2018-02-16 06:38:21 +00:00
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/*
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2018-02-16 06:38:44 +00:00
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OpenGL, OpenGL ES loader generated by glad 0.1.16a0 on Wed Feb 14 18:43:02 2018.
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2018-02-16 06:38:21 +00:00
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=2.0, gles2=2.0, gles1=1.0
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Profile: compatibility
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Extensions:
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GL_ARB_buffer_storage,
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GL_ARB_debug_output,
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GL_ARB_map_buffer_range,
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2018-02-16 06:38:44 +00:00
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GL_ARB_sync,
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2018-02-16 06:38:21 +00:00
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GL_ARB_texture_rectangle,
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GL_EXT_fog_coord,
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GL_EXT_framebuffer_object,
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GL_EXT_texture_compression_s3tc,
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GL_EXT_texture_filter_anisotropic,
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GL_NV_fog_distance,
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GL_NV_multisample_filter_hint,
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GL_SGIS_fog_function,
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GL_SGIX_fog_offset
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Loader: True
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Local files: False
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Omit khrplatform: False
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Commandline:
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2018-02-16 06:38:44 +00:00
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--profile="compatibility" --api="gl=2.0,gles2=2.0,gles1=1.0" --generator="c" --spec="gl" --extensions="GL_ARB_buffer_storage,GL_ARB_debug_output,GL_ARB_map_buffer_range,GL_ARB_sync,GL_ARB_texture_rectangle,GL_EXT_fog_coord,GL_EXT_framebuffer_object,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_NV_fog_distance,GL_NV_multisample_filter_hint,GL_SGIS_fog_function,GL_SGIX_fog_offset"
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2018-02-16 06:38:21 +00:00
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Online:
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2018-02-16 06:38:44 +00:00
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http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.0&api=gles2%3D2.0&api=gles1%3D1.0&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_debug_output&extensions=GL_ARB_map_buffer_range&extensions=GL_ARB_sync&extensions=GL_ARB_texture_rectangle&extensions=GL_EXT_fog_coord&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_NV_fog_distance&extensions=GL_NV_multisample_filter_hint&extensions=GL_SGIS_fog_function&extensions=GL_SGIX_fog_offset
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2018-02-16 06:38:21 +00:00
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glad/glad.h>
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static void* get_proc(const char *namez);
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#ifdef _WIN32
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#include <windows.h>
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static HMODULE libGL;
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typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
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static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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static
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int open_gl(void) {
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libGL = LoadLibraryW(L"opengl32.dll");
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if(libGL != NULL) {
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gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
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libGL, "wglGetProcAddress");
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return gladGetProcAddressPtr != NULL;
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}
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return 0;
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}
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static
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void close_gl(void) {
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if(libGL != NULL) {
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FreeLibrary(libGL);
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libGL = NULL;
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}
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}
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#else
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#include <dlfcn.h>
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static void* libGL;
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#ifndef __APPLE__
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typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
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static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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#endif
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static
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int open_gl(void) {
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#ifdef __APPLE__
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static const char *NAMES[] = {
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"../Frameworks/OpenGL.framework/OpenGL",
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"/Library/Frameworks/OpenGL.framework/OpenGL",
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"/System/Library/Frameworks/OpenGL.framework/OpenGL",
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"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
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};
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#else
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static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
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#endif
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unsigned int index = 0;
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for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
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libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
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if(libGL != NULL) {
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#ifdef __APPLE__
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return 1;
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#else
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gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
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"glXGetProcAddressARB");
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return gladGetProcAddressPtr != NULL;
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#endif
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}
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}
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return 0;
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}
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static
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void close_gl(void) {
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if(libGL != NULL) {
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dlclose(libGL);
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libGL = NULL;
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}
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}
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#endif
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static
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void* get_proc(const char *namez) {
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void* result = NULL;
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if(libGL == NULL) return NULL;
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#ifndef __APPLE__
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if(gladGetProcAddressPtr != NULL) {
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result = gladGetProcAddressPtr(namez);
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}
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#endif
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if(result == NULL) {
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#ifdef _WIN32
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result = (void*)GetProcAddress(libGL, namez);
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#else
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result = dlsym(libGL, namez);
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#endif
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}
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return result;
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}
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int gladLoadGL(void) {
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int status = 0;
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if(open_gl()) {
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status = gladLoadGLLoader(&get_proc);
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close_gl();
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}
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return status;
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}
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struct gladGLversionStruct GLVersion;
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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#define _GLAD_IS_SOME_NEW_VERSION 1
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#endif
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static int max_loaded_major;
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static int max_loaded_minor;
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static const char *exts = NULL;
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static int num_exts_i = 0;
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static const char **exts_i = NULL;
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static int get_exts(void) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if(max_loaded_major < 3) {
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#endif
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exts = (const char *)glGetString(GL_EXTENSIONS);
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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} else {
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unsigned int index;
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num_exts_i = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
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if (num_exts_i > 0) {
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exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
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}
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if (exts_i == NULL) {
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return 0;
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}
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for(index = 0; index < (unsigned)num_exts_i; index++) {
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const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
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size_t len = strlen(gl_str_tmp);
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char *local_str = (char*)malloc((len+1) * sizeof(*exts_i));
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if(local_str != NULL) {
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#if _MSC_VER >= 1400
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strncpy_s(local_str, len+1, gl_str_tmp, len);
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#else
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strncpy(local_str, gl_str_tmp, len+1);
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#endif
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}
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exts_i[index] = local_str;
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}
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}
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#endif
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return 1;
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}
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static void free_exts(void) {
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if (exts_i != NULL) {
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int index;
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for(index = 0; index < num_exts_i; index++) {
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free((char *)exts_i[index]);
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}
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free((void *)exts_i);
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exts_i = NULL;
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}
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}
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static int has_ext(const char *ext) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if(max_loaded_major < 3) {
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#endif
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const char *extensions;
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const char *loc;
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const char *terminator;
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extensions = exts;
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if(extensions == NULL || ext == NULL) {
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return 0;
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}
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while(1) {
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loc = strstr(extensions, ext);
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if(loc == NULL) {
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return 0;
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}
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terminator = loc + strlen(ext);
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if((loc == extensions || *(loc - 1) == ' ') &&
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(*terminator == ' ' || *terminator == '\0')) {
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return 1;
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}
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extensions = terminator;
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}
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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} else {
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int index;
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if(exts_i == NULL) return 0;
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for(index = 0; index < num_exts_i; index++) {
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const char *e = exts_i[index];
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if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
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return 1;
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}
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}
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}
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#endif
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return 0;
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}
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int GLAD_GL_VERSION_1_0;
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int GLAD_GL_VERSION_1_1;
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int GLAD_GL_VERSION_1_2;
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int GLAD_GL_VERSION_1_3;
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int GLAD_GL_VERSION_1_4;
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int GLAD_GL_VERSION_1_5;
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int GLAD_GL_VERSION_2_0;
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int GLAD_GL_ES_VERSION_2_0;
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int GLAD_GL_VERSION_ES_CM_1_0;
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
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PFNGLPOINTSIZEXPROC glad_glPointSizex;
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PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
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PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
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PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
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PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
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PFNGLVERTEX2FVPROC glad_glVertex2fv;
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PFNGLINDEXIPROC glad_glIndexi;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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PFNGLRECTDVPROC glad_glRectdv;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
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PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
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PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
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PFNGLINDEXDPROC glad_glIndexd;
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PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
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PFNGLINDEXFPROC glad_glIndexf;
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PFNGLLINEWIDTHPROC glad_glLineWidth;
