raze-gles/source
Mitchell Richters 0c5729b0f6 - SW: Ensure all sprite angles are backed up in the ticker.
* Fixes #326.
2021-04-20 21:33:42 +10:00
..
build - When keeping around a dummy sprite, make sure that the engine's utilities cannot find it anymore. 2021-04-17 09:37:38 +02:00
common - delete the "New savegame" node before starting work on the savegame. 2021-04-19 12:48:06 +02:00
core - `DSkippableScreenJob::OnEvent()`: Ensure previously ignored keys don't cause a screenjob to skip. 2021-04-20 20:07:20 +10:00
games - SW: Ensure all sprite angles are backed up in the ticker. 2021-04-20 21:33:42 +10:00
glbackend - fixed texture precaching. 2021-04-11 09:59:55 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - split out the movie player into its own file. 2021-04-15 23:55:29 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp