raze-gles/source/common/textures
Christoph Oelckers bd0c8acd46 - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00
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formats - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
hires - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
animtexture.cpp - backend update. 2020-05-31 10:57:41 +02:00
animtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
bitmap.cpp - added the special colormaps for the texture compositor. 2020-04-12 08:30:42 +02:00
bitmap.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
gametexture.cpp - transitioned to using GZDoom's texture creation code. 2020-05-29 19:21:18 +02:00
gametexture.h - texture code cleanup, mainly cppying layer data into the textures at startup to be able to use a real material system. 2020-05-29 23:33:26 +02:00
hw_ihwtexture.cpp - transitioned FTexture. 2020-05-24 19:12:22 +02:00
hw_ihwtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
hw_material.cpp - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00
hw_material.h - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00
hw_texcontainer.h - transitioned to using GZDoom's texture creation code. 2020-05-29 19:21:18 +02:00
image.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
image.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
imagehelpers.h - finally managed to merge in the original texture system commit. 2020-05-24 22:53:14 +02:00
imagetexture.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
m_png.cpp - m_png.cpp is common. 2020-04-12 08:30:42 +02:00
m_png.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
multipatchtexturebuilder.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
skyboxtexture.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
skyboxtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
texmanip.h - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00
texture.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
textureid.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
texturemanager.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
texturemanager.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
textures.h - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
v_collection.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
v_collection.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00