2019-10-19 15:20:06 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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2019-10-19 18:48:59 +00:00
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#include "ns.h" // Must come before everything else!
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2019-10-19 15:20:06 +00:00
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#include "compat.h"
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#include "blood.h"
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#include "common_game.h"
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#include "screentext.h"
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2019-10-19 18:48:59 +00:00
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BEGIN_BLD_NS
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2019-10-19 15:20:06 +00:00
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// get the string length until the next '\n'
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int32_t G_GetStringLineLength(const char *text, const char *end, const int32_t iter)
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{
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int32_t length = 0;
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while (text != end && *text != '\n')
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{
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++length;
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text += iter;
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}
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return length;
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}
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int32_t G_GetStringNumLines(const char *text, const char *end, const int32_t iter)
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{
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int32_t count = 1;
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while (text != end)
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{
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if (*text == '\n')
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++count;
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text += iter;
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}
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return count;
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}
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// Note: Neither of these care about TEXT_LINEWRAP. This is intended.
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// This function requires you to Xfree() the returned char*.
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char* G_GetSubString(const char *text, const char *end, const int32_t iter, const int32_t length)
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{
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char *line = (char*) Xmalloc((length+1) * sizeof(char));
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int32_t counter = 0;
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while (counter < length && text != end)
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{
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line[counter] = *text;
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text += iter;
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++counter;
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}
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line[counter] = '\0';
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return line;
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}
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// assign the character's tilenum
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int32_t G_GetStringTile(int32_t font, char *t, int32_t f)
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{
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if (f & TEXT_DIGITALNUMBER)
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return *t - '0' + font; // copied from digitalnumber
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else
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return *t - ' ' + font; // uses ASCII order
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}
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#define NUMHACKACTIVE ((f & TEXT_GAMETEXTNUMHACK) && t >= '0' && t <= '9')
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// qstrdim
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vec2_t G_ScreenTextSize(const int32_t font,
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int32_t x, int32_t y, const int32_t z, const int32_t blockangle,
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const char *str, const int32_t o,
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int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween,
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const int32_t f,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2)
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{
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vec2_t size = { 0, 0, }; // eventually the return value
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vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string
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vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
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vec2_t offset = { 0, 0, }; // temporary; holds the last movement made in both directions
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int32_t tile;
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char t;
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// set the start and end points depending on direction
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int32_t iter = (f & TEXT_BACKWARDS) ? -1 : 1; // iteration direction
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const char *end;
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const char *text;
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if (str == NULL)
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return size;
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end = (f & TEXT_BACKWARDS) ? str-1 : Bstrchr(str, '\0');
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text = (f & TEXT_BACKWARDS) ? Bstrchr(str, '\0')-1 : str;
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// optimization: justification in both directions
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if ((f & TEXT_XJUSTIFY) && (f & TEXT_YJUSTIFY))
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{
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size.x = xbetween;
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size.y = ybetween;
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return size;
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}
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// for best results, we promote 320x200 coordinates to full precision before any math
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if (!(o & ROTATESPRITE_FULL16))
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{
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x <<= 16;
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y <<= 16;
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xspace <<= 16;
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yline <<= 16;
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xbetween <<= 16;
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ybetween <<= 16;
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}
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// coordinate values should be shifted left by 16
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// handle zooming where applicable
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xspace = mulscale16(xspace, z);
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yline = mulscale16(yline, z);
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xbetween = mulscale16(xbetween, z);
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ybetween = mulscale16(ybetween, z);
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// size/width/height/spacing/offset values should be multiplied or scaled by $z, zoom (since 100% is 65536, the same as 1<<16)
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// loop through the string
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while (text != end && (t = *text))
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{
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// handle escape sequences
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if (t == '^' && Bisdigit(*(text+iter)) && !(f & TEXT_LITERALESCAPE))
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{
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text += iter + iter;
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if (Bisdigit(*text))
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text += iter;
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continue;
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}
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// handle case bits
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if (f & TEXT_UPPERCASE)
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{
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if (f & TEXT_INVERTCASE) // optimization...?
