qzdoom/src/rendering/gl/shaders
alexey.lysiuk 3185e359b9 - added workaround for GLSL noise functions on macOS
There is no chance that Apple will fix their OpenGL drivers
The only viable solution is to preprocess these functions out, and put zeroes instead of them
2020-01-10 13:52:17 +02:00
..
gl_shader.cpp - added workaround for GLSL noise functions on macOS 2020-01-10 13:52:17 +02:00
gl_shader.h - scaled down the texture colorization feature for easier usability. 2019-12-20 22:25:10 +01:00
gl_shaderprogram.cpp - remove the old OpenGL postprocess custom shader implementation 2019-04-08 01:31:22 +02:00
gl_shaderprogram.h - convert PPStep to PPRenderState 2019-03-15 23:24:31 +01:00