qzdoom/src/g_strife
2014-05-03 10:12:25 +02:00
..
a_acolyte.cpp - Fixed: A_SorcOffense2 depended on args being bytes and overflowing. 2009-08-12 18:57:31 +00:00
a_alienspectres.cpp - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations. 2012-05-13 11:17:27 +00:00
a_coin.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_crusader.cpp - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took 2010-03-28 10:51:35 +00:00
a_entityboss.cpp Added possibly missing brackets 2014-02-22 04:09:51 +13:00
a_inquisitor.cpp - fixed: A_InquisitorAttack used FRACBITS to offset the grenades' launch position instead of FRACUNIT 2012-04-09 07:30:18 +00:00
a_loremaster.cpp - Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors. 2012-06-29 04:21:31 +00:00
a_oracle.cpp - Do not "wake" Oracle spectres that killed an Oracle. (Because if they killed it, they're 2013-01-02 03:35:08 +00:00
a_programmer.cpp - P_DamageMobj() now returns the amount of damage actually done so that the bleed functions 2013-01-02 04:39:59 +00:00
a_reaver.cpp - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead. 2012-06-17 03:18:26 +00:00
a_rebels.cpp - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead. 2012-06-17 03:18:26 +00:00
a_sentinel.cpp - Random spawners no longer move the missile forward when spawning them, because presumably 2013-03-21 03:06:04 +00:00
a_spectral.cpp - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations. 2012-05-13 11:17:27 +00:00
a_stalker.cpp - P_DamageMobj() now returns the amount of damage actually done so that the bleed functions 2013-01-02 04:39:59 +00:00
a_strifeglobal.h More header cleanup. 2008-09-15 00:47:31 +00:00
a_strifeitems.cpp - Fixed: ARaiseAlarm::TryPickup() had never had the call to A_WakeOracleSpectre() uncommented. 2012-05-06 04:18:27 +00:00
a_strifestuff.cpp - Turned A_Explode's affectsource parameter into a flags parameter and added XF_NOTMISSILE 2012-08-30 04:01:50 +00:00
a_strifeweapons.cpp - Fixed uninitialized variable in A_AlertMonsters. 2013-08-27 20:42:35 -04:00
a_templar.cpp - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead. 2012-06-17 03:18:26 +00:00
a_thingstoblowup.cpp - fixed: since A_LightGoesOut alters a sector's floor plane it must also alter the TexZ for that sector's floor. 2014-05-03 10:12:25 +02:00
strife_sbar.cpp - Fixed: Playing strife forced the inventory to be used immediately instead of being determined by the presence of an inventory overlay. 2013-03-03 19:12:21 +00:00