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{ // v^ important that these two ifs remain separate due to the else below
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if (Bisupper(t))
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t = Btolower(t);
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}
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else if (Bislower(t))
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t = Btoupper(t);
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}
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else if (f & TEXT_INVERTCASE)
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{
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if (Bisupper(t))
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t = Btolower(t);
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else if (Bislower(t))
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t = Btoupper(t);
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}
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// translate the character to a tilenum
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tile = G_GetStringTile(font, &t, f);
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// reset this here because we haven't printed anything yet this loop
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extent.x = 0;
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// reset this here because the act of printing something on this line means that we include the margin above in the total size
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offset.y = 0;
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// handle each character itself in the context of screen drawing
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switch (t)
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{
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case '\t':
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case ' ':
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// width
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extent.x = xspace;
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if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE))
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{
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char space = ' '; // this is subject to change as an implementation detail
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if (f & TEXT_TILESPACE)
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space = '\x7F'; // tile after '~'
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tile = G_GetStringTile(font, &space, f);
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extent.x += (tilesiz[tile].x * z);
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}
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// prepare the height // near-CODEDUP the other two near-CODEDUPs for this section
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{
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int32_t tempyextent = yline;
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if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
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{
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char line = 'A'; // this is subject to change as an implementation detail
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if (f & TEXT_TILELINE)
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line = '\x7F'; // tile after '~'
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tile = G_GetStringTile(font, &line, f);
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tempyextent += tilesiz[tile].y * z;
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}
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SetIfGreater(&extent.y, tempyextent);
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}
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if (t == '\t')
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extent.x <<= 2; // *= 4
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break;
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case '\n': // near-CODEDUP "if (wrap)"
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extent.x = 0;
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// save the position
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if (!(f & TEXT_XOFFSETZERO)) // we want the entire offset to count as the character width
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pos.x -= offset.x;
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SetIfGreater(&size.x, pos.x);
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// reset the position
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pos.x = 0;
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// prepare the height
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{
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int32_t tempyextent = yline;
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if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
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{
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char line = 'A'; // this is subject to change as an implementation detail
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if (f & TEXT_TILELINE)
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line = '\x7F'; // tile after '~'
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tile = G_GetStringTile(font, &line, f);
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tempyextent += tilesiz[tile].y * z;
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}
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SetIfGreater(&extent.y, tempyextent);
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}
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// move down the line height
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if (!(f & TEXT_YOFFSETZERO))
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pos.y += extent.y;
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// reset the current height
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extent.y = 0;
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// line spacing
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offset.y = (f & TEXT_YJUSTIFY) ? 0 : ybetween; // ternary to prevent overflow
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pos.y += offset.y;
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break;
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default:
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// width
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extent.x = tilesiz[tile].x * z;