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PFNGLGETMAPFVPROC glad_glGetMapfv;
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PFNGLINDEXSPROC glad_glIndexs;
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PFNGLCOMPILESHADERPROC glad_glCompileShader;
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PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
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PFNGLINDEXFVPROC glad_glIndexfv;
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PFNGLDEPTHRANGEXPROC glad_glDepthRangex;
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PFNGLFOGIVPROC glad_glFogiv;
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PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
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PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
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PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
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PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
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PFNGLCOLOR4UIPROC glad_glColor4ui;
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PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
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PFNGLFOGFVPROC glad_glFogfv;
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PFNGLVERTEX4IVPROC glad_glVertex4iv;
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PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
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PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
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PFNGLCREATESHADERPROC glad_glCreateShader;
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PFNGLISBUFFERPROC glad_glIsBuffer;
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
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PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
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PFNGLVERTEX4FVPROC glad_glVertex4fv;
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PFNGLBINDTEXTUREPROC glad_glBindTexture;
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PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
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PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
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PFNGLLINEWIDTHXPROC glad_glLineWidthx;
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PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
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PFNGLPOINTSIZEPROC glad_glPointSize;
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PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
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PFNGLCOLOR4BVPROC glad_glColor4bv;
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PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
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PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
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PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
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PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
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PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
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PFNGLCOLOR3BPROC glad_glColor3b;
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PFNGLEDGEFLAGPROC glad_glEdgeFlag;
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PFNGLVERTEX3DPROC glad_glVertex3d;
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PFNGLVERTEX3FPROC glad_glVertex3f;
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PFNGLVERTEX3IPROC glad_glVertex3i;
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PFNGLCOLOR3IPROC glad_glColor3i;
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PFNGLGETFIXEDVPROC glad_glGetFixedv;
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PFNGLUNIFORM3FPROC glad_glUniform3f;
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PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
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PFNGLCOLOR3SPROC glad_glColor3s;
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PFNGLVERTEX3SPROC glad_glVertex3s;
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PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef;
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PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
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PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
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PFNGLVERTEX2IVPROC glad_glVertex2iv;
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PFNGLCOLOR3SVPROC glad_glColor3sv;
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PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
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PFNGLNORMALPOINTERPROC glad_glNormalPointer;
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PFNGLGETMATERIALXVPROC glad_glGetMaterialxv;
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PFNGLFOGXPROC glad_glFogx;
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PFNGLVERTEX4SVPROC glad_glVertex4sv;
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PFNGLPASSTHROUGHPROC glad_glPassThrough;
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PFNGLFOGIPROC glad_glFogi;
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PFNGLBEGINPROC glad_glBegin;
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PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
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PFNGLCOLOR3UBVPROC glad_glColor3ubv;
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PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
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PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
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PFNGLDRAWARRAYSPROC glad_glDrawArrays;
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PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
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PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
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PFNGLLIGHTFVPROC glad_glLightfv;
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PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
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PFNGLCLEARPROC glad_glClear;
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PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
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PFNGLTEXENVXPROC glad_glTexEnvx;
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PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
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PFNGLISENABLEDPROC glad_glIsEnabled;
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PFNGLSTENCILOPPROC glad_glStencilOp;
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PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
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PFNGLTRANSLATEFPROC glad_glTranslatef;
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PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
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PFNGLTRANSLATEDPROC glad_glTranslated;
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PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
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PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
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PFNGLTEXPARAMETERXPROC glad_glTexParameterx;
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PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
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PFNGLTEXENVXVPROC glad_glTexEnvxv;
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PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
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PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
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PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
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PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
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PFNGLTRANSLATEXPROC glad_glTranslatex;
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PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
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PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
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PFNGLINDEXSVPROC glad_glIndexsv;
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PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
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PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
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PFNGLVERTEX3IVPROC glad_glVertex3iv;
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PFNGLBITMAPPROC glad_glBitmap;
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PFNGLORTHOFPROC glad_glOrthof;
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PFNGLMATERIALIPROC glad_glMateriali;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
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PFNGLGETQUERYIVPROC glad_glGetQueryiv;
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PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
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PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
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PFNGLFRUSTUMXPROC glad_glFrustumx;
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PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
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PFNGLFRUSTUMFPROC glad_glFrustumf;
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PFNGLMATERIALFPROC glad_glMaterialf;
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PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
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PFNGLMATERIALXPROC glad_glMaterialx;
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PFNGLISSHADERPROC glad_glIsShader;
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PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
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PFNGLVERTEX3DVPROC glad_glVertex3dv;
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PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
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PFNGLENABLEPROC glad_glEnable;
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PFNGLCOLOR4FVPROC glad_glColor4fv;
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PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
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PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
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PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
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PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
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PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
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PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
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PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
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PFNGLTEXGENFPROC glad_glTexGenf;
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PFNGLGETPOINTERVPROC glad_glGetPointerv;
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PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
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PFNGLNORMAL3FVPROC glad_glNormal3fv;
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PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
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PFNGLDEPTHRANGEPROC glad_glDepthRange;
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PFNGLFRUSTUMPROC glad_glFrustum;
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PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
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PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
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PFNGLPUSHMATRIXPROC glad_glPushMatrix;
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PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
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PFNGLORTHOPROC glad_glOrtho;
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PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
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PFNGLCLEARINDEXPROC glad_glClearIndex;
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PFNGLMAP1DPROC glad_glMap1d;
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PFNGLMAP1FPROC glad_glMap1f;
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|
PFNGLFLUSHPROC glad_glFlush;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
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PFNGLINDEXIVPROC glad_glIndexiv;
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PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
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PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
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|
PFNGLPIXELZOOMPROC glad_glPixelZoom;
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|
PFNGLLIGHTXPROC glad_glLightx;
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|
PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv;
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|
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
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|
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
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|
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
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|
PFNGLLIGHTIPROC glad_glLighti;
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|
PFNGLLIGHTFPROC glad_glLightf;
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|
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
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|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
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|
PFNGLUNIFORM4IVPROC glad_glUniform4iv;
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|
PFNGLCLEARSTENCILPROC glad_glClearStencil;
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|
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
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|
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
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|
PFNGLGENTEXTURESPROC glad_glGenTextures;
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|
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
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|
PFNGLLIGHTMODELXVPROC glad_glLightModelxv;
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PFNGLMATERIALXVPROC glad_glMaterialxv;
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PFNGLINDEXPOINTERPROC glad_glIndexPointer;
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|
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
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PFNGLVERTEX2FPROC glad_glVertex2f;
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|
PFNGLVERTEX2DPROC glad_glVertex2d;
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|
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
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|
PFNGLUNIFORM2IPROC glad_glUniform2i;
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PFNGLMAPGRID2DPROC glad_glMapGrid2d;
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PFNGLMAPGRID2FPROC glad_glMapGrid2f;
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PFNGLVERTEX2IPROC glad_glVertex2i;
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PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
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PFNGLVERTEX2SPROC glad_glVertex2s;
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PFNGLNORMAL3BVPROC glad_glNormal3bv;
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PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
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PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
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PFNGLCOLOR4XPROC glad_glColor4x;
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PFNGLVERTEX3SVPROC glad_glVertex3sv;
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PFNGLGENQUERIESPROC glad_glGenQueries;
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PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
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PFNGLTEXENVFPROC glad_glTexEnvf;
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PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
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PFNGLFOGCOORDDPROC glad_glFogCoordd;
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PFNGLFOGCOORDFPROC glad_glFogCoordf;
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
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PFNGLTEXENVIPROC glad_glTexEnvi;
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PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
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PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
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PFNGLUNIFORM2IVPROC glad_glUniform2iv;
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PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
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PFNGLMATRIXMODEPROC glad_glMatrixMode;
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PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
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PFNGLGETMAPIVPROC glad_glGetMapiv;
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PFNGLGETSHADERIVPROC glad_glGetShaderiv;
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PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
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PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
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PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
