raze-gles/source/duke3d/src/gamestructures.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
// this is all the crap for accessing the game's structs through the CON VM
// I got a 3-4 fps gain by inlining these...
#ifndef gamevars_c_
int32_t __fastcall VM_GetUserdef(int32_t labelNum, int const lParm2);
void __fastcall VM_SetUserdef(int const labelNum, int const lParm2, int32_t const newValue);
int32_t __fastcall VM_GetActiveProjectile(int const spriteNum, int32_t labelNum);
void __fastcall VM_SetActiveProjectile(int const spriteNum, int const labelNum, int32_t const newValue);
int32_t __fastcall VM_GetPlayer(int const playerNum, int32_t labelNum, int const lParm2);
void __fastcall VM_SetPlayer(int const playerNum, int const labelNum, int const lParm2, int32_t const newValue);
int32_t __fastcall VM_GetPlayerInput(int const playerNum, int32_t labelNum);
void __fastcall VM_SetPlayerInput(int const playerNum, int const labelNum, int32_t const newValue);
int32_t __fastcall VM_GetWall(int const wallNum, int32_t labelNum);
void __fastcall VM_SetWall(int const wallNum, int const labelNum, int32_t const newValue);
int32_t __fastcall VM_GetSector(int const sectNum, int32_t labelNum);
void __fastcall VM_SetSector(int const sectNum, int const labelNum, int32_t newValue);
int32_t __fastcall VM_GetSprite(int const spriteNum, int32_t labelNum, int const lParm2);
void __fastcall VM_SetSprite(int const spriteNum, int const labelNum, int const lParm2, int32_t const newValue);
int32_t __fastcall VM_GetTsprite(int const spriteNum, int32_t labelNum);
void __fastcall VM_SetTsprite(int const spriteNum, int const labelNum, int32_t const newValue);
int32_t __fastcall VM_GetProjectile(int const tileNum, int32_t labelNum);
void __fastcall VM_SetProjectile(int const tileNum, int const labelNum, int32_t const newValue);
int32_t __fastcall VM_GetTileData(int const tileNum, int32_t labelNum);
void __fastcall VM_SetTileData(int const tileNum, int const labelNum, int32_t const newValue);
int32_t __fastcall VM_GetPalData(int const palNum, int32_t labelNum);
#else
int32_t __fastcall VM_GetUserdef(int32_t labelNum, int const lParm2)
{
if (EDUKE32_PREDICT_FALSE(UserdefsLabels[labelNum].flags & LABEL_HASPARM2 && (unsigned) lParm2 >= (unsigned) UserdefsLabels[labelNum].maxParm2))
{
CON_ERRPRINTF("%s[%d] invalid for userdef", UserdefsLabels[labelNum].name, lParm2);
return -1;
}
switch (labelNum)
{
case USERDEFS_GOD: labelNum = ud.god; break;
case USERDEFS_WARP_ON: labelNum = ud.warp_on; break;
case USERDEFS_CASHMAN: labelNum = ud.cashman; break;
case USERDEFS_EOG: labelNum = ud.eog; break;
case USERDEFS_SHOWALLMAP: labelNum = ud.showallmap; break;
case USERDEFS_SHOW_HELP: labelNum = ud.show_help; break;
case USERDEFS_SCROLLMODE: labelNum = ud.scrollmode; break;
case USERDEFS_CLIPPING: labelNum = ud.noclip; break;
// case USERDEFS_USER_NAME: labelNum = ud.user_name[MAXPLAYERS][32]; break;
// case USERDEFS_RIDECULE: labelNum = ud.ridecule; break;
// case USERDEFS_PWLOCKOUT: labelNum = ud.pwlockout; break;
// case USERDEFS_RTSNAME: labelNum = ud.rtsname; break;
case USERDEFS_OVERHEAD_ON: labelNum = ud.overhead_on; break;
case USERDEFS_LAST_OVERHEAD: labelNum = ud.last_overhead; break;
case USERDEFS_SHOWWEAPONS: labelNum = ud.showweapons; break;
case USERDEFS_PAUSE_ON: labelNum = ud.pause_on; break;
case USERDEFS_FROM_BONUS: labelNum = ud.from_bonus; break;
case USERDEFS_CAMERASPRITE: labelNum = ud.camerasprite; break;
case USERDEFS_LAST_CAMSPRITE: labelNum = ud.last_camsprite; break;
case USERDEFS_LAST_LEVEL: labelNum = ud.last_level; break;
case USERDEFS_SECRETLEVEL: labelNum = ud.secretlevel; break;
case USERDEFS_CONST_VISIBILITY: labelNum = ud.const_visibility; break;
case USERDEFS_UW_FRAMERATE: labelNum = ud.uw_framerate; break;
case USERDEFS_CAMERA_TIME: labelNum = ud.camera_time; break;
case USERDEFS_FOLFVEL: labelNum = ud.folfvel; break;
case USERDEFS_FOLAVEL: labelNum = ud.folavel; break;
case USERDEFS_FOLX: labelNum = ud.folx; break;
case USERDEFS_FOLY: labelNum = ud.foly; break;
case USERDEFS_FOLA: labelNum = ud.fola; break;
case USERDEFS_RECCNT: labelNum = ud.reccnt; break;
case USERDEFS_ENTERED_NAME: labelNum = ud.entered_name; break;
case USERDEFS_SCREEN_TILTING: labelNum = ud.screen_tilting; break;
case USERDEFS_SHADOWS: labelNum = ud.shadows; break;
case USERDEFS_FTA_ON: labelNum = ud.fta_on; break;
case USERDEFS_EXECUTIONS: labelNum = ud.executions; break;
case USERDEFS_AUTO_RUN: labelNum = ud.auto_run; break;
case USERDEFS_COORDS: labelNum = ud.coords; break;
case USERDEFS_TICKRATE: labelNum = ud.showfps; break;
case USERDEFS_M_COOP: labelNum = ud.m_coop; break;
case USERDEFS_COOP: labelNum = ud.coop; break;
case USERDEFS_SCREEN_SIZE: labelNum = ud.screen_size; break;
case USERDEFS_LOCKOUT: labelNum = ud.lockout; break;
case USERDEFS_CROSSHAIR: labelNum = ud.crosshair; break;
case USERDEFS_PLAYERAI: labelNum = ud.playerai; break;
case USERDEFS_RESPAWN_MONSTERS: labelNum = ud.respawn_monsters; break;
case USERDEFS_RESPAWN_ITEMS: labelNum = ud.respawn_items; break;
case USERDEFS_RESPAWN_INVENTORY: labelNum = ud.respawn_inventory; break;
case USERDEFS_RECSTAT: labelNum = ud.recstat; break;
case USERDEFS_MONSTERS_OFF: labelNum = ud.monsters_off; break;
case USERDEFS_BRIGHTNESS: labelNum = ud.brightness; break;
case USERDEFS_M_RESPAWN_ITEMS: labelNum = ud.m_respawn_items; break;
case USERDEFS_M_RESPAWN_MONSTERS: labelNum = ud.m_respawn_monsters; break;
case USERDEFS_M_RESPAWN_INVENTORY: labelNum = ud.m_respawn_inventory; break;
case USERDEFS_M_RECSTAT: labelNum = ud.m_recstat; break;
case USERDEFS_M_MONSTERS_OFF: labelNum = ud.m_monsters_off; break;
case USERDEFS_DETAIL: labelNum = ud.detail; break;
case USERDEFS_M_FFIRE: labelNum = ud.m_ffire; break;
case USERDEFS_FFIRE: labelNum = ud.ffire; break;
case USERDEFS_M_PLAYER_SKILL: labelNum = ud.m_player_skill; break;
case USERDEFS_M_LEVEL_NUMBER: labelNum = ud.m_level_number; break;
case USERDEFS_M_VOLUME_NUMBER: labelNum = ud.m_volume_number; break;
case USERDEFS_M_USER_MAP: labelNum = Menu_HaveUserMap(); break;
case USERDEFS_MULTIMODE: labelNum = ud.multimode; break;
case USERDEFS_PLAYER_SKILL: labelNum = ud.player_skill; break;
case USERDEFS_LEVEL_NUMBER: labelNum = ud.level_number; break;
case USERDEFS_VOLUME_NUMBER: labelNum = ud.volume_number; break;
case USERDEFS_USER_MAP: labelNum = G_HaveUserMap(); break;
case USERDEFS_M_MARKER: labelNum = ud.m_marker; break;
case USERDEFS_MARKER: labelNum = ud.marker; break;
case USERDEFS_MOUSEFLIP: labelNum = ud.mouseflip; break;
case USERDEFS_STATUSBARSCALE: labelNum = ud.statusbarscale; break;
case USERDEFS_DRAWWEAPON: labelNum = ud.drawweapon; break;
case USERDEFS_MOUSEAIMING: labelNum = ud.mouseaiming; break;
case USERDEFS_WEAPONSWITCH: labelNum = ud.weaponswitch; break;
case USERDEFS_DEMOCAMS: labelNum = ud.democams; break;
case USERDEFS_COLOR: labelNum = ud.color; break;
case USERDEFS_MSGDISPTIME: labelNum = ud.msgdisptime; break;
case USERDEFS_STATUSBARMODE: labelNum = ud.statusbarmode; break;
case USERDEFS_M_NOEXITS: labelNum = ud.m_noexits; break;
case USERDEFS_NOEXITS: labelNum = ud.noexits; break;
case USERDEFS_AUTOVOTE: labelNum = ud.autovote; break;
case USERDEFS_AUTOMSG: labelNum = ud.automsg; break;
case USERDEFS_IDPLAYERS: labelNum = ud.idplayers; break;
case USERDEFS_TEAM: labelNum = ud.team; break;
case USERDEFS_VIEWBOB: labelNum = ud.viewbob; break;
case USERDEFS_WEAPONSWAY: labelNum = ud.weaponsway; break;
case USERDEFS_ANGLEINTERPOLATION: labelNum = ud.angleinterpolation; break;
case USERDEFS_OBITUARIES: labelNum = ud.obituaries; break;
case USERDEFS_LEVELSTATS: labelNum = ud.levelstats; break;
case USERDEFS_CROSSHAIRSCALE: labelNum = ud.crosshairscale; break;
case USERDEFS_ALTHUD: labelNum = ud.althud; break;
case USERDEFS_DISPLAY_BONUS_SCREEN: labelNum = ud.display_bonus_screen; break;
case USERDEFS_SHOW_LEVEL_TEXT: labelNum = ud.show_level_text; break;
case USERDEFS_WEAPONSCALE: labelNum = ud.weaponscale; break;
case USERDEFS_TEXTSCALE: labelNum = ud.textscale; break;
case USERDEFS_RUNKEY_MODE: labelNum = ud.runkey_mode; break;
case USERDEFS_M_ORIGIN_X: labelNum = ud.returnvar[0]; break;
