raze-gles/source/rr/src/osdcmds.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include "cheats.h"
#include "cmdline.h"
#include "demo.h" // g_firstDemoFile[]
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#include "duke3d.h"
#include "menus.h"
#include "osdcmds.h"
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#include "savegame.h"
#include "sbar.h"
BEGIN_RR_NS
struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat = { -1, 0, 0 };
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static int osdcmd_changelevel(osdcmdptr_t parm)
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{
int32_t volume=0,level;
char *p;
if (!VOLUMEONE)
{
if (parm->numparms != 2) return OSDCMD_SHOWHELP;
volume = strtol(parm->parms[0], &p, 10) - 1;
if (p[0]) return OSDCMD_SHOWHELP;
level = strtol(parm->parms[1], &p, 10) - 1;
if (p[0]) return OSDCMD_SHOWHELP;
}
else
{
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
level = strtol(parm->parms[0], &p, 10) - 1;
if (p[0]) return OSDCMD_SHOWHELP;
}
if (volume < 0) return OSDCMD_SHOWHELP;
if (level < 0) return OSDCMD_SHOWHELP;
if (!VOLUMEONE)
{
if (volume > g_volumeCnt)
{
OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",g_volumeCnt);
return OSDCMD_OK;
}
}
if (level > MAXLEVELS || g_mapInfo[volume *MAXLEVELS+level].filename == NULL)
{
OSD_Printf("changelevel: invalid level number\n");
return OSDCMD_SHOWHELP;
}
if (numplayers > 1)
{
/*
if (g_netServer)
Net_NewGame(volume,level);
else if (voting == -1)
{
ud.m_volume_number = volume;
ud.m_level_number = level;
if (g_player[myconnectindex].ps->i)
{
int32_t i;
for (i=0; i<MAXPLAYERS; i++)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
g_player[myconnectindex].vote = g_player[myconnectindex].gotvote = 1;
voting = myconnectindex;
tempbuf[0] = PACKET_MAP_VOTE_INITIATE;
tempbuf[1] = myconnectindex;
tempbuf[2] = ud.m_volume_number;
tempbuf[3] = ud.m_level_number;
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
}
if ((g_gametypeFlags[ud.m_coop] & GAMETYPE_PLAYERSFRIENDLY) && !(g_gametypeFlags[ud.m_coop] & GAMETYPE_TDM))
ud.m_noexits = 0;
M_OpenMenu(myconnectindex);
Menu_Change(MENU_NETWAITVOTES);
}
*/
return OSDCMD_OK;
}
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
// in-game behave like a cheat
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_SCOTTY;
osdcmd_cheatsinfo_stat.volume = volume;
osdcmd_cheatsinfo_stat.level = level;
}
else
{
// out-of-game behave like a menu command
osdcmd_cheatsinfo_stat.cheatnum = -1;
ud.m_volume_number = volume;
ud.m_level_number = level;
ud.m_monsters_off = 0;
ud.monsters_off = 0;
ud.m_respawn_items = 0;
ud.m_respawn_inventory = 0;
ud.multimode = 1;
G_NewGame_EnterLevel();
}
return OSDCMD_OK;
}
static int osdcmd_map(osdcmdptr_t parm)
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{
char filename[BMAX_PATH];
const int32_t wildcardp = parm->numparms==1 &&
(Bstrchr(parm->parms[0], '*') != NULL);
if (parm->numparms != 1 || wildcardp)
{
return OSDCMD_SHOWHELP;
}
maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map");
if (!testkopen(filename,0))
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{
OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename);
return OSDCMD_OK;
}
boardfilename[0] = '/';
boardfilename[1] = 0;
strcat(boardfilename, filename);
if (numplayers > 1)
{
/*
if (g_netServer)
{
Net_SendUserMapName();
ud.m_volume_number = 0;
ud.m_level_number = 7;
Net_NewGame(ud.m_volume_number, ud.m_level_number);
}
else if (voting == -1)
{
Net_SendUserMapName();
ud.m_volume_number = 0;
ud.m_level_number = 7;
if (g_player[myconnectindex].ps->i)
{
int32_t i;
for (i=0; i<MAXPLAYERS; i++)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
g_player[myconnectindex].vote = g_player[myconnectindex].gotvote = 1;
voting = myconnectindex;
tempbuf[0] = PACKET_MAP_VOTE_INITIATE;
tempbuf[1] = myconnectindex;
tempbuf[2] = ud.m_volume_number;
tempbuf[3] = ud.m_level_number;
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
}
if ((g_gametypeFlags[ud.m_coop] & GAMETYPE_PLAYERSFRIENDLY) && !(g_gametypeFlags[ud.m_coop] & GAMETYPE_TDM))
ud.m_noexits = 0;
M_OpenMenu(myconnectindex);
Menu_Change(MENU_NETWAITVOTES);
}
*/
return OSDCMD_OK;
}
osdcmd_cheatsinfo_stat.cheatnum = -1;
ud.m_volume_number = 0;
ud.m_level_number = 7;
ud.m_monsters_off = ud.monsters_off = 0;
ud.m_respawn_items = 0;
ud.m_respawn_inventory = 0;
ud.multimode = 1;
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
G_NewGame(ud.m_volume_number, ud.m_level_number, ud.m_player_skill);
g_player[myconnectindex].ps->gm = MODE_RESTART;
}
else G_NewGame_EnterLevel();
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return OSDCMD_OK;
}
// demo <demonum or demofn> [<prof>]
//
// To profile a demo ("timedemo mode"), <prof> can be given in the range 0-8,
// which will start to replay it as fast as possible, rendering <prof> frames
// for each gametic.