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PFNGLCALLLISTPROC glad_glCallList;
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PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
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PFNGLGETDOUBLEVPROC glad_glGetDoublev;
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PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
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PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
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PFNGLLIGHTMODELFPROC glad_glLightModelf;
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PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
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PFNGLVERTEX2SVPROC glad_glVertex2sv;
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PFNGLLIGHTMODELIPROC glad_glLightModeli;
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PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
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PFNGLUNIFORM3FVPROC glad_glUniform3fv;
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PFNGLPIXELSTOREIPROC glad_glPixelStorei;
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PFNGLCALLLISTSPROC glad_glCallLists;
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|
PFNGLLIGHTMODELXPROC glad_glLightModelx;
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|
PFNGLMAPBUFFERPROC glad_glMapBuffer;
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|
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
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|
PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
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|
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
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|
PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
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|
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
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|
PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
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|
PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
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|
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
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|
PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
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|
PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
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|
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
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|
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
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|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
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|
PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
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|
PFNGLUNIFORM3IVPROC glad_glUniform3iv;
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|
PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
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|
PFNGLPOLYGONMODEPROC glad_glPolygonMode;
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|
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
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|
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
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|
PFNGLISLISTPROC glad_glIsList;
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|
|
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
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|
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
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|
PFNGLCOLOR4SPROC glad_glColor4s;
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|
PFNGLUSEPROGRAMPROC glad_glUseProgram;
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|
PFNGLLINESTIPPLEPROC glad_glLineStipple;
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|
|
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
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|
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
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|
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
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|
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
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|
|
PFNGLCOLOR4BPROC glad_glColor4b;
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|
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
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|
PFNGLCOLOR4FPROC glad_glColor4f;
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|
|
PFNGLCOLOR4DPROC glad_glColor4d;
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|
|
PFNGLCOLOR4IPROC glad_glColor4i;
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|
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
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|
PFNGLVERTEX2DVPROC glad_glVertex2dv;
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|
|
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
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|
|
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
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|
|
PFNGLFINISHPROC glad_glFinish;
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|
|
PFNGLLIGHTXVPROC glad_glLightxv;
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|
|
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
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|
|
PFNGLDELETESHADERPROC glad_glDeleteShader;
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|
|
PFNGLDRAWELEMENTSPROC glad_glDrawElements;
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|
PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
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|
|
PFNGLGETMAPDVPROC glad_glGetMapdv;
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|
|
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
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|
|
PFNGLMATERIALFVPROC glad_glMaterialfv;
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|
|
PFNGLVIEWPORTPROC glad_glViewport;
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|
|
PFNGLINDEXDVPROC glad_glIndexdv;
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|
|
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
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|
|
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
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|
|
PFNGLCLEARDEPTHPROC glad_glClearDepth;
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|
|
PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx;
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|
|
PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv;
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|
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
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|
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
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|
|
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
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|
|
PFNGLPOPNAMEPROC glad_glPopName;
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|
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
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|
|
PFNGLPIXELSTOREFPROC glad_glPixelStoref;
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|
|
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
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|
|
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
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|
|
PFNGLRECTIPROC glad_glRecti;
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|
|
PFNGLCOLOR4UBPROC glad_glColor4ub;
|
|
|
|
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
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|
|
PFNGLRECTFPROC glad_glRectf;
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|
|
|
PFNGLRECTDPROC glad_glRectd;
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|
|
|
PFNGLNORMAL3SVPROC glad_glNormal3sv;
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|
|
PFNGLNEWLISTPROC glad_glNewList;
|
|
|
|
PFNGLCOLOR4USPROC glad_glColor4us;
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|
|
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram;
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|
|
|
PFNGLHINTPROC glad_glHint;
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|
|
|
PFNGLRECTSPROC glad_glRects;
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|
|
|
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
|
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|
|
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
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|
|
PFNGLGETSTRINGPROC glad_glGetString;
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|
|
|
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
|
|
|
|
PFNGLDETACHSHADERPROC glad_glDetachShader;
|
|
|
|
PFNGLSCALEFPROC glad_glScalef;
|
|
|
|
PFNGLENDQUERYPROC glad_glEndQuery;
|
|
|
|
PFNGLSCALEDPROC glad_glScaled;
|
|
|
|
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
|
|
|
|
PFNGLSCALEXPROC glad_glScalex;
|
|
|
|
PFNGLCOPYPIXELSPROC glad_glCopyPixels;
|
|
|
|
PFNGLPOPATTRIBPROC glad_glPopAttrib;
|
|
|
|
PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
|
|
|
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
|
|
|
|
PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
|
|
|
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
|
|
|
|
PFNGLALPHAFUNCXPROC glad_glAlphaFuncx;
|
|
|
|
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
|
|
|
|
PFNGLINITNAMESPROC glad_glInitNames;
|
|
|
|
PFNGLCOLOR3DVPROC glad_glColor3dv;
|
|
|
|
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
|
|
|
|
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
|
|
|
|
PFNGLCOLORMATERIALPROC glad_glColorMaterial;
|
|
|
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
|
|
|
|
PFNGLUNIFORM1FPROC glad_glUniform1f;
|
|
|
|
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
|
|
|
|
PFNGLRENDERMODEPROC glad_glRenderMode;
|
|
|
|
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
|
|
|
|
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
|
|
|
|
PFNGLUNIFORM1IPROC glad_glUniform1i;
|
|
|
|
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
|
|
|
|
PFNGLUNIFORM3IPROC glad_glUniform3i;
|
|
|
|
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
|
|
|
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
|
|
|
PFNGLDISABLEPROC glad_glDisable;
|
|
|
|
PFNGLLOGICOPPROC glad_glLogicOp;
|
|
|
|
PFNGLEVALPOINT2PROC glad_glEvalPoint2;
|
|
|
|
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
|
|
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|
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
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PFNGLCOLOR3FPROC glad_glColor3f;
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
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PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
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PFNGLRECTFVPROC glad_glRectfv;
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PFNGLCULLFACEPROC glad_glCullFace;
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PFNGLGETLIGHTFVPROC glad_glGetLightfv;
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PFNGLCOLOR3DPROC glad_glColor3d;
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PFNGLTEXGENDPROC glad_glTexGend;
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PFNGLTEXGENIPROC glad_glTexGeni;
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PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
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PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
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PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
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PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
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PFNGLATTACHSHADERPROC glad_glAttachShader;
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PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
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PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
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PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
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PFNGLSHADERBINARYPROC glad_glShaderBinary;
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PFNGLTEXGENIVPROC glad_glTexGeniv;
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PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
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PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
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PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
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PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
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PFNGLTEXENVFVPROC glad_glTexEnvfv;
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PFNGLREADBUFFERPROC glad_glReadBuffer;
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PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
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PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex;
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PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
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PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
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PFNGLDELETELISTSPROC glad_glDeleteLists;
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PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
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PFNGLVERTEX4DVPROC glad_glVertex4dv;
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PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
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PFNGLPOPMATRIXPROC glad_glPopMatrix;
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PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
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PFNGLCOLOR4IVPROC glad_glColor4iv;
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PFNGLINDEXUBVPROC glad_glIndexubv;
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PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
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PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
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PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
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PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
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PFNGLPOINTPARAMETERXPROC glad_glPointParameterx;
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PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
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PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
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PFNGLVERTEX3FVPROC glad_glVertex3fv;
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PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
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PFNGLMATERIALIVPROC glad_glMaterialiv;
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PFNGLORTHOXPROC glad_glOrthox;
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PFNGLISPROGRAMPROC glad_glIsProgram;
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PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
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PFNGLVERTEX4SPROC glad_glVertex4s;
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PFNGLROTATEXPROC glad_glRotatex;
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PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
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PFNGLNORMAL3DVPROC glad_glNormal3dv;
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PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
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PFNGLUNIFORM4IPROC glad_glUniform4i;
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
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PFNGLROTATEDPROC glad_glRotated;
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PFNGLROTATEFPROC glad_glRotatef;
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PFNGLVERTEX4IPROC glad_glVertex4i;
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PFNGLREADPIXELSPROC glad_glReadPixels;
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PFNGLLOADNAMEPROC glad_glLoadName;
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PFNGLUNIFORM4FPROC glad_glUniform4f;
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PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv;
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PFNGLSHADEMODELPROC glad_glShadeModel;
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PFNGLMAPGRID1DPROC glad_glMapGrid1d;
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PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
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PFNGLMAPGRID1FPROC glad_glMapGrid1f;
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PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
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PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
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PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
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PFNGLALPHAFUNCPROC glad_glAlphaFunc;
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PFNGLUNIFORM1IVPROC glad_glUniform1iv;
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PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex;
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PFNGLMULTMATRIXXPROC glad_glMultMatrixx;
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PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
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PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
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PFNGLSTENCILFUNCPROC glad_glStencilFunc;
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PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