case USERDEFS_M_ORIGIN_Y: labelNum = ud.returnvar[1]; break;
case USERDEFS_PLAYERBEST: labelNum = ud.playerbest; break;
case USERDEFS_MUSICTOGGLE: labelNum = ud.config.MusicToggle; break;
case USERDEFS_USEVOXELS: labelNum = usevoxels; break;
case USERDEFS_USEHIGHTILE:
#ifdef USE_OPENGL
labelNum = usehightile; break;
#endif
case USERDEFS_USEMODELS:
#ifdef USE_OPENGL
labelNum = usemodels; break;
#else
labelNum = 0; break;
#endif
case USERDEFS_GAMETYPEFLAGS: labelNum = g_gametypeFlags[ud.coop]; break;
case USERDEFS_M_GAMETYPEFLAGS: labelNum = g_gametypeFlags[ud.m_coop]; break;
case USERDEFS_GLOBALFLAGS: labelNum = globalflags; break;
case USERDEFS_GLOBALGAMEFLAGS: labelNum = duke3d_globalflags; break;
case USERDEFS_VM_PLAYER: labelNum = vm.playerNum; break;
case USERDEFS_VM_SPRITE: labelNum = vm.spriteNum; break;
case USERDEFS_VM_DISTANCE: labelNum = vm.playerDist; break;
case USERDEFS_SOUNDTOGGLE: labelNum = ud.config.SoundToggle; break;
case USERDEFS_GAMETEXT_TRACKING: labelNum = MF_Bluefont.between.x; break;
case USERDEFS_MENUTEXT_TRACKING: labelNum = MF_Redfont.between.x; break;
case USERDEFS_MAXSPRITESONSCREEN: labelNum = maxspritesonscreen; break;
case USERDEFS_SCREENAREA_X1: labelNum = aGameVars[g_returnVarID].global; break;
case USERDEFS_SCREENAREA_Y1: labelNum = ud.returnvar[0]; break;
case USERDEFS_SCREENAREA_X2: labelNum = ud.returnvar[1]; break;
case USERDEFS_SCREENAREA_Y2: labelNum = ud.returnvar[2]; break;
case USERDEFS_SCREENFADE: labelNum = ud.screenfade; break;
case USERDEFS_MENUBACKGROUND: labelNum = ud.menubackground; break;
case USERDEFS_STATUSBARFLAGS: labelNum = ud.statusbarflags; break;
case USERDEFS_STATUSBARRANGE: labelNum = ud.statusbarrange; break;
case USERDEFS_STATUSBARCUSTOM: labelNum = ud.statusbarcustom; break;
case USERDEFS_HUDONTOP: labelNum = ud.hudontop; break;
case USERDEFS_MENU_SLIDEBARZ: labelNum = ud.menu_slidebarz; break;
case USERDEFS_MENU_SLIDEBARMARGIN: labelNum = ud.menu_slidebarmargin; break;
case USERDEFS_MENU_SLIDECURSORZ: labelNum = ud.menu_slidecursorz; break;
case USERDEFS_GLOBAL_R: labelNum = globalr; break;
case USERDEFS_GLOBAL_G: labelNum = globalg; break;
case USERDEFS_GLOBAL_B: labelNum = globalb; break;
case USERDEFS_DEFAULT_VOLUME: labelNum = ud.default_volume; break;
case USERDEFS_DEFAULT_SKILL: labelNum = ud.default_skill; break;
case USERDEFS_MENU_SHADEDESELECTED: labelNum = MF_Redfont.shade_deselected; break;
case USERDEFS_MENU_SHADEDISABLED: labelNum = MF_Redfont.shade_disabled; break;
case USERDEFS_MENUTEXT_ZOOM: labelNum = MF_Redfont.zoom; break;
case USERDEFS_MENUTEXT_XSPACE: labelNum = MF_Redfont.emptychar.x; break;
case USERDEFS_MENUTEXT_PALSELECTED: labelNum = MF_Redfont.pal_selected; break;
case USERDEFS_MENUTEXT_PALDESELECTED: labelNum = MF_Redfont.pal_deselected; break;
case USERDEFS_MENUTEXT_PALDISABLED: labelNum = MF_Redfont.pal_disabled; break;
case USERDEFS_GAMETEXT_ZOOM: labelNum = MF_Bluefont.zoom; break;
case USERDEFS_GAMETEXT_XSPACE: labelNum = MF_Bluefont.emptychar.x; break;
case USERDEFS_GAMETEXT_PALSELECTED: labelNum = MF_Bluefont.pal_selected; break;
case USERDEFS_GAMETEXT_PALDESELECTED: labelNum = MF_Bluefont.pal_deselected; break;
case USERDEFS_GAMETEXT_PALDISABLED: labelNum = MF_Bluefont.pal_disabled; break;
case USERDEFS_MINITEXT_ZOOM: labelNum = MF_Minifont.zoom; break;
case USERDEFS_MINITEXT_XSPACE: labelNum = MF_Minifont.emptychar.x; break;
case USERDEFS_MINITEXT_TRACKING: labelNum = MF_Minifont.between.x; break;
case USERDEFS_MINITEXT_PALSELECTED: labelNum = MF_Minifont.pal_selected; break;
case USERDEFS_MINITEXT_PALDESELECTED: labelNum = MF_Minifont.pal_deselected; break;
case USERDEFS_MINITEXT_PALDISABLED: labelNum = MF_Minifont.pal_disabled; break;
case USERDEFS_MENUTITLE_PAL: labelNum = ud.menutitle_pal; break;
case USERDEFS_SLIDEBAR_PALSELECTED: labelNum = ud.slidebar_palselected; break;
case USERDEFS_SLIDEBAR_PALDISABLED: labelNum = ud.slidebar_paldisabled; break;
case USERDEFS_MUSIC_EPISODE: labelNum = ud.music_episode; break;
case USERDEFS_MUSIC_LEVEL: labelNum = ud.music_level; break;
case USERDEFS_SHADOW_PAL: labelNum = ud.shadow_pal; break;
case USERDEFS_MENU_SCROLLBARTILENUM: labelNum = ud.menu_scrollbartilenum; break;
case USERDEFS_MENU_SCROLLBARZ: labelNum = ud.menu_scrollbarz; break;
case USERDEFS_MENU_SCROLLCURSORZ: labelNum = ud.menu_scrollcursorz; break;
case USERDEFS_RETURN:
if (lParm2 == 0)
labelNum = aGameVars[g_returnVarID].global;
else
labelNum = ud.returnvar[lParm2 - 1];
break;
case USERDEFS_USERBYTEVERSION: labelNum = ud.userbytever; break;
case USERDEFS_AUTOSAVE: labelNum = ud.autosave; break;
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
}
return labelNum;
}
void __fastcall VM_SetUserdef(int const labelNum, int const lParm2, int32_t const iSet)
{
if (EDUKE32_PREDICT_FALSE(UserdefsLabels[labelNum].flags & LABEL_HASPARM2 && (unsigned)lParm2 >= (unsigned)UserdefsLabels[labelNum].maxParm2))
{
CON_ERRPRINTF("%s[%d] invalid for userdef", UserdefsLabels[labelNum].name, lParm2);
return;
}
switch (labelNum)
{
case USERDEFS_GOD: ud.god = iSet; break;
case USERDEFS_WARP_ON: ud.warp_on = iSet; break;
case USERDEFS_CASHMAN: ud.cashman = iSet; break;
case USERDEFS_EOG: ud.eog = iSet; break;
case USERDEFS_SHOWALLMAP: ud.showallmap = iSet; break;
case USERDEFS_SHOW_HELP: ud.show_help = iSet; break;
case USERDEFS_SCROLLMODE: ud.scrollmode = iSet; break;
case USERDEFS_CLIPPING: ud.noclip = iSet; break;
// case USERDEFS_USER_NAME: ud.user_name[MAXPLAYERS][32] = lValue; break;
// case USERDEFS_RIDECULE: ud.ridecule = lValue; break;
// case USERDEFS_PWLOCKOUT: ud.pwlockout = lValue; break;
// case USERDEFS_RTSNAME: ud.rtsname = lValue; break;
case USERDEFS_OVERHEAD_ON: ud.overhead_on = iSet; break;
case USERDEFS_LAST_OVERHEAD: ud.last_overhead = iSet; break;
case USERDEFS_SHOWWEAPONS: ud.showweapons = iSet; break;
case USERDEFS_PAUSE_ON: ud.pause_on = iSet; break;
case USERDEFS_FROM_BONUS: ud.from_bonus = iSet; break;
case USERDEFS_CAMERASPRITE: ud.camerasprite = iSet; break;
case USERDEFS_LAST_CAMSPRITE: ud.last_camsprite = iSet; break;
case USERDEFS_LAST_LEVEL: ud.last_level = iSet; break;
case USERDEFS_SECRETLEVEL: ud.secretlevel = iSet; break;
case USERDEFS_CONST_VISIBILITY: ud.const_visibility = iSet; break;
case USERDEFS_UW_FRAMERATE: ud.uw_framerate = iSet; break;
case USERDEFS_CAMERA_TIME: ud.camera_time = iSet; break;
case USERDEFS_FOLFVEL: ud.folfvel = iSet; break;
case USERDEFS_FOLAVEL: ud.folavel = iSet; break;
case USERDEFS_FOLX: ud.folx = iSet; break;
case USERDEFS_FOLY: ud.foly = iSet; break;
case USERDEFS_FOLA: ud.fola = iSet; break;
case USERDEFS_RECCNT: ud.reccnt = iSet; break;
case USERDEFS_ENTERED_NAME: ud.entered_name = iSet; break;
case USERDEFS_SCREEN_TILTING: ud.screen_tilting = iSet; break;
case USERDEFS_SHADOWS: ud.shadows = iSet; break;
case USERDEFS_FTA_ON: ud.fta_on = iSet; break;
case USERDEFS_EXECUTIONS: ud.executions = iSet; break;
case USERDEFS_AUTO_RUN: ud.auto_run = iSet; break;
case USERDEFS_COORDS: ud.coords = iSet; break;
case USERDEFS_TICKRATE: ud.showfps = iSet; break;
case USERDEFS_M_COOP: ud.m_coop = iSet; break;
case USERDEFS_COOP: ud.coop = iSet; break;
case USERDEFS_SCREEN_SIZE:
if (ud.screen_size != iSet)
{
ud.screen_size = iSet;
G_UpdateScreenArea();
}
break;
case USERDEFS_LOCKOUT: ud.lockout = iSet; break;
case USERDEFS_CROSSHAIR: ud.crosshair = iSet; break;
case USERDEFS_PLAYERAI: ud.playerai = iSet; break;
case USERDEFS_RESPAWN_MONSTERS: ud.respawn_monsters = iSet; break;
case USERDEFS_RESPAWN_ITEMS: ud.respawn_items = iSet; break;
case USERDEFS_RESPAWN_INVENTORY: ud.respawn_inventory = iSet; break;
case USERDEFS_RECSTAT: ud.recstat = iSet; break;
case USERDEFS_MONSTERS_OFF: ud.monsters_off = iSet; break;
case USERDEFS_BRIGHTNESS: ud.brightness = iSet; break;
case USERDEFS_M_RESPAWN_ITEMS: ud.m_respawn_items = iSet; break;
case USERDEFS_M_RESPAWN_MONSTERS: ud.m_respawn_monsters = iSet; break;
case USERDEFS_M_RESPAWN_INVENTORY: ud.m_respawn_inventory = iSet; break;
case USERDEFS_M_RECSTAT: ud.m_recstat = iSet; break;
case USERDEFS_M_MONSTERS_OFF: ud.m_monsters_off = iSet; break;
// REMINDER: must implement "boolean" setters like "!!iSet" in Lunatic, too.
