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/*
* * filesystem . cpp
* *
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * Copyright 1998 - 2009 Randy Heit
* * Copyright 2005 - 2020 Christoph Oelckers
* * All rights reserved .
* *
* * Redistribution and use in source and binary forms , with or without
* * modification , are permitted provided that the following conditions
* * are met :
* *
* * 1. Redistributions of source code must retain the above copyright
* * notice , this list of conditions and the following disclaimer .
* * 2. Redistributions in binary form must reproduce the above copyright
* * notice , this list of conditions and the following disclaimer in the
* * documentation and / or other materials provided with the distribution .
* * 3. The name of the author may not be used to endorse or promote products
* * derived from this software without specific prior written permission .
* *
* * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ` ` AS IS ' ' AND ANY EXPRESS OR
* * IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
* * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED .
* * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT , INDIRECT ,
* * INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT
* * NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE ,
* * DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY
* * THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* * ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF
* * THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* *
* *
*/
// HEADER FILES ------------------------------------------------------------
# include <stdlib.h>
# include <ctype.h>
# include <string.h>
# include "m_argv.h"
# include "cmdlib.h"
# include "filesystem.h"
# include "m_crc32.h"
# include "printf.h"
# include "md5.h"
extern FILE * hashfile ;
// MACROS ------------------------------------------------------------------
# define NULL_INDEX (0xffffffff)
struct FileSystem : : LumpRecord
{
FResourceLump * lump ;
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FGameTexture * linkedTexture ;
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LumpShortName shortName ;
FString longName ;
int rfnum ;
int Namespace ;
int resourceId ;
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int flags ;
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void SetFromLump ( int filenum , FResourceLump * lmp )
{
lump = lmp ;
rfnum = filenum ;
linkedTexture = nullptr ;
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flags = 0 ;
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if ( lump - > Flags & LUMPF_SHORTNAME )
{
uppercopy ( shortName . String , lump - > getName ( ) ) ;
shortName . String [ 8 ] = 0 ;
longName = " " ;
Namespace = lump - > GetNamespace ( ) ;
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resourceId = - 1 ;
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}
else if ( ( lump - > Flags & LUMPF_EMBEDDED ) | | ! lump - > getName ( ) | | ! * lump - > getName ( ) )
{
shortName . qword = 0 ;
longName = " " ;
Namespace = ns_hidden ;
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resourceId = - 1 ;
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}
else
{
longName = lump - > getName ( ) ;
resourceId = lump - > GetIndexNum ( ) ;
// Map some directories to WAD namespaces.
// Note that some of these namespaces don't exist in WADS.
// CheckNumForName will handle any request for these namespaces accordingly.
Namespace = ! strncmp ( longName . GetChars ( ) , " flats/ " , 6 ) ? ns_flats :
! strncmp ( longName . GetChars ( ) , " textures/ " , 9 ) ? ns_newtextures :
! strncmp ( longName . GetChars ( ) , " hires/ " , 6 ) ? ns_hires :
! strncmp ( longName . GetChars ( ) , " sprites/ " , 8 ) ? ns_sprites :
! strncmp ( longName . GetChars ( ) , " voxels/ " , 7 ) ? ns_voxels :
! strncmp ( longName . GetChars ( ) , " colormaps/ " , 10 ) ? ns_colormaps :
! strncmp ( longName . GetChars ( ) , " acs/ " , 4 ) ? ns_acslibrary :
! strncmp ( longName . GetChars ( ) , " voices/ " , 7 ) ? ns_strifevoices :
! strncmp ( longName . GetChars ( ) , " patches/ " , 8 ) ? ns_patches :
! strncmp ( longName . GetChars ( ) , " graphics/ " , 9 ) ? ns_graphics :
! strncmp ( longName . GetChars ( ) , " sounds/ " , 7 ) ? ns_sounds :
! strncmp ( longName . GetChars ( ) , " music/ " , 6 ) ? ns_music :
! strchr ( longName . GetChars ( ) , ' / ' ) ? ns_global :
ns_hidden ;
if ( Namespace = = ns_hidden ) shortName . qword = 0 ;
else
{
long slash = longName . LastIndexOf ( ' / ' ) ;
FString base = ( slash > = 0 ) ? longName . Mid ( slash + 1 ) : longName ;
auto dot = base . LastIndexOf ( ' . ' ) ;
if ( dot > = 0 ) base . Truncate ( dot ) ;
uppercopy ( shortName . String , base ) ;
shortName . String [ 8 ] = 0 ;
// Since '\' can't be used as a file name's part inside a ZIP
// we have to work around this for sprites because it is a valid
// frame character.
if ( Namespace = = ns_sprites | | Namespace = = ns_voxels | | Namespace = = ns_hires )
{
char * c ;
while ( ( c = ( char * ) memchr ( shortName . String , ' ^ ' , 8 ) ) )
{
* c = ' \\ ' ;
}
}
}
}
}
} ;
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void PrintLastError ( ) ;
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FileSystem fileSystem ;
// CODE --------------------------------------------------------------------
FileSystem : : FileSystem ( )
{
// This is needed to initialize the LumpRecord array, which depends on data only available here.
}
FileSystem : : ~ FileSystem ( )
{
DeleteAll ( ) ;
}
void FileSystem : : DeleteAll ( )
{
Hashes . Clear ( ) ;
NumEntries = 0 ;
// explicitly delete all manually added lumps.
for ( auto & frec : FileInfo )
{
if ( frec . rfnum = = - 1 ) delete frec . lump ;
}
FileInfo . Clear ( ) ;
for ( int i = Files . Size ( ) - 1 ; i > = 0 ; - - i )
{
delete Files [ i ] ;
}
Files . Clear ( ) ;
}
//==========================================================================
//
// InitMultipleFiles
//
// Pass a null terminated list of files to use. All files are optional,
// but at least one file must be found. File names can appear multiple
// times. The name searcher looks backwards, so a later file can
// override an earlier one.
