2006-04-13 20:47:06 +00:00
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//-------------------------------------------------------------------------
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/*
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2010-05-25 10:56:00 +00:00
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Copyright (C) 2010 EDuke32 developers and contributors
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2006-04-13 20:47:06 +00:00
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2010-05-25 10:56:00 +00:00
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This file is part of EDuke32.
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2006-04-13 20:47:06 +00:00
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2007-02-08 04:19:39 +00:00
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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2006-04-13 20:47:06 +00:00
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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2014-07-20 08:55:56 +00:00
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2006-04-13 20:47:06 +00:00
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*/
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//-------------------------------------------------------------------------
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//****************************************************************************
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//
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// gamedefs.h
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//
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// common defines between the game and the setup program
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//
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//****************************************************************************
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2014-11-22 12:32:56 +00:00
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#ifndef gamedefs_public_h_
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#define gamedefs_public_h_
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2014-11-26 04:39:23 +00:00
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#ifdef __cplusplus
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extern "C" {
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2006-04-13 20:47:06 +00:00
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#endif
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//****************************************************************************
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//
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// DEFINES
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//
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//****************************************************************************
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//
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// Setup program defines
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//
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2017-01-18 22:21:16 +00:00
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#define SETUPFILENAME APPBASENAME ".cfg"
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2006-04-13 20:47:06 +00:00
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// Number of JOY buttons
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2014-12-18 18:16:16 +00:00
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// KEEPINSYNC source/jmact/_control.h, build/src/sdlayer.c
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2014-12-18 18:15:51 +00:00
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#define MAXJOYBUTTONS 32
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#define MAXJOYBUTTONSANDHATS (MAXJOYBUTTONS+4)
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2006-04-13 20:47:06 +00:00
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// Number of Mouse Axes
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2014-12-18 18:16:16 +00:00
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// KEEPINSYNC source/jmact/_control.h, build/src/sdlayer.c
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2006-04-13 20:47:06 +00:00
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#define MAXMOUSEAXES 2
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2014-12-18 18:15:51 +00:00
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#define MAXMOUSEDIGITAL (MAXMOUSEAXES*2)
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2006-04-13 20:47:06 +00:00
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// Number of JOY axes
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2014-12-18 18:16:16 +00:00
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// KEEPINSYNC source/jmact/_control.h, build/src/sdlayer.c
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#define MAXJOYAXES 9
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2014-12-18 18:15:51 +00:00
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#define MAXJOYDIGITAL (MAXJOYAXES*2)
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2006-04-13 20:47:06 +00:00
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// DEFAULT mouse sensitivity scale
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2012-06-03 16:11:22 +00:00
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#define DEFAULTMOUSESENSITIVITY 7
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#define DEFAULTMOUSEANALOGUESCALE 65536
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// DEFAULT joystick settings
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#if defined(GEKKO)
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#define DEFAULTJOYSTICKANALOGUESCALE 16384
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#define DEFAULTJOYSTICKANALOGUEDEAD 1000
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#define DEFAULTJOYSTICKANALOGUESATURATE 9500
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#else
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#define DEFAULTJOYSTICKANALOGUESCALE 65536
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#define DEFAULTJOYSTICKANALOGUEDEAD 1000
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#define DEFAULTJOYSTICKANALOGUESATURATE 9500
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#endif
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2006-04-13 20:47:06 +00:00
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enum
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{
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gametype_network=3,
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gametype_serial=1,
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gametype_modem=2
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};
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enum
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{
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connecttype_dialing=0,
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connecttype_answer=1,
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connecttype_alreadyconnected=2
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};
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enum
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{
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screenbuffer_320x200,
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screenbuffer_640x400,
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screenbuffer_640x480,
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screenbuffer_800x600,
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screenbuffer_1024x768,
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screenbuffer_1280x1024,
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screenbuffer_1600x1200
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};
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enum
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{
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vesa_320x200,
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vesa_360x200,
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vesa_320x240,
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vesa_360x240,
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vesa_320x400,
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vesa_360x400,
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vesa_640x350,
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vesa_640x400,
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vesa_640x480,
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vesa_800x600,
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vesa_1024x768,
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vesa_1280x1024,
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vesa_1600x1200
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};
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enum
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{
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screenmode_chained,
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screenmode_vesa,
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screenmode_buffered,
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screenmode_tseng,
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screenmode_paradise,
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screenmode_s3,
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screenmode_crystal,
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screenmode_redblue,
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};
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2014-11-26 04:39:23 +00:00
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#ifdef __cplusplus
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}
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2006-04-13 20:47:06 +00:00
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#endif
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#endif
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