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/*
* * shared_sbar . cpp
* * Base status bar implementation
* *
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * Copyright 1998 - 2006 Randy Heit
* * Copyright 2017 Christoph Oelckers
* * All rights reserved .
* *
* * Redistribution and use in source and binary forms , with or without
* * modification , are permitted provided that the following conditions
* * are met :
* *
* * 1. Redistributions of source code must retain the above copyright
* * notice , this list of conditions and the following disclaimer .
* * 2. Redistributions in binary form must reproduce the above copyright
* * notice , this list of conditions and the following disclaimer in the
* * documentation and / or other materials provided with the distribution .
* * 3. The name of the author may not be used to endorse or promote products
* * derived from this software without specific prior written permission .
* *
* * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ` ` AS IS ' ' AND ANY EXPRESS OR
* * IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
* * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED .
* * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT , INDIRECT ,
* * INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT
* * NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE ,
* * DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY
* * THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* * ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF
* * THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* *
*/
# include <assert.h>
# include "build.h"
# include "templates.h"
# include "statusbar.h"
# include "c_cvars.h"
# include "c_dispatch.h"
# include "c_console.h"
# include "v_video.h"
# include "filesystem.h"
# include "s_soundinternal.h"
# include "serializer.h"
# include "serialize_obj.h"
# include "cmdlib.h"
# include "vm.h"
# include "gstrings.h"
# include "utf8.h"
# include "texturemanager.h"
# include "cmdlib.h"
# include "v_draw.h"
# include "v_font.h"
# include "v_draw.h"
# include "gamecvars.h"
# include "m_fixed.h"
# include "gamecontrol.h"
# include "gamestruct.h"
# include "razemenu.h"
# include "mapinfo.h"
# include "../version.h"
# define XHAIRSHRINKSIZE (1. / 18)
# define XHAIRPICKUPSIZE (2+XHAIRSHRINKSIZE)
# define POWERUPICONSIZE 32
//IMPLEMENT_CLASS(DHUDFont, true, false);
EXTERN_CVAR ( Bool , am_showmonsters )
EXTERN_CVAR ( Bool , am_showsecrets )
EXTERN_CVAR ( Bool , am_showtime )
EXTERN_CVAR ( Bool , am_showtotaltime )
EXTERN_CVAR ( Bool , noisedebug )
EXTERN_CVAR ( Bool , vid_fps )
EXTERN_CVAR ( Bool , inter_subtitles )
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//extern DBaseStatusBar *StatusBar;
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extern int setblocks ;
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IMPLEMENT_CLASS ( DBaseStatusBar , true , false )
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//---------------------------------------------------------------------------
// ST_Clear
//
//---------------------------------------------------------------------------
void ST_Clear ( )
{
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/*
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if ( StatusBar ! = NULL )
{
delete StatusBar ;
StatusBar = NULL ;
}
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*/
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}
//---------------------------------------------------------------------------
//
// Constructor
//
//---------------------------------------------------------------------------
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DBaseStatusBar : : DBaseStatusBar ( )
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{
CompleteBorder = false ;
Centering = false ;
FixedOrigin = false ;
SetSize ( 0 ) ;
}
//---------------------------------------------------------------------------
//
// PROC Tick
//
//---------------------------------------------------------------------------
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void DBaseStatusBar : : Tick ( )
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{
}
static DObject * InitObject ( PClass * type , int paramnum , VM_ARGS )
{
auto obj = type - > CreateNew ( ) ;
// Todo: init
return obj ;
}
//============================================================================
//
//
//
//============================================================================
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void DBaseStatusBar : : PrintLevelStats ( FLevelStats & stats )
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{
double y ;
double scale = stats . fontscale * hud_statscale ;
if ( stats . spacing < = 0 ) stats . spacing = stats . font - > GetHeight ( ) * stats . fontscale ;
double spacing = stats . spacing * hud_statscale ;
if ( stats . screenbottomspace < 0 )
{
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y = 200 - ( RelTop - stats . screenbottomspace ) * hud_scalefactor - spacing ;
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}
else
{
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y = 200 - stats . screenbottomspace * hud_scalefactor - spacing ;
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}
double y1 , y2 , y3 ;
if ( stats . maxsecrets > 0 ) // don't bother if there are no secrets.