case USERDEFS_DETAIL: ud.detail = clamp(iSet, 1, 16); break;
case USERDEFS_M_FFIRE: ud.m_ffire = iSet; break;
case USERDEFS_FFIRE: ud.ffire = iSet; break;
case USERDEFS_M_PLAYER_SKILL: ud.m_player_skill = iSet; break;
case USERDEFS_M_LEVEL_NUMBER: ud.m_level_number = iSet; break;
case USERDEFS_M_VOLUME_NUMBER: ud.m_volume_number = iSet; break;
case USERDEFS_MULTIMODE: ud.multimode = iSet; break;
case USERDEFS_PLAYER_SKILL: ud.player_skill = iSet; break;
case USERDEFS_LEVEL_NUMBER: ud.level_number = iSet; break;
case USERDEFS_VOLUME_NUMBER: ud.volume_number = iSet; break;
case USERDEFS_M_MARKER: ud.m_marker = iSet; break;
case USERDEFS_MARKER: ud.marker = iSet; break;
case USERDEFS_MOUSEFLIP: ud.mouseflip = iSet; break;
case USERDEFS_STATUSBARSCALE: ud.statusbarscale = iSet; break;
case USERDEFS_DRAWWEAPON: ud.drawweapon = iSet; break;
case USERDEFS_MOUSEAIMING: ud.mouseaiming = iSet; break;
case USERDEFS_WEAPONSWITCH: ud.weaponswitch = iSet; break;
case USERDEFS_DEMOCAMS: ud.democams = iSet; break;
case USERDEFS_COLOR: ud.color = iSet; break;
case USERDEFS_MSGDISPTIME: ud.msgdisptime = iSet; break;
case USERDEFS_STATUSBARMODE: ud.statusbarmode = iSet; break;
case USERDEFS_M_NOEXITS: ud.m_noexits = iSet; break;
case USERDEFS_NOEXITS: ud.noexits = iSet; break;
case USERDEFS_AUTOVOTE: ud.autovote = iSet; break;
case USERDEFS_AUTOMSG: ud.automsg = iSet; break;
case USERDEFS_IDPLAYERS: ud.idplayers = iSet; break;
case USERDEFS_TEAM: ud.team = iSet; break;
case USERDEFS_VIEWBOB: ud.viewbob = iSet; break;
case USERDEFS_WEAPONSWAY: ud.weaponsway = iSet; break;
case USERDEFS_ANGLEINTERPOLATION: ud.angleinterpolation = iSet; break;
case USERDEFS_OBITUARIES: ud.obituaries = iSet; break;
case USERDEFS_LEVELSTATS: ud.levelstats = iSet; break;
case USERDEFS_CROSSHAIRSCALE: ud.crosshairscale = iSet; break;
case USERDEFS_ALTHUD: ud.althud = iSet; break;
case USERDEFS_DISPLAY_BONUS_SCREEN: ud.display_bonus_screen = iSet; break;
case USERDEFS_SHOW_LEVEL_TEXT: ud.show_level_text = iSet; break;
case USERDEFS_WEAPONSCALE: ud.weaponscale = iSet; break;
case USERDEFS_TEXTSCALE: ud.textscale = iSet; break;
case USERDEFS_RUNKEY_MODE: ud.runkey_mode = iSet; break;
case USERDEFS_M_ORIGIN_X: ud.returnvar[0] = iSet; break;
case USERDEFS_M_ORIGIN_Y: ud.returnvar[1] = iSet; break;
case USERDEFS_GLOBALFLAGS: globalflags = iSet; break;
case USERDEFS_GLOBALGAMEFLAGS: duke3d_globalflags = iSet; break;
case USERDEFS_VM_PLAYER:
vm.playerNum = iSet;
vm.pPlayer = g_player[iSet].ps;
break;
case USERDEFS_VM_SPRITE:
vm.spriteNum = iSet;
vm.pSprite = &sprite[iSet];
vm.pActor = &actor[iSet];
vm.pData = &actor[iSet].t_data[0];
break;
case USERDEFS_VM_DISTANCE: vm.playerDist = iSet; break;
case USERDEFS_GAMETEXT_TRACKING: MF_Bluefont.between.x = iSet; break;
case USERDEFS_MENUTEXT_TRACKING: MF_Redfont.between.x = iSet; break;
case USERDEFS_MAXSPRITESONSCREEN: maxspritesonscreen = clamp(iSet, MAXSPRITESONSCREEN>>2, MAXSPRITESONSCREEN); break;
case USERDEFS_SCREENAREA_X1: aGameVars[g_returnVarID].global = iSet; break;
case USERDEFS_SCREENAREA_Y1: ud.returnvar[0] = iSet; break;
case USERDEFS_SCREENAREA_X2: ud.returnvar[1] = iSet; break;
case USERDEFS_SCREENAREA_Y2: ud.returnvar[2] = iSet; break;
case USERDEFS_SCREENFADE: ud.screenfade = iSet; break;
case USERDEFS_MENUBACKGROUND: ud.menubackground = iSet; break;
case USERDEFS_STATUSBARFLAGS: ud.statusbarflags = iSet; break;
case USERDEFS_STATUSBARRANGE: ud.statusbarrange = iSet; break;
case USERDEFS_STATUSBARCUSTOM: ud.statusbarcustom = iSet; break;
case USERDEFS_HUDONTOP: ud.hudontop = iSet; break;
case USERDEFS_MENU_SLIDEBARZ: ud.menu_slidebarz = iSet; break;
case USERDEFS_MENU_SLIDEBARMARGIN: ud.menu_slidebarmargin = iSet; break;
case USERDEFS_MENU_SLIDECURSORZ: ud.menu_slidecursorz = iSet; break;
case USERDEFS_GLOBAL_R: globalr = iSet; break;
case USERDEFS_GLOBAL_G: globalg = iSet; break;
case USERDEFS_GLOBAL_B: globalb = iSet; break;
case USERDEFS_DEFAULT_VOLUME: ud.default_volume = iSet; break;
case USERDEFS_DEFAULT_SKILL: ud.default_skill = iSet; break;
case USERDEFS_MENU_SHADEDESELECTED: MF_Redfont.shade_deselected = MF_Bluefont.shade_deselected = MF_Minifont.shade_deselected = iSet; break;
case USERDEFS_MENU_SHADEDISABLED: MF_Redfont.shade_disabled = MF_Bluefont.shade_disabled = MF_Minifont.shade_disabled = iSet; break;
case USERDEFS_MENUTEXT_ZOOM: MF_Redfont.zoom = iSet; break;
case USERDEFS_MENUTEXT_XSPACE: MF_Redfont.emptychar.x = iSet; break;
case USERDEFS_MENUTEXT_PAL: MF_Redfont.pal = iSet; break;
case USERDEFS_MENUTEXT_PALSELECTED: MF_Redfont.pal_selected = iSet; break;
case USERDEFS_MENUTEXT_PALDESELECTED: MF_Redfont.pal_deselected = iSet; break;
case USERDEFS_MENUTEXT_PALDISABLED: MF_Redfont.pal_disabled = iSet; break;
case USERDEFS_MENUTEXT_PALSELECTED_RIGHT: MF_Redfont.pal_selected_right = iSet; break;
case USERDEFS_MENUTEXT_PALDESELECTED_RIGHT: MF_Redfont.pal_deselected_right = iSet; break;
case USERDEFS_MENUTEXT_PALDISABLED_RIGHT: MF_Redfont.pal_disabled_right = iSet; break;
case USERDEFS_GAMETEXT_ZOOM: MF_Bluefont.zoom = iSet; break;
case USERDEFS_GAMETEXT_XSPACE: MF_Bluefont.emptychar.x = iSet; break;
case USERDEFS_GAMETEXT_PAL: MF_Bluefont.pal = iSet; break;
case USERDEFS_GAMETEXT_PALSELECTED: MF_Bluefont.pal_selected = iSet; break;
case USERDEFS_GAMETEXT_PALDESELECTED: MF_Bluefont.pal_deselected = iSet; break;
case USERDEFS_GAMETEXT_PALDISABLED: MF_Bluefont.pal_disabled = iSet; break;
case USERDEFS_GAMETEXT_PALSELECTED_RIGHT: MF_Bluefont.pal_selected_right = iSet; break;
case USERDEFS_GAMETEXT_PALDESELECTED_RIGHT: MF_Bluefont.pal_deselected_right = iSet; break;
case USERDEFS_GAMETEXT_PALDISABLED_RIGHT: MF_Bluefont.pal_disabled_right = iSet; break;
case USERDEFS_MINITEXT_ZOOM: MF_Minifont.zoom = iSet; break;
case USERDEFS_MINITEXT_XSPACE: MF_Minifont.emptychar.x = iSet; break;
case USERDEFS_MINITEXT_TRACKING: MF_Minifont.between.x = iSet; break;
case USERDEFS_MINITEXT_PAL: MF_Minifont.pal = iSet; break;
case USERDEFS_MINITEXT_PALSELECTED: MF_Minifont.pal_selected = iSet; break;
case USERDEFS_MINITEXT_PALDESELECTED: MF_Minifont.pal_deselected = iSet; break;
case USERDEFS_MINITEXT_PALDISABLED: MF_Minifont.pal_disabled = iSet; break;
case USERDEFS_MINITEXT_PALSELECTED_RIGHT: MF_Minifont.pal_selected_right = iSet; break;
case USERDEFS_MINITEXT_PALDESELECTED_RIGHT: MF_Minifont.pal_deselected_right = iSet; break;
case USERDEFS_MINITEXT_PALDISABLED_RIGHT: MF_Minifont.pal_disabled_right = iSet; break;
case USERDEFS_MENUTITLE_PAL: ud.menutitle_pal = iSet; break;
case USERDEFS_SLIDEBAR_PALSELECTED: ud.slidebar_palselected = iSet; break;
case USERDEFS_SLIDEBAR_PALDISABLED: ud.slidebar_paldisabled = iSet; break;
case USERDEFS_SHADOW_PAL: ud.shadow_pal = iSet; break;
case USERDEFS_MENU_SCROLLBARTILENUM: ud.menu_scrollbartilenum = iSet; break;
case USERDEFS_MENU_SCROLLBARZ: ud.menu_scrollbarz = iSet; break;
case USERDEFS_MENU_SCROLLCURSORZ: ud.menu_scrollcursorz = iSet; break;
case USERDEFS_RETURN:
if (lParm2 == 0)
aGameVars[g_returnVarID].global = iSet;
else
ud.returnvar[lParm2 - 1] = iSet;
break;
case USERDEFS_USERBYTEVERSION: ud.userbytever = iSet; break;
case USERDEFS_AUTOSAVE: ud.autosave = iSet; break;
}
}