//
// Notes:
// * The demos should be recorded with demorec_diffs set to 0, so that the
// game state updates are actually computed.
// * Currently, the profiling can only be aborted on SDL 1.2 builds by
// pressing any key.
// * With <prof> greater than 1, interpolation should be calculated properly,
// though this has not been verified by looking at the frames.
// * When testing whether a change in the source has an effect on performance,
// the variance of the run times MUST be taken into account (that is, the
// replaying must be performed multiple times for the old and new versions,
// etc.)
static int osdcmd_demo(osdcmdptr_t parm)
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{
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
OSD_Printf("demo: Must not be in a game.\n");
return OSDCMD_OK;
}
if (parm->numparms != 1 && parm->numparms != 2)
return OSDCMD_SHOWHELP;
{
int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1;
Demo_SetFirst(parm->parms[0]);
Demo_PlayFirst(clamp(prof, -1, 8)+1, 0);
}
return OSDCMD_OK;
}
static int osdcmd_activatecheat(osdcmdptr_t parm)
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{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
osdcmd_cheatsinfo_stat.cheatnum = Batoi(parm->parms[0]);
else
OSD_Printf("activatecheat: Not in a single-player game.\n");
return OSDCMD_OK;
}
static int osdcmd_god(osdcmdptr_t UNUSED(parm))
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{
UNREFERENCED_CONST_PARAMETER(parm);
if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CORNHOLIO;
else
OSD_Printf("god: Not in a single-player game.\n");
return OSDCMD_OK;
}
static int osdcmd_noclip(osdcmdptr_t UNUSED(parm))
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{
UNREFERENCED_CONST_PARAMETER(parm);
if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CLIP;
}
else
{
OSD_Printf("noclip: Not in a single-player game.\n");
}
return OSDCMD_OK;
}
static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm))
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{
UNREFERENCED_CONST_PARAMETER(parm);
S_SoundShutdown();
S_MusicShutdown();
S_MusicStartup();
S_SoundStartup();
FX_StopAllSounds();
S_ClearSoundLocks();
if (MusicEnabled())
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S_RestartMusic();
return OSDCMD_OK;
}
static int osdcmd_music(osdcmdptr_t parm)
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{
if (parm->numparms == 1)
{
int32_t sel = G_GetMusicIdx(parm->parms[0]);
if (sel == -1)
return OSDCMD_SHOWHELP;
if (sel == -2)
{
OSD_Printf("%s is not a valid episode/level number pair\n", parm->parms[0]);
return OSDCMD_OK;
}
if (!S_TryPlayLevelMusic(sel))
{
G_PrintCurrentMusic();
}
else
{
OSD_Printf("No music defined for %s\n", parm->parms[0]);
}
return OSDCMD_OK;
}
return OSDCMD_SHOWHELP;
}
int osdcmd_restartvid(osdcmdptr_t UNUSED(parm))
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{
UNREFERENCED_CONST_PARAMETER(parm);
videoResetMode();
if (videoSetGameMode(ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP,ud.detail))
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G_GameExit("restartvid: Reset failed...\n");
onvideomodechange(ScreenBPP>8);
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G_UpdateScreenArea();
return OSDCMD_OK;
}
int osdcmd_restartmap(osdcmdptr_t UNUSED(parm))
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{
UNREFERENCED_CONST_PARAMETER(parm);
if (g_player[myconnectindex].ps->gm & MODE_GAME && ud.multimode == 1)
g_player[myconnectindex].ps->gm = MODE_RESTART;
return OSDCMD_OK;
}
static int osdcmd_vidmode(osdcmdptr_t parm)
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{
int32_t newbpp = ScreenBPP, newwidth = ScreenWidth,
newheight = ScreenHeight, newfs = ScreenMode;
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int32_t tmp;
if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP;
switch (parm->numparms)
{
case 1: // bpp switch
tmp = Batol(parm->parms[0]);
if (!(tmp==8 || tmp==16 || tmp==32))
return OSDCMD_SHOWHELP;
newbpp = tmp;
break;
case 2: // res switch
newwidth = Batol(parm->parms[0]);
newheight = Batol(parm->parms[1]);
break;
case 3: // res & bpp switch
case 4:
newwidth = Batol(parm->parms[0]);
newheight = Batol(parm->parms[1]);
tmp = Batol(parm->parms[2]);
if (!(tmp==8 || tmp==16 || tmp==32))
return OSDCMD_SHOWHELP;
newbpp = tmp;
if (parm->numparms == 4)
newfs = (Batol(parm->parms[3]) != 0);
break;
}
if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor))
