2006-04-13 20:47:06 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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2014-07-20 08:55:56 +00:00
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2006-04-13 20:47:06 +00:00
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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2012-03-12 04:47:04 +00:00
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Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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2006-04-13 20:47:06 +00:00
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*/
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//-------------------------------------------------------------------------
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2016-03-14 00:07:34 +00:00
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#pragma once
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2014-11-22 12:32:56 +00:00
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#ifndef mouse_h_
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#define mouse_h_
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2019-09-19 18:32:35 +00:00
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#include "baselayer.h"
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2017-01-18 22:22:35 +00:00
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#define LEFT_MOUSE 1
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#define RIGHT_MOUSE 2
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#define MIDDLE_MOUSE 4
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#define THUMB_MOUSE 8
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#define WHEELUP_MOUSE 16
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#define WHEELDOWN_MOUSE 32
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#define LEFT_MOUSE_PRESSED(button) (((button)&LEFT_MOUSE) != 0)
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#define RIGHT_MOUSE_PRESSED(button) (((button)&RIGHT_MOUSE) != 0)
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#define MIDDLE_MOUSE_PRESSED(button) (((button)&MIDDLE_MOUSE) != 0)
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2018-11-18 18:08:53 +00:00
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static inline bool Mouse_Init(void)
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2017-01-18 22:22:35 +00:00
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{
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2018-04-12 21:02:31 +00:00
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mouseInit();
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2017-01-18 22:22:35 +00:00
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return ((inputdevices & 2) == 2);
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}
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2018-04-12 21:02:31 +00:00
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static inline void MOUSE_Shutdown(void) { mouseUninit(); }
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2018-11-18 18:08:53 +00:00
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static inline int32_t MOUSE_GetButtons(void) { return mouseReadButtons(); }
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static inline void MOUSE_ClearButton(int32_t b) { g_mouseBits &= ~b; }
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static inline void MOUSE_ClearAllButtons(void) { g_mouseBits = 0; }
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2006-04-13 20:47:06 +00:00
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#endif /* __mouse_h */
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