raze-gles/polymer/eduke32/build/include/winlayer.h

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// Windows DIB/DirectDraw interface layer
// for the Build Engine
// by Jonathon Fowler (jf@jonof.id.au)
#ifndef __build_interface_layer__
#define __build_interface_layer__ WIN
extern int32_t backgroundidle; // set to 1 to tell winlayer to go to idle priority when inactive
extern uint32_t maxrefreshfreq;
extern int32_t glusecds;
extern char di_disabled;
int32_t win_gethwnd(void);
int32_t win_gethinstance(void);
void win_allowtaskswitching(int32_t onf);
int32_t win_checkinstance(void);
extern void idle_waitevent_timeout(uint32_t timeout);
static inline void idle_waitevent(void)
{
idle_waitevent_timeout(100);
}
static inline void idle(void)
{
idle_waitevent();
}
#include "baselayer.h"
#else
#if (__build_interface_layer__ != WIN)
#error "Already using the " __build_interface_layer__ ". Can't now use Windows."
#endif
#endif // __build_interface_layer__