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This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values. |
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.. | ||
backend | ||
decorate | ||
vm | ||
zscript | ||
symbols.cpp | ||
symbols.h | ||
thingdef.cpp | ||
thingdef.h | ||
thingdef_data.cpp | ||
thingdef_properties.cpp | ||
types.cpp | ||
types.h |