//
//==========================================================================
void FileSystem : : InitSingleFile ( const char * filename , bool quiet )
{
TArray < FString > filenames ;
filenames . Push ( filename ) ;
InitMultipleFiles ( filenames , true ) ;
}
void FileSystem : : InitMultipleFiles ( TArray < FString > & filenames , bool quiet , LumpFilterInfo * filter )
{
int numfiles ;
// open all the files, load headers, and count lumps
DeleteAll ( ) ;
numfiles = 0 ;
for ( unsigned i = 0 ; i < filenames . Size ( ) ; i + + )
{
int baselump = NumEntries ;
AddFile ( filenames [ i ] , nullptr , quiet , filter ) ;
if ( i = = ( unsigned ) MaxIwadIndex ) MoveLumpsInFolder ( " after_iwad/ " ) ;
FStringf path ( " filter/%s " , Files . Last ( ) - > GetHash ( ) . GetChars ( ) ) ;
MoveLumpsInFolder ( path ) ;
}
NumEntries = FileInfo . Size ( ) ;
if ( NumEntries = = 0 )
{
if ( ! quiet ) I_FatalError ( " W_InitMultipleFiles: no files found " ) ;
else return ;
}
if ( filter & & filter - > postprocessFunc ) filter - > postprocessFunc ( ) ;
// [RH] Set up hash table
InitHashChains ( ) ;
}
//==========================================================================
//
// AddLump
//
// Adds a given lump to the directory. Does not perform rehashing
//
//==========================================================================
void FileSystem : : AddLump ( FResourceLump * lump )
{
FileSystem : : LumpRecord * lumprec = & FileInfo [ FileInfo . Reserve ( 1 ) ] ;
lumprec - > SetFromLump ( - 1 , lump ) ;
}
//-----------------------------------------------------------------------
//
// Adds an external file to the lump list but not to the hash chains
// It's just a simple means to assign a lump number to some file so that
// the texture manager can read from it.
//
//-----------------------------------------------------------------------
int FileSystem : : AddExternalFile ( const char * filename )
{
FResourceLump * lump = new FExternalLump ( filename ) ;
AddLump ( lump ) ;
return FileInfo . Size ( ) - 1 ; // later
}
//==========================================================================
//
// AddFromBuffer
//
// Adds an in-memory resource to the virtual directory
//
//==========================================================================
int FileSystem : : AddFromBuffer ( const char * name , const char * type , char * data , int size , int id , int flags )
{
FStringf fullname ( " %s.%s " , name , type ) ;
auto newlump = new FMemoryLump ( data , size ) ;
newlump - > LumpNameSetup ( fullname ) ;
AddLump ( newlump ) ;
FileInfo . Last ( ) . resourceId = id ;
return FileInfo . Size ( ) - 1 ;
}
//==========================================================================
//
// AddFile
//
// Files with a .wad extension are wadlink files with multiple lumps,
// other files are single lumps with the base filename for the lump name.
//
// [RH] Removed reload hack
//==========================================================================
void FileSystem : : AddFile ( const char * filename , FileReader * filer , bool quiet , LumpFilterInfo * filter )
{
int startlump ;
bool isdir = false ;
FileReader filereader ;
if ( filer = = nullptr )
{
// Does this exist? If so, is it a directory?
if ( ! DirEntryExists ( filename , & isdir ) )
{
if ( ! quiet )
{
Printf ( TEXTCOLOR_RED " %s: File or Directory not found \n " , filename ) ;
PrintLastError ( ) ;
}
return ;
}
if ( ! isdir )
{
if ( ! filereader . OpenFile ( filename ) )
{ // Didn't find file
if ( ! quiet )
{
Printf ( TEXTCOLOR_RED " %s: File not found \n " , filename ) ;
PrintLastError ( ) ;
}
return ;
}
}
}
else filereader = std : : move ( * filer ) ;
if ( ! batchrun & & ! quiet ) Printf ( " adding %s " , filename ) ;
startlump = NumEntries ;
FResourceFile * resfile ;
if ( ! isdir )
resfile = FResourceFile : : OpenResourceFile ( filename , filereader , quiet , false , filter ) ;
else
resfile = FResourceFile : : OpenDirectory ( filename , quiet , filter ) ;
if ( resfile ! = NULL )
{
if ( ! quiet & & ! batchrun ) Printf ( " , %d lumps \n " , resfile - > LumpCount ( ) ) ;
uint32_t lumpstart = FileInfo . Size ( ) ;
resfile - > SetFirstLump ( lumpstart ) ;
for ( uint32_t i = 0 ; i < resfile - > LumpCount ( ) ; i + + )
{
FResourceLump * lump = resfile - > GetLump ( i ) ;
FileSystem : : LumpRecord * lump_p = & FileInfo [ FileInfo . Reserve ( 1 ) ] ;
lump_p - > SetFromLump ( Files . Size ( ) , lump ) ;
}
Files . Push ( resfile ) ;
for ( uint32_t i = 0 ; i < resfile - > LumpCount ( ) ; i + + )
{
FResourceLump * lump = resfile - > GetLump ( i ) ;
if ( lump - > Flags & LUMPF_EMBEDDED )
{
FString path ;
path . Format ( " %s:%s " , filename , lump - > getName ( ) ) ;
auto embedded = lump - > NewReader ( ) ;
AddFile ( path , & embedded , quiet , filter ) ;
}
}
if ( hashfile & & ! quiet )
{
uint8_t cksum [ 16 ] ;
char cksumout [ 33 ] ;
memset ( cksumout , 0 , sizeof ( cksumout ) ) ;
if ( filereader . isOpen ( ) )
{
MD5Context md5 ;
filereader . Seek ( 0 , FileReader : : SeekSet ) ;
md5Update ( filereader , md5 , ( unsigned ) filereader . GetLength ( ) ) ;
md5 . Final ( cksum ) ;
for ( size_t j = 0 ; j < sizeof ( cksum ) ; + + j )
{
sprintf ( cksumout + ( j * 2 ) , " %02X " , cksum [ j ] ) ;
}
fprintf ( hashfile , " file: %s, hash: %s, size: %d \n " , filename , cksumout , ( int ) filereader . GetLength ( ) ) ;
}
else
fprintf ( hashfile , " file: %s, Directory structure \n " , filename ) ;
for ( uint32_t i = 0 ; i < resfile - > LumpCount ( ) ; i + + )
{
FResourceLump * lump = resfile - > GetLump ( i ) ;
if ( ! ( lump - > Flags & LUMPF_EMBEDDED ) )
{
MD5Context md5 ;
auto reader = lump - > NewReader ( ) ;
md5Update ( reader , md5 , lump - > LumpSize ) ;
md5 . Final ( cksum ) ;
for ( size_t j = 0 ; j < sizeof ( cksum ) ; + + j )
{
sprintf ( cksumout + ( j * 2 ) , " %02X " , cksum [ j ] ) ;
}
fprintf ( hashfile , " file: %s, lump: %s, hash: %s, size: %d \n " , filename , lump - > getName ( ) , cksumout , lump - > LumpSize ) ;
}
}
}
return ;
}
}
//==========================================================================
//
// CheckIfResourceFileLoaded
//
// Returns true if the specified file is loaded, false otherwise.