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PFNGLCOLOR4UIVPROC glad_glColor4uiv;
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PFNGLRECTIVPROC glad_glRectiv;
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PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
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PFNGLEVALMESH2PROC glad_glEvalMesh2;
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PFNGLEVALMESH1PROC glad_glEvalMesh1;
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PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
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PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
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PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
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PFNGLCOLOR4UBVPROC glad_glColor4ubv;
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PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
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PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
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PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
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PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
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PFNGLTEXENVIVPROC glad_glTexEnviv;
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
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|
PFNGLGENBUFFERSPROC glad_glGenBuffers;
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PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
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PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
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PFNGLPUSHATTRIBPROC glad_glPushAttrib;
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PFNGLBLENDFUNCPROC glad_glBlendFunc;
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PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
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PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
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PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
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PFNGLLIGHTIVPROC glad_glLightiv;
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PFNGLTEXGENFVPROC glad_glTexGenfv;
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PFNGLNORMAL3XPROC glad_glNormal3x;
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PFNGLENDPROC glad_glEnd;
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
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PFNGLSCISSORPROC glad_glScissor;
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PFNGLCLIPPLANEPROC glad_glClipPlane;
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PFNGLPUSHNAMEPROC glad_glPushName;
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PFNGLTEXGENDVPROC glad_glTexGendv;
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PFNGLINDEXUBPROC glad_glIndexub;
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PFNGLGETLIGHTXVPROC glad_glGetLightxv;
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PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
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PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
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PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
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PFNGLCLEARCOLORPROC glad_glClearColor;
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PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
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PFNGLNORMAL3SPROC glad_glNormal3s;
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PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
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PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
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PFNGLBLENDCOLORPROC glad_glBlendColor;
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PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
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PFNGLCOLOR4DVPROC glad_glColor4dv;
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PFNGLCLEARCOLORXPROC glad_glClearColorx;
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PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
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PFNGLUNIFORM2FVPROC glad_glUniform2fv;
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PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
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PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
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PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
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PFNGLFOGXVPROC glad_glFogxv;
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PFNGLNORMAL3IVPROC glad_glNormal3iv;
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PFNGLCLEARDEPTHXPROC glad_glClearDepthx;
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PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
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PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
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PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
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PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
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PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
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PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
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PFNGLCOLOR3USPROC glad_glColor3us;
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|
PFNGLCOLOR3UIVPROC glad_glColor3uiv;
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PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
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PFNGLGETLIGHTIVPROC glad_glGetLightiv;
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|
PFNGLDEPTHFUNCPROC glad_glDepthFunc;
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|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
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|
PFNGLLISTBASEPROC glad_glListBase;
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|
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
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|
PFNGLCOLOR3UBPROC glad_glColor3ub;
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|
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
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|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
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|
PFNGLCOLOR3UIPROC glad_glColor3ui;
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|
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
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|
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
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|
|
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
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|
|
PFNGLCOLORMASKPROC glad_glColorMask;
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|
|
PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
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|
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
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|
|
PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x;
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|
|
PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
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|
|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
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|
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
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|
|
PFNGLCOLOR4SVPROC glad_glColor4sv;
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|
|
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
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|
PFNGLFOGFPROC glad_glFogf;
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|
|
PFNGLCOLOR3IVPROC glad_glColor3iv;
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|
|
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
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|
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
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|
PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
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|
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
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|
PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
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|
|
PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
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|
|
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
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|
|
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
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|
|
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
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|
|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
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|
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
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|
|
PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
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|
|
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
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|
|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
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|
|
PFNGLGENLISTSPROC glad_glGenLists;
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|
|
PFNGLCOLOR3BVPROC glad_glColor3bv;
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|
|
PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
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|
|
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
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|
|
PFNGLENDLISTPROC glad_glEndList;
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|
|
PFNGLCOLOR3USVPROC glad_glColor3usv;
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|
|
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
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|
|
PFNGLCLIPPLANEFPROC glad_glClipPlanef;
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|
|
PFNGLINDEXMASKPROC glad_glIndexMask;
|
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|
|
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
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|
|
PFNGLSHADERSOURCEPROC glad_glShaderSource;
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|
|
PFNGLCLEARACCUMPROC glad_glClearAccum;
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|
|
PFNGLUNIFORM2FPROC glad_glUniform2f;
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|
|
PFNGLBEGINQUERYPROC glad_glBeginQuery;
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|
|
PFNGLBINDBUFFERPROC glad_glBindBuffer;
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|
|
PFNGLMAP2DPROC glad_glMap2d;
|
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|
|
PFNGLMAP2FPROC glad_glMap2f;
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|
|
PFNGLVERTEX4DPROC glad_glVertex4d;
|
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|
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
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|
|
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
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|
|
PFNGLBUFFERDATAPROC glad_glBufferData;
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|
|
PFNGLEVALPOINT1PROC glad_glEvalPoint1;
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|
|
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
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|
|
PFNGLGETERRORPROC glad_glGetError;
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|
|
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
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|
|
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
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|
|
PFNGLGETFLOATVPROC glad_glGetFloatv;
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|
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
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|
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
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|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
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PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
|
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|
|
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
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|
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
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|
|
PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
|
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|
|
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
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|
|
PFNGLGETINTEGERVPROC glad_glGetIntegerv;
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|
|
PFNGLACCUMPROC glad_glAccum;
|
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|
|
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
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|
|
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
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|
|
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
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|
|
PFNGLISQUERYPROC glad_glIsQuery;
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|
|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
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|
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
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|
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
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|
|
PFNGLSTENCILMASKPROC glad_glStencilMask;
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|
|
PFNGLLOADMATRIXXPROC glad_glLoadMatrixx;
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|
|
PFNGLDRAWPIXELSPROC glad_glDrawPixels;
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|
|
PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
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|
|
PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
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|
|
PFNGLISTEXTUREPROC glad_glIsTexture;
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|
|
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
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|
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv;
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|
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
|
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|
|
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
|
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|
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
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|
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
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|
PFNGLVERTEX4FPROC glad_glVertex4f;
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|
|
PFNGLRECTSVPROC glad_glRectsv;
|
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|
|
PFNGLCOLOR4USVPROC glad_glColor4usv;
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|
|
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
|
|
|
|
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
|
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|
|
PFNGLNORMAL3IPROC glad_glNormal3i;
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|
|
PFNGLNORMAL3FPROC glad_glNormal3f;
|
|
|
|
PFNGLNORMAL3DPROC glad_glNormal3d;
|
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|
|
PFNGLNORMAL3BPROC glad_glNormal3b;
|
|
|
|
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
|
|
|
|
PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv;
|
|
|
|
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
|
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|
|
PFNGLARRAYELEMENTPROC glad_glArrayElement;
|
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|
|
PFNGLCLIPPLANEXPROC glad_glClipPlanex;
|
|
|
|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
|
|
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
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|
|
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
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|
|
PFNGLDEPTHMASKPROC glad_glDepthMask;
|
|
|
|
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
|
|
|
|
PFNGLCOLOR3FVPROC glad_glColor3fv;
|
|
|
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
|
|
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
|
|
|
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
|
|
|
PFNGLCOLORPOINTERPROC glad_glColorPointer;
|
|
|
|
PFNGLFRONTFACEPROC glad_glFrontFace;
|
|
|
|
int GLAD_GL_EXT_framebuffer_object;
|
|
|
|
int GLAD_GL_ARB_texture_rectangle;
|
|
|
|
int GLAD_GL_SGIS_fog_function;
|
2018-02-16 06:38:44 +00:00
|
|
|
int GLAD_GL_ARB_sync;
|
2018-02-16 06:38:21 +00:00
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int GLAD_GL_SGIX_fog_offset;
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int GLAD_GL_EXT_texture_filter_anisotropic;
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int GLAD_GL_NV_multisample_filter_hint;
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int GLAD_GL_ARB_buffer_storage;
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int GLAD_GL_ARB_map_buffer_range;
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int GLAD_GL_NV_fog_distance;
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int GLAD_GL_EXT_texture_compression_s3tc;
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int GLAD_GL_ARB_debug_output;
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2018-02-16 06:38:44 +00:00
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int GLAD_GL_EXT_fog_coord;