{
y1 = y ;
y - = spacing ;
}
if ( stats . frags > = 0 | | stats . maxkills ! = - 1 )
{
y2 = y ;
y - = spacing ;
}
y3 = y ;
FString text ;
int black = 0x80000000 ;
text . Format ( TEXTCOLOR_ESCAPESTR " %cT: " TEXTCOLOR_ESCAPESTR " %c%d:%02d " , stats . letterColor + ' A ' , stats . standardColor + ' A ' , stats . time / 60000 , ( stats . time % 60000 ) / 1000 ) ;
DrawText ( twod , stats . font , CR_UNTRANSLATED , 2 * hud_statscale + scale , y3 + scale , text , DTA_FullscreenScale , FSMode_ScaleToHeight , DTA_VirtualWidth , 320 , DTA_VirtualHeight , 200 ,
DTA_KeepRatio , true , DTA_ScaleX , scale , DTA_ScaleY , scale , DTA_LegacyRenderStyle , STYLE_TranslucentStencil , DTA_Color , black , TAG_DONE ) ;
DrawText ( twod , stats . font , CR_UNTRANSLATED , 2 * hud_statscale , y3 , text , DTA_FullscreenScale , FSMode_ScaleToHeight , DTA_VirtualWidth , 320 , DTA_VirtualHeight , 200 ,
DTA_KeepRatio , true , DTA_ScaleX , scale , DTA_ScaleY , scale , TAG_DONE ) ;
text = " " ;
if ( stats . frags > - 1 ) text . Format ( TEXTCOLOR_ESCAPESTR " %cF: " TEXTCOLOR_ESCAPESTR " %c%d " , stats . letterColor + ' A ' , stats . standardColor + ' A ' , stats . frags ) ;
else if ( stats . maxkills = = - 2 ) text . Format ( TEXTCOLOR_ESCAPESTR " %cK: " TEXTCOLOR_ESCAPESTR " %c%d " , stats . letterColor + ' A ' , stats . standardColor + ' A ' , stats . kills ) ;
else if ( stats . maxkills ! = - 1 ) text . Format ( TEXTCOLOR_ESCAPESTR " %cK: " TEXTCOLOR_ESCAPESTR " %c%d/%d " ,
stats . letterColor + ' A ' , stats . kills = = stats . maxkills ? stats . completeColor + ' A ' : stats . standardColor + ' A ' , stats . kills , stats . maxkills ) ;
if ( text . IsNotEmpty ( ) )
{
DrawText ( twod , stats . font , CR_UNTRANSLATED , 2 * hud_statscale + scale , y2 + scale , text , DTA_FullscreenScale , FSMode_ScaleToHeight , DTA_VirtualWidth , 320 , DTA_VirtualHeight , 200 ,
DTA_KeepRatio , true , DTA_ScaleX , scale , DTA_ScaleY , scale , DTA_LegacyRenderStyle , STYLE_TranslucentStencil , DTA_Color , black , TAG_DONE ) ;
DrawText ( twod , stats . font , CR_UNTRANSLATED , 2 * hud_statscale , y2 , text , DTA_FullscreenScale , FSMode_ScaleToHeight , DTA_VirtualWidth , 320 , DTA_VirtualHeight , 200 ,
DTA_KeepRatio , true , DTA_ScaleX , scale , DTA_ScaleY , scale , TAG_DONE ) ;
}
if ( stats . maxsecrets > 0 ) // don't bother if there are no secrets.