// If a fully-qualified path is specified, then the file must match exactly.
// Otherwise, any file with that name will work, whatever its path.
// Returns the file's index if found, or -1 if not.
//
//==========================================================================
int FileSystem : : CheckIfResourceFileLoaded ( const char * name ) noexcept
{
unsigned int i ;
if ( strrchr ( name , ' / ' ) ! = NULL )
{
for ( i = 0 ; i < Files . Size ( ) ; + + i )
{
if ( stricmp ( GetResourceFileFullName ( i ) , name ) = = 0 )
{
return i ;
}
}
}
else
{
for ( i = 0 ; i < Files . Size ( ) ; + + i )
{
auto pth = ExtractFileBase ( GetResourceFileName ( i ) , true ) ;
if ( stricmp ( pth . GetChars ( ) , name ) = = 0 )
{
return i ;
}
}
}
return - 1 ;
}
//==========================================================================
//
// CheckNumForName
//
// Returns -1 if name not found. The version with a third parameter will
// look exclusively in the specified wad for the lump.
//
// [RH] Changed to use hash lookup ala BOOM instead of a linear search
// and namespace parameter
//==========================================================================
int FileSystem : : CheckNumForName ( const char * name , int space )
{
union
{
char uname [ 8 ] ;
uint64_t qname ;
} ;
uint32_t i ;
if ( name = = NULL )
{
return - 1 ;
}
// Let's not search for names that are longer than 8 characters and contain path separators
// They are almost certainly full path names passed to this function.
if ( strlen ( name ) > 8 & & strpbrk ( name , " /. " ) )
{
return - 1 ;
}
uppercopy ( uname , name ) ;
i = FirstLumpIndex [ LumpNameHash ( uname ) % NumEntries ] ;
while ( i ! = NULL_INDEX )
{
if ( FileInfo [ i ] . shortName . qword = = qname )
{
auto & lump = FileInfo [ i ] ;
if ( lump . Namespace = = space ) break ;
// If the lump is from one of the special namespaces exclusive to Zips
// the check has to be done differently:
// If we find a lump with this name in the global namespace that does not come
// from a Zip return that. WADs don't know these namespaces and single lumps must
// work as well.
if ( space > ns_specialzipdirectory & & lump . Namespace = = ns_global & &
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! ( ( lump . lump - > Flags ^ lump . flags ) & LUMPF_FULLPATH ) ) break ;
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}
i = NextLumpIndex [ i ] ;
}
return i ! = NULL_INDEX ? i : - 1 ;
}
int FileSystem : : CheckNumForName ( const char * name , int space , int rfnum , bool exact )
{
union
{
char uname [ 8 ] ;
uint64_t qname ;
} ;
uint32_t i ;
if ( rfnum < 0 )
{
return CheckNumForName ( name , space ) ;
}
uppercopy ( uname , name ) ;
i = FirstLumpIndex [ LumpNameHash ( uname ) % NumEntries ] ;
// If exact is true if will only find lumps in the same WAD, otherwise
// also those in earlier WADs.
while ( i ! = NULL_INDEX & &
( FileInfo [ i ] . shortName . qword ! = qname | | FileInfo [ i ] . Namespace ! = space | |
( exact ? ( FileInfo [ i ] . rfnum ! = rfnum ) : ( FileInfo [ i ] . rfnum > rfnum ) ) ) )
{
i = NextLumpIndex [ i ] ;
}
return i ! = NULL_INDEX ? i : - 1 ;
}
//==========================================================================
//
// GetNumForName
//
// Calls CheckNumForName, but bombs out if not found.
//
//==========================================================================
int FileSystem : : GetNumForName ( const char * name , int space )
{
int i ;
i = CheckNumForName ( name , space ) ;
if ( i = = - 1 )
I_Error ( " GetNumForName: %s not found! " , name ) ;
return i ;
}
//==========================================================================
//
// CheckNumForFullName
//
// Same as above but looks for a fully qualified name from a .zip
// These don't care about namespaces though because those are part
// of the path.
//
//==========================================================================
int FileSystem : : CheckNumForFullName ( const char * name , bool trynormal , int namespc , bool ignoreext )
{
uint32_t i ;
if ( name = = NULL )
{
return - 1 ;
}
if ( * name = = ' / ' ) name + + ; // ignore leading slashes in file names.
uint32_t * fli = ignoreext ? FirstLumpIndex_NoExt : FirstLumpIndex_FullName ;
uint32_t * nli = ignoreext ? NextLumpIndex_NoExt : NextLumpIndex_FullName ;
auto len = strlen ( name ) ;
for ( i = fli [ MakeKey ( name ) % NumEntries ] ; i ! = NULL_INDEX ; i = nli [ i ] )
{
if ( strnicmp ( name , FileInfo [ i ] . longName , len ) ) continue ;
if ( FileInfo [ i ] . longName [ len ] = = 0 ) break ; // this is a full match
if ( ignoreext & & FileInfo [ i ] . longName [ len ] = = ' . ' )
{
// is this the last '.' in the last path element, indicating that the remaining part of the name is only an extension?