int32_t __fastcall VM_GetActiveProjectile(int const spriteNum, int32_t labelNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES))
{
CON_ERRPRINTF("%s invalid for projectile %d\n", ProjectileLabels[labelNum].name, spriteNum);
return -1;
}
auto const &p = SpriteProjectile[spriteNum];
switch (labelNum)
{
case PROJ_WORKSLIKE: labelNum = p.workslike; break;
case PROJ_SPAWNS: labelNum = p.spawns; break;
case PROJ_SXREPEAT: labelNum = p.sxrepeat; break;
case PROJ_SYREPEAT: labelNum = p.syrepeat; break;
case PROJ_SOUND: labelNum = p.sound; break;
case PROJ_ISOUND: labelNum = p.isound; break;
case PROJ_VEL: labelNum = p.vel; break;
case PROJ_EXTRA: labelNum = p.extra; break;
case PROJ_DECAL: labelNum = p.decal; break;
case PROJ_TRAIL: labelNum = p.trail; break;
case PROJ_TXREPEAT: labelNum = p.txrepeat; break;
case PROJ_TYREPEAT: labelNum = p.tyrepeat; break;
case PROJ_TOFFSET: labelNum = p.toffset; break;
case PROJ_TNUM: labelNum = p.tnum; break;
case PROJ_DROP: labelNum = p.drop; break;
case PROJ_CSTAT: labelNum = p.cstat; break;
case PROJ_CLIPDIST: labelNum = p.clipdist; break;
case PROJ_SHADE: labelNum = p.shade; break;
case PROJ_XREPEAT: labelNum = p.xrepeat; break;
case PROJ_YREPEAT: labelNum = p.yrepeat; break;
case PROJ_PAL: labelNum = p.pal; break;
case PROJ_EXTRA_RAND: labelNum = p.extra_rand; break;
case PROJ_HITRADIUS: labelNum = p.hitradius; break;
case PROJ_MOVECNT: labelNum = p.movecnt; break;
case PROJ_OFFSET: labelNum = p.offset; break;
case PROJ_BOUNCES: labelNum = p.bounces; break;
case PROJ_BSOUND: labelNum = p.bsound; break;
case PROJ_RANGE: labelNum = p.range; break;
case PROJ_FLASH_COLOR: labelNum = p.flashcolor; break;
case PROJ_USERDATA: labelNum = p.userdata; break;
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
}
return labelNum;
}
void __fastcall VM_SetActiveProjectile(int const spriteNum, int const labelNum, int32_t const newValue)
{
if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES))
{
CON_ERRPRINTF("%s invalid for projectile %d\n", ProjectileLabels[labelNum].name, spriteNum);
return;
}
auto &p = SpriteProjectile[spriteNum];
switch (labelNum)
{
case PROJ_WORKSLIKE: p.workslike = newValue; break;
case PROJ_SPAWNS: p.spawns = newValue; break;
case PROJ_SXREPEAT: p.sxrepeat = newValue; break;
case PROJ_SYREPEAT: p.syrepeat = newValue; break;
case PROJ_SOUND: p.sound = newValue; break;
case PROJ_ISOUND: p.isound = newValue; break;
case PROJ_VEL: p.vel = newValue; break;
case PROJ_EXTRA: p.extra = newValue; break;
case PROJ_DECAL: p.decal = newValue; break;
case PROJ_TRAIL: p.trail = newValue; break;
case PROJ_TXREPEAT: p.txrepeat = newValue; break;
case PROJ_TYREPEAT: p.tyrepeat = newValue; break;
case PROJ_TOFFSET: p.toffset = newValue; break;
case PROJ_TNUM: p.tnum = newValue; break;
case PROJ_DROP: p.drop = newValue; break;
case PROJ_CSTAT: p.cstat = newValue; break;
case PROJ_CLIPDIST: p.clipdist = newValue; break;
case PROJ_SHADE: p.shade = newValue; break;
case PROJ_XREPEAT: p.xrepeat = newValue; break;
case PROJ_YREPEAT: p.yrepeat = newValue; break;
case PROJ_PAL: p.pal = newValue; break;
case PROJ_EXTRA_RAND: p.extra_rand = newValue; break;
case PROJ_HITRADIUS: p.hitradius = newValue; break;
case PROJ_MOVECNT: p.movecnt = newValue; break;
case PROJ_OFFSET: p.offset = newValue; break;
case PROJ_BOUNCES: p.bounces = newValue; break;
case PROJ_BSOUND: p.bsound = newValue; break;
case PROJ_RANGE: p.range = newValue; break;
case PROJ_FLASH_COLOR: p.flashcolor = newValue; break;
case PROJ_USERDATA: p.userdata = newValue; break;
}
}
int32_t __fastcall VM_GetPlayer(int const playerNum, int32_t labelNum, int const lParm2)
{
if (EDUKE32_PREDICT_FALSE(((unsigned) playerNum >= (unsigned) g_mostConcurrentPlayers)
|| (PlayerLabels[labelNum].flags & LABEL_HASPARM2 && (unsigned) lParm2 >= (unsigned) PlayerLabels[labelNum].maxParm2)))
{
CON_ERRPRINTF("%s[%d] invalid for player %d\n", PlayerLabels[labelNum].name, lParm2, playerNum);
return -1;
}
auto const &ps = *g_player[playerNum].ps;
switch (labelNum)
{
case PLAYER_ANG: labelNum = fix16_to_int(ps.q16ang); break;
case PLAYER_OANG: labelNum = fix16_to_int(ps.oq16ang); break;
case PLAYER_ANGVEL: labelNum = fix16_to_int(ps.q16angvel); break;
case PLAYER_HORIZ: labelNum = fix16_to_int(ps.q16horiz); break;
case PLAYER_OHORIZ: labelNum = fix16_to_int(ps.oq16horiz); break;
case PLAYER_HORIZOFF: labelNum = fix16_to_int(ps.q16horizoff); break;
case PLAYER_OHORIZOFF: labelNum = fix16_to_int(ps.oq16horizoff); break;
case PLAYER_ACCESS_INCS: labelNum = ps.access_incs; break;
case PLAYER_ACCESS_SPRITENUM: labelNum = ps.access_spritenum; break;
case PLAYER_ACCESS_WALLNUM: labelNum = ps.access_wallnum; break;
case PLAYER_ACTORS_KILLED: labelNum = ps.actors_killed; break;
case PLAYER_ACTORSQU: labelNum = ps.actorsqu; break;
case PLAYER_AIM_MODE: labelNum = ps.aim_mode; break;
case PLAYER_AIRLEFT: labelNum = ps.airleft; break;
case PLAYER_AUTO_AIM: labelNum = ps.auto_aim; break;
case PLAYER_AUTOSTEP: labelNum = ps.autostep; break;
case PLAYER_AUTOSTEP_SBW: labelNum = ps.autostep_sbw; break;
case PLAYER_BOBCOUNTER: labelNum = ps.bobcounter; break;
case PLAYER_BOBPOSX: labelNum = ps.bobpos.x; break;
case PLAYER_BOBPOSY: labelNum = ps.bobpos.y; break;
case PLAYER_BUTTONPALETTE: labelNum = ps.buttonpalette; break;
case PLAYER_CHEAT_PHASE: labelNum = ps.cheat_phase; break;
case PLAYER_CLIPDIST: labelNum = ps.clipdist; break;
case PLAYER_CRACK_TIME: labelNum = ps.crack_time; break;
case PLAYER_CURR_WEAPON: labelNum = ps.curr_weapon; break;
case PLAYER_CURSECTNUM: labelNum = ps.cursectnum; break;
case PLAYER_CUSTOMEXITSOUND: labelNum = ps.customexitsound; break;
case PLAYER_DEAD_FLAG: labelNum = ps.dead_flag; break;
case PLAYER_DUMMYPLAYERSPRITE: labelNum = ps.dummyplayersprite; break;
case PLAYER_EXTRA_EXTRA8: labelNum = ps.extra_extra8; break;
case PLAYER_FALLING_COUNTER: labelNum = ps.falling_counter; break;
case PLAYER_FIST_INCS: labelNum = ps.fist_incs; break;
case PLAYER_FOOTPRINTCOUNT: labelNum = ps.footprintcount; break;
case PLAYER_FOOTPRINTPAL: labelNum = ps.footprintpal; break;
case PLAYER_FOOTPRINTSHADE: labelNum = ps.footprintshade; break;
case PLAYER_FRAG: labelNum = ps.frag; break;
case PLAYER_FRAG_PS: labelNum = ps.frag_ps; break;
case PLAYER_FRAGGEDSELF: labelNum = ps.fraggedself; break;
case PLAYER_FTA: labelNum = ps.fta; break;
case PLAYER_FTQ: labelNum = ps.ftq; break;
case PLAYER_GM: labelNum = ps.gm; break;
case PLAYER_GOT_ACCESS: labelNum = ps.got_access; break;
case PLAYER_HARD_LANDING: labelNum = ps.hard_landing; break;
case PLAYER_HBOMB_HOLD_DELAY: labelNum = ps.hbomb_hold_delay; break;
case PLAYER_HBOMB_ON: labelNum = ps.hbomb_on; break;
case PLAYER_HEAT_ON: labelNum = ps.heat_on; break;
case PLAYER_HOLODUKE_ON: labelNum = ps.holoduke_on; break;
case PLAYER_HOLSTER_WEAPON: labelNum = ps.holster_weapon; break;
case PLAYER_HUDPAL: labelNum = P_GetHudPal(&ps); break;
case PLAYER_HURT_DELAY: labelNum = ps.hurt_delay; break;
case PLAYER_I: labelNum = ps.i; break;
case PLAYER_INDEX: labelNum = playerNum; break;
case PLAYER_INTERFACE_TOGGLE: labelNum = ps.interface_toggle; break;
case PLAYER_INVDISPTIME: labelNum = ps.invdisptime; break;
case PLAYER_INVEN_ICON: labelNum = ps.inven_icon; break;
case PLAYER_JETPACK_ON: labelNum = ps.jetpack_on; break;