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2018-02-16 06:38:21 +00:00
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PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
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PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
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PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
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PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
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PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
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PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
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2018-02-16 06:38:44 +00:00
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PFNGLFENCESYNCPROC glad_glFenceSync;
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PFNGLISSYNCPROC glad_glIsSync;
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PFNGLDELETESYNCPROC glad_glDeleteSync;
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
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PFNGLWAITSYNCPROC glad_glWaitSync;
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PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
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PFNGLGETSYNCIVPROC glad_glGetSynciv;
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2018-02-16 06:38:21 +00:00
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PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
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PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
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PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
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PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
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PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
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PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
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PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
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PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
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PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
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PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
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PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
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PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
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PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
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PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
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PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
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PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
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PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
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PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
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PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
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PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
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PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
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PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
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PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
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static void load_GL_VERSION_1_0(GLADloadproc load) {
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if(!GLAD_GL_VERSION_1_0) return;
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glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
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glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
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glad_glHint = (PFNGLHINTPROC)load("glHint");
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glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
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glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
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glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
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glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
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glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
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glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
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glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
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glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
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glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
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glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
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glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
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glad_glClear = (PFNGLCLEARPROC)load("glClear");
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glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
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glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
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glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
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glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
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glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
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glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
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glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
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glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
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glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
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glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
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glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
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glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
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glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
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glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
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glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
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glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
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glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
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glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
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glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
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glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
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glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
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glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
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glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
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glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
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glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
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glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
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glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
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glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
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glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
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glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
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glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
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glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
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glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
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glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
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glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
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glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
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glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
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glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
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glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
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glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
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glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
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glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
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glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
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glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
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glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
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glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
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glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
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glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
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glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
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glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
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glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
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glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
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glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
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glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
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glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
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glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
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glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
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glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
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glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
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glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
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glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
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glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
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glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
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glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
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glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
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glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
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glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
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glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
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glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
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glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
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glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
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glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
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glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
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glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
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glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
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glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
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glad_glEnd = (PFNGLENDPROC)load("glEnd");
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glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
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glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
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glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
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glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
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glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
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glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
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glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
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glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
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glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
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glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
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glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
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glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
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glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
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glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
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glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
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glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
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glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
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glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
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glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
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glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
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glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
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glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
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glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
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glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
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glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
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glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
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glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
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glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
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glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
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glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
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glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
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glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
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glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
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glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
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glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
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glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
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glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
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glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
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glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
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glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
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glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
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glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
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glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