{
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if ( stats . supersecrets < = 0 )
text . Format ( TEXTCOLOR_ESCAPESTR " %cS: " TEXTCOLOR_ESCAPESTR " %c%d/%d " ,
stats . letterColor + ' A ' , stats . secrets > = stats . maxsecrets ? stats . completeColor + ' A ' : stats . standardColor + ' A ' , stats . secrets , stats . maxsecrets ) ;
else
text . Format ( TEXTCOLOR_ESCAPESTR " %cS: " TEXTCOLOR_ESCAPESTR " %c%d/%d+%d " ,
stats . letterColor + ' A ' , stats . secrets > = stats . maxsecrets ? stats . completeColor + ' A ' : stats . standardColor + ' A ' , stats . secrets , stats . maxsecrets , stats . supersecrets ) ;
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DrawText ( twod , stats . font , CR_UNTRANSLATED , 2 * hud_statscale + scale , y1 + scale , text , DTA_FullscreenScale , FSMode_ScaleToHeight , DTA_VirtualWidth , 320 , DTA_VirtualHeight , 200 ,
DTA_KeepRatio , true , DTA_ScaleX , scale , DTA_ScaleY , scale , DTA_LegacyRenderStyle , STYLE_TranslucentStencil , DTA_Color , black , TAG_DONE ) ;
DrawText ( twod , stats . font , CR_UNTRANSLATED , 2 * hud_statscale , y1 , text , DTA_FullscreenScale , FSMode_ScaleToHeight , DTA_VirtualWidth , 320 , DTA_VirtualHeight , 200 ,
DTA_KeepRatio , true , DTA_ScaleX , scale , DTA_ScaleY , scale , TAG_DONE ) ;
}
}
//============================================================================
//
//
//
//============================================================================
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void DBaseStatusBar : : PrintAutomapInfo ( FLevelStats & stats , bool forcetextfont )
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{
auto lev = currentLevel ;
FString mapname ;
if ( am_showlabel )
mapname . Format ( TEXTCOLOR_ESCAPESTR " %c%s: " TEXTCOLOR_ESCAPESTR " %c%s " , stats . letterColor + ' A ' , lev - > LabelName ( ) , stats . standardColor + ' A ' , lev - > DisplayName ( ) ) ;
else
mapname = lev - > DisplayName ( ) ;
forcetextfont | = am_textfont ;
double y ;
double scale = stats . fontscale * ( forcetextfont ? * hud_statscale : 1 ) ; // the tiny default font used by all games here cannot be scaled for readability purposes.
if ( stats . spacing < = 0 ) stats . spacing = stats . font - > GetHeight ( ) * stats . fontscale ;
double spacing = stats . spacing * ( forcetextfont ? * hud_statscale : 1 ) ;
if ( am_nameontop )
{
y = spacing + 1 ;
}
else if ( stats . screenbottomspace < 0 )
{
y = 200 - RelTop - spacing ;
}
else
{
y = 200 - stats . screenbottomspace - spacing ;
}
const auto & volname = gVolumeNames [ volfromlevelnum ( lev - > levelNumber ) ] ;
if ( volname . IsEmpty ( ) & & am_nameontop ) y = 1 ;
DrawText ( twod , stats . font , stats . standardColor , 2 * hud_statscale , y , mapname , DTA_FullscreenScale , FSMode_ScaleToHeight , DTA_VirtualWidth , 320 , DTA_VirtualHeight , 200 ,
DTA_ScaleX , scale , DTA_ScaleY , scale , DTA_KeepRatio , true , TAG_DONE ) ;
y - = spacing ;
if ( ! ( lev - > flags & MI_USERMAP ) & & ! ( g_gameType & GAMEFLAG_PSEXHUMED ) & & volname . IsNotEmpty ( ) )
DrawText ( twod , stats . font , stats . standardColor , 2 * hud_statscale , y , GStrings . localize ( volname ) ,
DTA_FullscreenScale , FSMode_ScaleToHeight , DTA_VirtualWidth , 320 , DTA_VirtualHeight , 200 ,
DTA_ScaleX , scale , DTA_ScaleY , scale , DTA_KeepRatio , true , TAG_DONE ) ;
}
//============================================================================
//
//
//
//============================================================================
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short DBaseStatusBar : : CalcMagazineAmount ( short ammo_remaining , short clip_capacity , bool reloading )
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{
// Determine amount in clip.
short clip_amount = ammo_remaining % clip_capacity ;
// Set current clip value to clip capacity if wrapped around to zero, otherwise use determined value.
short clip_current = ammo_remaining ! = 0 & & clip_amount = = 0 ? clip_capacity : clip_amount ;
// Return current clip value if weapon has rounds or is not on a reload cycle.
