raze-gles/source/sw/src/actor.h

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#pragma once
BEGIN_SW_NS
int DoBeginJump(short SpriteNum);
int DoJump(short SpriteNum);
int DoBeginFall(short SpriteNum);
int DoFall(short SpriteNum);
void KeepActorOnFloor(short SpriteNum);
int DoActorSlide(short SpriteNum);
int DoActorSectorDamage(short SpriteNum);
int DoScaleSprite(short SpriteNum);
END_SW_NS