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glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
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glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
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glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
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glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
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glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
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glad_glRects = (PFNGLRECTSPROC)load("glRects");
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glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
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glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
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glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
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glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
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glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
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glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
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glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
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glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
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glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
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glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
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glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
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glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
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glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
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glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
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glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
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glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
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glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
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glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
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glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
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glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
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glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
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glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
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glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
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glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
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glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
|
|
|
|
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
|
|
|
|
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
|
|
|
|
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
|
|
|
|
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
|
|
|
|
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
|
|
|
|
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
|
|
|
|
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
|
|
|
|
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
|
|
|
|
glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
|
|
|
|
glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
|
|
|
|
glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
|
|
|
|
glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
|
|
|
|
glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
|
|
|
|
glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
|
|
|
|
glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
|
|
|
|
glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
|
|
|
|
glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
|
|
|
|
glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
|
|
|
|
glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
|
|
|
|
glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
|
|
|
|
glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
|
|
|
|
glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
|
|
|
|
glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
|
|
|
|
glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
|
|
|
|
glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
|
|
|
|
glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
|
|
|
|
glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
|
|
|
|
glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
|
|
|
|
glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
|
|
|
|
glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
|
|
|
|
glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
|
|
|
|
glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
|
|
|
|
glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
|
|
|
|
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
|
|
|
|
glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
|
|
|
|
glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
|
|
|
|
glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
|
|
|
|
glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
|
|
|
|
glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
|
|
|
|
glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
|
|
|
|
glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
|
|
|
|
glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
|
|
|
|
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
|
|
|
|
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
|
|
|
|
glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
|
|
|
|
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
|
|
|
|
glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
|
|
|
|
glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
|
|
|
|
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
|
|
|
|
glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
|
|
|
|
glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
|
|
|
|
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
|
|
|
|
glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
|
|
|
|
glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
|
|
|
|
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
|
|
|
|
glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
|
|
|
|
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
|
|
|
|
glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
|
|
|
|
glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
|
|
|
|
glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
|
|
|
|
glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
|
|
|
|
glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
|
|
|
|
glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
|
|
|
|
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
|
|
|
|
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
|
|
|
|
glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
|
|
|
|
glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
|
|
|
|
glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
|
|
|
|
glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
|
|
|
|
glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
|
|
|
|
glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
|
|
|
|
glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
|
|
|
|
glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
|
|
|
|
glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
|
|
|
|
glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
|
|
|
|
glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
|
|
|
|
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
|
|
|
|
glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
|
|
|
|
glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
|
|
|
|
glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
|
|
|
|
glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
|
|
|
|
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
|
|
|
|
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
|
|
|
|
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
|
|
|
|
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
|
|
|
|
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
|
|
|
|
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
|
|
|
|
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
|
|
|
|
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
|
|
|
|
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
|
|
|
|
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
|
|
|
|
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
|
|
|
|
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
|
|
|
|
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
|
|
|
|
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
|
|
|
|
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
|
|
|
|
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
|
|
|
|
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
|
|
|
|
glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
|
|
|
|
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
|
|
|
|
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
|
|
|
|
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
|
|
|
|
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
|
|
|
|
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
|
|
|
|
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
|
|
|
|
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
|
|
|
|
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
|
|
|
|
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
|
|
|
|
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
|
|
|
|
glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
|
|
|
|
glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
|
|
|
|
glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
|
|
|
|
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
|
|
|
|
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
|
|
|
|
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
|
|
|
|
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
|
|
|
|
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
|
|
|
|
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
|
|
|
|
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
|
|
|
|
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
|
|
|
|
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
|
|
|
|
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
|
|
|
|
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
|
|
|
|
glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
|
|
|
|
glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
|
|
|
|
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
|
|
|
|
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
|
|
|
|
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
|
|
|
|
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
|
|
|
|
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
|
|
|
|
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
|
|
|
|
glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
|
|
|
|
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
|
|
|
|
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
|
|
|
|
glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
|
|
|
|
glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
|
|
|
|
glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
|
|
|
|
glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
|
|
|
|
glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
|
|
|
|
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
|
|
|
|
}
|
|
|
|
static void load_GL_VERSION_1_1(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_VERSION_1_1) return;
|
|
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
|
|
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
|
|
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
|
|
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
|
|
|
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
|
|
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
|
|
|
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
|
|
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
|
|
|
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
|
|
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
|
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
|
|
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
|
|
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
|
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
|
|
|
glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
|
|
|
|
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
|
|
|
|
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
|
|
|
|
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
|
|
|
|
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
|
|
|
|
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
|
|
|
|
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
|
|
|
|
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
|
|
|
|
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
|
|
|
|
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
|
|
|
|
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
|
|
|
|
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
|
|
|
|
glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
|
|
|
|
glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
|
|
|
|
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
|
|
|
|
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
|
|
|
|
}
|
|
|
|
static void load_GL_VERSION_1_2(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_VERSION_1_2) return;
|
|
|
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
|
|
|
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
|
|
|
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
|
|
|
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
|
|
|
|
}
|
|
|
|
static void load_GL_VERSION_1_3(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_VERSION_1_3) return;
|
|
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
|
|
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
|
|
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
|
|
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
|
|
|
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
|
|
|
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
|
|
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
|
|
|
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
|
|
|
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
|
|
|
|
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
|
|
|
|
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
|
|
|
|
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
|
|
|
|
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
|
|
|
|
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
|
|
|
|
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
|
|
|
|
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
|
|
|
|
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
|
|
|
|
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
|
|
|
|
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
|
|
|
|
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
|
|
|
|
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
|
|
|
|
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
|
|
|
|
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
|
|
|
|
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
|
|
|
|
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
|
|
|
|
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
|
|
|
|
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
|
|
|
|
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
|
|
|
|
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
|
|
|
|
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
|
|
|
|
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
|
|
|
|
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
|
|
|
|
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
|
|
|
|
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
|
|
|
|
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
|
|
|
|
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
|
|
|
|
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
|
|
|
|
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
|
|
|
|
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
|
|
|
|
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
|
|
|
|
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
|
|
|
|
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
|
|
|
|
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
|
|
|
|
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
|
|
|
|
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
|
|
|
|
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
|
|
|
|
}
|
|
|
|
static void load_GL_VERSION_1_4(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_VERSION_1_4) return;
|
|
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
|
|
|
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
|
|
|
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
|
|
|
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
|
|
|
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
|
|
|
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
|
|
|
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
|
|
|
|
glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
|
|
|
|
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
|
|
|
|
glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
|
|
|
|
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
|
|
|
|
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
|
|
|
|
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
|
|
|
|
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
|
|
|
|
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
|
|
|
|
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
|
|
|
|
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
|
|
|
|
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
|
|
|
|
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
|
|
|
|
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
|
|
|
|
