qzdoom/src/polyrenderer/scene
2017-06-10 11:16:58 +02:00
..
poly_cull.cpp - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
poly_cull.h - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
poly_decal.cpp
poly_decal.h
poly_light.cpp
poly_light.h
poly_particle.cpp
poly_particle.h
poly_plane.cpp - Improved softpoly sprite clipping 2017-06-10 11:16:58 +02:00
poly_plane.h - Improved softpoly sprite clipping 2017-06-10 11:16:58 +02:00
poly_playersprite.cpp
poly_playersprite.h
poly_portal.cpp - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
poly_portal.h
poly_scene.cpp - Improved softpoly sprite clipping 2017-06-10 11:16:58 +02:00
poly_scene.h - Improved softpoly sprite clipping 2017-06-10 11:16:58 +02:00
poly_sky.cpp - Offset sky in softpoly by 180 degrees 2017-05-12 17:59:22 +02:00
poly_sky.h - Slightly improve sky rendering in softpoly 2017-05-06 01:43:05 +02:00
poly_sprite.cpp - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
poly_sprite.h
poly_wall.cpp - Fix softpoly wall clipping bug 2017-06-10 10:16:42 +02:00
poly_wall.h - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
poly_wallsprite.cpp
poly_wallsprite.h