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gl_bsp.cpp
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- moved all remaining fields from PClassActor to FActorInfo.
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2017-04-12 00:07:41 +02:00 |
gl_clipper.cpp
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
gl_clipper.h
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
gl_decal.cpp
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- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
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2017-03-16 00:56:03 +01:00 |
gl_drawinfo.cpp
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- moved nodes into FLevelLocals.
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2017-03-17 01:42:37 +01:00 |
gl_drawinfo.h
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- moved gl_fixedcolormap into GLSceneDrawer.
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2017-03-12 21:57:39 +01:00 |
gl_fakeflat.cpp
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- refactored FDynamicColormap out of sector_t.
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2017-03-15 22:04:59 +01:00 |
gl_flats.cpp
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- fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible.
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2017-05-19 11:42:44 +02:00 |
gl_portal.cpp
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Fixed potentially broken portal rendering after OpenGL context change
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2017-05-30 13:01:51 +03:00 |
gl_portal.h
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Fixed potentially broken portal rendering after OpenGL context change
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2017-05-30 13:01:51 +03:00 |
gl_renderhacks.cpp
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- moved the subsectors into FLevelLocals.
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2017-03-17 00:22:52 +01:00 |
gl_scene.cpp
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Change camera texture FOV to doubles.
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2017-09-02 07:44:38 +02:00 |
gl_scenedrawer.h
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- fixed: InitClipper was missing a call to Clipper.Clear.
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2017-05-09 12:20:49 +02:00 |
gl_sky.cpp
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- moved the OpenGL fog properties to FLevelLocals to simplify their handling.
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2017-03-14 13:54:24 +01:00 |
gl_skydome.cpp
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- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
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2017-06-18 09:14:33 +02:00 |
gl_sprite.cpp
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- fixed: Sprites drawn in the opaque pass still need to set their texture mode so that they can be drawn with STYLE_Stencil.
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2017-08-27 09:58:25 +02:00 |
gl_spritelight.cpp
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- Fix crash in legacy and deferred light paths
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2017-08-21 18:42:07 +02:00 |
gl_vertex.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_wall.h
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- Include all lights touching a model actor's render radius
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2017-08-01 00:43:58 +02:00 |
gl_walls.cpp
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- refactored FDynamicColormap out of sector_t.
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2017-03-15 22:04:59 +01:00 |
gl_walls_draw.cpp
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- fixed: The wall spliter for 3D lights did not initialize the resulting colormap's fog density value.
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2017-03-28 23:36:26 +02:00 |
gl_weapon.cpp
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- Fix gcc compile error
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2017-08-02 01:41:48 +02:00 |