2019-09-19 22:42:45 +00:00
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
/*
|
|
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
|
|
|
|
This file is part of NBlood.
|
|
|
|
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License version 2
|
|
|
|
as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "build.h"
|
|
|
|
#include "fx_man.h"
|
|
|
|
#include "common_game.h"
|
2019-06-27 04:33:22 +00:00
|
|
|
//#include "blood.h"
|
2019-09-19 22:42:45 +00:00
|
|
|
#include "config.h"
|
|
|
|
#include "db.h"
|
|
|
|
#include "player.h"
|
|
|
|
#include "resource.h"
|
|
|
|
#include "sound.h"
|
|
|
|
|
|
|
|
#define kMaxAmbChannel 64
|
|
|
|
|
|
|
|
struct AMB_CHANNEL
|
|
|
|
{
|
|
|
|
int at0;
|
|
|
|
int at4;
|
|
|
|
int at8;
|
|
|
|
DICTNODE *atc;
|
|
|
|
char *at10;
|
|
|
|
int at14;
|
|
|
|
int at18;
|
|
|
|
};
|
|
|
|
|
|
|
|
AMB_CHANNEL ambChannels[kMaxAmbChannel];
|
|
|
|
int nAmbChannels = 0;
|
|
|
|
|
|
|
|
void ambProcess(void)
|
|
|
|
{
|
|
|
|
if (!SoundToggle)
|
|
|
|
return;
|
|
|
|
for (int nSprite = headspritestat[12]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
|
|
|
{
|
|
|
|
spritetype *pSprite = &sprite[nSprite];
|
|
|
|
if (pSprite->owner < 0 || pSprite->owner >= kMaxAmbChannel)
|
|
|
|
continue;
|
|
|
|
int nXSprite = pSprite->extra;
|
|
|
|
if (nXSprite > 0 && nXSprite < kMaxXSprites)
|
|
|
|
{
|
|
|
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
|
|
|
if (pXSprite->state)
|
|
|
|
{
|
|
|
|
int dx = pSprite->x-gMe->pSprite->x;
|
|
|
|
int dy = pSprite->y-gMe->pSprite->y;
|
|
|
|
int dz = pSprite->z-gMe->pSprite->z;
|
|
|
|
dx >>= 4;
|
|
|
|
dy >>= 4;
|
|
|
|
dz >>= 8;
|
|
|
|
int nDist = ksqrt(dx*dx+dy*dy+dz*dz);
|
|
|
|
int vs = mulscale16(pXSprite->data4, pXSprite->busy);
|
|
|
|
ambChannels[pSprite->owner].at4 += ClipRange(scale(nDist, pXSprite->data1, pXSprite->data2, vs, 0), 0, vs);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AMB_CHANNEL *pChannel = ambChannels;
|
|
|
|
for (int i = 0; i < nAmbChannels; i++, pChannel++)
|
|
|
|
{
|
|
|
|
if (pChannel->at0 > 0)
|
|
|
|
FX_SetPan(pChannel->at0, pChannel->at4, pChannel->at4, pChannel->at4);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int end = ClipLow(pChannel->at14-1, 0);
|
|
|
|
pChannel->at0 = FX_PlayLoopedRaw(pChannel->at10, pChannel->at14, pChannel->at10, pChannel->at10+end, sndGetRate(pChannel->at18), 0,
|
|
|
|
pChannel->at4, pChannel->at4, pChannel->at4, pChannel->at4, 1.f, (intptr_t)&pChannel->at0);
|
|
|
|
}
|
|
|
|
pChannel->at4 = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ambKillAll(void)
|
|
|
|
{
|
|
|
|
AMB_CHANNEL *pChannel = ambChannels;
|
|
|
|
for (int i = 0; i < nAmbChannels; i++, pChannel++)
|
|
|
|
{
|
|
|
|
if (pChannel->at0 > 0)
|
|
|
|
{
|
|
|
|
FX_EndLooping(pChannel->at0);
|
|
|
|
FX_StopSound(pChannel->at0);
|
|
|
|
}
|
|
|
|
if (pChannel->atc)
|
|
|
|
{
|
|
|
|
gSoundRes.Unlock(pChannel->atc);
|
|
|
|
pChannel->atc = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
nAmbChannels = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ambInit(void)
|
|
|
|
{
|
|
|
|
ambKillAll();
|
|
|
|
memset(ambChannels, 0, sizeof(ambChannels));
|
|
|
|
for (int nSprite = headspritestat[12]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
|
|
|
{
|
|
|
|
spritetype *pSprite = &sprite[nSprite];
|
|
|
|
int nXSprite = pSprite->extra;
|
|
|
|
if (nXSprite > 0 && nXSprite < kMaxXSprites)
|
|
|
|
{
|
|
|
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
|
|
|
if (pXSprite->data1 < pXSprite->data2)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
AMB_CHANNEL *pChannel = ambChannels;
|
|
|
|
for (i = 0; i < nAmbChannels; i++, pChannel++)
|
|
|
|
if (pXSprite->data3 == pChannel->at8)
|
|
|
|
break;
|
|
|
|
if (i == nAmbChannels)
|
|
|
|
{
|
|
|
|
if (i >= kMaxAmbChannel)
|
|
|
|
{
|
|
|
|
pSprite->owner = -1;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
int nSFX = pXSprite->data3;
|
|
|
|
DICTNODE *pSFXNode = gSoundRes.Lookup(nSFX, "SFX");
|
|
|
|
if (!pSFXNode)
|
|
|
|
ThrowError("Missing sound #%d used in ambient sound generator %d\n", nSFX);
|
|
|
|
SFX *pSFX = (SFX*)gSoundRes.Load(pSFXNode);
|
|
|
|
DICTNODE *pRAWNode = gSoundRes.Lookup(pSFX->rawName, "RAW");
|
|
|
|
if (!pRAWNode)
|
|
|
|
ThrowError("Missing RAW sound \"%s\" used in ambient sound generator %d\n", pSFX->rawName, nSFX);
|
|
|
|
if (pRAWNode->size > 0)
|
|
|
|
{
|
|
|
|
pChannel->at14 = pRAWNode->size;
|
|
|
|
pChannel->at8 = nSFX;
|
|
|
|
pChannel->atc = pRAWNode;
|
|
|
|
pChannel->at14 = pRAWNode->size;
|
|
|
|
pChannel->at10 = (char*)gSoundRes.Lock(pRAWNode);
|
|
|
|
pChannel->at18 = pSFX->format;
|
|
|
|
nAmbChannels++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
pSprite->owner = i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|