case PLAYER_JUMPING_COUNTER: labelNum = ps.jumping_counter; break;
case PLAYER_JUMPING_TOGGLE: labelNum = ps.jumping_toggle; break;
case PLAYER_KICKBACK_PIC: labelNum = ps.kickback_pic; break;
case PLAYER_KNEE_INCS: labelNum = ps.knee_incs; break;
case PLAYER_KNUCKLE_INCS: labelNum = ps.knuckle_incs; break;
case PLAYER_LAST_EXTRA: labelNum = ps.last_extra; break;
case PLAYER_LAST_FULL_WEAPON: labelNum = ps.last_full_weapon; break;
case PLAYER_LAST_PISSED_TIME: labelNum = ps.last_pissed_time; break;
case PLAYER_LAST_QUICK_KICK: labelNum = ps.last_quick_kick; break;
case PLAYER_LAST_USED_WEAPON: labelNum = ps.last_used_weapon; break;
case PLAYER_LAST_WEAPON: labelNum = ps.last_weapon; break;
case PLAYER_LOOGCNT: labelNum = ps.loogcnt; break;
case PLAYER_LOOGIEX: labelNum = ps.loogiex[lParm2]; break;
case PLAYER_LOOGIEY: labelNum = ps.loogiey[lParm2]; break;
case PLAYER_LOOK_ANG: labelNum = ps.look_ang; break;
case PLAYER_MAX_ACTORS_KILLED: labelNum = ps.max_actors_killed; break;
case PLAYER_MAX_PLAYER_HEALTH: labelNum = ps.max_player_health; break;
case PLAYER_MAX_SECRET_ROOMS: labelNum = ps.max_secret_rooms; break;
case PLAYER_MAX_SHIELD_AMOUNT: labelNum = ps.max_shield_amount; break;
case PLAYER_MOVEMENT_LOCK: labelNum = ps.movement_lock; break;
case PLAYER_NEWOWNER: labelNum = ps.newowner; break;
case PLAYER_NUMLOOGS: labelNum = ps.numloogs; break;
case PLAYER_ON_CRANE: labelNum = ps.on_crane; break;
case PLAYER_ON_GROUND: labelNum = ps.on_ground; break;
case PLAYER_ON_WARPING_SECTOR: labelNum = ps.on_warping_sector; break;
case PLAYER_ONE_EIGHTY_COUNT: labelNum = ps.one_eighty_count; break;
case PLAYER_PARALLAX_SECTNUM: labelNum = ps.parallax_sectnum; break;
case PLAYER_OPOSX: labelNum = ps.opos.x; break;
case PLAYER_OPOSY: labelNum = ps.opos.y; break;
case PLAYER_OPOSZ: labelNum = ps.opos.z; break;
case PLAYER_OPYOFF: labelNum = ps.opyoff; break;
case PLAYER_OVER_SHOULDER_ON: labelNum = ps.over_shoulder_on; break;
case PLAYER_PALETTE: labelNum = ps.palette; break;
case PLAYER_PALOOKUP: labelNum = ps.palookup; break;
case PLAYER_PALS_TIME: labelNum = ps.pals.f; break;
case PLAYER_PLAYER_PAR: labelNum = ps.player_par; break;
case PLAYER_POSX: labelNum = ps.pos.x; break;
case PLAYER_POSXV: labelNum = ps.vel.x; break;
case PLAYER_POSY: labelNum = ps.pos.y; break;
case PLAYER_POSYV: labelNum = ps.vel.y; break;
case PLAYER_POSZ: labelNum = ps.pos.z; break;
case PLAYER_POSZV: labelNum = ps.vel.z; break;
case PLAYER_PYCOUNT: labelNum = ps.pycount; break;
case PLAYER_PYOFF: labelNum = ps.pyoff; break;
case PLAYER_QUICK_KICK: labelNum = ps.quick_kick; break;
case PLAYER_RANDOM_CLUB_FRAME: labelNum = ps.random_club_frame; break;
case PLAYER_RAPID_FIRE_HOLD: labelNum = ps.rapid_fire_hold; break;
case PLAYER_RELOADING: labelNum = ps.reloading; break;
case PLAYER_RETURN_TO_CENTER: labelNum = ps.return_to_center; break;
case PLAYER_ROTSCRNANG: labelNum = ps.rotscrnang; break;
case PLAYER_RUNSPEED: labelNum = ps.runspeed; break;
case PLAYER_SBS: labelNum = ps.sbs; break;
case PLAYER_SCREAM_VOICE: labelNum = ps.scream_voice; break;
case PLAYER_SCUBA_ON: labelNum = ps.scuba_on; break;
case PLAYER_SECRET_ROOMS: labelNum = ps.secret_rooms; break;
case PLAYER_SHOW_EMPTY_WEAPON: labelNum = ps.show_empty_weapon; break;
case PLAYER_SOMETHINGONPLAYER: labelNum = ps.somethingonplayer; break;
case PLAYER_SOUND_PITCH: labelNum = ps.sound_pitch; break;
case PLAYER_SPRITEBRIDGE: labelNum = ps.spritebridge; break;
case PLAYER_SUBWEAPON: labelNum = ps.subweapon; break;
case PLAYER_TEAM: labelNum = ps.team; break;
case PLAYER_TIMEBEFOREEXIT: labelNum = ps.timebeforeexit; break;
case PLAYER_TIPINCS: labelNum = ps.tipincs; break;
case PLAYER_TOGGLE_KEY_FLAG: labelNum = ps.toggle_key_flag; break;
case PLAYER_TRANSPORTER_HOLD: labelNum = ps.transporter_hold; break;
case PLAYER_TRUECZ: labelNum = ps.truecz; break;
case PLAYER_TRUEFZ: labelNum = ps.truefz; break;
case PLAYER_VISIBILITY: labelNum = ps.visibility; break;
case PLAYER_WACKEDBYACTOR: labelNum = ps.wackedbyactor; break;
case PLAYER_WALKING_SND_TOGGLE: labelNum = ps.walking_snd_toggle; break;
case PLAYER_WANTWEAPONFIRE: labelNum = ps.wantweaponfire; break;
case PLAYER_WEAPON_ANG: labelNum = ps.weapon_ang; break;
case PLAYER_WEAPON_POS: labelNum = ps.weapon_pos; break;
case PLAYER_WEAPON_SWAY: labelNum = ps.weapon_sway; break;
case PLAYER_WEAPONSWITCH: labelNum = ps.weaponswitch; break;
case PLAYER_WEAPRECCNT: labelNum = ps.weapreccnt; break;
case PLAYER_WEAPRECS: labelNum = ps.weaprecs[lParm2]; break;
case PLAYER_ZOOM: labelNum = ps.zoom; break;
case PLAYER_BOOT_AMOUNT: labelNum = ps.inv_amount[GET_BOOTS]; break;
case PLAYER_FIRSTAID_AMOUNT: labelNum = ps.inv_amount[GET_FIRSTAID]; break;
case PLAYER_HEAT_AMOUNT: labelNum = ps.inv_amount[GET_HEATS]; break;
case PLAYER_HOLODUKE_AMOUNT: labelNum = ps.inv_amount[GET_HOLODUKE]; break;
case PLAYER_JETPACK_AMOUNT: labelNum = ps.inv_amount[GET_JETPACK]; break;
case PLAYER_SCUBA_AMOUNT: labelNum = ps.inv_amount[GET_SCUBA]; break;
case PLAYER_SHIELD_AMOUNT: labelNum = ps.inv_amount[GET_SHIELD]; break;
case PLAYER_STEROIDS_AMOUNT: labelNum = ps.inv_amount[GET_STEROIDS]; break;
case PLAYER_AMMO_AMOUNT: labelNum = ps.ammo_amount[lParm2]; break;
case PLAYER_MAX_AMMO_AMOUNT: labelNum = ps.max_ammo_amount[lParm2]; break;
case PLAYER_GOTWEAPON: labelNum = (ps.gotweapon & (1<<lParm2)) != 0; break;
case PLAYER_PALS:
switch (lParm2)
{
case 0: labelNum = ps.pals.r; break;
case 1: labelNum = ps.pals.g; break;
case 2: labelNum = ps.pals.b; break;
}
break;
case PLAYER_CONNECTED: labelNum = g_player[playerNum].playerquitflag; break;
case PLAYER_FRAGS:
labelNum = (playerNum == lParm2) ? ps.fraggedself : g_player[playerNum].frags[lParm2]; break;
case PLAYER_DEATHS: labelNum = g_player[playerNum].frags[playerNum]; break;
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
}
return labelNum;
}
void __fastcall VM_SetPlayer(int const playerNum, int const labelNum, int const lParm2, int32_t const newValue)
{
if (EDUKE32_PREDICT_FALSE(((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers)
|| (PlayerLabels[labelNum].flags & LABEL_HASPARM2 && (unsigned)lParm2 >= (unsigned)PlayerLabels[labelNum].maxParm2)))
{
CON_ERRPRINTF("%s[%d] invalid for player %d\n", PlayerLabels[labelNum].name, lParm2, playerNum);
return;
}
auto &ps = *g_player[playerNum].ps;
switch (labelNum)
{
case PLAYER_HORIZ: ps.q16horiz = fix16_from_int(newValue); break;
case PLAYER_OHORIZ: ps.oq16horiz = fix16_from_int(newValue); break;
case PLAYER_OHORIZOFF: ps.oq16horizoff = fix16_from_int(newValue); break;
case PLAYER_ANG: ps.q16ang = fix16_from_int(newValue); break;
case PLAYER_OANG: ps.oq16ang = fix16_from_int(newValue); break;
case PLAYER_ANGVEL: ps.q16angvel = fix16_from_int(newValue); break;
case PLAYER_HORIZOFF: ps.q16horizoff = fix16_from_int(newValue); break;
case PLAYER_ACCESS_INCS: ps.access_incs = newValue; break;
case PLAYER_ACCESS_SPRITENUM: ps.access_spritenum = newValue; break;
case PLAYER_ACCESS_WALLNUM: ps.access_wallnum = newValue; break;
case PLAYER_ACTORS_KILLED: ps.actors_killed = newValue; break;
case PLAYER_ACTORSQU: ps.actorsqu = newValue; break;
case PLAYER_AIM_MODE: ps.aim_mode = newValue; break;
case PLAYER_AIRLEFT: ps.airleft = newValue; break;
case PLAYER_AUTO_AIM: ps.auto_aim = newValue; break;
