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- removed some unused global variables.
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2 changed files with 0 additions and 3 deletions
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@ -545,7 +545,6 @@ static void PrepareSegs()
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// Initialize the level data for the GL renderer
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//
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//==========================================================================
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extern int restart;
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void gl_PreprocessLevel()
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{
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@ -34,8 +34,6 @@
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static const int INITIAL_BUFFER_SIZE = 160000; // This means 80000 lights per frame and 160000*16 bytes == 2.56 MB.
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float *mMap;
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FLightBuffer::FLightBuffer()
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{
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