if ( strpbrk ( FileInfo [ i ] . longName . GetChars ( ) + len + 1 , " ./ " ) = = nullptr ) break ;
}
}
if ( i ! = NULL_INDEX ) return i ;
if ( trynormal & & strlen ( name ) < = 8 & & ! strpbrk ( name , " ./ " ) )
{
return CheckNumForName ( name , namespc ) ;
}
return - 1 ;
}
int FileSystem : : CheckNumForFullName ( const char * name , int rfnum )
{
uint32_t i ;
if ( rfnum < 0 )
{
return CheckNumForFullName ( name ) ;
}
i = FirstLumpIndex_FullName [ MakeKey ( name ) % NumEntries ] ;
while ( i ! = NULL_INDEX & &
( stricmp ( name , FileInfo [ i ] . longName ) | | FileInfo [ i ] . rfnum ! = rfnum ) )
{
i = NextLumpIndex_FullName [ i ] ;
}
return i ! = NULL_INDEX ? i : - 1 ;
}
//==========================================================================
//
// GetNumForFullName
//
// Calls CheckNumForFullName, but bombs out if not found.
//
//==========================================================================
int FileSystem : : GetNumForFullName ( const char * name )
{
int i ;
i = CheckNumForFullName ( name ) ;
if ( i = = - 1 )
I_Error ( " GetNumForFullName: %s not found! " , name ) ;
return i ;
}
//==========================================================================
//
// FindFile
//
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// Looks up a file by name, either with or without path and extension
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//
//==========================================================================
int FileSystem : : FindFileWithExtensions ( const char * name , const char * const * exts , int count )
{
uint32_t i ;
if ( name = = NULL )
{
return - 1 ;
}
if ( * name = = ' / ' ) name + + ; // ignore leading slashes in file names.
uint32_t * fli = FirstLumpIndex_NoExt ;
uint32_t * nli = NextLumpIndex_NoExt ;
auto len = strlen ( name ) ;
for ( i = fli [ MakeKey ( name ) % NumEntries ] ; i ! = NULL_INDEX ; i = nli [ i ] )
{
if ( strnicmp ( name , FileInfo [ i ] . longName , len ) ) continue ;
if ( FileInfo [ i ] . longName [ len ] ! = ' . ' ) continue ; // we are looking for extensions but this file doesn't have one.
auto cp = FileInfo [ i ] . longName . GetChars ( ) + len + 1 ;
// is this the last '.' in the last path element, indicating that the remaining part of the name is only an extension?
if ( strpbrk ( cp , " ./ " ) ! = nullptr ) continue ; // No, so it cannot be a valid entry.
for ( int j = 0 ; j < count ; j + + )
{
if ( ! stricmp ( cp , exts [ j ] ) ) return i ; // found a match
}
}
return - 1 ;
}
//==========================================================================
//
// FindResource
//
// Looks for content based on Blood resource IDs.
//
//==========================================================================
int FileSystem : : FindResource ( int resid , const char * type , int filenum ) const noexcept
{
uint32_t i ;
if ( type = = NULL | | resid < 0 )
{
return - 1 ;
}
uint32_t * fli = FirstLumpIndex_ResId ;
uint32_t * nli = NextLumpIndex_ResId ;
for ( i = fli [ resid % NumEntries ] ; i ! = NULL_INDEX ; i = nli [ i ] )
{
if ( filenum > 0 & & FileInfo [ i ] . rfnum ! = filenum ) continue ;
if ( FileInfo [ i ] . resourceId ! = resid ) continue ;
auto extp = strrchr ( FileInfo [ i ] . longName , ' . ' ) ;
if ( ! extp ) continue ;
if ( ! stricmp ( extp + 1 , type ) ) return i ;
}
return - 1 ;
}
//==========================================================================
//
// GetResource
//
// Calls GetResource, but bombs out if not found.
//
//==========================================================================
int FileSystem : : GetResource ( int resid , const char * type , int filenum ) const
{
int i ;
i = FindResource ( resid , type , filenum ) ;
if ( i = = - 1 )
{
I_Error ( " GetResource: %d of type %s not found! " , resid , type ) ;
}
return i ;
}
//==========================================================================
//
// link a texture with a given lump
//
//==========================================================================
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void FileSystem : : SetLinkedTexture ( int lump , FGameTexture * tex )
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{
if ( ( size_t ) lump < NumEntries )
{
FileInfo [ lump ] . linkedTexture = tex ;
}
}
//==========================================================================
//
// retrieve linked texture
//
//==========================================================================
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FGameTexture * FileSystem : : GetLinkedTexture ( int lump )
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{
if ( ( size_t ) lump < NumEntries )
{
return FileInfo [ lump ] . linkedTexture ;
}
return NULL ;
}
//==========================================================================
//
// FileLength
//
// Returns the buffer size needed to load the given lump.
//
//==========================================================================
int FileSystem : : FileLength ( int lump ) const
{
if ( ( size_t ) lump > = NumEntries )
{
return - 1 ;
}
return FileInfo [ lump ] . lump - > LumpSize ;
}
//==========================================================================
//
// GetFileOffset
//
// Returns the offset from the beginning of the file to the lump.
// Returns -1 if the lump is compressed or can't be read directly
//
//==========================================================================
int FileSystem : : GetFileOffset ( int lump )
{
if ( ( size_t ) lump > = NumEntries )
{
return - 1 ;
}
return FileInfo [ lump ] . lump - > GetFileOffset ( ) ;
}
//==========================================================================
//
//
//
//==========================================================================
int FileSystem : : GetFileFlags ( int lump )
{
if ( ( size_t ) lump > = NumEntries )
{
return 0 ;
}
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return FileInfo [ lump ] . lump - > Flags ^ FileInfo [ lump ] . flags ;
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}
//==========================================================================
//
// LumpNameHash
//
// NOTE: s should already be uppercase, in contrast to the BOOM version.
//
// Hash function used for lump names.
// Must be mod'ed with table size.
// Can be used for any 8-character names.