case PLAYER_AUTOSTEP: ps.autostep = newValue; break;
case PLAYER_AUTOSTEP_SBW: ps.autostep_sbw = newValue; break;
case PLAYER_BOBCOUNTER: ps.bobcounter = newValue; break;
case PLAYER_BOBPOSX: ps.bobpos.x = newValue; break;
case PLAYER_BOBPOSY: ps.bobpos.y = newValue; break;
case PLAYER_BUTTONPALETTE: ps.buttonpalette = newValue; break;
case PLAYER_CHEAT_PHASE: ps.cheat_phase = newValue; break;
case PLAYER_CLIPDIST: ps.clipdist = newValue; break;
case PLAYER_CRACK_TIME: ps.crack_time = newValue; break;
case PLAYER_CURR_WEAPON: ps.curr_weapon = newValue; break;
case PLAYER_CURSECTNUM: ps.cursectnum = newValue; break;
case PLAYER_CUSTOMEXITSOUND: ps.customexitsound = newValue; break;
case PLAYER_DEAD_FLAG: ps.dead_flag = newValue; break;
case PLAYER_DUMMYPLAYERSPRITE: ps.dummyplayersprite = newValue; break;
case PLAYER_EXTRA_EXTRA8: ps.extra_extra8 = newValue; break;
case PLAYER_FALLING_COUNTER: ps.falling_counter = newValue; break;
case PLAYER_FIST_INCS: ps.fist_incs = newValue; break;
case PLAYER_FOOTPRINTCOUNT: ps.footprintcount = newValue; break;
case PLAYER_FOOTPRINTPAL: ps.footprintpal = newValue; break;
case PLAYER_FOOTPRINTSHADE: ps.footprintshade = newValue; break;
case PLAYER_FRAG: ps.frag = newValue; break;
case PLAYER_FRAG_PS: ps.frag_ps = newValue; break;
case PLAYER_FRAGGEDSELF: ps.fraggedself = newValue; break;
case PLAYER_FTA: ps.fta = newValue; break;
case PLAYER_FTQ: ps.ftq = newValue; break;
case PLAYER_GOT_ACCESS: ps.got_access = newValue; break;
case PLAYER_HARD_LANDING: ps.hard_landing = newValue; break;
case PLAYER_HBOMB_HOLD_DELAY: ps.hbomb_hold_delay = newValue; break;
case PLAYER_HBOMB_ON: ps.hbomb_on = newValue; break;
case PLAYER_HOLODUKE_ON: ps.holoduke_on = newValue; break;
case PLAYER_HOLSTER_WEAPON: ps.holster_weapon = newValue; break;
case PLAYER_HURT_DELAY: ps.hurt_delay = newValue; break;
case PLAYER_I: ps.i = newValue; break;
case PLAYER_INTERFACE_TOGGLE: ps.interface_toggle = newValue; break;
case PLAYER_INVDISPTIME: ps.invdisptime = newValue; break;
case PLAYER_INVEN_ICON: ps.inven_icon = newValue; break;
case PLAYER_JETPACK_ON: ps.jetpack_on = newValue; break;
case PLAYER_JUMPING_COUNTER: ps.jumping_counter = newValue; break;
case PLAYER_JUMPING_TOGGLE: ps.jumping_toggle = newValue; break;
case PLAYER_KICKBACK_PIC: ps.kickback_pic = newValue; break;
case PLAYER_KNEE_INCS: ps.knee_incs = newValue; break;
case PLAYER_KNUCKLE_INCS: ps.knuckle_incs = newValue; break;
case PLAYER_LAST_EXTRA: ps.last_extra = newValue; break;
case PLAYER_LAST_FULL_WEAPON: ps.last_full_weapon = newValue; break;
case PLAYER_LAST_PISSED_TIME: ps.last_pissed_time = newValue; break;
case PLAYER_LAST_QUICK_KICK: ps.last_quick_kick = newValue; break;
case PLAYER_LAST_USED_WEAPON: ps.last_used_weapon = newValue; break;
case PLAYER_LAST_WEAPON: ps.last_weapon = newValue; break;
case PLAYER_LOOGCNT: ps.loogcnt = newValue; break;
case PLAYER_LOOGIEX: ps.loogiex[lParm2] = newValue; break;
case PLAYER_LOOGIEY: ps.loogiey[lParm2] = newValue; break;
case PLAYER_LOOK_ANG: ps.look_ang = newValue; break;
case PLAYER_MAX_ACTORS_KILLED: ps.max_actors_killed = newValue; break;
case PLAYER_MAX_PLAYER_HEALTH: ps.max_player_health = newValue; break;
case PLAYER_MAX_SECRET_ROOMS: ps.max_secret_rooms = newValue; break;
case PLAYER_MAX_SHIELD_AMOUNT: ps.max_shield_amount = newValue; break;
case PLAYER_MOVEMENT_LOCK: ps.movement_lock = newValue; break;
case PLAYER_NEWOWNER: ps.newowner = newValue; break;
case PLAYER_NUMLOOGS: ps.numloogs = newValue; break;
case PLAYER_ON_CRANE: ps.on_crane = newValue; break;
case PLAYER_ON_GROUND: ps.on_ground = newValue; break;
case PLAYER_ON_WARPING_SECTOR: ps.on_warping_sector = newValue; break;
case PLAYER_ONE_EIGHTY_COUNT: ps.one_eighty_count = newValue; break;
case PLAYER_PARALLAX_SECTNUM: ps.parallax_sectnum = newValue; break;
case PLAYER_OPOSX: ps.opos.x = newValue; break;
case PLAYER_OPOSY: ps.opos.y = newValue; break;
case PLAYER_OPOSZ: ps.opos.z = newValue; break;
case PLAYER_OPYOFF: ps.opyoff = newValue; break;
case PLAYER_OVER_SHOULDER_ON: ps.over_shoulder_on = newValue; break;
case PLAYER_PALOOKUP: ps.palookup = newValue; break;
case PLAYER_PALS_TIME: ps.pals.f = newValue; break;
case PLAYER_PLAYER_PAR: ps.player_par = newValue; break;
case PLAYER_POSX: ps.pos.x = newValue; break;
case PLAYER_POSXV: ps.vel.x = newValue; break;
case PLAYER_POSY: ps.pos.y = newValue; break;
case PLAYER_POSYV: ps.vel.y = newValue; break;
case PLAYER_POSZ: ps.pos.z = newValue; break;
case PLAYER_POSZV: ps.vel.z = newValue; break;
case PLAYER_PYCOUNT: ps.pycount = newValue; break;
case PLAYER_PYOFF: ps.pyoff = newValue; break;
case PLAYER_QUICK_KICK: ps.quick_kick = newValue; break;
case PLAYER_RANDOM_CLUB_FRAME: ps.random_club_frame = newValue; break;
case PLAYER_RAPID_FIRE_HOLD: ps.rapid_fire_hold = newValue; break;
case PLAYER_RELOADING: ps.reloading = newValue; break;
case PLAYER_RETURN_TO_CENTER: ps.return_to_center = newValue; break;
case PLAYER_ROTSCRNANG: ps.rotscrnang = newValue; break;
case PLAYER_RUNSPEED: ps.runspeed = newValue; break;
case PLAYER_SBS: ps.sbs = newValue; break;
case PLAYER_SCREAM_VOICE: ps.scream_voice = newValue; break;
case PLAYER_SCUBA_ON: ps.scuba_on = newValue; break;
case PLAYER_SECRET_ROOMS: ps.secret_rooms = newValue; break;
case PLAYER_SHOW_EMPTY_WEAPON: ps.show_empty_weapon = newValue; break;
case PLAYER_SOMETHINGONPLAYER: ps.somethingonplayer = newValue; break;
case PLAYER_SOUND_PITCH: ps.sound_pitch = newValue; break;
case PLAYER_SPRITEBRIDGE: ps.spritebridge = newValue; break;
case PLAYER_SUBWEAPON: ps.subweapon = newValue; break;
case PLAYER_TEAM: ps.team = newValue; break;
case PLAYER_TIMEBEFOREEXIT: ps.timebeforeexit = newValue; break;
case PLAYER_TIPINCS: ps.tipincs = newValue; break;
case PLAYER_TOGGLE_KEY_FLAG: ps.toggle_key_flag = newValue; break;
case PLAYER_TRANSPORTER_HOLD: ps.transporter_hold = newValue; break;
case PLAYER_TRUECZ: ps.truecz = newValue; break;
case PLAYER_TRUEFZ: ps.truefz = newValue; break;
case PLAYER_VISIBILITY: ps.visibility = newValue; break;
case PLAYER_WACKEDBYACTOR: ps.wackedbyactor = newValue; break;
case PLAYER_WALKING_SND_TOGGLE: ps.walking_snd_toggle = newValue; break;
case PLAYER_WANTWEAPONFIRE: ps.wantweaponfire = newValue; break;
case PLAYER_WEAPON_ANG: ps.weapon_ang = newValue; break;
case PLAYER_WEAPON_POS: ps.weapon_pos = newValue; break;
case PLAYER_WEAPON_SWAY: ps.weapon_sway = newValue; break;
case PLAYER_WEAPONSWITCH: ps.weaponswitch = newValue; break;
case PLAYER_WEAPRECCNT: ps.weapreccnt = newValue; break;
case PLAYER_WEAPRECS: ps.weaprecs[lParm2] = newValue; break;
case PLAYER_ZOOM: ps.zoom = newValue; break;
case PLAYER_BOOT_AMOUNT: ps.inv_amount[GET_BOOTS] = newValue; break;
case PLAYER_FIRSTAID_AMOUNT: ps.inv_amount[GET_FIRSTAID] = newValue; break;
case PLAYER_HEAT_AMOUNT: ps.inv_amount[GET_HEATS] = newValue; break;
case PLAYER_HOLODUKE_AMOUNT: ps.inv_amount[GET_HOLODUKE] = newValue; break;
case PLAYER_JETPACK_AMOUNT: ps.inv_amount[GET_JETPACK] = newValue; break;
case PLAYER_SCUBA_AMOUNT: ps.inv_amount[GET_SCUBA] = newValue; break;
case PLAYER_SHIELD_AMOUNT: ps.inv_amount[GET_SHIELD] = newValue; break;
case PLAYER_STEROIDS_AMOUNT: ps.inv_amount[GET_STEROIDS] = newValue; break;