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// obnoxious hardcoded functionality from gametext
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if (NUMHACKACTIVE)
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{
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char numeral = '0'; // this is subject to change as an implementation detail
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extent.x = (tilesiz[G_GetStringTile(font, &numeral, f)].x-1) * z;
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}
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// height
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SetIfGreater(&extent.y, (tilesiz[tile].y * z));
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break;
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}
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// incrementing the coordinate counters
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offset.x = 0;
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// advance the x coordinate
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if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
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offset.x += extent.x;
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// account for text spacing
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if (!NUMHACKACTIVE // this "if" line ONLY == replicating hardcoded stuff
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&& t != '\n'
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&& !(f & TEXT_XJUSTIFY)) // to prevent overflow
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offset.x += xbetween;
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// line wrapping
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if ((f & TEXT_LINEWRAP) && !(f & TEXT_XRIGHT) && !(f & TEXT_XCENTER) && blockangle % 512 == 0)
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{
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int32_t wrap = 0;
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const int32_t ang = blockangle % 2048;
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// this is the only place in qstrdim where angle actually affects direction, but only in the wrapping measurement
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switch (ang)
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{
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case 0:
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wrap = (x + (pos.x + offset.x) > ((o & 2) ? (320<<16) : ((x2 - USERQUOTE_RIGHTOFFSET)<<16)));
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break;
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case 512:
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wrap = (y + (pos.x + offset.x) > ((o & 2) ? (200<<16) : ((y2 - USERQUOTE_RIGHTOFFSET)<<16)));
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break;
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case 1024:
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wrap = (x - (pos.x + offset.x) < ((o & 2) ? 0 : ((x1 + USERQUOTE_RIGHTOFFSET)<<16)));
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break;
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case 1536:
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wrap = (y - (pos.x + offset.x) < ((o & 2) ? 0 : ((y1 + USERQUOTE_RIGHTOFFSET)<<16)));
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break;
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}
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if (wrap) // near-CODEDUP "case '\n':"
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{
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// save the position
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SetIfGreater(&size.x, pos.x);
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// reset the position
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pos.x = 0;
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// prepare the height
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{
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int32_t tempyextent = yline;
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if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
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{
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char line = 'A'; // this is subject to change as an implementation detail
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if (f & TEXT_TILELINE)
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line = '\x7F'; // tile after '~'
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tile = G_GetStringTile(font, &line, f);
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tempyextent += tilesiz[tile].y * z;
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}
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SetIfGreater(&extent.y, tempyextent);
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}
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// move down the line height
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if (!(f & TEXT_YOFFSETZERO))
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pos.y += extent.y;
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// reset the current height
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extent.y = 0;
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// line spacing
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offset.y = (f & TEXT_YJUSTIFY) ? 0 : ybetween; // ternary to prevent overflow
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pos.y += offset.y;
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}
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else
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pos.x += offset.x;
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}
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else
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pos.x += offset.x;
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// save some trouble with calculation in case the line breaks
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if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
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offset.x -= extent.x;
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// iterate to the next character in the string
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text += iter;
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}
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// calculate final size
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if (!(f & TEXT_XOFFSETZERO))
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pos.x -= offset.x;
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if (!(f & TEXT_YOFFSETZERO))
