mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 02:01:39 +00:00
293 lines
7.8 KiB
C++
293 lines
7.8 KiB
C++
|
/*
|
||
|
** helperthread.cpp
|
||
|
**
|
||
|
** Implements FHelperThread, the base class for helper threads. Includes
|
||
|
** a message queue for passing messages from the main thread to the
|
||
|
** helper thread. (Only used by the CD Audio player)
|
||
|
**
|
||
|
**---------------------------------------------------------------------------
|
||
|
** Copyright 1998-2006 Randy Heit
|
||
|
** All rights reserved.
|
||
|
**
|
||
|
** Redistribution and use in source and binary forms, with or without
|
||
|
** modification, are permitted provided that the following conditions
|
||
|
** are met:
|
||
|
**
|
||
|
** 1. Redistributions of source code must retain the above copyright
|
||
|
** notice, this list of conditions and the following disclaimer.
|
||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||
|
** notice, this list of conditions and the following disclaimer in the
|
||
|
** documentation and/or other materials provided with the distribution.
|
||
|
** 3. The name of the author may not be used to endorse or promote products
|
||
|
** derived from this software without specific prior written permission.
|
||
|
**
|
||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
**---------------------------------------------------------------------------
|
||
|
**
|
||
|
*/
|
||
|
|
||
|
#include "helperthread.h"
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ---Constructor---
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
FHelperThread::FHelperThread ()
|
||
|
{
|
||
|
ThreadHandle = NULL;
|
||
|
ThreadID = 0;
|
||
|
Thread_Events[0] = Thread_Events[1] = 0;
|
||
|
memset (Messages, 0, sizeof(Messages));
|
||
|
MessageHead = 0;
|
||
|
MessageTail = 0;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ---Destructor---
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
FHelperThread::~FHelperThread ()
|
||
|
{
|
||
|
DestroyThread ();
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// LaunchThread
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
bool FHelperThread::LaunchThread ()
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
MessageHead = MessageTail = 0;
|
||
|
for (i = 0; i < MSG_QUEUE_SIZE; i++)
|
||
|
{
|
||
|
if ((Messages[i].CompletionEvent = CreateEvent (NULL, FALSE, i > 0, NULL)) == NULL)
|
||
|
break;
|
||
|
}
|
||
|
if (i < MSG_QUEUE_SIZE)
|
||
|
{
|
||
|
for (; i >= 0; i--)
|
||
|
{
|
||
|
CloseHandle (Messages[i].CompletionEvent);
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
InitializeCriticalSection (&Thread_Critical);
|
||
|
if ((Thread_Events[0] = CreateEvent (NULL, TRUE, FALSE, NULL)))
|
||
|
{
|
||
|
if ((Thread_Events[1] = CreateEvent (NULL, TRUE, FALSE, NULL)))
|
||
|
{
|
||
|
if ((ThreadHandle = CreateThread (NULL, 0, ThreadLaunch, (LPVOID)this, 0, &ThreadID)))
|
||
|
{
|
||
|
HANDLE waiters[2] = { Messages[0].CompletionEvent, ThreadHandle };
|
||
|
|
||
|
if (WaitForMultipleObjects (2, waiters, FALSE, INFINITE) == WAIT_OBJECT_0+1)
|
||
|
{ // Init failed, and the thread exited
|
||
|
DestroyThread ();
|
||
|
return false;
|
||
|
}
|
||
|
#if defined(_MSC_VER) && defined(_DEBUG)
|
||
|
// Give the thread a name in the debugger
|
||
|
struct
|
||
|
{
|
||
|
DWORD type;
|
||
|
LPCSTR name;
|
||
|
DWORD threadID;
|
||
|
DWORD flags;
|
||
|
} info =
|
||
|
{
|
||
|
0x1000, ThreadName(), ThreadID, 0
|
||
|
};
|
||
|
__try
|
||
|
{
|
||
|
RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (ULONG_PTR *)&info );
|
||
|
}
|
||
|
__except(EXCEPTION_CONTINUE_EXECUTION)
|
||
|
{
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
CloseHandle (Thread_Events[1]);
|
||
|
}
|
||
|
CloseHandle (Thread_Events[0]);
|
||
|
}
|
||
|
DeleteCriticalSection (&Thread_Critical);
|
||
|
for (i = 0; i < MSG_QUEUE_SIZE; i++)
|
||
|
{
|
||
|
CloseHandle (Messages[i].CompletionEvent);
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// DestroyThread
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void FHelperThread::DestroyThread ()
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
if (ThreadHandle == NULL)
|
||
|
return;
|
||
|
|
||
|
SetEvent (Thread_Events[THREAD_KillSelf]);
|
||
|
// 5 seconds should be sufficient. If not, then we'll crash, but at
|
||
|
// least that's better than hanging indefinitely.