case PLAYER_AMMO_AMOUNT: ps.ammo_amount[lParm2] = newValue; break;
case PLAYER_MAX_AMMO_AMOUNT: ps.max_ammo_amount[lParm2] = newValue; break;
case PLAYER_HEAT_ON:
if (ps.heat_on != newValue)
{
ps.heat_on = newValue;
P_UpdateScreenPal(&ps);
}
break;
case PLAYER_GM:
if (!(ps.gm & MODE_MENU) && (newValue & MODE_MENU))
Menu_Open(playerNum);
else if ((ps.gm & MODE_MENU) && !(newValue & MODE_MENU))
Menu_Close(playerNum);
ps.gm = newValue;
break;
case PLAYER_GOTWEAPON:
if (newValue)
ps.gotweapon |= (1 << lParm2);
else
ps.gotweapon &= ~(1 << lParm2);
break;
case PLAYER_PALETTE: P_SetGamePalette(&ps, newValue, 2 + 16); break;
case PLAYER_PALS:
switch (lParm2)
{
case 0: ps.pals.r = newValue; break;
case 1: ps.pals.g = newValue; break;
case 2: ps.pals.b = newValue; break;
}
break;
case PLAYER_FRAGS:
if (playerNum == lParm2)
ps.fraggedself = newValue;
else
g_player[playerNum].frags[lParm2] = newValue;
break;
case PLAYER_DEATHS: g_player[playerNum].frags[playerNum] = newValue; break;
}
}
int32_t __fastcall VM_GetPlayerInput(int const playerNum, int32_t labelNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers))
{
CON_ERRPRINTF("invalid player %d\n", playerNum);
return -1;
}
auto const &i = g_player[playerNum].inputBits;
switch (labelNum)
{
case INPUT_AVEL:
labelNum = (i->q16avel >> 16); break;
case INPUT_HORZ:
labelNum = (i->q16horz >> 16); break;
case INPUT_Q16AVEL: labelNum = i->q16avel; break;
case INPUT_Q16HORZ: labelNum = i->q16horz; break;
case INPUT_FVEL: labelNum = i->fvel; break;
case INPUT_SVEL: labelNum = i->svel; break;
case INPUT_BITS: labelNum = i->bits; break;
case INPUT_EXTBITS: labelNum = i->extbits; break;
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
}
return labelNum;
}
void __fastcall VM_SetPlayerInput(int const playerNum, int const labelNum, int32_t const newValue)
{
if (EDUKE32_PREDICT_FALSE((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers))
{
CON_ERRPRINTF("invalid player %d\n", playerNum);
return;
}
auto &i = g_player[playerNum].inputBits;
switch (labelNum)
{
case INPUT_AVEL:
i->q16avel = fix16_from_int(newValue); break;
case INPUT_HORZ:
i->q16horz = fix16_from_int(newValue); break;
case INPUT_Q16AVEL: i->q16avel = newValue; break;
case INPUT_Q16HORZ: i->q16horz = newValue; break;
case INPUT_FVEL: i->fvel = newValue; break;
case INPUT_SVEL: i->svel = newValue; break;
case INPUT_BITS: i->bits = newValue; break;
case INPUT_EXTBITS: i->extbits = newValue; break;
}
}
int32_t __fastcall VM_GetWall(int const wallNum, int32_t labelNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)wallNum >= (unsigned)numwalls))
{
CON_ERRPRINTF("invalid wall %d\n", wallNum);
return -1;
}
switch (labelNum)
{
case WALL_BLEND:
#ifdef NEW_MAP_FORMAT
labelNum = w.blend;
#else
labelNum = wallext[wallNum].blend;
#endif
break;
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
}
return labelNum;
}
void __fastcall VM_SetWall(int const wallNum, int const labelNum, int32_t const newValue)
{
if (EDUKE32_PREDICT_FALSE((unsigned)wallNum >= (unsigned)numwalls))
{
CON_ERRPRINTF("invalid wall %d\n", wallNum);
return;
}
switch (labelNum)
{
case WALL_BLEND:
#ifdef NEW_MAP_FORMAT
w.blend = newValue;
#else
wallext[wallNum].blend = newValue;
#endif
break;
}
}
int32_t __fastcall VM_GetSector(int const sectNum, int32_t labelNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)sectNum >= (unsigned)numsectors))
{
CON_ERRPRINTF("invalid sector %d\n", sectNum);
return -1;
}
auto const &s = *(usectortype *)&sector[sectNum];
switch (labelNum)
{
case SECTOR_CEILINGZVEL:
labelNum = (GetAnimationGoal(&s.ceilingz) == -1) ? 0 : s.extra; break;
case SECTOR_CEILINGZGOAL:
labelNum = GetAnimationGoal(&s.ceilingz); break;
case SECTOR_FLOORZVEL:
labelNum = (GetAnimationGoal(&s.floorz) == -1) ? 0 : s.extra; break;
case SECTOR_FLOORZGOAL:
labelNum = GetAnimationGoal(&s.floorz); break;
case SECTOR_CEILINGBUNCH:
case SECTOR_FLOORBUNCH:
#ifdef YAX_ENABLE
labelNum = yax_getbunch(sectNum, labelNum == SECTOR_FLOORBUNCH);
#else
labelNum = -1;
#endif
break;
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
}
return labelNum;
}
void __fastcall VM_SetSector(int const sectNum, int const labelNum, int32_t newValue)
{
if (EDUKE32_PREDICT_FALSE((unsigned)sectNum >= (unsigned)numsectors))
{
CON_ERRPRINTF("invalid sector %d\n", sectNum);
return;
}
auto &s = sector[sectNum];
switch (labelNum)
{
case SECTOR_WALLPTR:
setfirstwall(sectNum, newValue); break;
case SECTOR_CEILINGZVEL:
s.extra = newValue;
if ((newValue = GetAnimationGoal(&s.ceilingz)) != -1)
{
case SECTOR_CEILINGZGOAL:
SetAnimation(sectNum, &s.ceilingz, newValue, s.extra);
}
break;
case SECTOR_FLOORZVEL:
s.extra = newValue;
if ((newValue = GetAnimationGoal(&s.floorz)) != -1)
{
case SECTOR_FLOORZGOAL:
SetAnimation(sectNum, &s.floorz, newValue, s.extra);
}
break;
case SECTOR_CEILINGBUNCH:
case SECTOR_FLOORBUNCH:
break;
default: EDUKE32_UNREACHABLE_SECTION(break);
}
}
void __fastcall VM_SetSprite(int const spriteNum, int const labelNum, int const lParm2, int32_t const newValue)
{
auto &a = actor[spriteNum];
auto &ext = spriteext[spriteNum];
switch (labelNum)
{
case ACTOR_SECTNUM: changespritesect(spriteNum, newValue); break;
case ACTOR_STATNUM: changespritestat(spriteNum, newValue); break;
case ACTOR_HTG_T: a.t_data[lParm2] = newValue; break;
case ACTOR_ALPHA: ext.alpha = (float)newValue * (1.f / 255.0f); break;
default: EDUKE32_UNREACHABLE_SECTION(break);
}
}
int32_t __fastcall VM_GetSprite(int const spriteNum, int32_t labelNum, int const lParm2)
{
auto const &a = actor[spriteNum];
auto const &s = sprite[spriteNum];
auto const &ext = spriteext[spriteNum];
switch (labelNum)
{
case ACTOR_HTG_T: labelNum = a.t_data[lParm2]; break;
case ACTOR_ALPHA: labelNum = (uint8_t)(ext.alpha * 255.0f); break;
case ACTOR_ISVALID: labelNum = (s.statnum != MAXSTATUS); break;
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
}
return labelNum;
}
int32_t __fastcall VM_GetTsprite(int const spriteNum, int32_t labelNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES || spriteext[spriteNum].tspr == NULL))
{
CON_ERRPRINTF("invalid sprite %d or no tsprite\n", spriteNum);
return -1;
}
auto const &t = *spriteext[spriteNum].tspr;
switch (labelNum)
{
case ACTOR_X: labelNum = t.x; break;
case ACTOR_Y: labelNum = t.y; break;
case ACTOR_Z: labelNum = t.z; break;
case ACTOR_CSTAT: labelNum = t.cstat; break;
case ACTOR_PICNUM: labelNum = t.picnum; break;
case ACTOR_SHADE: labelNum = t.shade; break;
case ACTOR_PAL: labelNum = t.pal; break;
case ACTOR_CLIPDIST: labelNum = t.clipdist; break;
case ACTOR_DETAIL: labelNum = t.blend; break;
case ACTOR_XREPEAT: labelNum = t.xrepeat; break;
case ACTOR_YREPEAT: labelNum = t.yrepeat; break;
case ACTOR_XOFFSET: labelNum = t.xoffset; break;
case ACTOR_YOFFSET: labelNum = t.yoffset; break;
case ACTOR_SECTNUM: labelNum = t.sectnum; break;
case ACTOR_STATNUM: labelNum = t.statnum; break;
case ACTOR_ANG: labelNum = t.ang; break;
case ACTOR_OWNER: labelNum = t.owner; break;
case ACTOR_XVEL: labelNum = t.xvel; break;
case ACTOR_YVEL: labelNum = t.yvel; break;
case ACTOR_ZVEL: labelNum = t.zvel; break;
case ACTOR_EXTRA: labelNum = t.extra; break;
case ACTOR_LOTAG: labelNum = (int16_t)t.lotag; break;
case ACTOR_HITAG: labelNum = (int16_t)t.hitag; break;
