mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-17 09:51:38 +00:00
373 lines
11 KiB
C++
373 lines
11 KiB
C++
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "duke3d.h"
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#include "compat.h"
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#include "sbar.h"
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#include "menus.h"
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#include "gstrings.h"
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#include "quotemgr.h"
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#include "c_dispatch.h"
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BEGIN_DUKE_NS
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// assign the character's tilenum
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int GameInterface::GetStringTile(int font, const char* t, int f)
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{
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if (f & TEXT_DIGITALNUMBER)
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return *t - '0' + font; // copied from digitalnumber
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else if (f & (TEXT_BIGALPHANUM|TEXT_GRAYFONT))
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{
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int32_t offset = (f & TEXT_GRAYFONT) ? 26 : 0;
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if (*t >= '0' && *t <= '9')
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return *t - '0' + font + ((f & TEXT_GRAYFONT) ? 26 : -10);
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else if (*t >= 'a' && *t <= 'z')
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return *t - 'a' + font + ((f & TEXT_GRAYFONT) ? -26 : 26);
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else if (*t >= 'A' && *t <= 'Z')
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return *t - 'A' + font;
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else switch (*t)
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{
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case '_':
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case '-':
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return font - (11 + offset);
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break;
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case '.':
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return font + (BIGPERIOD - (BIGALPHANUM + offset));
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break;
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case ',':
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return font + (BIGCOMMA - (BIGALPHANUM + offset));
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break;
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case '!':
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return font + (BIGX_ - (BIGALPHANUM + offset));
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break;
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case '?':
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return font + (BIGQ - (BIGALPHANUM + offset));
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break;
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case ';':
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return font + (BIGSEMI - (BIGALPHANUM + offset));
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break;
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case ':':
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return font + (BIGCOLIN - (BIGALPHANUM + offset));
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break;
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case '\\':
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case '/':
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return font + (68 - offset); // 3008-2940
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break;
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case '%':
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return font + (69 - offset); // 3009-2940
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break;
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case '`':
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case '\"': // could be better hacked in
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case '\'':
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return font + (BIGAPPOS - (BIGALPHANUM + offset));
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break;
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default: // unknown character
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fallthrough__;
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case '\t':
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case ' ':
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case '\n':
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case '\x7F':
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return font;
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break;
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}
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}
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else
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return *t - '!' + font; // uses ASCII order
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}
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void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
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int32_t s, int32_t p, int32_t o,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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int32_t z, int32_t a)
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{
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int32_t f = TEXT_GAMETEXTNUMHACK;
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if (t == NULL)
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return;
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if (!(o & ROTATESPRITE_FULL16))
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{
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x <<= 16;
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y <<= 16;
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}
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if (x == (160<<16))
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f |= TEXT_XCENTER;
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G_ScreenText(tile, x, y, z, 0, 0, t, s, p, 2|o|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, x1, y1, x2, y2);
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}
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vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f)
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{
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return G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, s, p, o|2|8|16|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
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}
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void gametext_simple(int32_t x, int32_t y, const char *t)
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{
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G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, 0, MF_Bluefont.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags, 0, 0, xdim-1, ydim-1);
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}
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vec2_t mpgametext(int32_t x, int32_t y, const char *t, int32_t s, int32_t o, int32_t a, int32_t f)
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{
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return G_ScreenText(MF_Bluefont.tilenum, x, y, textsc(MF_Bluefont.zoom), 0, 0, t, s, MF_Bluefont.pal, o|2|8|16|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
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}
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vec2_t mpgametextsize(const char *t, int32_t f)
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{
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return G_ScreenTextSize(MF_Bluefont.tilenum, 0, 0, textsc(MF_Bluefont.zoom), 0, t, 2|8|16|ROTATESPRITE_FULL16, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
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}
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// minitext_yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords,
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// (sb&ROTATESPRITE_MAX) only.