//
//==========================================================================
uint32_t FileSystem : : LumpNameHash ( const char * s )
{
const uint32_t * table = GetCRCTable ( ) ; ;
uint32_t hash = 0xffffffff ;
int i ;
for ( i = 8 ; i > 0 & & * s ; - - i , + + s )
{
hash = CRC1 ( hash , * s , table ) ;
}
return hash ^ 0xffffffff ;
}
//==========================================================================
//
// InitHashChains
//
// Prepares the lumpinfos for hashing.
// (Hey! This looks suspiciously like something from Boom! :-)
//
//==========================================================================
void FileSystem : : InitHashChains ( void )
{
unsigned int i , j ;
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NumEntries = FileInfo . Size ( ) ;
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Hashes . Resize ( 8 * NumEntries ) ;
// Mark all buckets as empty
memset ( Hashes . Data ( ) , - 1 , Hashes . Size ( ) * sizeof ( Hashes [ 0 ] ) ) ;
FirstLumpIndex = & Hashes [ 0 ] ;
NextLumpIndex = & Hashes [ NumEntries ] ;
FirstLumpIndex_FullName = & Hashes [ NumEntries * 2 ] ;
NextLumpIndex_FullName = & Hashes [ NumEntries * 3 ] ;
FirstLumpIndex_NoExt = & Hashes [ NumEntries * 4 ] ;
NextLumpIndex_NoExt = & Hashes [ NumEntries * 5 ] ;
FirstLumpIndex_ResId = & Hashes [ NumEntries * 6 ] ;
NextLumpIndex_ResId = & Hashes [ NumEntries * 7 ] ;
// Now set up the chains
for ( i = 0 ; i < ( unsigned ) NumEntries ; i + + )
{
j = LumpNameHash ( FileInfo [ i ] . shortName . String ) % NumEntries ;
NextLumpIndex [ i ] = FirstLumpIndex [ j ] ;
FirstLumpIndex [ j ] = i ;
// Do the same for the full paths
if ( FileInfo [ i ] . longName . IsNotEmpty ( ) )
{
j = MakeKey ( FileInfo [ i ] . longName ) % NumEntries ;
NextLumpIndex_FullName [ i ] = FirstLumpIndex_FullName [ j ] ;
FirstLumpIndex_FullName [ j ] = i ;
FString nameNoExt = FileInfo [ i ] . longName ;
auto dot = nameNoExt . LastIndexOf ( ' . ' ) ;
auto slash = nameNoExt . LastIndexOf ( ' / ' ) ;
if ( dot > slash ) nameNoExt . Truncate ( dot ) ;
j = MakeKey ( nameNoExt ) % NumEntries ;
NextLumpIndex_NoExt [ i ] = FirstLumpIndex_NoExt [ j ] ;
FirstLumpIndex_NoExt [ j ] = i ;
j = FileInfo [ i ] . resourceId % NumEntries ;
NextLumpIndex_ResId [ i ] = FirstLumpIndex_ResId [ j ] ;
FirstLumpIndex_ResId [ j ] = i ;
}
}
FileInfo . ShrinkToFit ( ) ;
Files . ShrinkToFit ( ) ;
}
//==========================================================================
//
// should only be called before the hash chains are set up.
// If done later this needs rehashing.
//
//==========================================================================
LumpShortName & FileSystem : : GetShortName ( int i )
{
if ( ( unsigned ) i > = NumEntries ) I_Error ( " GetShortName: Invalid index " ) ;
return FileInfo [ i ] . shortName ;
}
void FileSystem : : RenameFile ( int num , const char * newfn )
{
if ( ( unsigned ) num > = NumEntries ) I_Error ( " RenameFile: Invalid index " ) ;
FileInfo [ num ] . longName = newfn ;
// This does not alter the short name - call GetShortname to do that!
}
//==========================================================================
//
// MoveLumpsInFolder
//
// Moves all content from the given subfolder of the internal
// resources to the current end of the directory.
// Used to allow modifying content in the base files, this is needed
// so that Hacx and Harmony can override some content that clashes
// with localization, and to inject modifying data into mods, in case
// this is needed for some compatibility requirement.
//
//==========================================================================
static FResourceLump placeholderLump ;
void FileSystem : : MoveLumpsInFolder ( const char * path )
{
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if ( FileInfo . Size ( ) = = 0 )
{
return ;
}
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auto len = strlen ( path ) ;
auto rfnum = FileInfo . Last ( ) . rfnum ;
unsigned i ;
for ( i = 0 ; i < FileInfo . Size ( ) ; i + + )
{
auto & li = FileInfo [ i ] ;
if ( li . rfnum > = GetIwadNum ( ) ) break ;
if ( li . longName . Left ( len ) . CompareNoCase ( path ) = = 0 )
{
FileInfo . Push ( li ) ;
li . lump = & placeholderLump ; // Make the old entry point to something empty. We cannot delete the lump record here because it'd require adjustment of all indices in the list.
auto & ln = FileInfo . Last ( ) ;
ln . lump - > LumpNameSetup ( ln . longName . Mid ( len ) ) ;
ln . SetFromLump ( rfnum , ln . lump ) ;
}
}
}
//==========================================================================
//
// W_FindLump
//
// Find a named lump. Specifically allows duplicates for merging of e.g.
// SNDINFO lumps.
//
//==========================================================================
int FileSystem : : FindLump ( const char * name , int * lastlump , bool anyns )
{
union
{
char name8 [ 8 ] ;
uint64_t qname ;
} ;
LumpRecord * lump_p ;
uppercopy ( name8 , name ) ;
assert ( lastlump ! = NULL & & * lastlump > = 0 ) ;
lump_p = & FileInfo [ * lastlump ] ;
while ( lump_p < & FileInfo [ NumEntries ] )
{
if ( ( anyns | | lump_p - > Namespace = = ns_global ) & & lump_p - > shortName . qword = = qname )
{
int lump = int ( lump_p - & FileInfo [ 0 ] ) ;
* lastlump = lump + 1 ;
return lump ;
}
lump_p + + ;
}
* lastlump = NumEntries ;
return - 1 ;
}
//==========================================================================
//
// W_FindLumpMulti
//
// Find a named lump. Specifically allows duplicates for merging of e.g.
