raze-gles/source/build/include/timer.h

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#pragma once
#ifndef timer_h__
#define timer_h__
#include "compat.h"
// for compatibility
#define timerUninit()
int timerInit(int const tickspersecond);
void timerUpdateClock(void);
int timerGetClockRate(void);
uint64_t timerGetTicksU64(void);
uint64_t timerGetFreqU64(void);
double timerGetHiTicks(void);
uint32_t timerGetTicks(void);
void (*timerSetCallback(void (*callback)(void)))(void);
inline void timerUpdate() // to avoid merge conflicts when the other games get updated.
{
timerUpdateClock();
}
#endif // timer_h__