raze-gles/polymer/eduke32/source/jmact/scriplib.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
// scriplib.h
#ifndef _scriplib_public
#define _scriplib_public
#ifdef EXTERNC
{
#endif
/*
==============
=
= SCRIPT_Init
=
==============
*/
int32_t SCRIPT_Init( char * name );
/*
==============
=
= SCRIPT_Free
=
==============
*/
void SCRIPT_Free( int32_t scripthandle );
/*
==============
=
= SCRIPT_Load
=
==============
*/
int32_t SCRIPT_Load ( char * filename );
/*
==============
=
= SCRIPT_Save
=
==============
*/
void SCRIPT_Save (int32_t scripthandle, char * filename);
/*
==============
=
= SCRIPT_NumberSections
=
==============
*/
int32_t SCRIPT_NumberSections( int32_t scripthandle );
/*
==============
=
= SCRIPT_Section
=
==============
*/
char * SCRIPT_Section( int32_t scripthandle, int32_t which );
/*
==============
=
= SCRIPT_NumberEntries
=
==============
*/
int32_t SCRIPT_NumberEntries( int32_t scripthandle, char * sectionname );
/*
==============
=
= SCRIPT_Entry
=
==============
*/
char * SCRIPT_Entry( int32_t scripthandle, char * sectionname, int32_t which );
/*
==============
=
= SCRIPT_GetRaw
=
==============
*/
char * SCRIPT_GetRaw(int32_t scripthandle, char * sectionname, char * entryname);
/*
==============
=
= SCRIPT_GetString
=
==============
*/
int32_t SCRIPT_GetString
(
int32_t scripthandle,
char * sectionname,
char * entryname,
char * dest
);
/*
==============
=
= SCRIPT_GetDoubleString
=
==============
*/
int32_t SCRIPT_GetDoubleString
(
int32_t scripthandle,
char * sectionname,
char * entryname,
char * dest1,
char * dest2
);
/*
==============
=
= SCRIPT_GetNumber
=
==============
*/
int32_t SCRIPT_GetNumber
(
int32_t scripthandle,
char * sectionname,
char * entryname,
int32_t * number
);
/*
==============
=
= SCRIPT_GetBoolean
=
==============
*/
int32_t SCRIPT_GetBoolean
(
int32_t scripthandle,
char * sectionname,
char * entryname,
int32_t * boole
);
/*
==============
=
= SCRIPT_PutSection
=
==============
*/
void SCRIPT_PutSection( int32_t scripthandle, char * sectionname );
/*
==============
=
= SCRIPT_PutRaw
=
==============
*/
void SCRIPT_PutRaw
(
int32_t scripthandle,
char * sectionname,
char * entryname,
char * raw
);
/*
==============
=
= SCRIPT_PutString
=
==============
*/
void SCRIPT_PutString
(
int32_t scripthandle,
char * sectionname,
char * entryname,
const char * string
);
/*
==============
=
= SCRIPT_PutDoubleString
=
==============
*/
void SCRIPT_PutDoubleString
(
int32_t scripthandle,
char * sectionname,
char * entryname,
char * string1,
char * string2
);
/*
==============
=
= SCRIPT_PutNumber
=
==============
*/
void SCRIPT_PutNumber
(
int32_t scripthandle,
char * sectionname,
char * entryname,
int32_t number,
int32_t hexadecimal,
int32_t defaultvalue
);
/*
==============
=
= SCRIPT_PutBoolean
=
==============
*/
void SCRIPT_PutBoolean
(
int32_t scripthandle,
char * sectionname,
char * entryname,
int32_t boole
);
/*
==============
=
= SCRIPT_PutDouble
=
==============
*/
void SCRIPT_PutDouble
(
int32_t scripthandle,
char * sectionname,
char * entryname,
double number,
int32_t defaultvalue
);
#ifdef EXTERNC
};
#endif
#endif