// SNDINFO lumps. Returns everything having one of the passed names.
//
//==========================================================================
int FileSystem : : FindLumpMulti ( const char * * names , int * lastlump , bool anyns , int * nameindex )
{
LumpRecord * lump_p ;
assert ( lastlump ! = NULL & & * lastlump > = 0 ) ;
lump_p = & FileInfo [ * lastlump ] ;
while ( lump_p < & FileInfo [ NumEntries ] )
{
if ( anyns | | lump_p - > Namespace = = ns_global )
{
for ( const char * * name = names ; * name ! = NULL ; name + + )
{
if ( ! strnicmp ( * name , lump_p - > shortName . String , 8 ) )
{
int lump = int ( lump_p - & FileInfo [ 0 ] ) ;
* lastlump = lump + 1 ;
if ( nameindex ! = NULL ) * nameindex = int ( name - names ) ;
return lump ;
}
}
}
lump_p + + ;
}
* lastlump = NumEntries ;
return - 1 ;
}
//==========================================================================
//
// W_FindLump
//
// Find a named lump. Specifically allows duplicates for merging of e.g.
// SNDINFO lumps.
//
//==========================================================================
int FileSystem : : FindLumpFullName ( const char * name , int * lastlump , bool noext )
{
assert ( lastlump ! = NULL & & * lastlump > = 0 ) ;
auto lump_p = & FileInfo [ * lastlump ] ;
if ( ! noext )
{
while ( lump_p < & FileInfo [ NumEntries ] )
{
if ( ! stricmp ( name , lump_p - > longName ) )
{
int lump = int ( lump_p - & FileInfo [ 0 ] ) ;
* lastlump = lump + 1 ;
return lump ;
}
lump_p + + ;
}
}
else
{
auto len = strlen ( name ) ;
while ( lump_p < & FileInfo [ NumEntries ] )
{
auto res = strnicmp ( name , lump_p - > longName , len ) ;
if ( res = = 0 )
{
auto p = lump_p - > longName . GetChars ( ) + len ;
if ( * p = = 0 | | ( * p = = ' . ' & & strpbrk ( p + 1 , " ./ " ) = = 0 ) )
{
int lump = int ( lump_p - & FileInfo [ 0 ] ) ;
* lastlump = lump + 1 ;
return lump ;
}
}
lump_p + + ;
}
}
* lastlump = NumEntries ;
return - 1 ;
}
//==========================================================================
//
// W_CheckLumpName
//
//==========================================================================
bool FileSystem : : CheckFileName ( int lump , const char * name )
{
if ( ( size_t ) lump > = NumEntries )
return false ;
return ! strnicmp ( FileInfo [ lump ] . shortName . String , name , 8 ) ;
}
//==========================================================================
//
// GetLumpName
//
//==========================================================================
void FileSystem : : GetFileShortName ( char * to , int lump ) const
{
if ( ( size_t ) lump > = NumEntries )
* to = 0 ;
else
uppercopy ( to , FileInfo [ lump ] . shortName . String ) ;
}
const char * FileSystem : : GetFileShortName ( int lump ) const
{
if ( ( size_t ) lump > = NumEntries )
return nullptr ;
else
return FileInfo [ lump ] . shortName . String ;
}
void FileSystem : : GetFileShortName ( FString & to , int lump ) const
{
if ( ( size_t ) lump > = NumEntries )
to = FString ( ) ;
else {
to = FileInfo [ lump ] . shortName . String ;
to . ToUpper ( ) ;
}
}
//==========================================================================
//
// FileSystem :: GetFileFullName
//
// Returns the lump's full name if it has one or its short name if not.
//
//==========================================================================
const char * FileSystem : : GetFileFullName ( int lump , bool returnshort ) const
{
if ( ( size_t ) lump > = NumEntries )
return NULL ;
else if ( FileInfo [ lump ] . longName . IsNotEmpty ( ) )
return FileInfo [ lump ] . longName ;
else if ( returnshort )
return FileInfo [ lump ] . shortName . String ;
else return nullptr ;
}
//==========================================================================
//
// FileSystem :: GetFileFullPath
//
// Returns the name of the lump's wad prefixed to the lump's full name.
//
//==========================================================================
FString FileSystem : : GetFileFullPath ( int lump ) const
{
FString foo ;
if ( ( size_t ) lump < NumEntries )
{
foo < < GetResourceFileName ( FileInfo [ lump ] . rfnum ) < < ' : ' < < GetFileFullName ( lump ) ;
}
return foo ;
}
//==========================================================================
//
// GetFileNamespace
//
//==========================================================================
int FileSystem : : GetFileNamespace ( int lump ) const
{
if ( ( size_t ) lump > = NumEntries )
return ns_global ;
else
return FileInfo [ lump ] . Namespace ;
}
void FileSystem : : SetFileNamespace ( int lump , int ns )
{
if ( ( size_t ) lump < NumEntries ) FileInfo [ lump ] . Namespace = ns ;
}
//==========================================================================
//
// FileSystem :: GetResourceId
//
// Returns the index number for this lump. This is *not* the lump's position
// in the lump directory, but rather a special value that RFF can associate
// with files. Other archive types will return 0, since they don't have it.
//
//==========================================================================
int FileSystem : : GetResourceId ( int lump ) const
{
if ( ( size_t ) lump > = NumEntries )
return - 1 ;
else
return FileInfo [ lump ] . resourceId ;
}
//==========================================================================
//
// GetResourceType
//
// is equivalent with the extension
//
//==========================================================================
const char * FileSystem : : GetResourceType ( int lump ) const
{
if ( ( size_t ) lump > = NumEntries )
return nullptr ;
else
{
auto p = strrchr ( FileInfo [ lump ] . longName . GetChars ( ) , ' . ' ) ;
if ( ! p ) return " " ; // has no extension
if ( strchr ( p , ' / ' ) ) return " " ; // the '.' is part of a directory.
return p + 1 ;
}
}
//==========================================================================
//
// GetFileContainer
//
//==========================================================================
int FileSystem : : GetFileContainer ( int lump ) const
{
if ( ( size_t ) lump > = FileInfo . Size ( ) )
return - 1 ;
return FileInfo [ lump ] . rfnum ;
}
//==========================================================================
//
// GetFilesInFolder
//
// Gets all lumps within a single folder in the hierarchy.