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
|
|
|
|
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
|
|
|
|
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
|
|
|
|
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
|
|
|
|
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
|
|
|
|
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
|
|
|
|
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
|
|
|
|
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
|
|
|
|
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
|
|
|
|
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
|
|
|
|
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
|
|
|
|
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
|
|
|
|
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
|
|
|
|
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
|
|
|
|
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
|
|
|
|
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
|
|
|
|
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
|
|
|
|
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
|
|
|
|
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
|
|
|
|
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
|
|
|
|
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
|
|
|
|
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
|
|
|
|
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
|
|
|
|
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
|
|
|
|
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
|
|
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
|
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
|
|
|
}
|
|
|
|
static void load_GL_VERSION_1_5(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_VERSION_1_5) return;
|
|
|
|
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
|
|
|
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
|
|
|
|
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
|
|
|
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
|
|
|
|
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
|
|
|
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
|
|
|
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
|
|
|
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
|
|
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
|
|
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
|
|
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
|
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
|
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
|
|
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
|
|
|
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
|
|
|
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
|
|
|
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
|
|
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
|
|
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
|
|
|
|
}
|
|
|
|
static void load_GL_VERSION_2_0(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_VERSION_2_0) return;
|
|
|
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
|
|
|
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
|
|
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
|
|
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
|
|
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
|
|
|
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
|
|
|
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
|
|
|
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
|
|
|
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
|
|
|
|
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
|
|
|
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
|
|
|
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
|
|
|
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
|
|
|
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
|
|
|
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
|
|
|
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
|
|
|
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
|
|
|
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
|
|
|
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
|
|
|
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
|
|
|
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
|
|
|
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
|
|
|
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
|
|
|
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
|
|
|
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
|
|
|
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
|
|
|
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
|
|
|
|
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
|
|
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
|
|
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
|
|
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
|
|
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
|
|
|
|
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
|
|
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
|
|
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
|
|
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
|
|
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
|
|
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
|
|
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
|
|
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
|
|
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
|
|
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
|
|
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
|
|
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
|
|
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
|
|
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
|
|
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
|
|
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
|
|
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
|
|
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
|
|
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
|
|
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
|
|
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
|
|
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
|
|
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
|
|
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
|
|
|
|
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
|
|
|
|
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
|
|
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
|
|
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
|
|
|
|
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
|
|
|
|
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
|
|
|
|
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
|
|
|
|
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
|
|
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
|
|
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
|
|
|
|
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
|
|
|
|
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
|
|
|
|
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
|
|
|
|
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
|
|
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
|
|
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
|
|
|
|
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
|
|
|
|
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
|
|
|
|
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
|
|
|
|
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
|
|
|
|
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
|
|
|
|
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
|
|
|
|
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
|
|
|
|
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
|
|
|
|
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
|
|
|
|
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
|
|
|
|
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
|
|
|
|
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
|
|
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
|
|
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
|
|
|
|
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
|
|
|
|
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
|
|
|
|
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
|
|
|
|
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
|
|
|
|
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
|
|
|
|
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
|
|
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
|
|
|
|
}
|
|
|
|
static void load_GL_ARB_buffer_storage(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_ARB_buffer_storage) return;
|
|
|
|
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
|
|
|
|
}
|
|
|
|
static void load_GL_ARB_debug_output(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_ARB_debug_output) return;
|
|
|
|
glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
|
|
|
|
glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
|
|
|
|
glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
|
|
|
|
glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
|
|
|
|
}
|
|
|
|
static void load_GL_ARB_map_buffer_range(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_ARB_map_buffer_range) return;
|
|
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
|
|
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
|
|
|
|
}
|
2018-02-16 06:38:44 +00:00
|
|
|
static void load_GL_ARB_sync(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_ARB_sync) return;
|
|
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
|
|
|
|
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
|
|
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
|
|
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
|
|
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
|
|
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
|
|
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
|
|
|
|
}
|
2018-02-16 06:38:21 +00:00
|
|
|
static void load_GL_EXT_fog_coord(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_EXT_fog_coord) return;
|
|
|
|
glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load("glFogCoordfEXT");
|
|
|
|
glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load("glFogCoordfvEXT");
|
|
|
|
glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load("glFogCoorddEXT");
|
|
|
|
glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load("glFogCoorddvEXT");
|
|
|
|
glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load("glFogCoordPointerEXT");
|
|
|
|
}
|
|
|
|
static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_EXT_framebuffer_object) return;
|
|
|
|
glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT");
|
|
|
|
glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT");
|
|
|
|
glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT");
|
|
|
|
glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT");
|
|
|
|
glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT");
|
|
|
|
glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT");
|
|
|
|
glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT");
|
|
|
|
glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT");
|
|
|
|
glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT");
|
|
|
|
glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT");
|
|
|
|
glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT");
|
|
|
|
glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT");
|
|
|
|
glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT");
|
|
|
|
glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT");
|
|
|
|
glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT");
|
|
|
|
glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT");
|
|
|
|
glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT");
|
|
|
|
}
|
|
|
|
static void load_GL_SGIS_fog_function(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_SGIS_fog_function) return;
|
|
|
|
glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load("glFogFuncSGIS");
|
|
|
|
glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load("glGetFogFuncSGIS");
|
|
|
|
}
|
|
|
|
static int find_extensionsGL(void) {
|
|
|
|
if (!get_exts()) return 0;
|
|
|
|
GLAD_GL_ARB_buffer_storage = has_ext("GL_ARB_buffer_storage");
|
|
|
|
GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
|
|
|
|
GLAD_GL_ARB_map_buffer_range = has_ext("GL_ARB_map_buffer_range");
|
2018-02-16 06:38:44 +00:00
|
|
|
GLAD_GL_ARB_sync = has_ext("GL_ARB_sync");
|
2018-02-16 06:38:21 +00:00
|
|
|
GLAD_GL_ARB_texture_rectangle = has_ext("GL_ARB_texture_rectangle");
|
|
|
|
GLAD_GL_EXT_fog_coord = has_ext("GL_EXT_fog_coord");
|
|
|
|
GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object");
|
|
|
|
GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc");
|
|
|
|
GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
|
|
|
|
GLAD_GL_NV_fog_distance = has_ext("GL_NV_fog_distance");
|
|
|
|
GLAD_GL_NV_multisample_filter_hint = has_ext("GL_NV_multisample_filter_hint");
|
|
|
|
GLAD_GL_SGIS_fog_function = has_ext("GL_SGIS_fog_function");
|
|
|
|
GLAD_GL_SGIX_fog_offset = has_ext("GL_SGIX_fog_offset");
|
|
|
|
free_exts();
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void find_coreGL(void) {
|
|
|
|
|
|
|
|
/* Thank you @elmindreda
|
|
|
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
|
|
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
|
|
|
*/
|
|
|
|
int i, major, minor;
|
|
|
|
|
|
|
|
const char* version;
|
|
|
|
const char* prefixes[] = {
|
|
|
|
"OpenGL ES-CM ",
|
|
|
|
"OpenGL ES-CL ",
|
|
|
|
"OpenGL ES ",
|
|
|
|
NULL
|
|
|
|
};
|
|
|
|
|
|
|
|
version = (const char*) glGetString(GL_VERSION);
|
|
|
|
if (!version) return;
|
|
|
|
|
|
|
|
for (i = 0; prefixes[i]; i++) {
|
|
|
|
const size_t length = strlen(prefixes[i]);
|
|
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
|
|
version += length;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* PR #18 */
|
|
|
|
#ifdef _MSC_VER
|
|
|
|
sscanf_s(version, "%d.%d", &major, &minor);
|
|
|
|
#else
|
|
|
|
sscanf(version, "%d.%d", &major, &minor);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
GLVersion.major = major; GLVersion.minor = minor;
|
|
|
|
max_loaded_major = major; max_loaded_minor = minor;
|
|
|
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
|
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
|
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
|
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
|
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
|
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
|
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
|
|
if (GLVersion.major > 2 || (GLVersion.major >= 2 && GLVersion.minor >= 0)) {
|
|
|
|
max_loaded_major = 2;
|
|
|
|
max_loaded_minor = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int gladLoadGLLoader(GLADloadproc load) {
|
|
|
|
GLVersion.major = 0; GLVersion.minor = 0;
|
|
|
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
|
|
if(glGetString == NULL) return 0;
|
|
|
|
if(glGetString(GL_VERSION) == NULL) return 0;
|
|
|
|
find_coreGL();
|
|
|
|
load_GL_VERSION_1_0(load);
|
|
|
|
load_GL_VERSION_1_1(load);
|
|
|
|
load_GL_VERSION_1_2(load);
|
|
|
|
load_GL_VERSION_1_3(load);
|
|
|
|
load_GL_VERSION_1_4(load);
|
|
|
|
load_GL_VERSION_1_5(load);
|
|
|
|
load_GL_VERSION_2_0(load);
|
|
|
|
|
|
|
|
if (!find_extensionsGL()) return 0;
|
|
|
|
load_GL_ARB_buffer_storage(load);
|
|
|
|
load_GL_ARB_debug_output(load);
|
|
|
|
load_GL_ARB_map_buffer_range(load);
|
2018-02-16 06:38:44 +00:00
|
|
|
load_GL_ARB_sync(load);
|
2018-02-16 06:38:21 +00:00
|
|
|
load_GL_EXT_fog_coord(load);
|
|
|
|
load_GL_EXT_framebuffer_object(load);
|
|
|
|
load_GL_SGIS_fog_function(load);
|
|
|
|
return GLVersion.major != 0 || GLVersion.minor != 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void load_GL_ES_VERSION_2_0(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_ES_VERSION_2_0) return;
|
|
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
|
|
|
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
|
|
|
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
|
|
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
|
|
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
|
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
|
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
|
|
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
|
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
|
|
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
|
|
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
|
|
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
|
|
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
|
|
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
|
|
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
|
|
|
glad_glClear = (PFNGLCLEARPROC)load("glClear");
|
|
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
|
|
|
|
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
|
|
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
|
|
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
|
|
|
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
|
|
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
|
|
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
|
|
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
|
|
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
|
|
|
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
|
|
|
|
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
|
|
|
|
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
|
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
|
|
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
|
|
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
|
|
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
|
|
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
|
|
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
|
|
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
|
|
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
|
|
|
|
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
|
|
|
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
|
|
|
|
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
|
|
|
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
|
|
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
|
|
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
|
|
|
|
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
|
|
|
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
|
|
|
|
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
|
|
|
|
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
|
|
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
|
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