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{
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pos.y -= offset.y;
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pos.y += extent.y;
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}
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else
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pos.y += ybetween;
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SetIfGreater(&size.x, pos.x);
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SetIfGreater(&size.y, pos.y);
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// justification where only one of the two directions is set, so we have to iterate
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if (f & TEXT_XJUSTIFY)
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|
|
size.x = xbetween;
|
|
|
|
if (f & TEXT_YJUSTIFY)
|
|
|
|
size.y = ybetween;
|
|
|
|
|
|
|
|
// return values in the same manner we receive them
|
|
|
|
if (!(o & ROTATESPRITE_FULL16))
|
|
|
|
{
|
|
|
|
size.x >>= 16;
|
|
|
|
size.y >>= 16;
|
|
|
|
}
|
|
|
|
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
|
|
|
void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, const int32_t magnitude)
|
|
|
|
{
|
|
|
|
coords->x += mulscale14(magnitude, unitDirection->x);
|
|
|
|
coords->y += mulscale14(magnitude, unitDirection->y);
|
|
|
|
}
|
|
|
|
|
|
|
|
// screentext
|
|
|
|
vec2_t G_ScreenText(const int32_t font,
|
|
|
|
int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle,
|
|
|
|
const char *str, const int32_t shade, int32_t pal, int32_t o, int32_t alpha,
|
|
|
|
int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f,
|
|
|
|
const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2)
|
|
|
|
{
|
|
|
|
vec2_t size = { 0, 0, }; // eventually the return value
|
|
|
|
vec2_t origin = { 0, 0, }; // where to start, depending on the alignment
|
|
|
|
vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string
|
|
|
|
vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
|
|
|
|
const vec2_t Xdirection = { sintable[(blockangle+512)&2047], sintable[blockangle&2047], };
|
|
|
|
const vec2_t Ydirection = { sintable[(blockangle+1024)&2047], sintable[(blockangle+512)&2047], };
|
|
|
|
|
|
|
|
int32_t blendidx=0, tile;
|
|
|
|
char t;
|
|
|
|
|
|
|
|
// set the start and end points depending on direction
|
|
|
|
int32_t iter = (f & TEXT_BACKWARDS) ? -1 : 1; // iteration direction
|
|
|
|
|
|
|
|
const char *end;
|
|
|
|
const char *text;
|
|
|
|
|
|
|
|
if (str == NULL)
|
|
|
|
return size;
|
|
|
|
|
|
|
|
NEG_ALPHA_TO_BLEND(alpha, blendidx, o);
|
|
|
|
|
|
|
|
end = (f & TEXT_BACKWARDS) ? str-1 : Bstrchr(str, '\0');
|
|
|
|
text = (f & TEXT_BACKWARDS) ? Bstrchr(str, '\0')-1 : str;
|
|
|
|
|
|
|
|
// for best results, we promote 320x200 coordinates to full precision before any math
|
|
|
|
if (!(o & ROTATESPRITE_FULL16))
|
|
|
|
{
|
|
|
|
x <<= 16;
|
|
|
|
y <<= 16;
|
|
|
|
xspace <<= 16;
|
|
|
|
yline <<= 16;
|
|
|
|
xbetween <<= 16;
|
|
|
|
ybetween <<= 16;
|
|
|
|
}
|
|
|
|
// coordinate values should be shifted left by 16
|
|
|
|
|
|
|
|
// eliminate conflicts, necessary here to get the correct size value
|
|
|
|
// especially given justification's special handling in G_ScreenTextSize()
|
|
|
|
if ((f & TEXT_XRIGHT) || (f & TEXT_XCENTER) || (f & TEXT_XJUSTIFY) || (f & TEXT_YJUSTIFY) || blockangle % 512 != 0)
|
|
|
|
o &= ~TEXT_LINEWRAP;
|
|
|
|
|
|
|
|
// size is the return value, and we need it for alignment
|
|
|
|
size = G_ScreenTextSize(font, x, y, z, blockangle, str, o | ROTATESPRITE_FULL16, xspace, yline, (f & TEXT_XJUSTIFY) ? 0 : xbetween, (f & TEXT_YJUSTIFY) ? 0 : ybetween, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY), x1, y1, x2, y2);
|
|
|
|
|
|
|
|
int32_t const xspace_orig = xspace;
|
|
|
|
int32_t const yline_orig = yline;
|
|
|
|
int32_t const xbetween_orig = xbetween;
|
|
|
|
int32_t const ybetween_orig = ybetween;
|
|
|
|
// handle zooming where applicable
|
|
|
|
xspace = mulscale16(xspace, z);
|
|
|
|
yline = mulscale16(yline, z);
|
|
|
|
xbetween = mulscale16(xbetween, z);
|
|
|
|
ybetween = mulscale16(ybetween, z);
|
|
|
|
// size/width/height/spacing/offset values should be multiplied or scaled by $z, zoom (since 100% is 65536, the same as 1<<16)
|
|
|
|
|
|
|
|
// alignment
|
|
|
|
// near-CODEDUP "case '\n':"
|
|
|
|
{
|
|
|
|
int32_t lines = G_GetStringNumLines(text, end, iter);
|
|
|
|
|
|
|
|
if ((f & TEXT_XJUSTIFY) || (f & TEXT_XRIGHT) || (f & TEXT_XCENTER))
|
|
|
|
{
|
|
|
|
const int32_t length = G_GetStringLineLength(text, end, iter);
|
|
|
|
|
|
|
|
int32_t linewidth = size.x;
|
|
|
|
|
|
|
|
if (lines != 1)
|
|
|
|
{
|
|
|
|
char *line = G_GetSubString(text, end, iter, length);
|
|
|
|
|
|
|
|
linewidth = G_ScreenTextSize(font, x, y, z, blockangle, line, o | ROTATESPRITE_FULL16, xspace_orig, yline_orig, (f & TEXT_XJUSTIFY) ? 0 : xbetween_orig, (f & TEXT_YJUSTIFY) ? 0 : ybetween_orig, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY|TEXT_BACKWARDS), x1, y1, x2, y2).x;
|
|
|
|
|
|
|
|
Xfree(line);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (f & TEXT_XJUSTIFY)
|
|
|
|
{
|
|
|
|
size.x = xbetween;
|
|
|
|
|
|
|
|
xbetween = (length == 1) ? 0 : tabledivide32_noinline((xbetween - linewidth), (length - 1));
|
|
|
|
|
|
|
|
linewidth = size.x;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (f & TEXT_XRIGHT)
|
|
|
|
origin.x = -(linewidth/z*z);
|
|
|
|
else if (f & TEXT_XCENTER)
|
|
|
|
origin.x = -(linewidth/2/z*z);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (f & TEXT_YJUSTIFY)
|
|
|
|
{
|
|
|
|
const int32_t tempswap = ybetween;
|
|
|
|
ybetween = (lines == 1) ? 0 : tabledivide32_noinline(ybetween - size.y, lines - 1);
|
|
|
|
size.y = tempswap;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (f & TEXT_YBOTTOM)
|
|
|
|
origin.y = -(size.y/z*z);
|
|
|
|
else if (f & TEXT_YCENTER)
|
|
|
|
origin.y = -(size.y/2/z*z);
|
|
|
|
}
|
|
|
|
|
|
|
|
// loop through the string
|
|
|
|
while (text != end && (t = *text))
|
|
|
|
{
|
|
|
|
int32_t orientation = o;
|
|
|
|
int32_t angle = blockangle + charangle;
|
|
|
|
|
|
|
|
// handle escape sequences
|
|
|
|
if (t == '^' && Bisdigit(*(text+iter)) && !(f & TEXT_LITERALESCAPE))
|
|
|
|
{
|
|
|
|
char smallbuf[4];
|
|
|
|
|
|
|
|
text += iter;
|
|
|
|
smallbuf[0] = *text;
|
|
|
|
|
|
|
|
text += iter;
|
|
|
|
if (Bisdigit(*text))
|
|
|
|
{
|
|
|
|
smallbuf[1] = *text;
|
|
|
|
smallbuf[2] = '\0';
|
|
|
|
text += iter;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
smallbuf[1] = '\0';
|
|
|
|
|
|
|
|
if (!(f & TEXT_IGNOREESCAPE))
|
|
|
|
pal = Batoi(smallbuf);
|
|
|
|
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// handle case bits
|
|
|
|
if (f & TEXT_UPPERCASE)
|
|
|
|
{
|
|
|
|
if (f & TEXT_INVERTCASE) // optimization...?
