//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef config_public_ #define config_public_ #include "compat.h" #include "function.h" #include "keyboard.h" #include "control.h" BEGIN_SW_NS #define SETUPNAMEPARM "SETUPFILE" // screen externs extern int32_t ScreenMode; // Screen mode extern int32_t ScreenWidth; extern int32_t ScreenHeight; extern int32_t ScreenBPP; extern int32_t ScreenBufferMode; extern int32_t VesaBufferMode; extern int32_t ForceSetup; // sound externs extern int32_t FXDevice; // Sound FX Card number extern int32_t MusicDevice; // Music Card number extern int32_t FXVolume; // FX Volume extern int32_t MusicVolume; // Music Volume extern int32_t NumVoices; // Number of voices extern int32_t NumChannels; // Number of channels extern int32_t NumBits; // Number of bits extern int32_t MixRate; // Mixing rate extern int32_t MidiPort; // Midi Port extern int32_t ReverseStereo; // Reverse Stereo Channels // comm externs extern int32_t ComPort; extern int32_t IrqNumber; extern int32_t UartAddress; extern int32_t PortSpeed; extern int32_t ToneDial; extern char ModemName[MAXMODEMSTRING]; extern char InitString[MAXMODEMSTRING]; extern char HangupString[MAXMODEMSTRING]; extern char DialoutString[MAXMODEMSTRING]; extern int32_t SocketNumber; extern char CommbatMacro[MAXMACROS][MAXMACROLENGTH]; extern char PhoneNames[MAXPHONEENTRIES][PHONENAMELENGTH]; extern char PhoneNumbers[MAXPHONEENTRIES][PHONENUMBERLENGTH]; extern char PhoneNumber[PHONENUMBERLENGTH]; extern int32_t NumberPlayers; extern int32_t ConnectType; extern char PlayerName[MAXPLAYERNAMELENGTH]; extern char RTSName[MAXRTSNAMELENGTH]; extern char UserLevel[MAXUSERLEVELNAMELENGTH]; extern char RTSPath[MAXRTSPATHLENGTH]; extern char UserPath[MAXUSERLEVELPATHLENGTH]; // controller externs extern int32_t UseMouse, UseJoystick; extern int32_t JoystickPort; extern int32_t MouseSensitivity; extern int32_t MouseAiming; extern int32_t MouseAimingFlipped; extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2]; extern int32_t MouseButtons[MAXMOUSEBUTTONS]; extern int32_t MouseButtonsClicked[MAXMOUSEBUTTONS]; extern int32_t JoystickButtons[MAXJOYBUTTONS]; extern int32_t JoystickButtonsClicked[MAXJOYBUTTONS]; extern int32_t MouseAnalogAxes[MAXMOUSEAXES]; extern int32_t JoystickAnalogAxes[MAXJOYAXES]; extern int32_t MouseAnalogScale[MAXMOUSEAXES]; extern int32_t JoystickAnalogScale[MAXJOYAXES]; extern int32_t JoystickAnalogDead[MAXJOYAXES]; extern int32_t JoystickAnalogSaturate[MAXJOYAXES]; extern int32_t EnableRudder; extern int32_t MouseDigitalAxes[MAXMOUSEAXES][2]; extern int32_t JoystickDigitalAxes[MAXJOYAXES][2]; extern char setupfilename[BMAX_PATH]; extern char ExternalControlFilename[64]; //style=0: classic //style=1: modern void SetMouseDefaults(int style); void SetJoystickDefaults(void); void SetDefaultKeyDefinitions(int style); int32_t CONFIG_ReadSetup(void); void CONFIG_SetupMouse(void); void CONFIG_SetupJoystick(void); void CONFIG_WriteSetup(void); void WriteCommitFile(int32_t gametype); void CONFIG_GetSetupFilename(void); const char *CONFIG_FunctionNumToName(int32_t func); int32_t CONFIG_FunctionNameToNum(const char *func); const char *CONFIG_AnalogNumToName(int32_t func); int32_t CONFIG_AnalogNameToNum(const char *func); END_SW_NS #endif