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int32_t minitext_yofs = 0;
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int32_t minitext_lowercase = 0;
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int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb)
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{
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vec2_t dim;
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int32_t z = MF_Minifont.zoom;
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if (t == NULL)
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{
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OSD_Printf("minitext: NULL text!\n");
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return 0;
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}
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if (!(sb & ROTATESPRITE_FULL16))
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{
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x<<=16;
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y<<=16;
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}
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if (sb & ROTATESPRITE_MAX)
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{
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x = sbarx16(x);
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y = minitext_yofs+sbary16(y);
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z = sbarsc(z);
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}
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sb &= (ROTATESPRITE_MAX-1)|RS_CENTERORIGIN;
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dim = G_ScreenText(MF_Minifont.tilenum, x, y, z, 0, 0, t, s, p, sb|ROTATESPRITE_FULL16, 0, MF_Minifont.emptychar.x, MF_Minifont.emptychar.y, MF_Minifont.between.x, MF_Minifont.between.y, MF_Minifont.textflags, 0, 0, xdim-1, ydim-1);
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x += dim.x;
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if (!(sb & ROTATESPRITE_FULL16))
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x >>= 16;
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return x;
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}
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void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f)
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{
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G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, s, MF_Redfont.pal, o|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, f|MF_Redfont.textflags|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1);
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}
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void captionmenutext(int32_t x, int32_t y, char const *t)
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{
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G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, 0, ud.menutitle_pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, MF_Redfont.textflags|TEXT_LITERALESCAPE|TEXT_XCENTER|TEXT_YCENTER, 0, 0, xdim-1, ydim-1);
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}
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int32_t user_quote_time[MAXUSERQUOTES];
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static char user_quote[MAXUSERQUOTES][178];
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void G_AddUserQuote(const char *daquote)
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{
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int32_t i;
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if (hud_messages == 0) return;
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Printf(PRINT_MEDIUM | PRINT_NOTIFY, "%s\n", daquote);
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if (hud_messages == 1)
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{
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for (i = MAXUSERQUOTES - 1; i > 0; i--)
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{
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Bstrcpy(user_quote[i], user_quote[i - 1]);
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user_quote_time[i] = user_quote_time[i - 1];
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}
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Bstrcpy(user_quote[0], daquote);
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user_quote_time[0] = hud_messagetime;
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pub = NUMPAGES;
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}
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}
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int32_t textsc(int32_t sc)
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{
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return scale(sc, hud_textscale, 400);
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}
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#define FTAOPAQUETIME 30
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// alpha increments of 8 --> 256 / 8 = 32 --> round up to power of 2 --> 32 --> divide by 2 --> 16 alphatabs required
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static inline int32_t textsh(uint32_t t)
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{
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return (hud_glowingquotes && ((videoGetRenderMode() == REND_CLASSIC && numalphatabs < 15) || t >= FTAOPAQUETIME))
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? sintable[(t << 7) & 2047] >> 11
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: (sintable[(FTAOPAQUETIME << 7) & 2047] >> 11);
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}
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// orientation flags depending on time that a quote has still to be displayed
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static inline int32_t texto(int32_t t)
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{
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if (videoGetRenderMode() != REND_CLASSIC || numalphatabs >= 15 || t > 4)
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return 0;
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if (t > 2)
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return 1;
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return 1|32;
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}
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static inline int32_t texta(int32_t t)
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{
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return 255 - clamp(t<<3, 0, 255);
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}
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static FORCE_INLINE int32_t text_ypos(void)
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{
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if (hud_position == 1 && ud.screen_size == 4 && ud.althud == 1)
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return 32<<16;
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return 1<<16;
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}
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static FString text_quote; // To put text into the quote display that does not come from the quote array. (Is it really necessary to implement everything as a hack??? :( )
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// this handles both multiplayer and item pickup message type text
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// both are passed on to gametext
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void G_PrintGameQuotes(int32_t snum)
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{
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auto const ps = g_player[snum].ps;
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const int32_t reserved_quote = (ps->ftq >= QUOTE_RESERVED && ps->ftq <= QUOTE_RESERVED3);
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// NOTE: QUOTE_RESERVED4 is not included.
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int32_t const ybase = (fragbarheight()<<16) + text_ypos();
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int32_t height = 0;
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int32_t k = ps->fta;
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// primary quote
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do
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{
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if (k <= 1)
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break;
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int32_t y = ybase;
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if (reserved_quote)
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{
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y = 140<<16;
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}
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int32_t pal = 0;
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int32_t x = 160<<16;
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if (text_quote.IsNotEmpty() && ps->ftq == -32768) height = gametext_(x, y, text_quote, textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1 << 16);
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else height = gametext_(x, y, quoteMgr.GetQuote(ps->ftq), textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1<<16);
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}
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while (0);
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// userquotes
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int32_t y = ybase;
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if (k > 1 && !reserved_quote)
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y += k <= 8 ? (height * (k-1))>>3 : height;
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for (int i = 0; i < MAXUSERQUOTES; i++)
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{
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k = user_quote_time[i];
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if (k <= 0)
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continue;
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// int32_t const sh = hud_glowingquotes ? sintable[((totalclock+(i<<2))<<5)&2047]>>11 : 0;
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height = mpgametext(mpgametext_x, y, user_quote[i], textsh(k), texto(k), texta(k), TEXT_LINEWRAP).y + textsc(1<<16);
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y += k <= 4 ? (height * (k-1))>>2 : height;
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}
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}
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void P_DoQuote(int32_t q, DukePlayer_t *p)
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{
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int32_t cq = 0;
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if (hud_messages == 0 || q < 0 || !(p->gm & MODE_GAME))
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return;
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if (q & MAXQUOTES)
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{
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cq = 1;
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q &= ~MAXQUOTES;
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}
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if (p->fta > 0 && q != QUOTE_RESERVED && q != QUOTE_RESERVED2)
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if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
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if (p->ftq != q)
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{
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auto qu = quoteMgr.GetQuote(q);
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if (p == g_player[screenpeek].ps && qu[0] != '\0')
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Printf((cq? PRINT_LOW : PRINT_MEDIUM) | PRINT_NOTIFY, "%s\n", qu);
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}
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if (hud_messages == 1)
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{
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p->ftq = q;
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p->fta = 100;
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pub = NUMPAGES;
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pus = NUMPAGES;
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}
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}
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void GameInterface::DoPrintMessage(int prio, const char* t)
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{
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auto p = g_player[myconnectindex].ps; // text quotes always belong to the local player.
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int32_t cq = 0;
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if (hud_messages == 0 || !(p->gm & MODE_GAME))
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return;
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if (p->fta > 0)
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if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
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if (p == g_player[screenpeek].ps)
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Printf(prio | PRINT_NOTIFY, cq ? OSDTEXT_DEFAULT "%s\n" : "%s\n", t);
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if (hud_messages == 1)
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{
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p->fta = 100;
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p->ftq = -32768;
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text_quote = t;
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pub = NUMPAGES;
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pus = NUMPAGES;
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}
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}
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END_DUKE_NS
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