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- Added a new intrinsic for class pointers to check if the class is abstract (#1308)
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cdb24b214a
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3 changed files with 69 additions and 0 deletions
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@ -305,6 +305,7 @@ xx(BuiltinNew)
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xx(GetClass)
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xx(GetParentClass)
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xx(GetClassName)
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xx(IsAbstract)
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xx(GetDefaultByType)
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xx(Exp)
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xx(Log10)
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@ -8256,6 +8256,14 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
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return x->Resolve(ctx);
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}
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}
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if (MethodName == NAME_IsAbstract && Self->ValueType->isClassPointer())
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{
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if (CheckArgSize(NAME_IsAbstract, ArgList, 0, 0, ScriptPosition))
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{
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auto x = new FxIsAbstract(Self);
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return x->Resolve(ctx);
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}
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}
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if (Self->ValueType->isRealPointer())
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{
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@ -9252,6 +9260,47 @@ ExpEmit FxGetClassName::Emit(VMFunctionBuilder *build)
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//
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//==========================================================================
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FxIsAbstract::FxIsAbstract(FxExpression *self)
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:FxExpression(EFX_IsAbstract, self->ScriptPosition)
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{
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Self = self;
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}
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FxIsAbstract::~FxIsAbstract()
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{
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SAFE_DELETE(Self);
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}
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FxExpression *FxIsAbstract::Resolve(FCompileContext &ctx)
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{
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SAFE_RESOLVE(Self, ctx);
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if (!Self->ValueType->isClassPointer())
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{
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ScriptPosition.Message(MSG_ERROR, "IsAbstract() requires a class pointer");
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delete this;
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return nullptr;
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}
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ValueType = TypeBool;
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return this;
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}
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ExpEmit FxIsAbstract::Emit(VMFunctionBuilder *build)
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{
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ExpEmit op = Self->Emit(build);
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op.Free(build);
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ExpEmit to(build, REGT_INT);
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build->Emit(OP_LBU, to.RegNum, op.RegNum, build->GetConstantInt(myoffsetof(PClass, bAbstract)));
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return to;
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}
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//==========================================================================
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//
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//
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//==========================================================================
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FxColorLiteral::FxColorLiteral(FArgumentList &args, FScriptPosition &sc)
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:FxExpression(EFX_ColorLiteral, sc)
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{
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@ -298,6 +298,7 @@ enum EFxType
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EFX_GetClass,
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EFX_GetParentClass,
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EFX_GetClassName,
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EFX_IsAbstract,
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EFX_StrLen,
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EFX_ColorLiteral,
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EFX_GetDefaultByType,
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@ -1663,6 +1664,24 @@ public:
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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//==========================================================================
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//
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// FxIsAbstract
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//
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//==========================================================================
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class FxIsAbstract : public FxExpression
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{
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FxExpression* Self;
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public:
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FxIsAbstract(FxExpression* self);
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~FxIsAbstract();
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder* build);
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};
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//==========================================================================
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//
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// FxColorLiteral
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