|
|
|
|
{ // v^ important that these two ifs remain separate due to the else below
|
|
|
|
if (Bisupper(t))
|
|
|
|
t = Btolower(t);
|
|
|
|
}
|
|
|
|
else if (Bislower(t))
|
|
|
|
t = Btoupper(t);
|
|
|
|
}
|
|
|
|
else if (f & TEXT_INVERTCASE)
|
|
|
|
{
|
|
|
|
if (Bisupper(t))
|
|
|
|
t = Btolower(t);
|
|
|
|
else if (Bislower(t))
|
|
|
|
t = Btoupper(t);
|
|
|
|
}
|
|
|
|
|
|
|
|
// translate the character to a tilenum
|
|
|
|
tile = G_GetStringTile(font, &t, f);
|
|
|
|
|
|
|
|
switch (t)
|
|
|
|
{
|
|
|
|
case '\t':
|
|
|
|
case ' ':
|
|
|
|
case '\n':
|
|
|
|
case '\x7F':
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
vec2_t location = { x, y, };
|
|
|
|
|
|
|
|
G_AddCoordsFromRotation(&location, &Xdirection, origin.x);
|
|
|
|
G_AddCoordsFromRotation(&location, &Ydirection, origin.y);
|
|
|
|
|
|
|
|
G_AddCoordsFromRotation(&location, &Xdirection, pos.x);
|
|
|
|
G_AddCoordsFromRotation(&location, &Ydirection, pos.y);
|
|
|
|
|
|
|
|
rotatesprite_(location.x, location.y, z, angle, tile, shade, pal, orientation, alpha, blendidx, x1, y1, x2, y2);
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// reset this here because we haven't printed anything yet this loop
|
|
|
|
extent.x = 0;
|
|
|
|
|
|
|
|
// handle each character itself in the context of screen drawing
|
|
|
|
switch (t)
|
|
|
|
{
|
|
|
|
case '\t':
|
|
|
|
case ' ':
|
|
|
|
// width
|
|
|
|
extent.x = xspace;
|
|
|
|
|
|
|
|
if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE))
|
|
|
|
{
|
|
|
|
char space = ' '; // this is subject to change as an implementation detail
|
|
|
|
if (f & TEXT_TILESPACE)
|
|
|
|
space = '\x7F'; // tile after '~'
|
|
|
|
tile = G_GetStringTile(font, &space, f);
|
|
|
|
|
|
|
|
extent.x += (tilesiz[tile].x * z);
|
|
|
|
}
|
|
|
|
|
|
|
|
// prepare the height // near-CODEDUP the other two near-CODEDUPs for this section
|
|
|
|
{
|
|
|
|
int32_t tempyextent = yline;
|
|
|
|
|
|
|
|
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
|
|
|
{
|
|
|
|
char line = 'A'; // this is subject to change as an implementation detail
|
|
|
|
if (f & TEXT_TILELINE)
|
|
|
|
line = '\x7F'; // tile after '~'
|
|
|
|
tile = G_GetStringTile(font, &line, f);
|
|
|
|
|
|
|
|
tempyextent += tilesiz[tile].y * z;
|
|
|
|
}
|
|
|
|
|
|
|
|
SetIfGreater(&extent.y, tempyextent);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (t == '\t')
|
|
|
|
extent.x <<= 2; // *= 4
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case '\n': // near-CODEDUP "if (wrap)"
|
|
|
|
extent.x = 0;
|
|
|
|
|
|
|
|
// reset the position
|
|
|
|
pos.x = 0;
|
|
|
|
|
|
|
|
// prepare the height
|
|
|
|
{
|
|
|
|
int32_t tempyextent = yline;
|
|
|
|
|
|
|
|
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
|
|
|
{
|
|
|
|
char line = 'A'; // this is subject to change as an implementation detail
|
|
|
|
if (f & TEXT_TILELINE)
|
|
|
|
line = '\x7F'; // tile after '~'
|
|
|
|
tile = G_GetStringTile(font, &line, f);