// If 'atomic' is set, it treats folders as atomic, i.e. only the
// content of the last found resource file having the given folder name gets used.
//
//==========================================================================
static int folderentrycmp ( const void * a , const void * b )
{
auto A = ( FolderEntry * ) a ;
auto B = ( FolderEntry * ) b ;
return strcmp ( A - > name , B - > name ) ;
}
//==========================================================================
//
//
//
//==========================================================================
unsigned FileSystem : : GetFilesInFolder ( const char * inpath , TArray < FolderEntry > & result , bool atomic ) const
{
FString path = inpath ;
FixPathSeperator ( path ) ;
path . ToLower ( ) ;
if ( path [ path . Len ( ) - 1 ] ! = ' / ' ) path + = ' / ' ;
result . Clear ( ) ;
for ( unsigned i = 0 ; i < FileInfo . Size ( ) ; i + + )
{
if ( FileInfo [ i ] . longName . IndexOf ( path ) = = 0 )
{
// Only if it hasn't been replaced.
if ( ( unsigned ) fileSystem . CheckNumForFullName ( FileInfo [ i ] . longName ) = = i )
{
result . Push ( { FileInfo [ i ] . longName . GetChars ( ) , i } ) ;
}
}
}
if ( result . Size ( ) )
{
int maxfile = - 1 ;
if ( atomic )
{
// Find the highest resource file having content in the given folder.
for ( auto & entry : result )
{
int thisfile = fileSystem . GetFileContainer ( entry . lumpnum ) ;
if ( thisfile > maxfile ) maxfile = thisfile ;
}
// Delete everything from older files.
for ( int i = result . Size ( ) - 1 ; i > = 0 ; i - - )
{
if ( fileSystem . GetFileContainer ( result [ i ] . lumpnum ) ! = maxfile ) result . Delete ( i ) ;
}
}
qsort ( result . Data ( ) , result . Size ( ) , sizeof ( FolderEntry ) , folderentrycmp ) ;
}
return result . Size ( ) ;
}
//==========================================================================
//
// GetFileData
//
// Loads the lump into a TArray and returns it.
//
//==========================================================================
TArray < uint8_t > FileSystem : : GetFileData ( int lump , int pad )
{
if ( ( size_t ) lump > = FileInfo . Size ( ) )
return TArray < uint8_t > ( ) ;
auto lumpr = OpenFileReader ( lump ) ;
auto size = lumpr . GetLength ( ) ;
TArray < uint8_t > data ( size + pad , true ) ;
auto numread = lumpr . Read ( data . Data ( ) , size ) ;
if ( numread ! = size )
{
I_Error ( " GetFileData: only read %ld of %ld on lump %i \n " ,
numread , size , lump ) ;
}
if ( pad > 0 ) memset ( & data [ size ] , 0 , pad ) ;
return data ;
}
//==========================================================================
//
// W_ReadFile
//
// Loads the lump into the given buffer, which must be >= W_LumpLength().
//
//==========================================================================
void FileSystem : : ReadFile ( int lump , void * dest )
{
auto lumpr = OpenFileReader ( lump ) ;
auto size = lumpr . GetLength ( ) ;
auto numread = lumpr . Read ( dest , size ) ;
if ( numread ! = size )
{
I_Error ( " W_ReadFile: only read %ld of %ld on lump %i \n " ,
numread , size , lump ) ;
}
}
//==========================================================================
//
// ReadFile - variant 2
//
// Loads the lump into a newly created buffer and returns it.
//
//==========================================================================
FileData FileSystem : : ReadFile ( int lump )
{
return FileData ( FString ( ELumpNum ( lump ) ) ) ;
}
//==========================================================================
//
// OpenFileReader
//
// uses a more abstract interface to allow for easier low level optimization later
//
//==========================================================================
FileReader FileSystem : : OpenFileReader ( int lump )
{
if ( ( unsigned ) lump > = ( unsigned ) FileInfo . Size ( ) )
{
I_Error ( " OpenFileReader: %u >= NumEntries " , lump ) ;
}
auto rl = FileInfo [ lump ] . lump ;
auto rd = rl - > GetReader ( ) ;
if ( rl - > RefCount = = 0 & & rd ! = nullptr & & ! rd - > GetBuffer ( ) & & ! ( rl - > Flags & LUMPF_COMPRESSED ) )
{
FileReader rdr ;
rdr . OpenFilePart ( * rd , rl - > GetFileOffset ( ) , rl - > LumpSize ) ;
return rdr ;
}
return rl - > NewReader ( ) ; // This always gets a reader to the cache
}
FileReader FileSystem : : ReopenFileReader ( int lump , bool alwayscache )
{
if ( ( unsigned ) lump > = ( unsigned ) FileInfo . Size ( ) )
{
I_Error ( " ReopenFileReader: %u >= NumEntries " , lump ) ;
}
auto rl = FileInfo [ lump ] . lump ;
auto rd = rl - > GetReader ( ) ;
if ( rl - > RefCount = = 0 & & rd ! = nullptr & & ! rd - > GetBuffer ( ) & & ! alwayscache & & ! ( rl - > Flags & LUMPF_COMPRESSED ) )
{
int fileno = fileSystem . GetFileContainer ( lump ) ;
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const char * filename = fileSystem . GetResourceFileFullName ( fileno ) ;
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FileReader fr ;
if ( fr . OpenFile ( filename , rl - > GetFileOffset ( ) , rl - > LumpSize ) )
{
return fr ;
}
}
return rl - > NewReader ( ) ; // This always gets a reader to the cache
}
FileReader FileSystem : : OpenFileReader ( const char * name )
{
auto lump = CheckNumForFullName ( name ) ;
if ( lump < 0 ) return FileReader ( ) ;
else return OpenFileReader ( lump ) ;
}
//==========================================================================
//
// GetFileReader
//
// Retrieves the File reader object to access the given WAD
// Careful: This is only useful for real WAD files!