|
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
|
|
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
|
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
|
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
|
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
|
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
|
|
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
|
|
|
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
|
|
|
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
|
|
|
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
|
|
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
|
|
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
|
|
|
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
|
|
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
|
|
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
|
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
|
|
|
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
|
|
|
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
|
|
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
|
|
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
|
|
|
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
|
|
|
|
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
|
|
|
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
|
|
|
|
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
|
|
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
|
|
|
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
|
|
|
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
|
|
|
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
|
|
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
|
|
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
|
|
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
|
|
|
|
glad_glHint = (PFNGLHINTPROC)load("glHint");
|
|
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
|
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
|
|
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
|
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
|
|
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
|
|
|
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
|
|
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
|
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
|
|
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
|
|
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
|
|
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
|
|
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
|
|
|
|
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
|
|
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
|
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
|
|
|
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
|
|
|
|
glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
|
|
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
|
|
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
|
|
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
|
|
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
|
|
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
|
|
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
|
|
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
|
|
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
|
|
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
|
|
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
|
|
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
|
|
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
|
|
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
|
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
|
|
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
|
|
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
|
|
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
|
|
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
|
|
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
|
|
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
|
|
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
|
|
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
|
|
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
|
|
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
|
|
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
|
|
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
|
|
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
|
|
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
|
|
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
|
|
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
|
|
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
|
|
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
|
|
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
|
|
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
|
|
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
|
|
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
|
|
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
|
|
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
|
|
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
|
|
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
|
|
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
|
|
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
|
|
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
|
|
|
|
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
|
|
|
|
}
|
|
|
|
static int find_extensionsGLES2(void) {
|
|
|
|
if (!get_exts()) return 0;
|
|
|
|
GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc");
|
|
|
|
GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
|
|
|
|
free_exts();
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void find_coreGLES2(void) {
|
|
|
|
|
|
|
|
/* Thank you @elmindreda
|
|
|
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
|
|
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
|
|
|
*/
|
|
|
|
int i, major, minor;
|
|
|
|
|
|
|
|
const char* version;
|
|
|
|
const char* prefixes[] = {
|
|
|
|
"OpenGL ES-CM ",
|
|
|
|
"OpenGL ES-CL ",
|
|
|
|
"OpenGL ES ",
|
|
|
|
NULL
|
|
|
|
};
|
|
|
|
|
|
|
|
version = (const char*) glGetString(GL_VERSION);
|
|
|
|
if (!version) return;
|
|
|
|
|
|
|
|
for (i = 0; prefixes[i]; i++) {
|
|
|
|
const size_t length = strlen(prefixes[i]);
|
|
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
|
|
version += length;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* PR #18 */
|
|
|
|
#ifdef _MSC_VER
|
|
|
|
sscanf_s(version, "%d.%d", &major, &minor);
|
|
|
|
#else
|
|
|
|
sscanf(version, "%d.%d", &major, &minor);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
GLVersion.major = major; GLVersion.minor = minor;
|
|
|
|
max_loaded_major = major; max_loaded_minor = minor;
|
|
|
|
GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
|
|
if (GLVersion.major > 2 || (GLVersion.major >= 2 && GLVersion.minor >= 0)) {
|
|
|
|
max_loaded_major = 2;
|
|
|
|
max_loaded_minor = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int gladLoadGLES2Loader(GLADloadproc load) {
|
|
|
|
GLVersion.major = 0; GLVersion.minor = 0;
|
|
|
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
|
|
if(glGetString == NULL) return 0;
|
|
|
|
if(glGetString(GL_VERSION) == NULL) return 0;
|
|
|
|
find_coreGLES2();
|
|
|
|
load_GL_ES_VERSION_2_0(load);
|
|
|
|
|
|
|
|
if (!find_extensionsGLES2()) return 0;
|
|
|
|
return GLVersion.major != 0 || GLVersion.minor != 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void load_GL_VERSION_ES_CM_1_0(GLADloadproc load) {
|
|
|
|
if(!GLAD_GL_VERSION_ES_CM_1_0) return;
|
|
|
|
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
|
|
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
|
|
|
|
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
|
|
|
|
glad_glClipPlanef = (PFNGLCLIPPLANEFPROC)load("glClipPlanef");
|
|
|
|
glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
|
|
|
|
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
|
|
|
|
glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
|
|
|
|
glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
|
|
|
|
glad_glFrustumf = (PFNGLFRUSTUMFPROC)load("glFrustumf");
|
|
|
|
glad_glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)load("glGetClipPlanef");
|
|
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
|
|
|
|
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
|
|
|
|
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
|
|
|
|
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
|
|
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
|
|
|
|
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
|
|
|
|
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
|
|
|
|
glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
|
|
|
|
glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
|
|
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
|
|
|
|
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
|
|
|
|
glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
|
|
|
|
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
|
|
|
|
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
|
|
|
|
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
|
|
|
|
glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
|
|
|
|
glad_glOrthof = (PFNGLORTHOFPROC)load("glOrthof");
|
|
|
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
|
|
|
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
|
|
|
|
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
|
|
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
|
|
|
|
glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
|
|
|
|
glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
|
|
|
|
glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
|
|
|
|
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
|
|
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
|
|
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
|
|
|
|
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
|
|
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
|
|
|
|
glad_glAlphaFuncx = (PFNGLALPHAFUNCXPROC)load("glAlphaFuncx");
|
|
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
|
|
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
|
|
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
|
|
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
|
|
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
|
|
|
|
glad_glClear = (PFNGLCLEARPROC)load("glClear");
|
|
|
|
glad_glClearColorx = (PFNGLCLEARCOLORXPROC)load("glClearColorx");
|
|
|
|
glad_glClearDepthx = (PFNGLCLEARDEPTHXPROC)load("glClearDepthx");
|
|
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
|
|
|
|
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
|
|
|
|
glad_glClipPlanex = (PFNGLCLIPPLANEXPROC)load("glClipPlanex");
|
|
|
|
glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
|
|
|
|
glad_glColor4x = (PFNGLCOLOR4XPROC)load("glColor4x");
|
|
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
|
|
|
|
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
|
|
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
|
|
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
|
|
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
|
|
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
|
|
|
|
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
|
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
|
|
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
|
|
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
|
|
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
|
|
|
|
glad_glDepthRangex = (PFNGLDEPTHRANGEXPROC)load("glDepthRangex");
|
|
|
|
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
|
|
|
|
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
|
|
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
|
|
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
|
|
|
|
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
|
|
|
|
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
|
|
|
|
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
|
|
|
|
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
|
|
|
|
glad_glFogx = (PFNGLFOGXPROC)load("glFogx");
|
|
|
|
glad_glFogxv = (PFNGLFOGXVPROC)load("glFogxv");
|
|
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
|
|
|
|
glad_glFrustumx = (PFNGLFRUSTUMXPROC)load("glFrustumx");
|
|
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
|
|
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
|
|
|
glad_glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)load("glGetClipPlanex");
|
|
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
|
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
|
|
|
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
|
|
|
|
glad_glGetFixedv = (PFNGLGETFIXEDVPROC)load("glGetFixedv");
|
|
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
|
|
|
|
glad_glGetLightxv = (PFNGLGETLIGHTXVPROC)load("glGetLightxv");
|
|
|
|
glad_glGetMaterialxv = (PFNGLGETMATERIALXVPROC)load("glGetMaterialxv");
|
|
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
|
|
|
|
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
|
|
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
|
|
|
|
glad_glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)load("glGetTexEnvxv");
|
|
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
|
|
|
|
glad_glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)load("glGetTexParameterxv");
|
|
|
|
glad_glHint = (PFNGLHINTPROC)load("glHint");
|
|
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
|
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
|
|
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
|
|
|
glad_glLightModelx = (PFNGLLIGHTMODELXPROC)load("glLightModelx");
|
|
|
|
glad_glLightModelxv = (PFNGLLIGHTMODELXVPROC)load("glLightModelxv");
|
|
|
|
glad_glLightx = (PFNGLLIGHTXPROC)load("glLightx");
|
|
|
|
glad_glLightxv = (PFNGLLIGHTXVPROC)load("glLightxv");
|
|
|
|
glad_glLineWidthx = (PFNGLLINEWIDTHXPROC)load("glLineWidthx");
|
|
|
|
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
|
|
|
|
glad_glLoadMatrixx = (PFNGLLOADMATRIXXPROC)load("glLoadMatrixx");
|
|
|
|
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
|
|
|
|
glad_glMaterialx = (PFNGLMATERIALXPROC)load("glMaterialx");
|
|
|
|
glad_glMaterialxv = (PFNGLMATERIALXVPROC)load("glMaterialxv");
|
|
|
|
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
|
|
|
|
glad_glMultMatrixx = (PFNGLMULTMATRIXXPROC)load("glMultMatrixx");
|
|
|
|
glad_glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)load("glMultiTexCoord4x");
|
|
|
|
glad_glNormal3x = (PFNGLNORMAL3XPROC)load("glNormal3x");
|
|
|
|
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
|
|
|
|
glad_glOrthox = (PFNGLORTHOXPROC)load("glOrthox");
|
|
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
|
|
|
|
glad_glPointParameterx = (PFNGLPOINTPARAMETERXPROC)load("glPointParameterx");
|
|
|
|
glad_glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)load("glPointParameterxv");
|
|
|
|
glad_glPointSizex = (PFNGLPOINTSIZEXPROC)load("glPointSizex");
|
|
|
|
glad_glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)load("glPolygonOffsetx");
|
|
|
|
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
|
|
|
|
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
|
|
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
|
|
|
|
glad_glRotatex = (PFNGLROTATEXPROC)load("glRotatex");
|
|
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
|
|
|
glad_glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)load("glSampleCoveragex");
|
|
|
|
glad_glScalex = (PFNGLSCALEXPROC)load("glScalex");
|
|
|
|
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
|
|
|
|
glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
|
|
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
|
|
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
|
|
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
|
|
|
|
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
|
|
|
|
glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
|
|
|
|
glad_glTexEnvx = (PFNGLTEXENVXPROC)load("glTexEnvx");
|
|
|
|
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
|
|
|
|
glad_glTexEnvxv = (PFNGLTEXENVXVPROC)load("glTexEnvxv");
|
|
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
|
|
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
|
|
|
|
glad_glTexParameterx = (PFNGLTEXPARAMETERXPROC)load("glTexParameterx");
|
|
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
|
|
|
|
glad_glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)load("glTexParameterxv");
|
|
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
|
|
|
glad_glTranslatex = (PFNGLTRANSLATEXPROC)load("glTranslatex");
|
|
|
|
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
|
|
|
|
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
|
|
|
|
}
|
|
|
|
static int find_extensionsGLES1(void) {
|
|
|
|
if (!get_exts()) return 0;
|
|
|
|
GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
|
|
|
|
free_exts();
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void find_coreGLES1(void) {
|
|
|
|
|
|
|
|
/* Thank you @elmindreda
|
|
|
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
|
|
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
|
|
|
*/
|
|
|
|
int i, major, minor;
|
|
|
|
|
|
|
|
const char* version;
|
|
|
|
const char* prefixes[] = {
|
|
|
|
"OpenGL ES-CM ",
|
|
|
|
"OpenGL ES-CL ",
|
|
|
|
"OpenGL ES ",
|
|
|
|
NULL
|
|
|
|
};
|
|
|
|
|
|
|
|
version = (const char*) glGetString(GL_VERSION);
|
|
|
|
if (!version) return;
|
|
|
|
|
|
|
|
for (i = 0; prefixes[i]; i++) {
|
|
|
|
const size_t length = strlen(prefixes[i]);
|
|
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
|
|
version += length;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* PR #18 */
|
|
|
|
#ifdef _MSC_VER
|
|
|
|
sscanf_s(version, "%d.%d", &major, &minor);
|
|
|
|
#else
|
|
|
|
sscanf(version, "%d.%d", &major, &minor);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
GLVersion.major = major; GLVersion.minor = minor;
|
|
|
|
max_loaded_major = major; max_loaded_minor = minor;
|
|
|
|
GLAD_GL_VERSION_ES_CM_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
|
|
if (GLVersion.major > 1 || (GLVersion.major >= 1 && GLVersion.minor >= 0)) {
|
|
|
|
max_loaded_major = 1;
|
|
|
|
max_loaded_minor = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int gladLoadGLES1Loader(GLADloadproc load) {
|
|
|
|
GLVersion.major = 0; GLVersion.minor = 0;
|
|
|
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
|
|
if(glGetString == NULL) return 0;
|
|
|
|
if(glGetString(GL_VERSION) == NULL) return 0;
|
|
|
|
find_coreGLES1();
|
|
|
|
load_GL_VERSION_ES_CM_1_0(load);
|
|
|
|
|
|
|
|
if (!find_extensionsGLES1()) return 0;
|
|
|
|
return GLVersion.major != 0 || GLVersion.minor != 0;
|
|
|
|
}
|
|
|
|
|