|
|
|
|
|
|
|
|
tempyextent += tilesiz[tile].y * z;
|
|
|
|
}
|
|
|
|
|
|
|
|
SetIfGreater(&extent.y, tempyextent);
|
|
|
|
}
|
|
|
|
|
|
|
|
// move down the line height
|
|
|
|
if (!(f & TEXT_YOFFSETZERO))
|
|
|
|
pos.y += extent.y;
|
|
|
|
|
|
|
|
// reset the current height
|
|
|
|
extent.y = 0;
|
|
|
|
|
|
|
|
// line spacing
|
|
|
|
pos.y += ybetween;
|
|
|
|
|
|
|
|
// near-CODEDUP "alignments"
|
|
|
|
if ((f & TEXT_XJUSTIFY) || (f & TEXT_XRIGHT) || (f & TEXT_XCENTER))
|
|
|
|
{
|
|
|
|
const int32_t length = G_GetStringLineLength(text+1, end, iter);
|
|
|
|
|
|
|
|
char *line = G_GetSubString(text+1, end, iter, length);
|
|
|
|
|
|
|
|
int32_t linewidth = G_ScreenTextSize(font, x, y, z, blockangle, line, o | ROTATESPRITE_FULL16, xspace_orig, yline_orig, (f & TEXT_XJUSTIFY) ? 0 : xbetween_orig, (f & TEXT_YJUSTIFY) ? 0 : ybetween_orig, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY|TEXT_BACKWARDS), x1, y1, x2, y2).x;
|
|
|
|
|
|
|
|
Xfree(line);
|
|
|
|
|
|
|
|
if (f & TEXT_XJUSTIFY)
|
|
|
|
{
|
|
|
|
xbetween = (length == 1) ? 0 : tabledivide32_noinline(xbetween - linewidth, length - 1);
|
|
|
|
|
|
|
|
linewidth = size.x;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (f & TEXT_XRIGHT)
|
|
|
|
origin.x = -linewidth;
|
|
|
|
else if (f & TEXT_XCENTER)
|
|
|
|
origin.x = -(linewidth / 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
// width
|
|
|
|
extent.x = tilesiz[tile].x * z;
|
|
|
|
|
|
|
|
// obnoxious hardcoded functionality from gametext
|
|
|
|
if (NUMHACKACTIVE)
|
|
|
|
{
|
|
|
|
char numeral = '0'; // this is subject to change as an implementation detail
|
|
|
|
extent.x = (tilesiz[G_GetStringTile(font, &numeral, f)].x-1) * z;
|
|
|
|
}
|
|
|
|
|
|
|
|
// height
|
|
|
|
SetIfGreater(&extent.y, (tilesiz[tile].y * z));
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// incrementing the coordinate counters
|
|
|
|
{
|
|
|
|
int32_t xoffset = 0;
|
|
|
|
|
|
|
|
// advance the x coordinate
|
|
|
|
if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
|
|
|
|
xoffset += extent.x;
|
|
|
|
|
|
|
|
// account for text spacing
|
|
|
|
if (!NUMHACKACTIVE // this "if" line ONLY == replicating hardcoded stuff
|
|
|
|
&& t != '\n')
|
|
|
|
xoffset += xbetween;
|
|
|
|
|
|
|
|
// line wrapping
|
|
|
|
if (f & TEXT_LINEWRAP)
|
|
|
|
{
|
|
|
|
int32_t wrap = 0;
|
|
|
|
const int32_t ang = blockangle % 2048;
|
|
|
|
|
|
|
|
// it's safe to make some assumptions and not go through G_AddCoordsFromRotation() since we limit to four directions
|
|
|
|
switch (ang)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
wrap = (x + (pos.x + xoffset) > ((orientation & 2) ? (320<<16) : ((x2 - USERQUOTE_RIGHTOFFSET)<<16)));
|
|
|
|
break;
|
|
|
|
case 512:
|
|
|
|
wrap = (y + (pos.x + xoffset) > ((orientation & 2) ? (200<<16) : ((y2 - USERQUOTE_RIGHTOFFSET)<<16)));
|
|
|
|
break;
|
|
|
|
case 1024:
|
|
|
|
