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83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
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/*
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** v_collection.cpp
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** Holds a collection of images
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "v_collection.h"
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#include "v_font.h"
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#include "v_video.h"
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#include "filesystem.h"
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#include "texturemanager.h"
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FImageCollection::FImageCollection ()
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{
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}
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FImageCollection::FImageCollection (const char **patchNames, int numPatches)
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{
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Add (patchNames, numPatches);
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}
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void FImageCollection::Init (const char **patchNames, int numPatches, ETextureType namespc)
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{
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ImageMap.Clear();
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Add(patchNames, numPatches, namespc);
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}
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// [MH] Mainly for mugshots with skins and SBARINFO
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void FImageCollection::Add (const char **patchNames, int numPatches, ETextureType namespc)
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{
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int OldCount = ImageMap.Size();
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ImageMap.Resize(OldCount + numPatches);
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for (int i = 0; i < numPatches; ++i)
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{
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FTextureID picnum = TexMan.CheckForTexture(patchNames[i], namespc);
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ImageMap[OldCount + i] = picnum;
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}
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}
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void FImageCollection::Uninit ()
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{
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ImageMap.Clear();
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}
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FGameTexture *FImageCollection::operator[] (int index) const
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{
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if ((unsigned int)index >= ImageMap.Size())
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{
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return NULL;
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}
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return ImageMap[index].Exists()? TexMan.GetGameTexture(ImageMap[index], true) : NULL;
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}
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