//
//==========================================================================
FileReader * FileSystem : : GetFileReader ( int rfnum )
{
if ( ( uint32_t ) rfnum > = Files . Size ( ) )
{
return NULL ;
}
return Files [ rfnum ] - > GetReader ( ) ;
}
//==========================================================================
//
// GetResourceFileName
//
// Returns the name of the given wad.
//
//==========================================================================
const char * FileSystem : : GetResourceFileName ( int rfnum ) const noexcept
{
const char * name , * slash ;
if ( ( uint32_t ) rfnum > = Files . Size ( ) )
{
return NULL ;
}
name = Files [ rfnum ] - > FileName ;
slash = strrchr ( name , ' / ' ) ;
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return ( slash ! = NULL & & slash [ 1 ] ! = 0 ) ? slash + 1 : name ;
2020-04-11 21:54:33 +00:00
}
//==========================================================================
//
//
//==========================================================================
int FileSystem : : GetFirstEntry ( int rfnum ) const noexcept
{
if ( ( uint32_t ) rfnum > = Files . Size ( ) )
{
return 0 ;
}
return Files [ rfnum ] - > GetFirstEntry ( ) ;
}
//==========================================================================
//
//
//==========================================================================
int FileSystem : : GetLastEntry ( int rfnum ) const noexcept
{
if ( ( uint32_t ) rfnum > = Files . Size ( ) )
{
return 0 ;
}
return Files [ rfnum ] - > GetFirstEntry ( ) + Files [ rfnum ] - > LumpCount ( ) - 1 ;
}
//==========================================================================
//
//
//==========================================================================
int FileSystem : : GetEntryCount ( int rfnum ) const noexcept
{
if ( ( uint32_t ) rfnum > = Files . Size ( ) )
{
return 0 ;
}
return Files [ rfnum ] - > LumpCount ( ) ;
}
//==========================================================================
//
// GetResourceFileFullName
//
// Returns the name of the given wad, including any path
//
//==========================================================================
const char * FileSystem : : GetResourceFileFullName ( int rfnum ) const noexcept
{
if ( ( unsigned int ) rfnum > = Files . Size ( ) )
{
return nullptr ;
}
return Files [ rfnum ] - > FileName ;
}
//==========================================================================
//
// Clones an existing resource with different properties
//
//==========================================================================
bool FileSystem : : CreatePathlessCopy ( const char * name , int id , int /*flags*/ )
{
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FString name2 = name , type2 , path ;
2020-04-11 21:54:33 +00:00
// The old code said 'filename' and ignored the path, this looked like a bug.
2020-12-09 17:56:17 +00:00
FixPathSeperator ( name2 ) ;
auto lump = FindFile ( name2 ) ;
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if ( lump < 0 ) return false ; // Does not exist.
auto oldlump = FileInfo [ lump ] ;
int slash = oldlump . longName . LastIndexOf ( ' / ' ) ;
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if ( slash = = - 1 )
{
FileInfo [ lump ] . flags = LUMPF_FULLPATH ;
return true ; // already is pathless.
}
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// just create a new reference to the original data with a different name.
oldlump . longName = oldlump . longName . Mid ( slash + 1 ) ;
oldlump . resourceId = id ;
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oldlump . flags = LUMPF_FULLPATH ;
2020-04-11 21:54:33 +00:00
FileInfo . Push ( oldlump ) ;
return true ;
}
// FileData -----------------------------------------------------------------
FileData : : FileData ( )
{
}
FileData : : FileData ( const FileData & copy )
{
Block = copy . Block ;
}
FileData & FileData : : operator = ( const FileData & copy )
{
Block = copy . Block ;
return * this ;
}
FileData : : FileData ( const FString & source )
: Block ( source )
{
}
FileData : : ~ FileData ( )
{
}
FString : : FString ( ELumpNum lumpnum )
{
auto lumpr = fileSystem . OpenFileReader ( ( int ) lumpnum ) ;
auto size = lumpr . GetLength ( ) ;
AllocBuffer ( 1 + size ) ;
auto numread = lumpr . Read ( & Chars [ 0 ] , size ) ;
Chars [ size ] = ' \0 ' ;
if ( numread ! = size )
{
I_Error ( " ConstructStringFromLump: Only read %ld of %ld bytes on lump %i (%s) \n " ,
numread , size , lumpnum , fileSystem . GetFileFullName ( ( int ) lumpnum ) ) ;
}
}
//==========================================================================
//
// PrintLastError
//
//==========================================================================
# ifdef _WIN32
//#define WIN32_LEAN_AND_MEAN
//#include <windows.h>
extern " C " {
__declspec ( dllimport ) unsigned long __stdcall FormatMessageA (
unsigned long dwFlags ,
const void * lpSource ,
unsigned long dwMessageId ,
unsigned long dwLanguageId ,
char * * lpBuffer ,
unsigned long nSize ,
va_list * Arguments
) ;
__declspec ( dllimport ) void * __stdcall LocalFree ( void * ) ;
__declspec ( dllimport ) unsigned long __stdcall GetLastError ( ) ;
}
static void PrintLastError ( )
{
char * lpMsgBuf ;
FormatMessageA ( 0x1300 /*FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS */ ,
NULL ,
GetLastError ( ) ,
1 < < 10 /*MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT)*/ , // Default language
& lpMsgBuf ,
0 ,
NULL
) ;
Printf ( TEXTCOLOR_RED " %s \n " , lpMsgBuf ) ;
// Free the buffer.
LocalFree ( lpMsgBuf ) ;
}
# else
static void PrintLastError ( )
{
Printf ( TEXTCOLOR_RED " %s \n " , strerror ( errno ) ) ;
}
# endif
//==========================================================================
//
// NBlood style lookup functions
//
//==========================================================================
FResourceLump * FileSystem : : GetFileAt ( int no )
{
return FileInfo [ no ] . lump ;
}