2019-09-19 22:42:45 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "common_game.h"
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#include "blood.h"
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#include "db.h"
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#include "player.h"
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2019-10-19 19:11:39 +00:00
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#include "qav.h"
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2019-09-19 22:42:45 +00:00
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2019-09-22 06:39:22 +00:00
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BEGIN_BLD_NS
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2019-10-23 15:45:50 +00:00
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extern QAV* weaponQAV[];
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2019-10-20 15:09:01 +00:00
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2019-09-19 22:42:45 +00:00
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void WeaponInit(void);
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void WeaponDraw(PLAYER *pPlayer, int a2, int a3, int a4, int a5);
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void WeaponRaise(PLAYER *pPlayer);
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void WeaponLower(PLAYER *pPlayer);
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char WeaponUpgrade(PLAYER *pPlayer, char newWeapon);
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void WeaponProcess(PLAYER *pPlayer);
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2019-10-25 20:53:41 +00:00
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void WeaponUpdateState(PLAYER* pPlayer);
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2019-09-22 06:39:22 +00:00
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void sub_51340(spritetype *pMissile, int a2);
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2019-10-12 20:45:46 +00:00
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void StartQAV(PLAYER* pPlayer, int nWeaponQAV, int a3 = -1, char a4 = 0);
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2020-01-02 11:01:18 +00:00
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void WeaponPrecache(void);
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2019-09-22 06:39:22 +00:00
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END_BLD_NS
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