case ACTOR_ULOTAG: labelNum = (uint16_t)t.lotag; break;
case ACTOR_UHITAG: labelNum = (uint16_t)t.hitag; break;
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
}
return labelNum;
}
void __fastcall VM_SetTsprite(int const spriteNum, int const labelNum, int32_t const newValue)
{
if (EDUKE32_PREDICT_FALSE((unsigned) spriteNum >= MAXSPRITES || spriteext[spriteNum].tspr == NULL))
{
CON_ERRPRINTF("invalid sprite %d or no tsprite\n", spriteNum);
return;
}
auto &t = *spriteext[spriteNum].tspr;
switch (labelNum)
{
case ACTOR_X: t.x = newValue; break;
case ACTOR_Y: t.y = newValue; break;
case ACTOR_Z: t.z = newValue; break;
case ACTOR_CSTAT: t.cstat = newValue; break;
case ACTOR_PICNUM: t.picnum = newValue; break;
case ACTOR_SHADE: t.shade = newValue; break;
case ACTOR_PAL: t.pal = newValue; break;
case ACTOR_CLIPDIST: t.clipdist = newValue; break;
case ACTOR_DETAIL: t.blend = newValue; break;
case ACTOR_XREPEAT: t.xrepeat = newValue; break;
case ACTOR_YREPEAT: t.yrepeat = newValue; break;
case ACTOR_XOFFSET: t.xoffset = newValue; break;
case ACTOR_YOFFSET: t.yoffset = newValue; break;
case ACTOR_SECTNUM: t.sectnum = newValue; break;
case ACTOR_STATNUM: t.statnum = newValue; break;
case ACTOR_ANG: t.ang = newValue; break;
case ACTOR_OWNER: t.owner = newValue; break;
case ACTOR_XVEL: t.xvel = newValue; break;
case ACTOR_YVEL: t.yvel = newValue; break;
case ACTOR_ZVEL: t.zvel = newValue; break;
case ACTOR_EXTRA: t.extra = newValue; break;
case ACTOR_LOTAG: t.lotag = (int16_t)newValue; break;
case ACTOR_HITAG: t.hitag = (int16_t)newValue; break;
case ACTOR_ULOTAG: t.lotag = (uint16_t)newValue; break;
case ACTOR_UHITAG: t.hitag = (uint16_t)newValue; break;
}
}
int32_t __fastcall VM_GetProjectile(int const tileNum, int32_t labelNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)tileNum >= MAXTILES || g_tile[tileNum].proj == NULL))
{
CON_ERRPRINTF("invalid projectile %d\n", tileNum);
return -1;
}
auto const &p = *g_tile[tileNum].proj;
switch (labelNum)
{
case PROJ_BOUNCES: labelNum = p.bounces; break;
case PROJ_BSOUND: labelNum = p.bsound; break;
case PROJ_CLIPDIST: labelNum = p.clipdist; break;
case PROJ_CSTAT: labelNum = p.cstat; break;
case PROJ_DECAL: labelNum = p.decal; break;
case PROJ_DROP: labelNum = p.drop; break;
case PROJ_EXTRA: labelNum = p.extra; break;
case PROJ_EXTRA_RAND: labelNum = p.extra_rand; break;
case PROJ_FLASH_COLOR: labelNum = p.flashcolor; break;
case PROJ_HITRADIUS: labelNum = p.hitradius; break;
case PROJ_ISOUND: labelNum = p.isound; break;
case PROJ_MOVECNT: labelNum = p.movecnt; break;
case PROJ_OFFSET: labelNum = p.offset; break;
case PROJ_PAL: labelNum = p.pal; break;
case PROJ_RANGE: labelNum = p.range; break;
case PROJ_SHADE: labelNum = p.shade; break;
case PROJ_SOUND: labelNum = p.sound; break;
case PROJ_SPAWNS: labelNum = p.spawns; break;
case PROJ_SXREPEAT: labelNum = p.sxrepeat; break;
case PROJ_SYREPEAT: labelNum = p.syrepeat; break;
case PROJ_TNUM: labelNum = p.tnum; break;
case PROJ_TOFFSET: labelNum = p.toffset; break;
case PROJ_TRAIL: labelNum = p.trail; break;
case PROJ_TXREPEAT: labelNum = p.txrepeat; break;
case PROJ_TYREPEAT: labelNum = p.tyrepeat; break;
case PROJ_USERDATA: labelNum = p.userdata; break;
case PROJ_VEL: labelNum = p.vel; break;
case PROJ_WORKSLIKE: labelNum = p.workslike; break;
case PROJ_XREPEAT: labelNum = p.xrepeat; break;
case PROJ_YREPEAT: labelNum = p.yrepeat; break;
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
}
return labelNum;
}
void __fastcall VM_SetProjectile(int const tileNum, int const labelNum, int32_t const newValue)
{
if (EDUKE32_PREDICT_FALSE((unsigned) tileNum >= MAXTILES || g_tile[tileNum].proj == NULL))
{
CON_ERRPRINTF("invalid projectile %d\n", tileNum);
return;
}
auto &p = *g_tile[tileNum].proj;
switch (labelNum)
{
case PROJ_BOUNCES: p.bounces = newValue; break;
case PROJ_BSOUND: p.bsound = newValue; break;
case PROJ_CLIPDIST: p.clipdist = newValue; break;
case PROJ_CSTAT: p.cstat = newValue; break;
case PROJ_DECAL: p.decal = newValue; break;
case PROJ_DROP: p.drop = newValue; break;
case PROJ_EXTRA: p.extra = newValue; break;
case PROJ_EXTRA_RAND: p.extra_rand = newValue; break;
case PROJ_FLASH_COLOR: p.flashcolor = newValue; break;
case PROJ_HITRADIUS: p.hitradius = newValue; break;
case PROJ_ISOUND: p.isound = newValue; break;
case PROJ_MOVECNT: p.movecnt = newValue; break;
case PROJ_OFFSET: p.offset = newValue; break;
case PROJ_PAL: p.pal = newValue; break;
case PROJ_RANGE: p.range = newValue; break;
case PROJ_SHADE: p.shade = newValue; break;
case PROJ_SOUND: p.sound = newValue; break;
case PROJ_SPAWNS: p.spawns = newValue; break;
case PROJ_SXREPEAT: p.sxrepeat = newValue; break;
case PROJ_SYREPEAT: p.syrepeat = newValue; break;
case PROJ_TNUM: p.tnum = newValue; break;
case PROJ_TOFFSET: p.toffset = newValue; break;
case PROJ_TRAIL: p.trail = newValue; break;
case PROJ_TXREPEAT: p.txrepeat = newValue; break;
case PROJ_TYREPEAT: p.tyrepeat = newValue; break;
case PROJ_USERDATA: p.userdata = newValue; break;
case PROJ_VEL: p.vel = newValue; break;
case PROJ_WORKSLIKE: p.workslike = newValue; break;
case PROJ_XREPEAT: p.xrepeat = newValue; break;
case PROJ_YREPEAT: p.yrepeat = newValue; break;
}
}
int32_t __fastcall VM_GetTileData(int const tileNum, int32_t labelNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)tileNum >= MAXTILES))
{
CON_ERRPRINTF("invalid tile %d\n", tileNum);
return -1;
}
auto const &p = picanm[tileNum];
switch (labelNum)
{
case TILEDATA_XSIZE: labelNum = tilesiz[tileNum].x; break;
case TILEDATA_YSIZE: labelNum = tilesiz[tileNum].y; break;
case TILEDATA_GAMEFLAGS: labelNum = g_tile[tileNum].flags; break;
case TILEDATA_ANIMFRAMES: labelNum = p.num; break;
case TILEDATA_XOFFSET: labelNum = p.xofs; break;
case TILEDATA_YOFFSET: labelNum = p.yofs; break;
case TILEDATA_ANIMSPEED: labelNum = (p.sf & PICANM_ANIMSPEED_MASK); break;
case TILEDATA_ANIMTYPE: labelNum = (p.sf & PICANM_ANIMTYPE_MASK) >> PICANM_ANIMTYPE_SHIFT; break;
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
}
return labelNum;
}
void __fastcall VM_SetTileData(int const tileNum, int const labelNum, int32_t newValue)
{
if (EDUKE32_PREDICT_FALSE((unsigned)tileNum >= MAXTILES))
{
CON_ERRPRINTF("invalid tile %d\n", tileNum);
return;
}
auto &p = picanm[tileNum];
switch (labelNum)
{
//case TILEDATA_XSIZE: tilesiz[tileNum].x = newValue; break;
//case TILEDATA_YSIZE: tilesiz[tileNum].y = newValue; break;
case TILEDATA_GAMEFLAGS: g_tile[tileNum].flags = newValue; break;
case TILEDATA_ANIMFRAMES: p.num = newValue; break;
case TILEDATA_XOFFSET: p.xofs = newValue; break;
case TILEDATA_YOFFSET: p.yofs = newValue; break;
case TILEDATA_ANIMSPEED: p.sf = (p.sf & ~PICANM_ANIMSPEED_MASK) | (newValue & PICANM_ANIMSPEED_MASK); break;
case TILEDATA_ANIMTYPE: p.sf = (p.sf & ~PICANM_ANIMTYPE_MASK) | ((newValue << PICANM_ANIMTYPE_SHIFT) & PICANM_ANIMTYPE_MASK); break;
}
}
int32_t __fastcall VM_GetPalData(int const palNum, int32_t labelNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)palNum >= MAXPALOOKUPS))
{
CON_ERRPRINTF("invalid palette %d\n", palNum);
return -1;
}
switch (labelNum)
{
case PALDATA_NOFLOORPAL: labelNum = g_noFloorPal[palNum]; break;
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
}
return labelNum;
}
#endif