{
initprintf("vidmode: Mode change failed!\n");
if (videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, upscalefactor))
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G_GameExit("vidmode: Reset failed!\n");
}
ScreenBPP = newbpp;
ScreenWidth = newwidth;
ScreenHeight = newheight;
ScreenMode = newfs;
onvideomodechange(ScreenBPP>8);
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G_UpdateScreenArea();
return OSDCMD_OK;
}
static int osdcmd_spawn(osdcmdptr_t parm)
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{
int32_t picnum = 0;
uint16_t cstat=0;
char pal=0;
int16_t ang=0;
int16_t set=0, idx;
vec3_t vect;
if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
{
OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n");
return OSDCMD_OK;
}
switch (parm->numparms)
{
case 7: // x,y,z
vect.x = Batol(parm->parms[4]);
vect.y = Batol(parm->parms[5]);
vect.z = Batol(parm->parms[6]);
set |= 8;
fallthrough__;
case 4: // ang
ang = Batol(parm->parms[3]) & 2047;
set |= 4;
fallthrough__;
case 3: // cstat
cstat = (uint16_t)Batol(parm->parms[2]);
set |= 2;
fallthrough__;
case 2: // pal
pal = (uint8_t)Batol(parm->parms[1]);
set |= 1;
fallthrough__;
case 1: // tile number
if (isdigit(parm->parms[0][0]))
{
picnum = Batol(parm->parms[0]);
}
else
{
int32_t i;
int32_t j;
for (j=0; j<2; j++)
{
for (i=0; i<g_labelCnt; i++)
{
if ((j == 0 && !Bstrcmp(label+(i<<6), parm->parms[0])) ||
(j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0])))
{
picnum = labelcode[i];
break;
}
}
if (i < g_labelCnt)
break;
}
if (i==g_labelCnt)
{
OSD_Printf("spawn: Invalid tile label given\n");
return OSDCMD_OK;
}
}
if ((uint32_t)picnum >= MAXUSERTILES)
{
OSD_Printf("spawn: Invalid tile number\n");
return OSDCMD_OK;
}
break;
default:
return OSDCMD_SHOWHELP;
}
idx = A_Spawn(g_player[myconnectindex].ps->i, picnum);
if (set & 1) sprite[idx].pal = (uint8_t)pal;
if (set & 2) sprite[idx].cstat = (int16_t)cstat;
if (set & 4) sprite[idx].ang = ang;
if (set & 8)
{
if (setsprite(idx, &vect) < 0)
{
OSD_Printf("spawn: Sprite can't be spawned into null space\n");
A_DeleteSprite(idx);
}
}
return OSDCMD_OK;
}
static int osdcmd_cmenu(osdcmdptr_t parm)
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{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
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if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
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return OSDCMD_OK;
}
if ((g_player[myconnectindex].ps->gm & MODE_MENU) != MODE_MENU)
Menu_Open(myconnectindex);
Menu_Change(Batol(parm->parms[0]));
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return OSDCMD_OK;
}
static int osdcmd_crosshaircolor(osdcmdptr_t parm)
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{
if (parm->numparms != 3)
{
OSD_Printf("crosshaircolor: r:%d g:%d b:%d\n",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b);
return OSDCMD_SHOWHELP;
}
uint8_t const r = Batol(parm->parms[0]);
uint8_t const g = Batol(parm->parms[1]);
uint8_t const b = Batol(parm->parms[2]);
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G_SetCrosshairColor(r,g,b);
if (!OSD_ParsingScript())
OSD_Printf("%s\n", parm->raw);
return OSDCMD_OK;
}
static int osdcmd_give(osdcmdptr_t parm)
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{
int32_t i;
if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 ||
g_player[myconnectindex].ps->dead_flag != 0)
{
OSD_Printf("give: Cannot give while dead or not in a single-player game.\n");
return OSDCMD_OK;
}
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
if (!Bstrcasecmp(parm->parms[0], "all"))
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_STUFF;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "health"))
{
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "weapons"))
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_WEAPONS;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "ammo"))
{
for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--)
P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "armor"))
{
g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "keys"))
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_KEYS;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "inventory"))
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_INVENTORY;
return OSDCMD_OK;
}
return OSDCMD_SHOWHELP;
}
void onvideomodechange(int32_t newmode)
{
uint8_t palid;
// XXX?
