qzdoom/src/playsim
2020-04-11 20:20:37 +02:00
..
bots - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
fragglescript - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
mapthinkers - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
a_action.cpp
a_decals.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
a_dynlight.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
a_dynlight.h
a_flashfader.cpp
a_morph.cpp
a_morph.h
a_pickups.cpp
a_pickups.h
a_sharedglobal.h Colorize opaque decals using the bleeding actor's blood color, if the 'Shaded' keyword is omitted from the DECALDEF. 2020-03-23 12:50:17 +01:00
a_specialspot.cpp
a_specialspot.h
actionspecials.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
actor.h - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
actorinlines.h
actorptrselect.cpp
actorptrselect.h
d_player.h - added ability to specify display duration of subtitles 2019-07-26 20:11:42 +02:00
dthinker.cpp - added explicit clearing of global VM stask 2019-10-21 15:54:13 +03:00
dthinker.h
p_3dfloors.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_3dfloors.h - linked new properties with the renderer. 2019-12-20 18:56:03 +01:00
p_3dmidtex.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
p_3dmidtex.h
p_acs.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
p_acs.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
p_actionfunctions.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_effect.h - fixed attached dynamic light setup. 2019-08-18 13:48:52 +02:00
p_enemy.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
p_enemy.h
p_interaction.cpp - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_lnspec.h
p_local.h - give P_ExplodeMissile a damage type when being called from P_DamageMobj 2019-09-09 15:41:09 +02:00
p_map.cpp Colorize opaque decals using the bleeding actor's blood color, if the 'Shaded' keyword is omitted from the DECALDEF. 2020-03-23 12:50:17 +01:00
p_maputl.cpp
p_maputl.h - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
p_mobj.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
p_pspr.cpp - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 00:56:29 +01:00
p_pspr.h Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color) 2019-12-30 13:05:38 +01:00
p_secnodes.cpp
p_sectors.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
p_sight.cpp - let a sight check that gets lost return failure. 2019-12-28 16:33:20 +01:00
p_spec.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_spec.h
p_switch.cpp - split animation management out of the texture manager into a separate class. 2020-04-11 20:20:36 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp
p_things.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_trace.cpp Squashed commit of the following: 2019-09-11 08:19:19 +03:00
p_trace.h
p_user.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
po_man.cpp
po_man.h
portal.cpp - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
portal.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
statnums.h