return ammo_remaining = = 0 | | ( reloading & & clip_amount = = 0 ) ? 0 : clip_current ;
}
//============================================================================
//
//
//
//============================================================================
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void DBaseStatusBar : : Set43ClipRect ( )
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{
auto GetWidth = [ = ] ( ) { return twod - > GetWidth ( ) ; } ;
auto GetHeight = [ = ] ( ) { return twod - > GetHeight ( ) ; } ;
auto screenratio = ActiveRatio ( GetWidth ( ) , GetHeight ( ) ) ;
if ( screenratio < 1.34 ) return ;
int width = xs_CRoundToInt ( GetWidth ( ) * 1.333 / screenratio ) ;
int left = ( GetWidth ( ) - width ) / 2 ;
twod - > SetClipRect ( left , 0 , width , GetHeight ( ) ) ;
}
//============================================================================
//
//
//
//============================================================================
void setViewport ( int viewSize )
{
int x0 , y0 , x1 , y1 ;
if ( screen = = nullptr ) return ;
int xdim = screen - > GetWidth ( ) ;
int ydim = screen - > GetHeight ( ) ;
if ( xdim = = 0 | | ydim = = 0 ) return ;
auto reserved = gi - > GetReservedScreenSpace ( viewSize ) ;
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reserved . top = xs_CRoundToInt ( ( reserved . top * hud_scalefactor * ydim ) / 200 ) ;
reserved . statusbar = xs_CRoundToInt ( ( reserved . statusbar * hud_scalefactor * ydim ) / 200 ) ;
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int xdimcorrect = std : : min ( Scale ( ydim , 4 , 3 ) , xdim ) ;
if ( viewSize > Hud_Stbar )
{
x0 = 0 ;
x1 = xdim - 1 ;
y0 = reserved . top ;
y1 = ydim - 1 ;
}
else
{
x0 = 0 ;
y0 = reserved . top ;
x1 = xdim - 1 ;
y1 = ydim - 1 - reserved . statusbar ;
int height = y1 - y0 ;
int frameheight = ( height * ( 5 - viewSize ) / 20 ) ;
int framewidth = Scale ( frameheight , xdim , y1 + 1 ) ;
x0 + = framewidth ;
x1 - = framewidth ;
y0 + = frameheight ;
y1 - = frameheight ;
}
videoSetViewableArea ( x0 , y0 , x1 , y1 ) ;
}
//============================================================================
//
//
//
//============================================================================
int levelTextTime ;
void SerializeHud ( FSerializer & arc )
{
if ( arc . BeginObject ( " hud " ) )
{
arc ( " texttimer " , levelTextTime )
. EndObject ( ) ;
}
}
void setLevelStarted ( MapRecord * mi )
{
levelTextTime = 85 ;
Printf ( PRINT_NONOTIFY , TEXTCOLOR_GOLD " %s: %s \n " , mi - > LabelName ( ) , mi - > DisplayName ( ) ) ;
}
void drawMapTitle ( )
{
if ( ! hud_showmapname | | levelTextTime < = 0 | | M_Active ( ) )
return ;
double alpha = levelTextTime > 16 ? 1.0 : levelTextTime / 16. ;
if ( alpha > 0 )
{
double scale = ( g_gameType & GAMEFLAG_RRALL ) ? 0.4 : ( g_gameType & GAMEFLAG_SW ) ? 0.7 : 1.0 ;
auto text = currentLevel - > DisplayName ( ) ;
double x = 160 - BigFont - > StringWidth ( text ) * scale / 2. ;
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double y = isBlood ( ) ? 50 : 100 - BigFont - > GetHeight ( ) / 2. ;
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bool shadow = true ;
if ( shadow )
{
DrawText ( twod , BigFont , CR_UNDEFINED , x + 1 , y + 1 , text , DTA_FullscreenScale , FSMode_Fit320x200 , DTA_Color , 0xff000000 , DTA_Alpha , alpha / 2. , DTA_ScaleX , scale , DTA_ScaleY , scale , TAG_DONE ) ;
}
DrawText ( twod , BigFont , CR_UNDEFINED , x , y , text , DTA_FullscreenScale , FSMode_Fit320x200 , DTA_Alpha , alpha , DTA_ScaleX , scale , DTA_ScaleY , scale , TAG_DONE ) ;
}
}