mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-11 05:01:09 +00:00
317 lines
7.9 KiB
C++
317 lines
7.9 KiB
C++
/*
|
|
** a_specialspot.cpp
|
|
** Handling for special spot actors
|
|
** like BrainTargets, MaceSpawners etc.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2008 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
#include "a_specialspot.h"
|
|
#include "p_local.h"
|
|
#include "doomstat.h"
|
|
#include "serializer.h"
|
|
#include "a_pickups.h"
|
|
#include "vm.h"
|
|
|
|
static FRandom pr_spot ("SpecialSpot");
|
|
|
|
IMPLEMENT_CLASS(DSpotState, false, false)
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// Spot list
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
struct FSpotList
|
|
{
|
|
PClassActor *Type;
|
|
TArray<AActor*> Spots;
|
|
unsigned Index;
|
|
int SkipCount;
|
|
int numcalls;
|
|
|
|
FSpotList()
|
|
{
|
|
}
|
|
|
|
FSpotList(PClassActor *type)
|
|
{
|
|
Type = type;
|
|
Index = 0;
|
|
SkipCount = 0;
|
|
numcalls = 0;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
bool Add(AActor *newspot)
|
|
{
|
|
for(unsigned i = 0; i < Spots.Size(); i++)
|
|
{
|
|
if (Spots[i] == newspot) return false;
|
|
}
|
|
Spots.Push(newspot);
|
|
return true;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
bool Remove(AActor *spot)
|
|
{
|
|
for(unsigned i = 0; i < Spots.Size(); i++)
|
|
{
|
|
if (Spots[i] == spot)
|
|
{
|
|
Spots.Delete(i);
|
|
if (Index > i) Index--;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
AActor *GetNextInList(int skipcounter)
|
|
{
|
|
if (Spots.Size() > 0 && ++SkipCount > skipcounter)
|
|
{
|
|
SkipCount = 0;
|
|
|
|
AActor *spot = Spots[Index];
|
|
if (++Index >= Spots.Size()) Index = 0;
|
|
numcalls++;
|
|
return spot;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
AActor *GetSpotWithMinMaxDistance(double x, double y, double mindist, double maxdist)
|
|
{
|
|
if (Spots.Size() == 0) return NULL;
|
|
int i = pr_spot() % Spots.Size();
|
|
int initial = i;
|
|
|
|
double distance;
|
|
|
|
while (true)
|
|
{
|
|
distance = Spots[i]->Distance2D(x, y);
|
|
|
|
if ((distance >= mindist) && ((maxdist == 0) || (distance <= maxdist))) break;
|
|
|
|
i = (i+1) % Spots.Size();
|
|
if (i == initial) return NULL;
|
|
}
|
|
numcalls++;
|
|
return Spots[i];
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
AActor *GetRandomSpot(bool onlyfirst)
|
|
{
|
|
if (Spots.Size() && !numcalls)
|
|
{
|
|
int i = pr_spot() % Spots.Size();
|
|
numcalls++;
|
|
return Spots[i];
|
|
}
|
|
else return NULL;
|
|
}
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, FSpotList &list, FSpotList *def)
|
|
{
|
|
if (arc.BeginObject(key))
|
|
{
|
|
arc("type", list.Type)
|
|
("spots", list.Spots)
|
|
("index", list.Index)
|
|
("skipcount", list.SkipCount)
|
|
("numcalls", list.numcalls)
|
|
.EndObject();
|
|
}
|
|
return arc;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
DSpotState::DSpotState ()
|
|
{
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void DSpotState::OnDestroy ()
|
|
{
|
|
SpotLists.Reset();
|
|
Super::OnDestroy();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void DSpotState::Tick ()
|
|
{
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
FSpotList *DSpotState::FindSpotList(PClassActor *type)
|
|
{
|
|
if (type == nullptr) return nullptr;
|
|
for(unsigned i = 0; i < SpotLists.Size(); i++)
|
|
{
|
|
if (SpotLists[i].Type == type) return &SpotLists[i];
|
|
}
|
|
return &SpotLists[SpotLists.Push(FSpotList(type))];
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
bool DSpotState::AddSpot(AActor *spot)
|
|
{
|
|
FSpotList *list = FindSpotList(spot->GetClass());
|
|
if (list != NULL) return list->Add(spot);
|
|
return false;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
bool DSpotState::RemoveSpot(AActor *spot)
|
|
{
|
|
FSpotList *list = FindSpotList(spot->GetClass());
|
|
if (list != NULL) return list->Remove(spot);
|
|
return false;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void DSpotState::Serialize(FSerializer &arc)
|
|
{
|
|
Super::Serialize(arc);
|
|
arc("spots", SpotLists);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
AActor *DSpotState::GetNextInList(PClassActor *type, int skipcounter)
|
|
{
|
|
FSpotList *list = FindSpotList(type);
|
|
if (list != NULL) return list->GetNextInList(skipcounter);
|
|
return NULL;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
AActor *DSpotState::GetSpotWithMinMaxDistance(PClassActor *type, double x, double y, double mindist, double maxdist)
|
|
{
|
|
FSpotList *list = FindSpotList(type);
|
|
if (list != NULL) return list->GetSpotWithMinMaxDistance(x, y, mindist, maxdist);
|
|
return NULL;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
AActor *DSpotState::GetRandomSpot(PClassActor *type, bool onlyonce)
|
|
{
|
|
FSpotList *list = FindSpotList(type);
|
|
if (list != NULL) return list->GetRandomSpot(onlyonce);
|
|
return NULL;
|
|
}
|
|
|