mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-06 04:52:16 +00:00
166 lines
4.7 KiB
C
166 lines
4.7 KiB
C
|
#pragma once
|
||
|
|
||
|
#include "doomtype.h"
|
||
|
#include "w_wad.h"
|
||
|
#include "files.h"
|
||
|
#include "filereadermusicinterface.h"
|
||
|
|
||
|
struct FSoundFontInfo
|
||
|
{
|
||
|
FString mName; // This is what the sounfont is identified with. It's the extension-less base file name
|
||
|
FString mNameExt; // Same with extension. Used for comparing with input names so they can be done with or without extension.
|
||
|
FString mFilename; // Full path to the backing file - this is needed by FluidSynth to load the sound font.
|
||
|
int type;
|
||
|
};
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
class FSoundFontReader : public MusicIO::SoundFontReaderInterface
|
||
|
// Yes, it's 3 copies of essentially the same interface, but since we want to keep the 3 renderers as isolated modules we have to pull in their own implementations here.
|
||
|
{
|
||
|
protected:
|
||
|
// This is only doable for loose config files that get set as sound fonts. All other cases read from a contained environment where this does not apply.
|
||
|
bool mAllowAbsolutePaths = false;
|
||
|
// This has only meaning if being run on a platform with a case sensitive file system and loose files.
|
||
|
// When reading from an archive it will always be case insensitive, just like the lump manager.
|
||
|
bool mCaseSensitivePaths = false;
|
||
|
TArray<FString> mPaths;
|
||
|
|
||
|
|
||
|
int pathcmp(const char *p1, const char *p2);
|
||
|
|
||
|
|
||
|
public:
|
||
|
|
||
|
virtual ~FSoundFontReader() {}
|
||
|
virtual FileReader OpenMainConfigFile() = 0; // this is special because it needs to be synthesized for .sf files and set some restrictions for patch sets
|
||
|
virtual FString MainConfigFileName()
|
||
|
{
|
||
|
return basePath() + "timidity.cfg";
|
||
|
}
|
||
|
|
||
|
virtual FileReader OpenFile(const char *name) = 0;
|
||
|
std::pair<FileReader , FString> LookupFile(const char *name);
|
||
|
void AddPath(const char *str);
|
||
|
virtual FString basePath() const
|
||
|
{
|
||
|
return ""; // archived patch sets do not use paths
|
||
|
}
|
||
|
|
||
|
virtual FileReader Open(const char* name, std::string &filename);
|
||
|
|
||
|
// Timidity++ interface
|
||
|
struct MusicIO::FileInterface* open_file(const char* name) override;
|
||
|
void add_search_path(const char* name) override
|
||
|
{
|
||
|
return AddPath(name);
|
||
|
}
|
||
|
|
||
|
MusicIO::FileInterface* open_interface(const char* name);
|
||
|
|
||
|
};
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
class FSF2Reader : public FSoundFontReader
|
||
|
{
|
||
|
FString mMainConfigForSF2;
|
||
|
FString mFilename;
|
||
|
public:
|
||
|
FSF2Reader(const char *filename);
|
||
|
virtual FileReader OpenMainConfigFile() override;
|
||
|
virtual FileReader OpenFile(const char *name) override;
|
||
|
};
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
class FZipPatReader : public FSoundFontReader
|
||
|
{
|
||
|
FResourceFile *resf;
|
||
|
public:
|
||
|
FZipPatReader(const char *filename);
|
||
|
~FZipPatReader();
|
||
|
virtual FileReader OpenMainConfigFile() override;
|
||
|
virtual FileReader OpenFile(const char *name) override;
|
||
|
bool isOk() { return resf != nullptr; }
|
||
|
};
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
class FLumpPatchSetReader : public FSoundFontReader
|
||
|
{
|
||
|
int mLumpIndex;;
|
||
|
FString mBasePath;
|
||
|
|
||
|
public:
|
||
|
FLumpPatchSetReader(const char *filename);
|
||
|
virtual FileReader OpenMainConfigFile() override;
|
||
|
virtual FileReader OpenFile(const char *name) override;
|
||
|
virtual FString basePath() const override
|
||
|
{
|
||
|
return mBasePath;
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
class FPatchSetReader : public FSoundFontReader
|
||
|
{
|
||
|
FString mBasePath;
|
||
|
FString mFullPathToConfig;
|
||
|
|
||
|
public:
|
||
|
FPatchSetReader(FileReader &reader);
|
||
|
FPatchSetReader(const char *filename);
|
||
|
virtual FileReader OpenMainConfigFile() override;
|
||
|
virtual FileReader OpenFile(const char *name) override;
|
||
|
virtual FString basePath() const override
|
||
|
{
|
||
|
return mBasePath;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
class FSoundFontManager
|
||
|
{
|
||
|
TArray<FSoundFontInfo> soundfonts;
|
||
|
|
||
|
void ProcessOneFile(const FString & fn);
|
||
|
|
||
|
public:
|
||
|
void CollectSoundfonts();
|
||
|
const FSoundFontInfo *FindSoundFont(const char *name, int allowedtypes) const;
|
||
|
FSoundFontReader *OpenSoundFont(const char *name, int allowedtypes);
|
||
|
const auto &GetList() const { return soundfonts; } // This is for the menu
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
extern FSoundFontManager sfmanager;
|