if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT)
palid = g_player[screenpeek].ps->palette;
else
palid = BASEPAL;
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
{
int32_t i = 0;
while (i < MAXSPRITES)
{
if (actor[i].lightptr)
{
polymer_deletelight(actor[i].lightId);
actor[i].lightptr = NULL;
actor[i].lightId = -1;
}
i++;
}
}
#endif
videoSetPalette(0, palid, 0);
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g_restorePalette = -1;
g_crosshairSum = -1;
}
static int osdcmd_quicksave(osdcmdptr_t UNUSED(parm))
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{
UNREFERENCED_CONST_PARAMETER(parm);
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
OSD_Printf("quicksave: not in a game.\n");
else g_doQuickSave = 1;
return OSDCMD_OK;
}
static int osdcmd_quickload(osdcmdptr_t UNUSED(parm))
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{
UNREFERENCED_CONST_PARAMETER(parm);
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
OSD_Printf("quickload: not in a game.\n");
else g_doQuickSave = 2;
return OSDCMD_OK;
}
static int osdcmd_screenshot(osdcmdptr_t parm)
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{
videoCaptureScreen();
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return OSDCMD_OK;
}
#if 0
static int osdcmd_savestate(osdcmdptr_t UNUSED(parm))
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{
UNREFERENCED_PARAMETER(parm);
G_SaveMapState();
return OSDCMD_OK;
}
static int osdcmd_restorestate(osdcmdptr_t UNUSED(parm))
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{
UNREFERENCED_PARAMETER(parm);
G_RestoreMapState();
return OSDCMD_OK;
}
#endif
#ifdef DEBUGGINGAIDS
static int osdcmd_inittimer(osdcmdptr_t parm)
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{
if (parm->numparms != 1)
{
OSD_Printf("%dHz timer\n",g_timerTicsPerSecond);
return OSDCMD_SHOWHELP;
}
G_InitTimer(Batol(parm->parms[0]));
OSD_Printf("%s\n",parm->raw);
return OSDCMD_OK;
}
#endif
#if !defined NETCODE_DISABLE
static int osdcmd_disconnect(osdcmdptr_t UNUSED(parm))
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{
UNREFERENCED_CONST_PARAMETER(parm);
// NUKE-TODO:
if (g_player[myconnectindex].ps->gm&MODE_MENU)
g_netDisconnect = 1;
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return OSDCMD_OK;
}
static int osdcmd_connect(osdcmdptr_t parm)
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{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
Net_Connect(parm->parms[0]);
G_BackToMenu();
return OSDCMD_OK;
}
static int osdcmd_password(osdcmdptr_t parm)
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{
if (parm->numparms < 1)
{
Bmemset(g_netPassword, 0, sizeof(g_netPassword));
return OSDCMD_OK;
}
Bstrncpy(g_netPassword, (parm->raw) + 9, sizeof(g_netPassword)-1);
return OSDCMD_OK;
}
static int osdcmd_listplayers(osdcmdptr_t parm)
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{
ENetPeer *currentPeer;
char ipaddr[32];
if (parm && parm->numparms != 0)
return OSDCMD_SHOWHELP;
if (!g_netServer)
{
initprintf("You are not the server.\n");
return OSDCMD_OK;
}
initprintf("Connected clients:\n");
for (currentPeer = g_netServer -> peers;
currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
++ currentPeer)
{
if (currentPeer -> state != ENET_PEER_STATE_CONNECTED)
continue;
enet_address_get_host_ip(&currentPeer->address, ipaddr, sizeof(ipaddr));
initprintf("%x %s %s\n", currentPeer->address.host, ipaddr,
g_player[(intptr_t)currentPeer->data].user_name);
}
return OSDCMD_OK;
}
#if 0
static int osdcmd_kick(osdcmdptr_t parm)
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{
ENetPeer *currentPeer;
uint32_t hexaddr;
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
if (!g_netServer)
{
initprintf("You are not the server.\n");
return OSDCMD_OK;
}
for (currentPeer = g_netServer -> peers;
currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
++ currentPeer)
{
if (currentPeer -> state != ENET_PEER_STATE_CONNECTED)
