2019-10-19 15:20:06 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "menus.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define USERQUOTE_LEFTOFFSET 5
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#define USERQUOTE_RIGHTOFFSET 14
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extern int32_t minitext_lowercase;
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extern int32_t minitext_yofs;
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enum ScreenTextFlags_t {
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TEXT_XRIGHT = 0x00000001,
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TEXT_XCENTER = 0x00000002,
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TEXT_YBOTTOM = 0x00000004,
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TEXT_YCENTER = 0x00000008,
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TEXT_INTERNALSPACE = 0x00000010,
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TEXT_TILESPACE = 0x00000020,
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TEXT_INTERNALLINE = 0x00000040,
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TEXT_TILELINE = 0x00000080,
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TEXT_XOFFSETZERO = 0x00000100,
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TEXT_XJUSTIFY = 0x00000200,
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TEXT_YOFFSETZERO = 0x00000400,
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TEXT_YJUSTIFY = 0x00000800,
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TEXT_LINEWRAP = 0x00001000,
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TEXT_UPPERCASE = 0x00002000,
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TEXT_INVERTCASE = 0x00004000,
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TEXT_IGNOREESCAPE = 0x00008000,
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TEXT_LITERALESCAPE = 0x00010000,
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TEXT_BACKWARDS = 0x00020000,
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TEXT_GAMETEXTNUMHACK = 0x00040000,
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TEXT_DIGITALNUMBER = 0x00080000,
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// TEXT_BIGALPHANUM = 0x00100000,
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// TEXT_GRAYFONT = 0x00200000,
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};
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2019-10-19 15:43:39 +00:00
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//extern int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb);
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//extern void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f);
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//extern void captionmenutext(int32_t x, int32_t y, char const *t);
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//extern vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f);
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//extern void gametext_simple(int32_t x, int32_t y, const char *t);
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//#define mpgametext_x (5<<16)
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//extern vec2_t mpgametext(int32_t x, int32_t y, char const * t, int32_t s, int32_t o, int32_t a, int32_t f);
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//extern vec2_t mpgametextsize(char const * t, int32_t f);
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//extern int32_t textsc(int32_t sc);
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//
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//#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
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//#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
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//#define menutext(x, y, t) menutext_((x), (y), 0, (t), 10|16, 0)
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//#define menutext_centeralign(x, y, t) menutext_((x), (y), 0, (t), 10|16, TEXT_XCENTER|TEXT_YCENTER)
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//#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
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//#define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t))
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//#define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 1024, 0, TEXT_GAMETEXTNUMHACK)
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//#define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_GAMETEXTNUMHACK)
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//#define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, (t), 0, (p), 0, 0, 0)
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//#define gametext_center(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
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//#define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK)
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//#define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, (t), (s), MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
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//#define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, (t), (s), (p), 0, 0, TEXT_XCENTER)
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//
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//extern void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
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// int32_t s, int32_t p, int32_t o,
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// int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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// int32_t z, int32_t a);
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//
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2019-10-19 15:20:06 +00:00
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extern int32_t G_GetStringLineLength(const char *text, const char *end, int32_t iter);
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extern int32_t G_GetStringNumLines(const char *text, const char *end, int32_t iter);
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extern char* G_GetSubString(const char *text, const char *end, int32_t iter, int32_t length);
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extern int32_t G_GetStringTile(int32_t font, char *t, int32_t f);
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extern vec2_t G_ScreenTextSize(int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, const char *str, int32_t o, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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extern void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, int32_t magnitude);
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extern vec2_t G_ScreenText(int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, int32_t charangle, const char *str, int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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extern vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy, int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, int32_t charangle, const char *str, int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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#ifdef __cplusplus
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}
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#endif
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