];
[startwin setTitle:ns];
[ns release];
return 0;
}
int startwin_idle(void *v)
{
UNREFERENCED_PARAMETER(v);
if (startwin)
{
NSEvent *event;
do
{
event = [nsapp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate date] inMode:NSDefaultRunLoopMode dequeue:YES];
[nsapp sendEvent:event];
}
while (event != nil);
[startwin displayIfNeeded];
[nsapp updateWindows];
}
return 0;
}
int startwin_run(void)
{
if (startwin == nil) return 0;
settings.shared = gSetup;
settings.ini = pINISelected;
settings.gamedir = g_modDir;
[startwin setupRunMode];
do
{
NSEvent *event = [nsapp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES];
[nsapp sendEvent:event];
[nsapp updateWindows];
}
while (retval == -1);
[startwin setupMessagesMode];
[nsapp updateWindows];
if (retval) {
gSetup = settings.shared;
glrendmode = settings.polymer ? REND_POLYMER : REND_POLYMOST;
pINISelected = settings.ini;
Bstrcpy(g_modDir, (gNoSetup == 0 && settings.gamedir != NULL) ? settings.gamedir : "/");
}
return retval;
}