wrap = (x - (pos.x + xoffset) < ((orientation & 2) ? 0 : ((x1 + USERQUOTE_RIGHTOFFSET)<<16)));
|
|
|
|
break;
|
|
|
|
case 1536:
|
|
|
|
wrap = (y - (pos.x + xoffset) < ((orientation & 2) ? 0 : ((y1 + USERQUOTE_RIGHTOFFSET)<<16)));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (wrap) // near-CODEDUP "case '\n':"
|
|
|
|
{
|
|
|
|
// reset the position
|
|
|
|
pos.x = 0;
|
|
|
|
|
|
|
|
// prepare the height
|
|
|
|
{
|
|
|
|
int32_t tempyextent = yline;
|
|
|
|
|
|
|
|
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
|
|
|
{
|
|
|
|
char line = 'A'; // this is subject to change as an implementation detail
|
|
|
|
if (f & TEXT_TILELINE)
|
|
|
|
line = '\x7F'; // tile after '~'
|
|
|
|
tile = G_GetStringTile(font, &line, f);
|
|
|
|
|
|
|
|
tempyextent += tilesiz[tile].y * z;
|
|
|
|
}
|
|
|
|
|
|
|
|
SetIfGreater(&extent.y, tempyextent);
|
|
|
|
}
|
|
|
|
|
|
|
|
// move down the line height
|
|
|
|
if (!(f & TEXT_YOFFSETZERO))
|
|
|
|
pos.y += extent.y;
|
|
|
|
|
|
|
|
// reset the current height
|
|
|
|
extent.y = 0;
|
|
|
|
|
|
|
|
// line spacing
|
|
|
|
pos.y += ybetween;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
pos.x += xoffset;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
pos.x += xoffset;
|
|
|
|
}
|
|
|
|
|
|
|
|
// iterate to the next character in the string
|
|
|
|
text += iter;
|
|
|
|
}
|
|
|
|
|
|
|
|
// return values in the same manner we receive them
|
|
|
|
if (!(o & ROTATESPRITE_FULL16))
|
|
|
|
{
|
|
|
|
size.x >>= 16;
|
|
|
|
size.y >>= 16;
|
|
|
|
}
|
|
|
|
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
|
|
|
vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy,
|
|
|
|
const int32_t font,
|
|
|
|
int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle,
|
|
|
|
const char *str, const int32_t shade, int32_t pal, int32_t o, const int32_t alpha,
|
|
|
|
int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f,
|
|
|
|
const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2)
|
|
|
|
{
|
|
|
|
vec2_t size = { 0, 0, }; // eventually the return value
|
|
|
|
|
|
|
|
if (!(o & ROTATESPRITE_FULL16))
|
|
|
|
{
|
|
|
|
sx <<= 16;
|
|
|
|
sy <<= 16;
|
|
|
|
x <<= 16;
|
|
|
|
y <<= 16;
|
|
|
|
xspace <<= 16;
|
|
|
|
yline <<= 16;
|
|
|
|
xbetween <<= 16;
|
|
|
|
ybetween <<= 16;
|
|
|
|
}
|
|
|
|
|
|
|
|
G_ScreenText(font, x + mulscale16(sx, z), y + mulscale16(sy, z), z, blockangle, charangle, str, 127, 4, o|ROTATESPRITE_FULL16, alpha, xspace, yline, xbetween, ybetween, f, x1, y1, x2, y2);
|
|
|
|
|
|
|
|
size = G_ScreenText(font, x, y, z, blockangle, charangle, str, shade, pal, o|ROTATESPRITE_FULL16, alpha, xspace, yline, xbetween, ybetween, f, x1, y1, x2, y2);
|
|
|
|
|
|
|
|
// return values in the same manner we receive them
|
|
|
|
if (!(o & ROTATESPRITE_FULL16))
|
|
|
|
{
|
|
|
|
size.x >>= 16;
|
|
|
|
size.y >>= 16;
|
|
|
|
}
|
|
|
|
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2019-10-19 18:48:59 +00:00
|
|
|
END_BLD_NS
|
|
|
|
|