raze-gles/source/sw/src/config.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef config_public_
#define config_public_
#include "compat.h"
#include "function.h"
#include "keyboard.h"
#include "control.h"
BEGIN_SW_NS
#define SETUPNAMEPARM "SETUPFILE"
// screen externs
extern int32_t ScreenMode; // Screen mode
extern int32_t ScreenWidth;
extern int32_t ScreenHeight;
extern int32_t ScreenBPP;
extern int32_t ScreenBufferMode;
extern int32_t VesaBufferMode;
extern int32_t ForceSetup;
// sound externs
extern int32_t FXDevice; // Sound FX Card number
extern int32_t MusicDevice; // Music Card number
extern int32_t FXVolume; // FX Volume
extern int32_t MusicVolume; // Music Volume
extern int32_t NumVoices; // Number of voices
extern int32_t NumChannels; // Number of channels
extern int32_t NumBits; // Number of bits
extern int32_t MixRate; // Mixing rate
extern int32_t MidiPort; // Midi Port
extern int32_t ReverseStereo; // Reverse Stereo Channels
// comm externs
extern int32_t ComPort;
extern int32_t IrqNumber;
extern int32_t UartAddress;
extern int32_t PortSpeed;
extern int32_t ToneDial;
extern char ModemName[MAXMODEMSTRING];
extern char InitString[MAXMODEMSTRING];
extern char HangupString[MAXMODEMSTRING];
extern char DialoutString[MAXMODEMSTRING];
extern int32_t SocketNumber;
extern char CommbatMacro[MAXMACROS][MAXMACROLENGTH];
extern char PhoneNames[MAXPHONEENTRIES][PHONENAMELENGTH];
extern char PhoneNumbers[MAXPHONEENTRIES][PHONENUMBERLENGTH];
extern char PhoneNumber[PHONENUMBERLENGTH];
extern int32_t NumberPlayers;
extern int32_t ConnectType;
extern char PlayerName[MAXPLAYERNAMELENGTH];
extern char RTSName[MAXRTSNAMELENGTH];
extern char UserLevel[MAXUSERLEVELNAMELENGTH];
extern char RTSPath[MAXRTSPATHLENGTH];
extern char UserPath[MAXUSERLEVELPATHLENGTH];
// controller externs
extern int32_t UseMouse, UseJoystick;
extern int32_t JoystickPort;
extern int32_t MouseSensitivity;
extern int32_t MouseAiming;
extern int32_t MouseAimingFlipped;
extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
extern int32_t MouseButtons[MAXMOUSEBUTTONS];
extern int32_t MouseButtonsClicked[MAXMOUSEBUTTONS];
extern int32_t JoystickButtons[MAXJOYBUTTONS];
extern int32_t JoystickButtonsClicked[MAXJOYBUTTONS];
extern int32_t MouseAnalogAxes[MAXMOUSEAXES];
extern int32_t JoystickAnalogAxes[MAXJOYAXES];
extern int32_t MouseAnalogScale[MAXMOUSEAXES];
extern int32_t JoystickAnalogScale[MAXJOYAXES];
extern int32_t JoystickAnalogDead[MAXJOYAXES];
extern int32_t JoystickAnalogSaturate[MAXJOYAXES];
extern int32_t EnableRudder;
extern int32_t MouseDigitalAxes[MAXMOUSEAXES][2];
extern int32_t JoystickDigitalAxes[MAXJOYAXES][2];
extern char setupfilename[BMAX_PATH];
extern char ExternalControlFilename[64];
//style=0: classic
//style=1: modern
void SetMouseDefaults(int style);
void SetJoystickDefaults(void);
void SetDefaultKeyDefinitions(int style);
int32_t CONFIG_ReadSetup(void);
void CONFIG_SetupMouse(void);
void CONFIG_SetupJoystick(void);
void CONFIG_WriteSetup(void);
void WriteCommitFile(int32_t gametype);
void CONFIG_GetSetupFilename(void);
const char *CONFIG_FunctionNumToName(int32_t func);
int32_t CONFIG_FunctionNameToNum(const char *func);
const char *CONFIG_AnalogNumToName(int32_t func);
int32_t CONFIG_AnalogNameToNum(const char *func);
END_SW_NS
#endif