qzdoom/src/common
Christoph Oelckers feb3520ee9 - added m_swapbuttons CVAR for the Windows RawInput and DirectInput backends.
The problem I discovered is that these backends do not respect the GUI-side system setting for swapping the buttons, so this needs to be done in-application so that swapped buttons can behave the same in the menu and the game.
2021-02-26 10:37:55 +01:00
..
2d - fix some crashes in the Shape2D VBO code due to unsound pointer usage (#1318) 2021-02-25 10:49:41 -05:00
audio - restored sound-related developer messages 2021-02-20 11:00:12 +02:00
console - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
engine - Added a new intrinsic for class pointers to check if the class is abstract (#1308) 2021-02-18 11:17:23 +01:00
filesystem - backend update from Raze. 2021-01-29 13:54:18 +01:00
fonts - backend update from Raze. 2020-11-23 15:45:33 +01:00
menu - fix keyboard repeat events not being sent to menus if TranslateKeyboardEvents is true 2020-12-09 16:20:42 -03:00
models Revert "Dynamic number of models per frame instead of a hard limit of four. (#1298)" 2021-02-25 09:58:17 -05:00
objects - fixed incorrect extension of overridden function prototype 2021-02-12 08:42:57 +01:00
platform - added m_swapbuttons CVAR for the Windows RawInput and DirectInput backends. 2021-02-26 10:37:55 +01:00
rendering - fix some crashes in the Shape2D VBO code due to unsound pointer usage (#1318) 2021-02-25 10:49:41 -05:00
scripting - Added a new intrinsic for class pointers to check if the class is abstract (#1308) 2021-02-18 11:17:23 +01:00
statusbar - backend update from Raze. 2020-11-23 15:45:33 +01:00
textures Add Warnings for when PNG loads fail due to unsupported flags (#1302) 2021-02-12 19:37:18 +01:00
thirdparty - Backend update. 2020-10-16 23:25:18 +02:00
utility - backend update from Raze. 2021-02-12 14:40:34 +01:00