qzdoom/src/gl/dynlights
Christoph Oelckers f57c804a5a store shadow map index in the light actor instead of a separate TMap
This frees another file of a direct renderer dependency and generally also should be faster
2018-04-16 08:42:37 +02:00
..
gl_dynlight.h - moved the Plane class to vectors.h and deleted gl_geometric.h 2018-04-01 12:43:23 +02:00
gl_dynlight1.cpp store shadow map index in the light actor instead of a separate TMap 2018-04-16 08:42:37 +02:00
gl_lightbuffer.cpp - removed some unused global variables. 2017-03-12 23:56:17 +01:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00
gl_shadowmap.cpp store shadow map index in the light actor instead of a separate TMap 2018-04-16 08:42:37 +02:00
gl_shadowmap.h store shadow map index in the light actor instead of a separate TMap 2018-04-16 08:42:37 +02:00