qzdoom/src/rendering/swrenderer
2019-12-31 03:00:36 +01:00
..
drawers Fix wrong blend tables used when dynamic lights hits translucent lines 2019-12-31 03:00:36 +01:00
line Fix wrong blend tables used when dynamic lights hits translucent lines 2019-12-31 03:00:36 +01:00
plane - Fixed stretching for 256 and 240 pixels tall skies in software. 2019-11-02 22:57:31 +01:00
scene Rename PolyTriangleDrawer to PolyCommandBuffer and make its interface look like one 2019-12-07 23:15:12 +01:00
segments - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations 2019-11-20 04:50:24 +01:00
textures - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
things - fixed sprite drawing with hqresized textures 2019-12-24 06:44:52 -05:00
viewport Fix wrong blend tables used when dynamic lights hits translucent lines 2019-12-31 03:00:36 +01:00
r_all.cpp
r_memory.cpp - Renamed AlignedAlloc. 2019-11-24 10:42:18 +01:00
r_memory.h Make absolutely sure allocated frame memory is always 16-byte aligned 2019-11-23 02:26:52 +01:00
r_renderer.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_renderthread.cpp
r_renderthread.h
r_swcolormaps.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_swcolormaps.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_swrenderer.cpp - remove softpoly scene drawer 2019-05-22 17:16:07 +02:00
r_swrenderer.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_swscene.cpp Draw 8-bit software renderer with polybackend (well, sort of!) 2019-12-02 01:07:28 +01:00
r_swscene.h