|
||
|
WaitForSingleObject (ThreadHandle, 5000);
|
||
|
CloseHandle (ThreadHandle);
|
||
|
|
||
|
EnterCriticalSection (&Thread_Critical);
|
||
|
|
||
|
for (i = 0; i < 8; i++)
|
||
|
{
|
||
|
CloseHandle (Messages[i].CompletionEvent);
|
||
|
}
|
||
|
CloseHandle (Thread_Events[0]);
|
||
|
CloseHandle (Thread_Events[1]);
|
||
|
|
||
|
LeaveCriticalSection (&Thread_Critical);
|
||
|
DeleteCriticalSection (&Thread_Critical);
|
||
|
|
||
|
ThreadHandle = NULL;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// HaveThread
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
bool FHelperThread::HaveThread () const
|
||
|
{
|
||
|
return ThreadHandle != NULL;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// SendMessage
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
DWORD FHelperThread::SendMessage (DWORD method,
|
||
|
DWORD parm1, DWORD parm2, DWORD parm3, bool wait)
|
||
|
{
|
||
|
for (;;)
|
||
|
{
|
||
|
EnterCriticalSection (&Thread_Critical);
|
||
|
if (MessageHead - MessageTail == MSG_QUEUE_SIZE)
|
||
|
{ // No room, so wait for oldest message to complete
|
||
|
HANDLE waitEvent = Messages[MessageTail].CompletionEvent;
|
||
|
LeaveCriticalSection (&Thread_Critical);
|
||
|
WaitForSingleObject (waitEvent, 1000);
|
||
|
}
|
||
|
|
||
|
int head = MessageHead++ % MSG_QUEUE_SIZE;
|
||
|
Messages[head].Method = method;
|
||
|
Messages[head].Parm1 = parm1;
|
||
|
Messages[head].Parm2 = parm2;
|
||
|
Messages[head].Parm3 = parm3;
|
||
|
ResetEvent (Messages[head].CompletionEvent);
|
||
|
LeaveCriticalSection (&Thread_Critical);
|
||
|
|
||
|
SetEvent (Thread_Events[THREAD_NewMessage]);
|
||
|
|
||
|
if (wait)
|
||
|
{
|
||
|
WaitForSingleObject (Messages[head].CompletionEvent, INFINITE);
|
||
|
return Messages[head].Return;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ThreadLaunch (static)
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
DWORD WINAPI FHelperThread::ThreadLaunch (LPVOID me)
|
||
|
{
|
||
|
return ((FHelperThread *)me)->ThreadLoop ();
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ThreadLoop
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
DWORD FHelperThread::ThreadLoop ()
|
||
|
{
|
||
|
if (!Init ())
|
||
|
{
|
||
|
ExitThread (0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetEvent (Messages[0].CompletionEvent);
|
||
|
}
|
||
|
|
||
|
for (;;)
|
||
|
{
|
||
|
switch (MsgWaitForMultipleObjects (2, Thread_Events,
|
||
|
FALSE, INFINITE, QS_ALLEVENTS))
|
||
|
{
|
||
|
case WAIT_OBJECT_0+1:
|
||
|
// We should quit now.
|
||
|
Deinit ();
|
||
|
ExitThread (0);
|
||
|
break;
|
||
|
|
||
|
case WAIT_OBJECT_0:
|
||
|
// Process any new messages. MessageTail is not updated until *after*
|
||
|
// the message is finished processing.
|
||
|
for (;;)
|
||
|
{
|
||
|
EnterCriticalSection (&Thread_Critical);
|
||
|
if (MessageHead == MessageTail)
|
||
|
{
|
||
|
ResetEvent (Thread_Events[0]);
|
||
|
LeaveCriticalSection (&Thread_Critical);
|
||
|
break; // Resume outer for (Wait for more messages)
|
||
|
}
|
||
|
int spot = MessageTail % MSG_QUEUE_SIZE;
|
||
|
LeaveCriticalSection (&Thread_Critical);
|
||
|
|
||
|
Messages[spot].Return = Dispatch (Messages[spot].Method,
|
||
|
Messages[spot].Parm1, Messages[spot].Parm2,
|
||
|
Messages[spot].Parm3);
|
||
|
|
||
|
// No need to enter critical section, because only the CD thread
|
||
|
// is allowed to touch MessageTail or signal the CompletionEvent
|
||
|
SetEvent (Messages[spot].CompletionEvent);
|
||
|
MessageTail++;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
DefaultDispatch ();
|
||
|
}
|
||
|
}
|
||
|
}
|