continue;
sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr);
if (currentPeer->address.host == hexaddr)
{
initprintf("Kicking %x (%s)\n", currentPeer->address.host,
g_player[(intptr_t)currentPeer->data].user_name);
enet_peer_disconnect(currentPeer, DISC_KICKED);
return OSDCMD_OK;
}
}
initprintf("Player %s not found!\n", parm->parms[0]);
osdcmd_listplayers(NULL);
return OSDCMD_OK;
}
static int osdcmd_kickban(osdcmdptr_t parm)
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{
ENetPeer *currentPeer;
uint32_t hexaddr;
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
if (!g_netServer)
{
initprintf("You are not the server.\n");
return OSDCMD_OK;
}
for (currentPeer = g_netServer -> peers;
currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
++ currentPeer)
{
if (currentPeer -> state != ENET_PEER_STATE_CONNECTED)
continue;
sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr);
// TODO: implement banning logic
if (currentPeer->address.host == hexaddr)
{
char ipaddr[32];
enet_address_get_host_ip(&currentPeer->address, ipaddr, sizeof(ipaddr));
initprintf("Host %s is now banned.\n", ipaddr);
initprintf("Kicking %x (%s)\n", currentPeer->address.host,
g_player[(intptr_t)currentPeer->data].user_name);
enet_peer_disconnect(currentPeer, DISC_BANNED);
return OSDCMD_OK;
}
}
initprintf("Player %s not found!\n", parm->parms[0]);
osdcmd_listplayers(NULL);
return OSDCMD_OK;
}
#endif
#endif
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static int osdcmd_purgesaves(osdcmdptr_t UNUSED(parm))
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{
UNREFERENCED_CONST_PARAMETER(parm);
G_DeleteOldSaves();
return OSDCMD_OK;
}
static int osdcmd_printtimes(osdcmdptr_t UNUSED(parm))
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{
UNREFERENCED_CONST_PARAMETER(parm);
char buf[32];
int32_t maxlen = 0;
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int32_t haveac=0;
for (int i=0; i<MAXTILES; i++)
if (g_actorCalls[i])
{
if (!haveac)
{
haveac = 1;
OSD_Printf("\nactor times: tile, total calls, total time [ms], {min,mean,max} time/call [us]\n");
}
buf[0] = 0;
for (int ii=0; ii<g_labelCnt; ii++)
{
if (labelcode[ii] == i && labeltype[ii] & LABEL_ACTOR)
{
Bstrcpy(buf, label+(ii<<6));
break;
}
}
if (!buf[0]) Bsprintf(buf, "%d", i);
OSD_Printf("%17s, %8d, %9.3f, %9.3f, %9.3f, %9.3f,\n",
buf, g_actorCalls[i], g_actorTotalMs[i],
1000*g_actorMinMs[i],
1000*g_actorTotalMs[i]/g_actorCalls[i],
1000*g_actorMaxMs[i]);
}
return OSDCMD_OK;
}
int32_t registerosdcommands(void)
{
if (VOLUMEONE)
OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
else
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{
OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
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OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
}
OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
#if !defined NETCODE_DISABLE
OSD_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect);
OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect);
#endif
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
#ifdef DEBUGGINGAIDS
OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
#endif
#if !defined NETCODE_DISABLE
//OSD_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
//OSD_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
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OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
#endif
OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music);
OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
#if !defined NETCODE_DISABLE
OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
#endif
OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves);
OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot);
OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
#ifdef USE_OPENGL
baselayer_osdcmd_vidmode_func = osdcmd_vidmode;
#endif
return 0;
}
END_RR_NS